feat(军团): 修改boss和城门血条逻辑

This commit is contained in:
luying
2023-09-19 20:13:56 +08:00
parent e8ba038bb5
commit 9797f41652
10 changed files with 330 additions and 89 deletions

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@@ -1,13 +1,13 @@
import { ServerlistModel, ServerlistType } from "../../db/Serverlist"; import { ServerlistModel, ServerlistType } from "../../db/Serverlist";
import { RoleModel } from "../../db/Role"; import { RoleModel } from "../../db/Role";
import { GUILDACTIVITY } from "../../pubUtils/dicParam"; import { GUILDACTIVITY } from "../../pubUtils/dicParam";
import { gameData, getCityActivityRewards } from "../../pubUtils/data"; import { gameData, getBossHpRatio, getCityActivityRewards } from "../../pubUtils/data";
import { getCurDay, nowSeconds, getTimeFun, getZeroPoint } from "../../pubUtils/timeUtil"; import { getCurDay, nowSeconds, getTimeFun, getZeroPoint, getZeroPointOfTime } from "../../pubUtils/timeUtil";
import { GUILD_ACTIVITY_STATUS, GET_POINT_WAYS, GUILD_ACTIVITY_TYPE, REDIS_KEY, AUCTION_SOURCE, MAIL_TYPE, CITY_STATUS, DEBUG_MAGIC_WORD, GUILD_POINT_WAYS, TASK_TYPE, AUCTION_TIME, CITY_ACTIVITY_DOOR, ABI_TYPE, PUSH_ROUTE, RACE_ACTIVITY_STATUS, SHOP_REFRESH_TYPE, COUNTER, RACE_EVENT_TYPE } from "../../consts"; import { GUILD_ACTIVITY_STATUS, GET_POINT_WAYS, GUILD_ACTIVITY_TYPE, REDIS_KEY, AUCTION_SOURCE, MAIL_TYPE, CITY_STATUS, DEBUG_MAGIC_WORD, GUILD_POINT_WAYS, TASK_TYPE, AUCTION_TIME, CITY_ACTIVITY_DOOR, ABI_TYPE, PUSH_ROUTE, RACE_ACTIVITY_STATUS, SHOP_REFRESH_TYPE, COUNTER, RACE_EVENT_TYPE, BOSS_HP_RATIO_TYPE } from "../../consts";
import { Record, UserGuildActivityRecModel } from "../../db/UserGuildActivityRec"; import { Record, UserGuildActivityRecModel } from "../../db/UserGuildActivityRec";
import { GateMembersRec, CityParam, WoodenHorse, RaceActivityRankParam } from "../../domain/battleField/guildActivity"; import { GateMembersRec, CityParam, WoodenHorse, RaceActivityRankParam } from "../../domain/battleField/guildActivity";
import { DicGuildActivity } from "../../pubUtils/dictionary/DicGuildActivity"; import { DicGuildActivity } from "../../pubUtils/dictionary/DicGuildActivity";
import { getAllServers, getRoleOnlineInfo, redisClient } from "../redisService"; import { getAllServers, getRoleOnlineInfo, getServerCreateTime, redisClient } from "../redisService";
import { SimpleGuildRankParam, SimpleRoleRankParam, GuildRankInfo, RoleRankInfo } from "../../domain/rank"; import { SimpleGuildRankParam, SimpleRoleRankParam, GuildRankInfo, RoleRankInfo } from "../../domain/rank";
import { pinus } from "pinus"; import { pinus } from "pinus";
import { GuildActivityRecordModel } from "../../db/GuildActivityRec"; import { GuildActivityRecordModel } from "../../db/GuildActivityRec";
@@ -30,6 +30,8 @@ import { setInterval } from "timers";
import { dispatch } from "../../pubUtils/dispatcher"; import { dispatch } from "../../pubUtils/dispatcher";
import { GuildModel } from "../../db/Guild"; import { GuildModel } from "../../db/Guild";
import { getCityActivityObj, getGateActivityObj, getRaceActivityObj } from "../memoryCache/guildActivityData"; import { getCityActivityObj, getGateActivityObj, getRaceActivityObj } from "../memoryCache/guildActivityData";
