From 95adc48d2a68968e8e61fa686c47b0ee2d5738ec Mon Sep 17 00:00:00 2001 From: luying Date: Tue, 13 Apr 2021 17:30:51 +0800 Subject: [PATCH] =?UTF-8?q?=E5=85=A8=E5=B1=80=EF=BC=9A=E6=B8=85=E7=90=86?= =?UTF-8?q?=E9=83=A8=E5=88=86console?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- game-server/app/servers/battle/handler/guildHandler.ts | 2 +- .../app/servers/guild/handler/gateActivityHandler.ts | 2 +- game-server/app/servers/role/handler/shopHandler.ts | 2 +- game-server/app/services/dungeonService.ts | 2 +- game-server/app/services/guildActivityObjService.ts | 2 +- game-server/app/services/guildActivityService.ts | 4 ++-- game-server/app/services/guildService.ts | 4 ++-- game-server/app/services/playerCeService.ts | 2 +- game-server/app/services/pvpService.ts | 6 +++--- game-server/app/services/rankService.ts | 2 +- game-server/app/services/timeTaskService.ts | 2 +- game-server/app/services/warRewardService.ts | 2 +- shared/db/FriendRelation.ts | 2 +- shared/db/Sms.ts | 2 +- shared/db/User.ts | 2 +- shared/domain/battleField/guildActivity.ts | 2 -- shared/domain/rank.ts | 3 +-- shared/pubUtils/httpUtil.ts | 4 ++-- shared/pubUtils/playerCe.ts | 4 ++-- shared/pubUtils/util.ts | 2 +- 20 files changed, 25 insertions(+), 28 deletions(-) diff --git a/game-server/app/servers/battle/handler/guildHandler.ts b/game-server/app/servers/battle/handler/guildHandler.ts index ada53a17e..a83ed7cb5 100644 --- a/game-server/app/servers/battle/handler/guildHandler.ts +++ b/game-server/app/servers/battle/handler/guildHandler.ts @@ -830,7 +830,7 @@ export class GuildHandler { if (!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); let startTime = getRefTime(new Date(), 0, -3); - console.log(startTime) + // console.log(startTime) const list = await GuildRecModel.getGuildRec(code, getSeconds(startTime)); return resResult(STATUS.SUCCESS, { list }); diff --git a/game-server/app/servers/guild/handler/gateActivityHandler.ts b/game-server/app/servers/guild/handler/gateActivityHandler.ts index 4ac5c04d0..5f7c88ebe 100644 --- a/game-server/app/servers/guild/handler/gateActivityHandler.ts +++ b/game-server/app/servers/guild/handler/gateActivityHandler.ts @@ -265,7 +265,7 @@ export class GateActivityHandler { // ! 测试接口 async debugGetPrivate(msg: { }, session: BackendSession) { let guildCode = session.get('guildCode'); - console.log(guildCode); + // console.log(guildCode); let serverId = session.get('serverId'); let res = getGateActivityObj().getObj(guildCode, serverId); return resResult(STATUS.SUCCESS, res) diff --git a/game-server/app/servers/role/handler/shopHandler.ts b/game-server/app/servers/role/handler/shopHandler.ts index 1c4895f92..c89ecc672 100644 --- a/game-server/app/servers/role/handler/shopHandler.ts +++ b/game-server/app/servers/role/handler/shopHandler.ts @@ -32,7 +32,7 @@ export class ShopHandler { let shopItemList = new Array(); // 返回 let dbDicShop = await DicShopListModel.findByShopId(shopId); let userShopRecs = await UserShopModel.findMapByShopId(roleId, shopId); - console.log(JSON.stringify([...userShopRecs])) + // console.log(JSON.stringify([...userShopRecs])) if(!dbDicShop || dbDicShop.useJson) { // 完全使用json中配置的商品,数据库只做排序用,数据库内没有的排到最后 diff --git a/game-server/app/services/dungeonService.ts b/game-server/app/services/dungeonService.ts index