pvp随机地图
This commit is contained in:
+10
-1
@@ -14,7 +14,7 @@ import * as routeUtil from './app/util/routeUtil';
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import { preload } from './preload';
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var checkEventFilter = require('./app/servers/battle/filter/checkEventFilter');
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import { connectRedis } from './config/redis';
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import * as timeTaskService from './app/services/timeTaskService';
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// TODO 需要整理。
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import _pinus = require('pinus');
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@@ -102,6 +102,15 @@ app.configure('production|development|alpha|dev', 'gate', function () {
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});
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});
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app.configure('production|development|alpha|dev', 'systimer', function () {
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app.set('connectorConfig',
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{
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connector: pinus.connectors.hybridconnector,
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useProtobuf: true
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});
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timeTaskService.init();
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});
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function errorHandler(err: Error, msg: any, resp: any,
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session: FrontendOrBackendSession, cb: HandlerCallback) {
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@@ -1,7 +1,7 @@
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import {Application, BackendSession} from 'pinus';
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const _ = require('underscore');
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import { gameData } from '../../../pubUtils/data';
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import { checkPvp, initPvpInfo, refreshEnemies, getEnemies } from '../../../pubUtils/pvpUtil';
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import { checkPvp, initPvpInfo, refreshEnemies, getEnemies, } from '../../../services/pvpService';
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import { RoleModel, RoleType } from '../../../db/Role';
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import { STATUS } from '../../../consts/statusCode';
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import { resResult } from '../../../pubUtils/util';
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@@ -25,13 +25,15 @@ export class PvpHandler {
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async getData (msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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let serverId = session.get('serverId');
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let result = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
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let system = await SystemConfigModel.findSystemConfig();
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return resResult(STATUS.SUCCESS, { data: result });
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let {heroes, score, pLv, winStreakNum, oppPlayers: oppPlayerInfos, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores, seasonNum: playerSeaSonNum} = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
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let oppPlayers = getEnemies(oppPlayerInfos, winStreakNum);
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let {warId, seasonNum, seasonEndTime} = await SystemConfigModel.findSystemConfig();
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if (playerSeaSonNum !== seasonNum) {
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//TODO去结算
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}
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let myRank = 999;//TODO去redis中获取
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let data = {warId, seasonNum, seasonEndTime, myRank, oppPlayers, heroes, score, pLv, winStreakNum, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores}
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return resResult(STATUS.SUCCESS, { data: data });
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}
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@@ -2,7 +2,7 @@
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* 体力系统
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*/
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import { fromCallback } from 'bluebird';
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import { checkPvp } from '../pubUtils/pvpUtil'
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import { checkPvp } from '../services/pvpService'
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import { getFuncsSwitch } from '../pubUtils/data';
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import { FUNCS_ID, FUNC_OPT_TYPE } from '../consts/constModules/sysConst';
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import { RoleModel } from '../db/Role'
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@@ -0,0 +1,156 @@
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/**
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* 体力系统
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*/
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import { PvpDefenseModel, Heroes, OppPlayers, Robot, PvpDefenseType } from '../../../shared/db/pvpDefense';
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import { RoleType } from '../../../shared/db/Role';
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import { PVP_HERO_POS, ROBOT_NAME } from '../../../shared/consts';
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import { dicPvpOpponent, DicPvpOpponent } from "../../../shared/pubUtils/dictionary/DicPvpOpponent";
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import { getRandomIndexByLen, genCode, getRandomByLen } from '../../../shared/pubUtils/util';
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import { oppPlayersInter } from '../../../shared/pubUtils/interface';
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import { gameData } from "../../../shared/pubUtils/data";
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export async function initPvpInfo(role: RoleType) {
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let heroes: Array<Heroes> = [];
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//初始化最强5人阵容
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for (let i = 0; i < role.topFive.length; i++) {
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let item = role.topFive[i];
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if (item.hid) {
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heroes.push({
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actorId: item.hid,
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hero: item.hero,
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ce: item.ce,
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dataId: PVP_HERO_POS.START + i,
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order: i + 1,
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});
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}
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}
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//初始化对手人阵容
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let oppPlayers: Array<OppPlayers> = await refreshEnemies(role, 0, 1);
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let result = await PvpDefenseModel.createPvpDefense({ roleId: role.roleId, roleName: role.roleName, role: role._id, heroes, oppPlayers, defCe: role.topFiveCe });
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//加入排行榜 TODO
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return result;
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}
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export async function checkPvp(role: RoleType) {
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let result = await PvpDefenseModel.findByRoleId(role.roleId);
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if (!!result)
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return result;
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result = await initPvpInfo(role);
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return result;
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}
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/**
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* 返回对手三人信息
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*
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* @param oppPlayers pvpDefense表中的oppPlayers字段,需要populate过的
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* @param pLv 玩家本人的队伍等级
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*/
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export function getEnemies(oppPlayers: OppPlayers[], winStreakNum: number) {
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let result = new Array<oppPlayersInter>();
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for(let {pos, isRobot, oppDef, robot} of oppPlayers) {
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let dicOpponent = dicPvpOpponent.get(pos);
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if(isRobot) {
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let { roleId, roleName, headHid, sHid, pLv, defCe } = robot;
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result.push({
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pos, roleId, roleName, headHid, sHid, pLv, defCe,
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addScore: dicOpponent.score,
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plusScore: getPlusScore(winStreakNum)
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});
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} else {
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let opp = <PvpDefenseType>oppDef;
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let role = <RoleType>opp.role;
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let { roleId, roleName, headHid, sHid } = role;