import { getBossHpRatioByServer } from "../guildBossService";
import { getHeroesAttributes } from "../playerCeService";
/** /**
@@ -730,49 +732,89 @@ function formatTime(date: Date) {
} }
export async function getCityActivityGateHp(serverId: number, cityId: number) { export async function getCityActivityGateHp(serverId: number, cityId: number) {
console.log(`getCityActivityGateHp: serverId ${serverId}, cityId ${cityId}`);
let dicCityActivity = gameData.cityActivity.get(cityId); let dicCityActivity = gameData.cityActivity.get(cityId);
let playerResult = await getPlayerCnt(serverId);
if (!playerResult) return dicCityActivity.hp
let { activePlayerCnt, activeGuildCnt, activePlayerCe, activeTopPlayerCnt, activePlayers } = playerResult;
// 倍数按开服天数变化
let ratio = await getBossHpRatioByServer(BOSS_HP_RATIO_TYPE.CITY_RATIO, serverId);
// 单个玩家的平均攻击力
let playerAtkResult = await getPlayerAtkAvg(activePlayers);
if (!playerAtkResult) return dicCityActivity.hp;
let { playerAtkAvg } = playerAtkResult;
// *单个玩家5回合造成的总伤害=单个玩家的平均攻击力*倍数*5综合技能次级属性算出的倍数
let player5Damage = playerAtkAvg * ratio * 5;
// *平均一个军团的玩家人数=前一天参与军团活动的玩家/前一天参与军团活动的军团数量,
let guildPlayerCntAvg = await getGuildPlayerCntAvg(serverId, activePlayerCnt, activeGuildCnt);
// 城池倍数
let cityRatio = Math.max(Math.floor(activeGuildCnt/6), dicCityActivity.hpN);
// 城门血量=单个玩家5回合造成的总伤害*平均一个军团的玩家人数*城池倍数
let gateHp = Math.floor(player5Damage * guildPlayerCntAvg * cityRatio);
if(gateHp <= dicCityActivity.hp) {
gateHp = dicCityActivity.hp;
}
saveGuildGateHpLog(serverId, cityId, { activePlayerCnt, activePlayerCe, activeTopPlayerCnt, activeGuildCnt, ratio, playerAtkAvg, player5Damage, guildPlayerCntAvg, cityRatio, gateHp });
return gateHp;
}
// *单个玩家的平均攻击力=本服活跃玩家中最强6人排名前10的玩家的最强6人的攻击之和/10
async function getPlayerAtkAvg(activePlayers: ActivePlayer[]) {
if (!activePlayers || activePlayers.length <= 0) return false;
let playerAtkSum = 0, playerCnt = 0;
activePlayers.sort((a, b) => b.ce - a.ce);
for (let i = 0; i < 10; i++) {
if (!activePlayers[i]) break;
let onePlayerAtkSum = 0, heroCnt = 0;
let { roleId, topLineup = [] } = activePlayers[i];
let attrByHid = await getHeroesAttributes(roleId);
for (let { hid } of topLineup) {
let atk = attrByHid.get(hid)?.getAtk() || 0;
onePlayerAtkSum += atk;
heroCnt++;
}
if (heroCnt == 0) continue; // 基本不可能但是以防NaN
playerAtkSum += onePlayerAtkSum / heroCnt * 6;
playerCnt++;
}
if (playerCnt == 0) return false;
let playerAtkAvg = playerAtkSum / playerCnt * 10;
return { playerAtkAvg, playerCnt };
}
async function getGuildPlayerCntAvg (serverId: number, activePlayerCnt: number, activeGuildCnt: number) {
let minRatio = await getBossHpRatioByServer(BOSS_HP_RATIO_TYPE.CITY_PLAYER_RATIO, serverId);
let guildPlayerCntAvg = Math.floor(activePlayerCnt / activeGuildCnt);
if (guildPlayerCntAvg < minRatio) return minRatio;
return guildPlayerCntAvg
}
async function getPlayerCnt(serverId: number) {
let serverRecord = await ServerRecordModel.findTodayData(serverId); let serverRecord = await ServerRecordModel.findTodayData(serverId);
if(!serverRecord) return dicCityActivity.hp; if(!serverRecord) return false;
let activePlayerCnt = 50; // 前一天参与军团活动的玩家 let activePlayerCnt = 50; // 前一天参与军团活动的玩家
let activeGuildCnt = 5; // 前一天参与军团活动的军团 let activeGuildCnt = 5; // 前一天参与军团活动的军团
