军团活动:修改诸侯混战城门血量计算公式
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@@ -186,7 +186,7 @@ export class CityActivityHandler {
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const dbCities = await GuildActivityCityModel.getAllCities(serverId);
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let cityStatus = pubGetCityStatus(guildCode, cityId, dicCity, dbCities);
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// 全服活跃统计
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await ServerRecordModel.addActiveGuild(serverId, guildCode);
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await ServerRecordModel.addActiveGuild(serverId, roleId, guildCode);
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// 任务
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await checkTask(serverId, roleId, sid, TASK_TYPE.GUILD_ACTIVITY, { aid: this.aid });
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@@ -92,7 +92,7 @@ export class GateActivityHandler {
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let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true);
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let guildScore = await r.getMyScore({ guildCode });
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// 全服活跃统计
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await ServerRecordModel.addActiveGuild(serverId, guildCode);
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await ServerRecordModel.addActiveGuild(serverId, roleId, guildCode);
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// 任务
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await checkTask(serverId, roleId, sid, TASK_TYPE.GUILD_ACTIVITY, { aid: this.aid });
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@@ -106,7 +106,7 @@ export class RaceActivityHandler {
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await sendMessageToGuildWithSuc(guildCode, PUSH_ROUTE.GUILD_RACE_JOIN, { timestamp: Date.now(), woodenHorse });
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// 全服活跃统计
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await ServerRecordModel.addActiveGuild(serverId, guildCode);
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await ServerRecordModel.addActiveGuild(serverId, roleId, guildCode);
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// 任务
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await checkTask(serverId, roleId, sid, TASK_TYPE.GUILD_ACTIVITY, { aid: this.aid });
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@@ -26,6 +26,7 @@ import { ActivePlayer, GuildRecord, ServerRecordModel } from "../../db/ServerRec
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import { Attack } from "../../domain/battleField/pvp";
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import { getHonourObject } from "../role/rewardService";
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import { sendMessageToCityWithSuc, sendMessageToGuildWithSuc, sendMessageToServerWithSuc } from "../pushService";
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import { saveGuildGateHpLog } from "../../pubUtils/logUtil";
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let gateActivityObj: GateActivityObject;
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let cityActivityObj: CityActivityObject;
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@@ -780,12 +781,15 @@ export async function getCityActivityGateHp(serverId: number, cityId: number) {
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let serverRecord = await ServerRecordModel.findTodayData(serverId);
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if(!serverRecord) return dicCityActivity.hp;
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let activePlayerCnt = 1, activePlayerCe = 0, activeTopPlayerCnt = 1, activeGuildCnt = 1;
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let activePlayerCnt = 50; // 前一天参与军团活动的玩家
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let activeGuildCnt = 5; // 前一天参与军团活动的军团
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let activePlayerCe = 0; // 前一天前十玩家的最强战力和
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let activeTopPlayerCnt = 1; // 前一天最强玩家数量
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if(serverRecord) {
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if(serverRecord.activePlayerCnt > 0) activePlayerCnt = serverRecord.activePlayerCnt;
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if(serverRecord.activePlayerCe > 0) activePlayerCe = serverRecord.activePlayerCe;
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if(serverRecord.activePlayers?.length > 0) activeTopPlayerCnt = serverRecord.activePlayers?.length;
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if(serverRecord.activeGuildCodes?.length > 0) activeGuildCnt = serverRecord.activeGuildCodes?.length;
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if(serverRecord.activeGuildMembers?.length > 0) activePlayerCnt = serverRecord.activeGuildMembers?.length;
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}
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console.log(`getCityActivityGateHp: activePlayerCnt ${activePlayerCnt}, activePlayerCe ${activePlayerCe}, activeTopPlayerCnt ${activeTopPlayerCnt} activeGuildCnt ${activeGuildCnt}`);
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@@ -803,6 +807,9 @@ export async function getCityActivityGateHp(serverId: number, cityId: number) {
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let gateHp = Math.floor(gateHpBase * (activePlayerCnt/activeGuildCnt) * N);
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console.log(`getCityActivityGateHp: gateHp ${gateHp}`);
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saveGuildGateHpLog(serverId, cityId, { activePlayerCnt, activePlayerCe, activeTopPlayerCnt, activeGuildCnt, atk, A, hpBase: gateHpBase, N, gateHp });
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if(gateHp <= dicCityActivity.hp) {
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gateHp = dicCityActivity.hp;
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}
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@@ -18,6 +18,7 @@ import { GUILDACTIVITY } from '../pubUtils/dicParam';
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import { ServerRecordModel } from '../db/ServerRecords';
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import { sendMessageToGuildWithSuc, sendMessageToUsersWithSuc } from './pushService';
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import { AttributeCal } from '../domain/roleField/attribute';
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import { saveGuildBossHpLog } from '../pubUtils/logUtil';
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/**
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* 获得boss界面
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@@ -231,6 +232,7 @@ export async function getBossHp(serverId: number, guildCode: string, dicBossBase
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bossHp = minBossHp;
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}
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console.log(`getBossHp B ${B}`);
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saveGuildBossHpLog(serverId, warId, guildCode, { minBossHp, bossHpRatio, hp, activeCe, playerCnt, subCe, B, bossHp })
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return { ratio: B, bossHp: zoomInDamage(bossHp) };
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}
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