关卡:镇念塔升级通知
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@@ -16,7 +16,7 @@ import { checkBattleHeroes, roleLevelup, getBattleList, calculateWarStar, getBat
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import { checkDungeonNum, checkDungeonAndIncrease, saveDungeonFirst } from '../../../services/dungeonService';
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// import { switchOnFunc } from '../../../services/funcSwitchService';
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import { gameData } from '../../../pubUtils/data';
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import { pushMysteryFirstMsg, pushTowerMsg, pushVestigeFirstMsg } from '../../../services/chatService';
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import { pushMysteryFirstMsg, pushVestigeFirstMsg } from '../../../services/chatService';
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import { getSeconds, nowSeconds } from '../../../pubUtils/timeUtil';
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import { Rank } from '../../../services/rankService';
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import { checkTaskInBattleEnd, checkTaskInBattleStart, checkTaskInBattleSweep } from '../../../services/task/taskService';
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@@ -199,7 +199,6 @@ export class NormalBattleHandler {
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towerStatus = towerEndResult.data.towerStatus;
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if (towerEndResult.data.towerReward)
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warReward.setFixReward(towerEndResult.data.towerReward)
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pushTowerMsg(roleId, roleName, serverId, MSG_SOURCE.TOWER_SUC, towerEndResult.data.newRec.lv);
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}
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} else if (warInfo.warType == WAR_TYPE.MYSTERY || warInfo.warType == WAR_TYPE.MYSTERY_ELITE) {
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let checkResult = await checkDungeonAndIncrease(roleId, isSuccess?1:0, false);
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