let activePlayerCe = 0; // 前一天前十玩家的最强战力和 let activePlayerCe = 0; // 前一天前十玩家的最强战力和
let activeTopPlayerCnt = 1; // 前一天最强玩家数量 let activeTopPlayerCnt = 1; // 前一天最强玩家数量
let activePlayers: ActivePlayer[] = [];
if(serverRecord) { if(serverRecord) {
if(serverRecord.activePlayerCe > 0) activePlayerCe = serverRecord.activePlayerCe; if(serverRecord.activePlayerCe > 0) activePlayerCe = serverRecord.activePlayerCe;
if(serverRecord.activePlayers?.length > 0) activeTopPlayerCnt = serverRecord.activePlayers?.length; if(serverRecord.activePlayers?.length > 0) {
activeTopPlayerCnt = serverRecord.activePlayers?.length;
activePlayers = serverRecord.activePlayers||[];
}
if(serverRecord.activeGuildCodes?.length > 0) activeGuildCnt = serverRecord.activeGuildCodes?.length; if(serverRecord.activeGuildCodes?.length > 0) activeGuildCnt = serverRecord.activeGuildCodes?.length;
if(serverRecord.activeGuildMembers?.length > 0) activePlayerCnt = serverRecord.activeGuildMembers?.length; if(serverRecord.activeGuildMembers?.length > 0) activePlayerCnt = serverRecord.activeGuildMembers?.length;
} }
console.log(`getCityActivityGateHp: activePlayerCnt ${activePlayerCnt}, activePlayerCe ${activePlayerCe}, activeTopPlayerCnt ${activeTopPlayerCnt} activeGuildCnt ${activeGuildCnt}`); return { activePlayerCnt, activeGuildCnt, activePlayerCe, activeTopPlayerCnt, activePlayers }
let atk = dicCityActivity.atkTemplate||0;
console.log(`getCityActivityGateHp: atk ${atk}`);
let A = activePlayerCe/activeTopPlayerCnt/6/GUILDACTIVITY.GATEACTIVITY_ENEMYCE;
if(A < 1) A = 1;
console.log(`getCityActivityGateHp: A ${A}`);
let gateHpBase = A * atk;
let N = dicCityActivity.hpN;
console.log(`getCityActivityGateHp: gateHpBase ${gateHpBase}, N ${N}`);
let playerGuildRatio = activePlayerCnt/activeGuildCnt;
if(playerGuildRatio < dicCityActivity.playerCount) playerGuildRatio = dicCityActivity.playerCount;
let gateHp = Math.floor(gateHpBase * playerGuildRatio * N);
console.log(`getCityActivityGateHp: gateHp ${gateHp}`);
saveGuildGateHpLog(serverId, cityId, { activePlayerCnt, activePlayerCe, activeTopPlayerCnt, activeGuildCnt, atk, A, hpBase: gateHpBase, N, gateHp, playerGuildRatio });
if(gateHp <= dicCityActivity.hp) {
gateHp = dicCityActivity.hp;
}
return gateHp;
} }
export async function declareCity(serverId: number, roleId: string, guildCode: string, cityId: number, isAutoDeclare: boolean, declareIndex: number) { export async function declareCity(serverId: number, roleId: string, guildCode: string, cityId: number, isAutoDeclare: boolean, declareIndex: number) {

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@@ -1,24 +1,25 @@
import { BossInstanceType, BossInstanceModel } from '../db/BossInstance'; import { BossInstanceType, BossInstanceModel } from '../db/BossInstance';
import { lockData } from '../services/redLockService'; import { lockData } from '../services/redLockService';
import { findIndex, pick } from 'underscore'; import { findIndex, pick } from 'underscore';
import { sismemberAsync, smembersAsync, saddAsync, delAsync, getRoleOnlineInfo } from '../services/redisService'; import { sismemberAsync, smembersAsync, saddAsync, delAsync, getRoleOnlineInfo, getServerCreateTime } from '../services/redisService';
import { pinus } from 'pinus'; import { pinus } from 'pinus';