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let { pLv, defCe } = opp;
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result.push({
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pos, roleId, roleName, headHid, sHid, pLv, defCe,
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addScore: dicOpponent.score,
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plusScore: getPlusScore(winStreakNum)
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});
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}
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}
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return result
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}
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// TODO 刷新对手
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export async function refreshEnemies(role: RoleType, score: number, pLv: number) {
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let { roleId, topFiveCe } = role;
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let oppPlayers = new Array<OppPlayers>();
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let opp = dicPvpOpponent.values()
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for(let dicOpp of opp) {
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let flag = false; // 是否筛选成功
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if(score > 3000) { // TODO 将这个放到const
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flag = await matchPlayer(oppPlayers, roleId, pLv, dicOpp);
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// TODO 当前后分数段没有时,返回前一名的玩家
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if(!flag) flag = matchRobot(oppPlayers, topFiveCe, pLv, dicOpp);
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} else {
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flag = matchRobot(oppPlayers, topFiveCe, pLv, dicOpp);
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}
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if(!flag) continue;
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}
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return oppPlayers;
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}
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async function matchPlayer(oppPlayers: OppPlayers[], roleId: string, pLv: number, dicOpp: DicPvpOpponent ) {
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let { id: pos, minLv, maxLv } = dicOpp
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let range = await PvpDefenseModel.findByTeamLv(pLv + minLv, pLv + maxLv);
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if(range.length <= 0) return false;
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let index = getRandomIndexByLen(range.length);
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let result = range[index];
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if(!result) return false;
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if(result.roleId == roleId) {
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range.splice(index, 1);
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if(range.length <= 0) return false;
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index = getRandomIndexByLen(range.length);
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result = range[range.length];
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}
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oppPlayers.push({
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oppDef: result._id,
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pos,
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isRobot: false,
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robot: null
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});
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return true;
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}
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function matchRobot(oppPlayers: OppPlayers[], myCe: number, pLv: number, dicOpp: DicPvpOpponent) {
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let { id: pos, minLv, maxLv, ratio } = dicOpp;
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let range = gameData.pvpWar;
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if(range.length <= 0) return false;
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let index = getRandomIndexByLen(range.length);
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let result = range[index];
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if(!result) return false;
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let roleId = generateRobotRoleId();
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let roleName = getRandomByLen(ROBOT_NAME);
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let robot = new Robot(roleId, roleName, Math.floor(myCe * ratio), Math.floor(pLv + (minLv + maxLv)/2), result.war_id)
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oppPlayers.push({
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oppDef: null,
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pos,
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isRobot: true,
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robot
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});
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return true
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}
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// 生成机器人roleId
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function generateRobotRoleId() {
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return `${genCode(10)}_r`;
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}
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// 根据roleId判断是不是机器人
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export function checkRoleIsRobot(roleId: string) {
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return !!roleId.match(/_r/);
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}
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// 根据连胜次数,获得加成的积分
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export function getPlusScore(win: number) {
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let result = win - 1;
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if(result > 10) result = 10;
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return result;
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}
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@@ -2,12 +2,70 @@
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* 体力系统
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*/
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import { scheduleJob, cancelJob } from 'pinus-scheduler';
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import { scheduleJob } from 'pinus-scheduler';
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import { SystemConfigModel } from '../db/SystemConfig';
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import PvpDefenseType,{ PvpDefenseModel } from '../db/pvpDefense';
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import { PVP } from '../pubUtils/dicParam';
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import { nowSeconds, getTodayZeroPoint } from '../pubUtils/timeUtil';
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import { getPvpGkWarIds } from '../pubUtils/data';
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import { getRandomArr } from '../pubUtils/util';
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const _ = require('underscore');
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const PER_SECOND = 1 * 1000;
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const PER_DAY = 24 * 60 * 60;
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const SETTLE_DIFF = 29 * 60;
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const LIMIT_NUM = 1000;
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export async function init() {
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scheduleJob("0 31 23 * * *", setPvpSeasonResult, {name:'setPvpSeasonResult'})
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let seasonEndTime = 0;
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let systemConfig = await SystemConfigModel.findSystemConfig();
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if (!systemConfig) {
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let warIds = getPvpGkWarIds();
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let warId = warIds[0];//TODO随机地图
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seasonEndTime = PVP.PVP_SEASON_DAYS * PER_DAY + getTodayZeroPoint();
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await SystemConfigModel.createSystemConfig( seasonEndTime, warId );
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} else {
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seasonEndTime = systemConfig.seasonEndTime;
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if (systemConfig.seasonEndTime - SETTLE_DIFF <= nowSeconds()) {
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await setPvpSeasonResult();
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seasonEndTime = PVP.PVP_SEASON_DAYS * PER_DAY + getTodayZeroPoint();
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systemConfig.seasonNum++;
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await SystemConfigModel.updateSystemConfig({ seasonEndTime, seasonNum: systemConfig.seasonNum});
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}
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}
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let settleTime = seasonEndTime - SETTLE_DIFF - nowSeconds();
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// setTimeout(setPvpSeasonResult, settleTime * PER_SECOND);
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scheduleJob("0 0 0 * * 1", resetPvpWarId)
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}
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export async function setPvpSeasonResult() {
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console.log('setPvpSeasonResult');
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let pvpDefenses = await PvpDefenseModel.getPvpDef(LIMIT_NUM);
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for (let pvpDefense of pvpDefenses) {
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await setPvpDefResult(pvpDefense);
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}
