装备:淬火
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+16
-14
@@ -24,14 +24,11 @@ export class Holes {
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jewel: number; // 装备的宝石id
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}
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interface equipUpdate {
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hid?: number;
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quality?: number;
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wearLv?: number;
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_id?: number;
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holes?: Array<Holes>;
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randSe?: Array<RandSe>;
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ePlaceId?: number;
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export class RandMain {
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@prop({ required: true })
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id: number; // 随机属性位置id
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@prop({ required: true })
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rand: number; // 随机属性内需要随机的值,扩大100倍
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}
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@index({ roleId: 1, hid: 1, id: 1 })
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@@ -51,7 +48,7 @@ export default class Equip extends BaseModel {
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@prop({ required: true })
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name: string; // 装备名称
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@prop({ required: false, default: 0 })
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hid: number; // 装备此装备的武将 id
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hid: number; // 装备此装备的武将 id
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@prop({ required: false, default: 0 })
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ePlaceId: number; // 武将装备的部位
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@prop({ required: false, default: 1 })
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@@ -60,12 +57,16 @@ export default class Equip extends BaseModel {
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@prop({ required: true, default: 1 })
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quality: number; // 品质
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@prop({ required: true, default: 0 })
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suitId: number; // 套装id
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suitId: number; // 套装id
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@prop({ required: true, default: 0 })
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randRange: number; // 固定属性随机值
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randRange: number; // 固定属性随机值 // TODO 废弃字段,客户端改完之前暂时保留
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@prop({ required: false, type: RandMain, default: [], _id: false })
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randMain: RandMain[]; // 主属性随机
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@prop({ required: true, default: 0 })
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grade: number; // 品相等级
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@prop({ required: false, type: RandSe, default: [], _id: false })
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randSe: RandSe[]; // 强化随机属性
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randSe: RandSe[]; // 强化随机属性
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@prop({ required: true, type: Holes, default: [], _id: false })
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holes: Holes[];
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@@ -79,7 +80,7 @@ export default class Equip extends BaseModel {
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return equip;
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}
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public static async createEquip(equipInfo: { roleId: string, roleName: string, id: number, name: string, quality: number, suitId: number, ePlaceId: number, randSe: RandSe[], randRange: number, holes: Holes[], hid?: number }, lean = true) {
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public static async createEquip(equipInfo: equipUpdate, lean = true) {
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const seqId = await CounterModel.getNewCounter(COUNTER.EID);
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const doc = new EquipModel();
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@@ -182,4 +183,5 @@ export const EquipModel = getModelForClass(Equip);
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export interface EquipType extends Pick<DocumentType<Equip>, keyof Equip> {
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id: number;
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};
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};
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export type equipUpdate = Partial<EquipType>; // 将所有字段变成可选项
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