🐞 fix(重生体验优化): 更新职业

This commit is contained in:
zhangxk
2023-08-29 17:23:34 +08:00
committed by luying
parent 820bfe170a
commit 941f504fa7
2 changed files with 22 additions and 5 deletions

View File

@@ -14,7 +14,7 @@ import { PvpDefenseModel } from '../../../db/PvpDefense';
import { checkTask, checkTaskInHeroGiveFavor, checkTaskInHeroQUalityUp, checkTaskInHeroStarUp, checkTaskInHeroTrain, checkTaskInHeroWakeUp } from '../../../services/task/taskService';
import { isNumber, pick } from 'underscore';
import { updateEplaces } from '../../../services/equipService';
import { addConnect, addConsumeToHero, calStarUpConsume, checkUnlockTalentCondition, getHeroNewEplace, initSkinTalent, updateSkinTalent } from '../../../services/roleService';
import { addConnect, addConsumeToHero, calStarUpConsume, checkUnlockTalentCondition, getHeroNewEplace, getNewJob, initSkinTalent, updateSkinTalent } from '../../../services/roleService';
import { JewelModel, JewelType, jewelUpdate } from '../../../db/Jewel';
import { HERO, REBORN } from '../../../pubUtils/dicParam';
import { createHero, createHeroes } from '../../../services/role/createHero';
@@ -829,16 +829,26 @@ export class HeroHandler {
let originHero = heroMap.get(originHid);
let targetHero = heroMap.get(targetHid);
swapFields(originHero || {}, targetHero || {}, ['lv', 'job', 'jobStage']);
//交换 lv exp jobStage
swapFields(originHero || {}, targetHero || {}, ['lv', 'exp', 'jobStage']);
//交换job
let originJob = originHero.job, targetJob = targetHero.job
originHero.job = getNewJob(originHero, targetJob);
targetHero.job = getNewJob(targetHero, originJob);
//天赋树置空
if (originHero.skins || originHero.skins.length > 0) originHero.skins.forEach((cur) => { cur.talent = [], cur.usedTalentPoint = 0; });
if (targetHero.skins || targetHero.skins.length > 0) targetHero.skins.forEach((cur) => { cur.talent = [], cur.usedTalentPoint = 0; });
//装备养成交换
let tempOriginEPlace = [], tempTargetEPlace = []
if (originHero.ePlace || targetHero.ePlace.length > 0) tempOriginEPlace = getHeroNewEplace(originHero, targetHero?.ePlace || []);
if (targetHero.ePlace || originHero.ePlace.length > 0) tempTargetEPlace = getHeroNewEplace(targetHero, originHero?.ePlace || []);
originHero.ePlace = tempOriginEPlace;
targetHero.ePlace = tempTargetEPlace;
// 天晶地玉
let jewels: JewelType[] = [];
let curJewels: jewelUpdate[] = [];
for (let { jewel } of originHero.ePlace) {
@@ -858,7 +868,7 @@ export class HeroHandler {
let heroesRet: HeroType[] = [];
for (let hero of [originHero, targetHero]) {
let result = await HeroModel.updateHeroInfo(roleId, hero.hid, { ...pick(hero, ['lv', 'job', 'jobStage', 'ePlace', 'skins']) });
let result = await HeroModel.updateHeroInfo(roleId, hero.hid, { ...pick(hero, ['lv','exp', 'job', 'jobStage', 'ePlace', 'skins']) });
if (!result) return resResult(STATUS.HERO_NOT_FIND);
heroesRet.push(result);
}
@@ -871,7 +881,7 @@ export class HeroHandler {
let curHeroes = [];
for (let hero of (heroes || [])) {
const heroResult = new HeroParam(hero);
curHeroes.push({ ...pick(heroResult, ['seqId', 'hid', 'ce', 'lv', 'job', 'jobStage', 'ePlace', 'talent', 'usedTalentPoint', 'totalTalentPoint']) });
curHeroes.push({ ...pick(heroResult, ['seqId', 'hid', 'ce','exp', 'lv', 'job', 'jobStage', 'ePlace', 'talent', 'usedTalentPoint', 'totalTalentPoint']) });
}
return resResult(STATUS.SUCCESS, { curHeroes, curJewels })

View File

@@ -4,7 +4,7 @@ import { DEFAULT_HEROES, LINEUP_NUM, ROLE_SELECT, TALENT_RELATION_TYPE, TERAPH_R
import { DicTeraph } from '../pubUtils/dictionary/DicTeraph';
import { Teraph, RoleModel, RoleType, RoleUpdate } from '../db/Role';
import { SCHOOL } from '../pubUtils/dicParam';
import { gameData, getEquipByJobClassAndEPlace, getHeroInitTalent, getHeroStarByQuality } from '../pubUtils/data';
import { gameData, getEquipByJobClassAndEPlace, getHeroInitTalent, getHeroStarByQuality, getJobByGradeAndClass } from '../pubUtils/data';
import { SchoolModel } from '../db/School';
import { SclResultInter, SclPosInter, RewardInter, ItemInter } from '../pubUtils/interface';
import { Connect, EPlace, HeroModel, HeroSkin, HeroType, HeroUpdate, Talent } from '../db/Hero';
@@ -403,4 +403,11 @@ export function getHeroNewEplace(hero: HeroType, ePlace: EPlace[]) {
newEplace.push({ ...eP, equipId: dicEquip.id });
}
return newEplace;
}
export function getNewJob(hero: HeroType, job: number) {
const dicHero = gameData.hero.get(hero.skinId);
let dicMyJob = gameData.job.get(job);
let dicNewJob = getJobByGradeAndClass(dicHero.jobClass, dicMyJob.grade);
return dicNewJob?.jobid || 0;
}