形象:解锁头像相框形象
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@@ -28,6 +28,9 @@ export const CONSUME_TYPE = {
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PIECE: 8, // 装备碎片
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JEWEL: 9, //宝石
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FRIEND_FAVOUR: 10, // 好友道具
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HEAD: 11, // 头像
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FRAME: 12, // 相框
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SPINE: 13, // 形象
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};
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export enum ROLE_TERAPH {
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@@ -127,7 +130,10 @@ const itid_array = [
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{ id: 46, name: '礼器宝石', table: 'item', type: CONSUME_TYPE.JEWEL },
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{ id: 47, name: '典籍宝石', table: 'item', type: CONSUME_TYPE.JEWEL },
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{ id: 48, name: '灵玄石', table: 'item', type: CONSUME_TYPE.JEWEL },
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{ id: 49, name: '玩家好感道具', table: 'item', type: CONSUME_TYPE.FRIEND_FAVOUR }
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{ id: 49, name: '玩家好感道具', table: 'item', type: CONSUME_TYPE.FRIEND_FAVOUR },
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{ id: 50, name: '形象', table: 'hero', type: CONSUME_TYPE.FRIEND_FAVOUR },
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{ id: 51, name: '相框', table: 'hero', type: CONSUME_TYPE.FRIEND_FAVOUR },
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{ id: 52, name: '玩家形象', table: 'hero', type: CONSUME_TYPE.FRIEND_FAVOUR }
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];
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export const ITID = new Map<number, {id: number, name: string, table: string, type?: number, isCurrency?: boolean, equipJewel?: number}>();
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@@ -235,4 +241,11 @@ export function getDropItems() {
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{ id:2008 ,count: 2 },{ id:2012 ,count: 2 },{ id:2208 ,count: 2 },{ id:2016 ,count: 2 },{ id:2120 ,count: 2 },{ id:2220 ,count: 2 },{ id:50031, count: 1000}
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]
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return items;
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}
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// 头像/相框 获取条件
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export enum FIGURE_UNLOCK_CONDITION {
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GET_HERO = 1, // 获取武将
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HERO_FAVOR = 2, // 武将好感度达到
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}
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@@ -1,7 +1,7 @@
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export enum ROLE_SELECT {
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// 初始登录数据
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ENTRY = 'serverId userInfo.uid userInfo.tel userInfo.serverType ce topLineupCe teraphs roleId roleName tili lv exp gold coin vLv title hasGuild funcs eventStatus heads head frames frame spine guildCode frdCnt',
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ENTRY = 'serverId userInfo.uid userInfo.tel userInfo.serverType ce topLineup topLineupCe teraphs roleId roleName tili lv exp gold coin vLv title hasGuild funcs eventStatus heads head frames frame spines spine guildCode frdCnt showLineup',
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// 玩家列表显示基础数据
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SHOW_SIMPLE = 'roleId roleName ce head frame spine lv title job quitTime vLv guildName serverId userInfo.serverType',
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// 显示申请需要的信息
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@@ -12,7 +12,7 @@ export enum ROLE_SELECT {
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GET_ROLE_ID = 'roleId',
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GET_MY_SERVER = 'lv serverId userInfo.serverType',
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COM_BATTLE = 'lv head frame spine topLineupCe',
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GET_HEADS = 'heads head frames frame spine'
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GET_HEADS = 'heads head frames frame spines spine'
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};
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export enum HERO_SELECT {
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@@ -423,4 +423,4 @@ export enum DEFAULT_DEVICE_ID {
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}
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// 阵容人数限制
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export const LINEUP_NUM = 6;
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export const LINEUP_NUM = 6;
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