f0af2d9c1..151c87334 100644 --- a/game-server/app/services/dungeonService.ts +++ b/game-server/app/services/dungeonService.ts @@ -46,7 +46,7 @@ export async function checkDungeonAndIncrease(roleId: string, inc: number, isRef if(dungeonCnt + inc > DUNGEON_CONST.MAX_CNT + dungeonBuyCnt ) { return { status: -1, resResult: resResult(STATUS.DUNGEON_TIMES_LACK) } } - console.log('needRefresh', needRefresh); + // console.log('needRefresh', needRefresh); await RoleModel.increaseDungeonCnt(roleId, needRefresh, inc, curTime); return {status: 1, data: { battleCount: DUNGEON_CONST.MAX_CNT + dungeonBuyCnt - dungeonCnt - inc, diff --git a/game-server/app/services/guildActivityObjService.ts b/game-server/app/services/guildActivityObjService.ts index 18caf6cd8..359becf20 100644 --- a/game-server/app/services/guildActivityObjService.ts +++ b/game-server/app/services/guildActivityObjService.ts @@ -21,7 +21,7 @@ export class GateActivityObject { private guilds: Map = new Map(); // 参加的所有军团 server => [guildCode] public getObj(guildCode: string, serverId: number) { - console.log(guildCode, serverId) + // console.log(guildCode, serverId) return { gateHp: this.getGateHpAndInc(guildCode), members: this.members.get(guildCode)||[], diff --git a/game-server/app/services/guildActivityService.ts b/game-server/app/services/guildActivityService.ts index 484eaee3f..e743162ae 100644 --- a/game-server/app/services/guildActivityService.ts +++ b/game-server/app/services/guildActivityService.ts @@ -470,7 +470,7 @@ export async function autoDeclare(serverId: number) { guardList.push({ cityId, guardGuildCode }); await GuildActivityCityModel.clearGuard(serverId, cityId); } - console.log(JSON.stringify(guardList)); + // console.log(JSON.stringify(guardList)); for (let { cityId, guardGuildCode } of guardList) { let dicCity = gameData.cityActivity.get(cityId); if (guardGuildCode && dicCity.nextCity) { @@ -613,7 +613,7 @@ export async function calWoodenHorseAndSend(serverId: number) { let len = map.get(rank).length; if( len >= limit) { // 发送 - console.log('send', woodenHorseList.length); + // console.log('send', woodenHorseList.length); let curRank = ranks[rank]; let wh = await obj.getWoodenHorse(curRank.code, serverId); let myGuildRank = new SimpleGuildRankWithTimeParam(curRank.rank, curRank.code, curRank.name, wh); diff --git a/game-server/app/services/guildService.ts b/game-server/app/services/guildService.ts index c148d32b9..3da73997f 100644 --- a/game-server/app/services/guildService.ts +++ b/game-server/app/services/guildService.ts @@ -29,7 +29,7 @@ import { Rank } from "./rankService"; export async function checkAuth(func: number, roleId: string, code?: string, userGuild?: UserGuildType) { const auth = await UserGuildModel.getMyAuth(roleId, code, userGuild); const dicGuildAuth = gameData.guildAuth.get(func); - console.log('*checkAuth*', auth, dicGuildAuth) + // console.log('*checkAuth*', auth, dicGuildAuth) if(!dicGuildAuth) return false; return dicGuildAuth.includes(auth); @@ -188,7 +188,7 @@ export async function addActive(roleId: string, serverId: number, id: number, ty */ export async function getUserGuildWithRefActive(roleId: string, select: string, notPush?: boolean) { let userGuild = await UserGuildModel.getMyGuild(roleId, select? select + ' wishGoods +refTimeDaily': '+refTimeDaily'); - console.log(JSON.stringify(userGuild)) + // console.log(JSON.stringify(userGuild)) if(!userGuild) return false; let { receivedActive, refTimeDaily, activeDaily, activeRecord, wishGoods } = userGuild; diff --git a/game-server/app/services/playerCeService.ts b/game-server/app/services/playerCeService.ts index 406b1d679..1130cf267 100644 --- a/game-server/app/services/playerCeService.ts +++ b/game-server/app/services/playerCeService.ts @@ -19,7 +19,7 @@ import { updateUserInfo } from './redisService'; export async function calPlayerCeAndSave(type: number, sid: string, roleId: string, originHero: HeroType, update: HeroUpdate, args?: Array) { let {role, pushHeros, topLineupCe, hero, guild, serverId} = await pubCalPlayerCeAndSave(type, roleId, originHero, update, args); - console.log(JSON.stringify(pushHeros)) + // console.log(JSON.stringify(pushHeros)) //下发战力 let uids = [{ uid: roleId, sid }]; pinus.app.get('channelService').pushMessageByUids('onPlayerCeUpdate', resResult(STATUS.SUCCESS, { ce: reduceCe(role.ce) , heros: pushHeros, topLineupCe: reduceCe(topLineupCe) }), uids); diff --git a/game-server/app/services/pvpService.ts b/game-server/app/services/pvpService.ts index 9a7388106..4f1754d83 100644 --- a/game-server/app/services/pvpService.ts +++ b/game-server/app/services/pvpService.ts @@ -111,7 +111,7 @@ export async function refreshEnemies(role: RoleType, score: number, pLv: number) } export async function matchPlayerByRank(seasonNum: number, oppPlayers: OppPlayers[], mapWarJson: DicWarJson[], roleId: string, pos: number) { - console.log('matchPlayerByRank', JSON.stringify(oppPlayers)) + // console.log('matchPlayerByRank', JSON.stringify(oppPlayers)) let r = new Rank(REDIS_KEY.PVP_RANK, {}); let ridRanks = new Array(); // 已经被使用了的排名 for(let { roleId: curRoleId } of oppPlayers) { @@ -173,7 +173,7 @@ export async function matchPlayerByRank(seasonNum: number, oppPlayers: OppPlayer } async function matchPlayer(seasonNum: number, oppPlayers: OppPlayers[], mapWarJson: DicWarJson[], roleId: string, pLv: number, dicOpp: DicPvpOpponent ) { - console.log('matchPlayer', JSON.stringify(oppPlayers)) + // console.log('matchPlayer', JSON.stringify(oppPlayers)) let { id: pos, minLv, maxLv } = dicOpp let range = await PvpDefenseModel.findByTeamLv(seasonNum, pLv + minLv, pLv + maxLv); @@ -247,7 +247,7 @@ async function generPlayerOppHis(pvpdefense: PvpDefenseType, mapWarJson: DicWarJ } async function matchRobot(oppPlayers: OppPlayers[], mapWarJson: DicWarJson[], role: RoleType, pLv: number, dicOpp: DicPvpOpponent) { - console.log('matchRobot', JSON.stringify(oppPlayers)) + // console.log('matchRobot', JSON.stringify(oppPlayers)) let { lv: myLv, topLineupCe: myCe, roleId } = role; let { id: pos, minLv, maxLv, ratio } = dicOpp; diff --git a/game-server/app/services/rankService.ts b/game-server/app/services/rankService.ts index 5cff6e42b..f86b13feb 100644 --- a/game-server/app/services/rankService.ts +++ b/game-server/app/services/rankService.ts @@ -606,7 +606,7 @@ export class Rank { if (this.isUnion) { key = await this.generateUnionRank(); } - console.log('**getMyRank',key, this.composeFields(this.key, myId), this.key, myId) + // console.log('**getMyRank',key, this.composeFields(this.key, myId), this.key, myId) let myRank = await redisClient().zrevrankAsync(key, this.composeFields(this.key, myId)); if(!myRank && myRank != 0) { return 0; diff --git a/game-server/app/services/timeTaskService.ts b/game-server/app/services/timeTaskService.ts index 8090183ff..cd9a0d264 100644 --- a/game-server/app/services/timeTaskService.ts +++ b/game-server/app/services/timeTaskService.ts @@ -217,7 +217,7 @@ export async function setPvpDefResult(pvpDefense: PvpDefenseType, seasonNum: num * 每周重置地图 */ export async function resetPvpWarId() { - console.log('resetPvpWarId'); + // console.log('resetPvpWarId'); let systemConfig = await SystemConfigModel.findSystemConfig(); let warIds = deepCopy(getPvpGkWarIds()); let index = indexOf(warIds, systemConfig.warId); diff --git a/game-server/app/services/warRewardService.ts b/game-server/app/services/warRewardService.ts index d55ac6acc..94cf8b66d 100644 --- a/game-server/app/services/warRewardService.ts +++ b/game-server/app/services/warRewardService.ts @@ -190,7 +190,7 @@ export class WarReward { // let warType = this.warInfo.warType; if(this.isSuccess) { // 成功了才给固定奖励 - console.log(this.fixReward) + // console.log(this.fixReward) if(this.fixReward) this.handleFixReward(num, this.fixReward); if(this.conditionReward) this.handleConditionReward(num, this.conditionReward); if(this.randomReward) await this.handleRandomReward(num, this.randomReward); diff --git a/shared/db/FriendRelation.ts b/shared/db/FriendRelation.ts index e49644e58..9f4026834 100644 --- a/shared/db/FriendRelation.ts +++ b/shared/db/FriendRelation.ts @@ -61,7 +61,7 @@ export default class FriendRelation extends BaseModel { let result: FriendRelationType = await document.lean({ getters: true, virtuals: true });; - console.log(JSON.stringify(result)); + // console.log(JSON.stringify(result)); return result; } diff --git a/shared/db/Sms.ts b/shared/db/Sms.ts index ac23963d8..f3950cb64 100644 --- a/shared/db/Sms.ts +++ b/shared/db/Sms.ts @@ -65,7 +65,7 @@ export default class Sms extends BaseModel { } public hasSendToday() { - console.log(moment(this.updateTime).format('YYYY-MM-DD'), moment(Date.now()).format('YYYY-MM-DD')); + // console.log(moment(this.updateTime).format('YYYY-MM-DD'), moment(Date.now()).format('YYYY-MM-DD')); return moment(this.updateTime).format('YYYY-MM-DD') === moment(Date.now()).format('YYYY-MM-DD'); } diff --git a/shared/db/User.ts b/shared/db/User.ts index e589d95a8..ceb7a4749 100644 --- a/shared/db/User.ts +++ b/shared/db/User.ts @@ -131,7 +131,7 @@ export default class User extends BaseModel { } public static async createOrUpdate(isGuest: boolean, tel: string, token: string, platform: string, pkgName: string, serverType: string, deviceId: string) { - console.log(tel); + // console.log(tel); let user: UserType = await UserModel.findOne({ tel }).lean({ getters: true }); if (!user) { diff --git a/shared/domain/battleField/guildActivity.ts b/shared/domain/battleField/guildActivity.ts index 3a38bca3c..6d3fda9af 100644 --- a/shared/domain/battleField/guildActivity.ts +++ b/shared/domain/battleField/guildActivity.ts @@ -68,7 +68,6 @@ export class WoodenHorse { * @returns {boolean} needSendEnd 是否跑到终点发送结束新号 */ public calCurWoodenHorse(events: Event[]): boolean { - console.log('**', this.guildName, this.status, this.distance, Date.now(), this.speed, JSON.stringify(events)) if(this.status == 2) return false; // TODO 写进const表 