属性随机使用既有方法

This commit is contained in:
luying
2020-12-23 11:52:02 +08:00
parent af8c89db20
commit 9746f53570
3 changed files with 36 additions and 25 deletions
+12 -14
View File
@@ -6,7 +6,7 @@ import { EquipModel, RandSe, Holes } from './../db/Equip';
import { BagInter, EquipInter } from './interface';
import { gameData } from './data';
import { RANDOM_SE_COUNT, FIX_ATTRIBUTES_RAN, ITID } from '../consts';
import { getRandomByLen } from './util';
import { getRandValueByMinMax, getRandEelm } from './util';
const _ = require('underscore');
@@ -35,24 +35,22 @@ export async function addEquips(roleId: string, roleName: string, weapon: EquipI
let {type} = ITID.get(itid);
let randomNum = RANDOM_SE_COUNT.get(quality);
let pool = randomEffect.map(cur => gameData.randomEffectPool.get(cur));
let chosen = new Array<number>();
let randSe = new Array<RandSe>();
for(let i = 0; i < randomNum; i++) {
pool = pool.filter(cur => !chosen.includes(cur.id));
let random = getRandomByLen(pool);
if(!random) break;
chosen.push(random.id);
let randomResult: number[] = getRandEelm(randomEffect, randomNum);
let randSe: Array<RandSe> = randomResult.map((id: number, i: number) => {
let random = gameData.randomEffectPool.get(id)
let rand = 0;
if(random.id > 0) rand = Math.floor(Math.random() * (random.Max - random.Min) + random.Min);
randSe.push({
if(random.id > 0) rand = getRandValueByMinMax(random.Min, random.Max, 0);
return {
id: i + 1,
seid: random.id,
rand,
locked: false
});
}
let randRange = Math.floor(Math.random() * FIX_ATTRIBUTES_RAN * 2) - FIX_ATTRIBUTES_RAN;
};
});
let randRange = getRandValueByMinMax(0 - FIX_ATTRIBUTES_RAN, FIX_ATTRIBUTES_RAN, 0);
let holes = new Array<Holes>();
for(let i = 0; i < hole; i++) {
holes.push({id: i+1, isOpen: false, jewel: 0})
+13
View File
@@ -293,6 +293,19 @@ export function getRandValue(base: number, ratio: number, decimal = 2): number {
return parseFloat((base * (1 - ratio + Math.random() * ratio * 2)).toFixed(decimal));
}
/**
* 在给定最大最小值中随机一个值
* @param min 最小
* @param max 最大
* @param decimal 返回值保留的小数位数
*/
export function getRandValueByMinMax(min: number, max: number, decimal = 2): number {
return parseFloat((min + (max - min) * Math.random()).toFixed(decimal));
}
export function resResult(status: {code: number, simStr: string}, data = null, customMsg = '') {
const { code, simStr } = status;
if (code !== STATUS.SUCCESS.code) {