import { STATUS } from '../consts/statusCode'; import { STATUS } from '../consts/statusCode';
import { resResult, shouldRefresh } from '../pubUtils/util'; import { resResult, shouldRefresh } from '../pubUtils/util';
import { BattleRecordModel } from '../db/BattleRecord'; import { BattleRecordModel } from '../db/BattleRecord';
import { getArmyBossRank, gameData } from '../pubUtils/data'; import { getArmyBossRank, gameData, getBossHpRatio } from '../pubUtils/data';
import { sendMailToGuildByContent } from '../services/mailService'; import { sendMailToGuildByContent } from '../services/mailService';
import { MAIL_TYPE, AUCTION_SOURCE, ABI_TYPE, PUSH_ROUTE } from '../consts'; import { MAIL_TYPE, AUCTION_SOURCE, ABI_TYPE, PUSH_ROUTE, BOSS_HP_RATIO_TYPE } from '../consts';
import { GUILD_BOSS_STATUS } from '../consts/constModules/guildConst'; import { GUILD_BOSS_STATUS } from '../consts/constModules/guildConst';
import { genAuction } from './auctionService'; import { genAuction } from './auctionService';
import { GuildModel, GuildType } from '../db/Guild'; import { GuildModel, GuildType } from '../db/Guild';
import { UserGuildModel, UserGuildType } from '../db/UserGuild'; import { UserGuildModel, UserGuildType } from '../db/UserGuild';
import { nowSeconds } from '../pubUtils/timeUtil'; import { getZeroPoint, getZeroPointOfTime, nowSeconds } from '../pubUtils/timeUtil';
import { GUILDACTIVITY } from '../pubUtils/dicParam'; import { GUILDACTIVITY } from '../pubUtils/dicParam';
import { ServerRecordModel } from '../db/ServerRecords'; import { GuildRecord, ServerRecordModel } from '../db/ServerRecords';
import { sendMessageToGuildWithSuc, sendMessageToUsersWithSuc } from './pushService'; import { sendMessageToGuildWithSuc, sendMessageToUsersWithSuc } from './pushService';
import { AttributeCal } from '../domain/roleField/attribute'; import { AttributeCal } from '../domain/roleField/attribute';
import { saveGuildBossHpLog } from '../pubUtils/logUtil'; import { saveGuildBossHpLog } from '../pubUtils/logUtil';
import { getHeroesAttributes } from './playerCeService';
/** /**
* 获得boss界面 * 获得boss界面
@@ -196,33 +197,21 @@ export async function getBossHp(serverId: number, guildCode: string, dicBossBase
let serverRecord = await ServerRecordModel.findTodayData(serverId); let serverRecord = await ServerRecordModel.findTodayData(serverId);
if(!serverRecord) return { ratio: 1, bossHp: zoomInDamage(minBossHp) }; if(!serverRecord) return { ratio: 1, bossHp: zoomInDamage(minBossHp) };
let dicWar = gameData.war.get(warId);
let dicWarJson = gameData.warJson.get(dicWar.dispatchJsonId);
let actorId = gameData.heroIdByWar.get(warId);
let dicBoss = dicWarJson.find(cur => cur.actorId == actorId);
let attribute = dicBoss?.attribute||[];
let hp = attribute.find(cur => cur.id == ABI_TYPE.ABI_HP)?.val||0;
console.log(`getBossHp warId ${warId} hp ${hp}`);
let activeGuilds = serverRecord.activeGuilds||[]; let activeGuilds = serverRecord.activeGuilds||[];
let myGuild = activeGuilds.find(cur => cur.guildCode == guildCode); let myGuild = activeGuilds.find(cur => cur.guildCode == guildCode);
let activeCe = 0, playerCnt = 0;
if(myGuild) { let playerAtkResult = await getPlayerAtkAvg(myGuild);
let activePlayers = myGuild.players||[]; if (!playerAtkResult) return { ratio: 1, bossHp: zoomInDamage(minBossHp) };