if(this.status == 0 && this.stopContinueTime && Date.now() > this.stopContinueTime) { this.status = 1; this.stopContinueTime = 0; @@ -121,7 +120,6 @@ export class WoodenHorse { this.status = 0; // TODO 写进const表 this.speed = 0; } - console.log('**effect', this.speed, JSON.stringify(effectiveEvents)); return false; } diff --git a/shared/domain/rank.ts b/shared/domain/rank.ts index 6919d67ba..c75dd1ede 100644 --- a/shared/domain/rank.ts +++ b/shared/domain/rank.ts @@ -95,7 +95,6 @@ export class GuildRankParam { this.name = guild.name; this.lv = guild.lv; let leader = guild.leader; - console.log('**', JSON.stringify(leader)) let _leader = new GuildLeader(leader); this.leader = _leader; this.memberCnt = guild.memberCnt; @@ -179,7 +178,7 @@ export class SimpleGuildRankWithTimeParam extends SimpleGuildRankParam { constructor(rank: number, code: string, name: string, obj: WoodenHorse|{distance: number, time: number, startTime: number, durability: number}|false) { super(rank, code, name, obj?obj.distance:0); - console.log(JSON.stringify(obj)); + // console.log(JSON.stringify(obj)); if(obj) { this.num = obj.distance; this.time = Math.floor((obj.time - obj.startTime)/1000); diff --git a/shared/pubUtils/httpUtil.ts b/shared/pubUtils/httpUtil.ts index bf6b85c87..1935a6fa0 100644 --- a/shared/pubUtils/httpUtil.ts +++ b/shared/pubUtils/httpUtil.ts @@ -64,8 +64,8 @@ export async function vidHttpRequest(addr: string, body: any) { let res = await request(options); let check = checkSign(res); if(!check) return false; - console.log('*****request result*****'); - console.log(JSON.stringify(res)); + // console.log('*****request result*****'); + // console.log(JSON.stringify(res)); return res; } catch(e) { console.error(e); diff --git a/shared/pubUtils/playerCe.ts b/shared/pubUtils/playerCe.ts index 40ef63e49..807a25b32 100644 --- a/shared/pubUtils/playerCe.ts +++ b/shared/pubUtils/playerCe.ts @@ -289,7 +289,7 @@ export function calHeroStarIncAttr(originHero: HeroType, update: HeroUpdate, typ const isWake = colorStar > 0; // 是否觉醒,只要激活了觉醒,彩星就会 > 1 const isFirstWake = colorStar > 0 && originColorStar <= 0; // 是否是初次觉醒 const isUpStar = originStar != star || originColorStar != colorStar; // 是否有升星 - console.log('*isUpstar', isUpStar, originStar, star, originColorStar, colorStar) + // console.log('*isUpstar', isUpStar, originStar, star, originColorStar, colorStar) const dicStar = isWake ? getHeroWakeByQuality(dicHero.quality, originColorStar) : getHeroStarByQuality(quality, originStar); // 星级表 @@ -738,7 +738,7 @@ export function calHeroEquipIncAttr(hero: HeroType) { let attr = (value1 + lv * valueup) * (HERO_CE_RATIO + valueRefine) + valueJewel * HERO_CE_RATIO; if(attr > 0) { - console.log('装备战力:', i, attr); + // console.log('装备战力:', i, attr); updateHeroAttr(heroAttrs, i, { set: { equipUp: attr } }) } } diff --git a/shared/pubUtils/util.ts b/shared/pubUtils/util.ts index 39573b94b..04cdd4e90 100644 --- a/shared/pubUtils/util.ts +++ b/shared/pubUtils/util.ts @@ -30,7 +30,7 @@ export function aesEncryptcfb(data, key, iv) { const cipher = crypto.createCipheriv('aes-192-cfb', key, iv); let crypted = cipher.update(data, 'utf8', 'hex'); crypted += cipher.final('hex'); - console.log('****aesEncryptcfb', data, crypted) + // console.log('****aesEncryptcfb', data, crypted) return crypted; }