活动:统计限购礼包
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@@ -6,6 +6,7 @@ import { RoleModel } from '../db/Role';
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import { ServerlistModel } from '../db/Serverlist';
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import { LimitShopData, ShopItem } from '../domain/activityField/limitShopField';
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import { deltaDays } from '../pubUtils/util';
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import { addReward, stringToRewardParam } from './giftPackageService';
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/**
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* 获取新手玩家限购礼包活动数据 新手限定作为开服七天乐的延伸礼包。只存在于开服前七天,七天时间过去,玩家无法购买
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@@ -85,3 +86,48 @@ export async function newPlayerActivityDays(roleId: string) {
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let todayIndex = deltaDays(moment(createDate).startOf('d').toDate(), new Date) + 1;
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return todayIndex;
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}
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/**
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* 结算购买的奖励
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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* @param {string} productID 商品ID
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*
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*/
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export async function makeLimitPackageReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[],
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activityId: number, productID: string) {
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let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
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if (!activityData) {
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return null;
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}
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if (activityData.type !== ACTIVITY_TYPE.NEW_PLAYER_LIMIT_PACKAGE &&
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activityData.type !== ACTIVITY_TYPE.LIMIT_PACKAGE_SHOP_DAILY &&
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activityData.type !== ACTIVITY_TYPE.LIMIT_PACKAGE_SHOP_WEEKLY) {
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return null;
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}
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let playerData = new LimitShopData(activityData);
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let playerRecord: ActivityShopModelType = await ActivityShopModel.findData(activityData.activityId, roleId, playerData.roundIndex);
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playerData.setPlayerRecords(playerRecord);
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let item = playerData.findItemByProductID(productID);
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if (!item) {
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return null;
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}
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if (item.countMax > 0 && item.buyCount >= item.countMax) {
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return null;
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}
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let rewardArray = stringToRewardParam(item.reward)
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let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray);
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await ActivityShopModel.addRecord(activityId, roleId, playerData.roundIndex, item.id);
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item.buyCount += 1;
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return Object.assign(result, { item: item, activityId: activityId })
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}
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