activePlayers.sort((a, b) => b.ce - a.ce); // *军团的玩家人数=开启前一天军团内登录的玩家数
for(let i = 0; i < 10; i++) { // *单个玩家的平均攻击力=军团前一天活跃玩家中最强6人排名前10的玩家的最强6人的攻击之和/10
if(!activePlayers[i]) break; let { playerAtkAvg, playerCnt, activeCe } = playerAtkResult;
activeCe += activePlayers[i].topLineupCe; // 倍数按开服天数变化
playerCnt ++; let ratio = await getBossHpRatioByServer(BOSS_HP_RATIO_TYPE.BOSS_RATIO, serverId);
} // *单个玩家10回合造成的总伤害=单个玩家的平均攻击力*倍数*10
} let player10Damage = playerAtkAvg * ratio * 10;
if(playerCnt == 0) return { ratio: 1, bossHp: zoomInDamage(minBossHp) }; // boss血量=单个玩家10回合造成的总伤害*军团的玩家人数*2
let bossHp = Math.floor(player10Damage * playerCnt * 2);
let subCe = getBossSubAttrCe(actorId, dicWar.secondAttrLevel, bossLv) let B = getB(warId, bossLv, activeCe, playerCnt);
console.log(`getBossHp activeCe ${activeCe} playerCnt ${playerCnt} subCe ${subCe}`);
let B = (activeCe/playerCnt/6 - subCe)/GUILDACTIVITY.GATEACTIVITY_ENEMYCE;
let bossBaseHp = B * hp;
let bossHp = Math.floor(bossBaseHp * bossHpRatio);
if(B < 1) { if(B < 1) {
B = 1; B = 1;
bossHp = minBossHp; bossHp = minBossHp;
@@ -231,11 +220,55 @@ export async function getBossHp(serverId: number, guildCode: string, dicBossBase
B = 1; B = 1;
bossHp = minBossHp; bossHp = minBossHp;
} }
console.log(`getBossHp B ${B}`); saveGuildBossHpLog(serverId, warId, guildCode, { minBossHp, bossHpRatio, ratio, playerAtkAvg, player10Damage, activeCe, playerCnt, B, bossHp })
saveGuildBossHpLog(serverId, warId, guildCode, { minBossHp, bossHpRatio, hp, activeCe, playerCnt, subCe, B, bossHp })
return { ratio: B, bossHp: zoomInDamage(bossHp) }; return { ratio: B, bossHp: zoomInDamage(bossHp) };
} }
function getB(warId: number, bossLv: number, activeCe: number, playerCnt: number) {
let dicWar = gameData.war.get(warId);
if (!dicWar) return 1;
let actorId = gameData.heroIdByWar.get(warId);
let subCe = getBossSubAttrCe(actorId, dicWar.secondAttrLevel, bossLv)
let B = (activeCe/playerCnt/6 - subCe)/GUILDACTIVITY.GATEACTIVITY_ENEMYCE;
return B;
}
async function getPlayerAtkAvg(myGuild: GuildRecord) {
if (!myGuild) return false;
let playerAtkSum = 0, playerCnt = 0, activeCe = 0;
if (myGuild) {
let activePlayers = myGuild.players || [];
activePlayers.sort((a, b) => b.ce - a.ce);
for (let i = 0; i < 10; i++) {
if (!activePlayers[i]) break;
let onePlayerAtkSum = 0, heroCnt = 0;
let { roleId, topLineup = [], topLineupCe = 0 } = activePlayers[i];
let attrByHid = await getHeroesAttributes(roleId);
for (let { hid } of topLineup) {
let atk = attrByHid.get(hid)?.getAtk() || 0;
onePlayerAtkSum += atk;
heroCnt++;
}
if (heroCnt == 0) continue; // 基本不可能但是以防NaN
playerAtkSum += onePlayerAtkSum / heroCnt * 6;
playerCnt++;
activeCe += topLineupCe;
}
}
if (playerCnt == 0) return false;
let playerAtkAvg = playerAtkSum / playerCnt * 10;
return { playerAtkAvg, playerCnt, activeCe };
}
export async function getBossHpRatioByServer(type: BOSS_HP_RATIO_TYPE, serverId: number) {
let serverOpenTime = await getServerCreateTime(serverId);
let serverZeroPoint = getZeroPointOfTime(serverOpenTime);
let todayZeroPoint = getZeroPoint();
let n = Math.floor((todayZeroPoint - serverZeroPoint)/86400) + 1;
return getBossHpRatio(type, n);
}
export function zoomInDamage(damage: number, ratio = 100) { export function zoomInDamage(damage: number, ratio = 100) {
