pvp随机地图
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/**
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* 体力系统
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*/
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import { PvpDefenseModel, Heroes, OppPlayers, Robot, PvpDefenseType } from '../../../shared/db/pvpDefense';
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import { RoleType } from '../../../shared/db/Role';
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import { PVP_HERO_POS, ROBOT_NAME } from '../../../shared/consts';
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import { dicPvpOpponent, DicPvpOpponent } from "../../../shared/pubUtils/dictionary/DicPvpOpponent";
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import { getRandomIndexByLen, genCode, getRandomByLen } from '../../../shared/pubUtils/util';
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import { oppPlayersInter } from '../../../shared/pubUtils/interface';
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import { gameData } from "../../../shared/pubUtils/data";
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export async function initPvpInfo(role: RoleType) {
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let heroes: Array<Heroes> = [];
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//初始化最强5人阵容
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for (let i = 0; i < role.topFive.length; i++) {
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let item = role.topFive[i];
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if (item.hid) {
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heroes.push({
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actorId: item.hid,
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hero: item.hero,
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ce: item.ce,
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dataId: PVP_HERO_POS.START + i,
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order: i + 1,
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});
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}
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}
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//初始化对手人阵容
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let oppPlayers: Array<OppPlayers> = await refreshEnemies(role, 0, 1);
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let result = await PvpDefenseModel.createPvpDefense({ roleId: role.roleId, roleName: role.roleName, role: role._id, heroes, oppPlayers, defCe: role.topFiveCe });
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//加入排行榜 TODO
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return result;
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}
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export async function checkPvp(role: RoleType) {
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let result = await PvpDefenseModel.findByRoleId(role.roleId);
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if (!!result)
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return result;
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result = await initPvpInfo(role);
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return result;
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}
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/**
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* 返回对手三人信息
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*
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* @param oppPlayers pvpDefense表中的oppPlayers字段,需要populate过的
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* @param pLv 玩家本人的队伍等级
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*/
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export function getEnemies(oppPlayers: OppPlayers[], winStreakNum: number) {
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let result = new Array<oppPlayersInter>();
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for(let {pos, isRobot, oppDef, robot} of oppPlayers) {
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let dicOpponent = dicPvpOpponent.get(pos);
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if(isRobot) {
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let { roleId, roleName, headHid, sHid, pLv, defCe } = robot;
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result.push({
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pos, roleId, roleName, headHid, sHid, pLv, defCe,
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addScore: dicOpponent.score,
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plusScore: getPlusScore(winStreakNum)
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});
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} else {
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let opp = <PvpDefenseType>oppDef;
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let role = <RoleType>opp.role;
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let { roleId, roleName, headHid, sHid } = role;
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let { pLv, defCe } = opp;
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result.push({
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pos, roleId, roleName, headHid, sHid, pLv, defCe,
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addScore: dicOpponent.score,
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plusScore: getPlusScore(winStreakNum)
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});
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}
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}
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return result
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}
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// TODO 刷新对手
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export async function refreshEnemies(role: RoleType, score: number, pLv: number) {
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let { roleId, topFiveCe } = role;
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let oppPlayers = new Array<OppPlayers>();
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let opp = dicPvpOpponent.values()
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for(let dicOpp of opp) {
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let flag = false; // 是否筛选成功
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if(score > 3000) { // TODO 将这个放到const
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flag = await matchPlayer(oppPlayers, roleId, pLv, dicOpp);
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// TODO 当前后分数段没有时,返回前一名的玩家
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if(!flag) flag = matchRobot(oppPlayers, topFiveCe, pLv, dicOpp);
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} else {
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flag = matchRobot(oppPlayers, topFiveCe, pLv, dicOpp);
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}
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if(!flag) continue;
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}
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return oppPlayers;
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}
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async function matchPlayer(oppPlayers: OppPlayers[], roleId: string, pLv: number, dicOpp: DicPvpOpponent ) {
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let { id: pos, minLv, maxLv } = dicOpp
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let range = await PvpDefenseModel.findByTeamLv(pLv + minLv, pLv + maxLv);
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if(range.length <= 0) return false;
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let index = getRandomIndexByLen(range.length);
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let result = range[index];
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if(!result) return false;
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if(result.roleId == roleId) {
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range.splice(index, 1);
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if(range.length <= 0) return false;
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index = getRandomIndexByLen(range.length);
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result = range[range.length];
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}
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oppPlayers.push({
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oppDef: result._id,
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pos,
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isRobot: false,
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robot: null
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});
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return true;
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}
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function matchRobot(oppPlayers: OppPlayers[], myCe: number, pLv: number, dicOpp: DicPvpOpponent) {
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let { id: pos, minLv, maxLv, ratio } = dicOpp;
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let range = gameData.pvpWar;
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if(range.length <= 0) return false;
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let index = getRandomIndexByLen(range.length);
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let result = range[index];
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if(!result) return false;
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let roleId = generateRobotRoleId();
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let roleName = getRandomByLen(ROBOT_NAME);
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let robot = new Robot(roleId, roleName, Math.floor(myCe * ratio), Math.floor(pLv + (minLv + maxLv)/2), result.war_id)
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oppPlayers.push({
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oppDef: null,
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pos,
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isRobot: true,
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robot
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});
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return true
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}
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// 生成机器人roleId
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function generateRobotRoleId() {
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return `${genCode(10)}_r`;
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}
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// 根据roleId判断是不是机器人
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export function checkRoleIsRobot(roleId: string) {
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return !!roleId.match(/_r/);
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}
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// 根据连胜次数,获得加成的积分
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export function getPlusScore(win: number) {
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let result = win - 1;
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if(result > 10) result = 10;
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return result;
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}
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