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await setNextPvpTime();
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}
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async function setPvpDefResult(pvpDefense: PvpDefenseType) {
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await PvpDefenseModel.updateInfo(pvpDefense.roleId, {score:100, pLv: 1});
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}
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export async function resetPvpWarId() {
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console.log('resetPvpWarId');
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let systemConfig = await SystemConfigModel.findSystemConfig();
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let warIds = getPvpGkWarIds();
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let index = _.indexOf(warIds, systemConfig.warId);
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if (index != -1) {
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warIds.splice(index, 1);
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}
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let res = getRandomArr(warIds, 1);
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let warId = res[0];//TODO随机地图
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await SystemConfigModel.updateSystemConfig({ warId });
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}
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async function setNextPvpTime() {
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let seasonEndTime = PVP.PVP_SEASON_DAYS * PER_DAY + getTodayZeroPoint();
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await SystemConfigModel.updateSeason(seasonEndTime);
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let settleTime = seasonEndTime - SETTLE_DIFF - nowSeconds();
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setTimeout(setPvpSeasonResult, settleTime * PER_SECOND);
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}
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@@ -19,5 +19,4 @@ module.exports = [{
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}, {
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'type': 'systimer',
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'token': 'agarxhqb98rpajloaxn34ga8xrunpagkjwlaw3ruxnpaagl29w4rxn'
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}
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];
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}];
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@@ -1,3 +1,98 @@
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module.exports = {
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'onChat': {
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'required string msg': 1,
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'required string from': 2,
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'required string target': 3
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},
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'onItemUpdate': {
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'message Data': {
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"message Good": {
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'required uInt32 id': 1,
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'required uInt32 count': 2,
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},
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'repeated Good goods': 1,
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},
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'required string msg': 1,
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'required uInt32 code': 2,
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'required Data data': 3
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},
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'onPlayerCeUpdate': {
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'message Data': {
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"message Hero": {
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'required uInt32 hid': 1,
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'required uInt32 ce': 2,
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},
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'required uInt32 ce': 1,
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'repeated Hero heros': 2,
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'required uInt32 topFiveCe': 3
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},
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'required string msg': 1,
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'required uInt32 code': 2,
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'required Data data': 3
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},
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'onPlayerDataChange': {
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'message Data': {
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'optional uInt32 coin': 1,
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'optional uInt32 giftGold': 2,
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'optional uInt32 gold': 3,
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'optional uInt32 ap': 4
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},
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'required string msg': 1,
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'required uInt32 code': 2,
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'required Data data': 3
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},
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'onHeroSkinChange': {
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'message Data': {
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"message SkinInfo": {
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"message Skin": {
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'required uInt32 id': 1,
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'required boolean enable': 2
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},
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'repeated Skin skins': 1,
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},
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'repeated SkinInfo skinInfos': 1
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},
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'required string msg': 1,
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'required uInt32 code': 2,
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'required Data data': 3
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},
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'onEquipAdd': {
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'message Data': {
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"message EquipInfo": {
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"message RandSe": {
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'required uInt32 id': 1,
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'required uInt32 seid': 2,
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'required int32 rand': 3,
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'required boolean locked': 4
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},
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"message Hole": {
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'required uInt32 id': 1,
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'required boolean isOpen': 2,
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'required uInt32 jewel': 3
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},
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'repeated Hole holes': 1,
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'repeated RandSe randSe': 2,
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'required uInt32 seqId': 3,
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'required uInt32 id': 4,
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'required uInt32 hid': 6,
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'required uInt32 count': 7,
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'required uInt32 quality': 8,
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'required uInt32 ePlaceId': 9,
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'required uInt32 suitId': 11,
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'required int32 randRange': 12
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},
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'repeated EquipInfo equipInfos': 1
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},
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'required string msg': 1,
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'required uInt32 code': 2,
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'required Data data': 3
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},
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'onEquipDel': {
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'message Data': {
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'repeated uInt32 equips': 1
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},
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'required string msg': 1,
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'required uInt32 code': 2,
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'required Data data': 3
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}
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};
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@@ -40,6 +40,9 @@ module.exports = {
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'frontend': true,
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"args": " --inspect=9236"
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}
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],
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'systimer': [
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{'id': 'systimer-server-1', 'host': '127.0.0.1', 'port': 6056, "args": " --inspect=9233"}
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]
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},
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'production': {
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