形象:解锁头像相框形象
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+10
-32
@@ -208,46 +208,24 @@ export class Figure {
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id: number; // 头像id
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@prop({ required: true, default: false })
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enable: boolean = false; // 是否启用
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@prop({ required: false, default: 0 })
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@prop({ required: false })
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time?: number; // 到期时间
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@prop({ required: true, default: [] })
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unlockedType: number[] = []; // 当前已经解锁了的type
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@prop({ required: true, default: false })
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unlocked: boolean = false; // 是否已解锁
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public get status () { // 虚拟字段status,当前头像是否已经解锁
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let dicGoods = gameData.goods.get(this.id);
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if(!dicGoods) return false;
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let hasUnlockedAll = true;
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for(let {type} of dicGoods.condition) {
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if(!this.unlockedType.includes(type)) {
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hasUnlockedAll = false; break;
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}
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}
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if(!hasUnlockedAll) return true;
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if(dicGoods.timeLimit) { // 超时
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if(this.time < nowSeconds()) return false;
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}
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if(!this.unlocked) return this.unlocked; // 未解锁
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if(this.time && this.time < nowSeconds()) return false; // 已解锁过时
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return true;
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}
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constructor(id: number, unlockedType?: number[]) {
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let dicGoods = gameData.goods.get(id);
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if(dicGoods) {
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this.id = id;
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if(!unlockedType) unlockedType = dicGoods.condition.map(cur => cur.type);
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this.unlockedType = unlockedType;
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let hasUnlockedAll = true;
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for(let {type} of dicGoods.condition) {
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if(!this.unlockedType.includes(type)) {
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hasUnlockedAll = false; break;
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}
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}
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if(hasUnlockedAll && dicGoods.timeLimit) {
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this.time = getBeforeDaySeconds(-1 * dicGoods.timeLimit); // timeLimit天以后
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}
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}
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constructor(id: number, unlocked: boolean, time?: number, enable = false) {
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this.id = id;
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this.unlocked = unlocked;
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if(time) this.time = time;
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this.enable = enable;
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}
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}
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