装备:淬火
This commit is contained in:
@@ -2,9 +2,9 @@
|
||||
|
||||
import { HeroModel, HeroType } from '../db/Hero';
|
||||
import { ItemModel } from '../db/Item';
|
||||
import { EquipModel, RandSe, Holes } from './../db/Equip';
|
||||
import { EquipModel, RandSe, Holes, RandMain } from './../db/Equip';
|
||||
import { BagInter, EquipInter } from './interface';
|
||||
import { gameData } from './data';
|
||||
import { gameData, getQuenchByQualityAndGrade, getQuenchGradeByValue } from './data';
|
||||
import { RANDOM_SE_COUNT, FIX_ATTRIBUTES_RAN, ITID, CURRENCY_BY_TYPE, CURRENCY_TYPE, ROLE_SELECT, FIGURE_UNLOCK_CONDITION, CONSUME_TYPE, HERO_SYSTEM_TYPE, TASK_TYPE } from '../consts';
|
||||
import { getRandValueByMinMax, getRandEelm } from './util';
|
||||
|
||||
@@ -55,9 +55,11 @@ export async function addBags(roleId: string, roleName: string, data: BagInter)
|
||||
}
|
||||
|
||||
export async function addEquips(roleId: string, roleName: string, weapon: EquipInter) {
|
||||
let { id, name, quality, suitId, hole, randomEffect, itid, hid } = weapon;
|
||||
let { id, hid = 0 } = weapon;
|
||||
let { name, quality, suitId, hole, randomEffect, itid, goodsAbility } = gameData.goods.get(id);
|
||||
let { type } = ITID.get(itid);
|
||||
|
||||
// 随机属性
|
||||
let randomNum = RANDOM_SE_COUNT.get(quality);
|
||||
let randomResult: number[] = getRandEelm(randomEffect, randomNum);
|
||||
|
||||
@@ -73,14 +75,30 @@ export async function addEquips(roleId: string, roleName: string, weapon: EquipI
|
||||
};
|
||||
});
|
||||
|
||||
let randRange = getRandValueByMinMax(0 - FIX_ATTRIBUTES_RAN, FIX_ATTRIBUTES_RAN, 0);
|
||||
let randRange = 0;
|
||||
|
||||
// 淬火品相
|
||||
let randMain: RandMain[] = [];
|
||||
let grade = 0;
|
||||
for(let [ attrId, attrValue ] of goodsAbility) {
|
||||
if(attrValue > 0) {
|
||||
let { min, max } = getQuenchByQualityAndGrade(quality, grade);
|
||||
let rand = getRandValueByMinMax(min, max, 0);
|
||||
grade = getQuenchGradeByValue(rand);
|
||||
randMain.push({
|
||||
id: attrId,
|
||||
rand
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
let holes = new Array<Holes>();
|
||||
for (let i = 0; i < hole; i++) {
|
||||
holes.push({ id: i + 1, isOpen: false, jewel: 0 })
|
||||
holes.push({ id: i + 1, isOpen: false, jewel: 0 });
|
||||
}
|
||||
|
||||
const equip = await EquipModel.createEquip({ roleId, roleName, id, name, quality, suitId, randRange, ePlaceId: type, randSe, holes, hid });
|
||||
const equip = await EquipModel.createEquip({ roleId, roleName, id, name, quality, suitId, randRange, ePlaceId: type, randSe, holes, hid, grade, randMain });
|
||||
|
||||
// 任务
|
||||
let pushMessage = await checkTaskWithEquip(roleId, TASK_TYPE.EQUIP_SUIT, equip);
|
||||
|
||||
Reference in New Issue
Block a user