🐞 fix(gvg): gvg个人排行

This commit is contained in:
luying
2023-02-18 19:22:01 +08:00
parent 8065a81988
commit 96cbc19391
8 changed files with 156 additions and 56 deletions

View File

@@ -131,6 +131,7 @@ import { dicGVGVestigeByType, dicGVGVestigeName, loadGVGVestigeType } from './di
import { dicGVGVestige, loadGVGVestige } from './dictionary/DicGVGVestige';
import { DicGVGVestigeRange, dicGVGVestigeRange, loadGVGVestigeRange } from './dictionary/DicGVGVestigeRange';
import { DicGVGVestigeLeagueRank, dicGVGVestigeLeagueRank, loadGVGVestigeLeagueRank } from "./dictionary/DicGVGVestigeLeagueRank";
import { DicGVGVestigePlayerRank, dicGVGVestigePlayerRank, loadGVGVestigePlayerRank } from "./dictionary/DicGVGVestigePlayerRank";
import { dicGVGAreaPoint, loadGVGAreaPoint, dicGVGPointsByAreaId } from "./dictionary/DicGVGAreaPoint";
import { DicGVGBattleRankReward, dicGVGBattleRankReward, loadGVGBattleRankReward } from './dictionary/DicGVGBattleRankReward';
@@ -331,6 +332,7 @@ export const gameData = {
gvgVestige: dicGVGVestige,
gvgVestigeRange: dicGVGVestigeRange,
gvgVestigeLeagueRank: dicGVGVestigeLeagueRank,
gvgVestigePlayerRank: dicGVGVestigePlayerRank,
gvgVestigeName: dicGVGVestigeName,
gvgAreaPoint: dicGVGAreaPoint,
gvgBattleRankReward: dicGVGBattleRankReward,
@@ -1197,7 +1199,19 @@ export function getGVGVestigeLeagueRank(myLeagueRank: number) {
for(let dic of gameData.gvgVestigeLeagueRank) {
lastRank = dic;
let { rankMin, rankMax } = dic;
if(rankMin < myLeagueRank && (rankMax >= myLeagueRank || rankMax == 0)) {
if(rankMin <= myLeagueRank && (rankMax >= myLeagueRank || rankMax == 0)) {
return dic;
}
}
return lastRank
}
export function getGVGVestigePlayerRank(myRank: number) {
let lastRank: DicGVGVestigePlayerRank;
for(let dic of gameData.gvgVestigePlayerRank) {
lastRank = dic;
let { rankMin, rankMax } = dic;
if(rankMin <= myRank && (rankMax >= myRank || rankMax == 0)) {
return dic;
}
}
@@ -1460,6 +1474,7 @@ function loadDatas() {
loadGVGVestige();
loadGVGVestigeRange();
loadGVGVestigeLeagueRank();
loadGVGVestigePlayerRank();
loadGVGAreaPoint();
loadGVGBattleRankReward();
}