return Math.floor(damage * ratio); return Math.floor(damage * ratio);
} }

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@@ -693,6 +693,7 @@ export const FILENAME = {
DIC_ROUGE_TECH: "dic_rougeTech", DIC_ROUGE_TECH: "dic_rougeTech",
DIC_ROUGE_TECH_CIRCLE: "dic_rougeTechCircle", DIC_ROUGE_TECH_CIRCLE: "dic_rougeTechCircle",
DIC_ROUGE_TECH_LEVEL: "dic_rougeTechLevel", DIC_ROUGE_TECH_LEVEL: "dic_rougeTechLevel",
DIC_GUILD_HP_RATIO: "dic_army_hpRatio",
} }
export const WAR_RELATE_TABLES = [ export const WAR_RELATE_TABLES = [
@@ -1419,4 +1420,10 @@ export enum TEAM_TYPE {
export enum CHECT_BLOCK_TYPE { export enum CHECT_BLOCK_TYPE {
OPEN = 0, //开 OPEN = 0, //开
CLOSE = 1, //关 CLOSE = 1, //关
}
export enum BOSS_HP_RATIO_TYPE {
BOSS_RATIO = 1, // 演武台按开服天数
CITY_RATIO = 2, // 诸侯混战按开服天数
CITY_PLAYER_RATIO = 3, // 最低玩家人数
} }

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@@ -19,17 +19,18 @@ export class GateHpLog {
@prop({ required: false }) @prop({ required: false })
activeGuildCnt: number; activeGuildCnt: number;
@prop({ required: false }) @prop({ required: false })
atk: number; ratio: number;
@prop({ required: false }) @prop({ required: false })
A: number; playerAtkAvg: number;
@prop({ required: false }) @prop({ required: false })
hpBase: number; player5Damage: number;
@prop({ required: false }) @prop({ required: false })
N: number; guildPlayerCntAvg: number;
@prop({ required: false })
cityRatio: number;
@prop({ required: false }) @prop({ required: false })
gateHp: number; gateHp: number;
@prop({ required: false })
playerGuildRatio: number;
} }
export class BossHpLog { export class BossHpLog {
@@ -38,14 +39,16 @@ export class BossHpLog {
@prop({ required: false }) @prop({ required: false })
bossHpRatio: number; bossHpRatio: number;
@prop({ required: false }) @prop({ required: false })
hp: number; ratio: number;
@prop({ required: false })
playerAtkAvg: number;
@prop({ required: false })
player10Damage: number;
@prop({ required: false }) @prop({ required: false })
activeCe: number; activeCe: number;
@prop({ required: false }) @prop({ required: false })
playerCnt: number; playerCnt: number;
@prop({ required: false }) @prop({ required: false })
subCe: number;
@prop({ required: false })
B: number; B: number;
@prop({ required: false }) @prop({ required: false })
bossHp: number; bossHp: number;

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@@ -1,4 +1,4 @@
import { getAtrrNameById, ABI_TYPE_MAIN } from '../../consts'; import { getAtrrNameById, ABI_TYPE_MAIN, ABI_TYPE } from '../../consts';
import { gameData } from '../../pubUtils/data'; import { gameData } from '../../pubUtils/data';
import { decodeArrayListStr } from '../../pubUtils/util'; import { decodeArrayListStr } from '../../pubUtils/util';
import { ATTRIBUTE } from '../../pubUtils/dicParam'; import { ATTRIBUTE } from '../../pubUtils/dicParam';
@@ -116,6 +116,10 @@ export class AttributeCal {
public calSubAttrCe() { public calSubAttrCe() {
return Math.floor(this.calCe(3)); return Math.floor(this.calCe(3));
} }
public getAtk() {
return this.attrs.get(ABI_TYPE.ABI_ATK)||0;
}
} }
export class Attribute { export class Attribute {

View File

@@ -13,7 +13,7 @@ import { dicTower, loadTower } from "./dictionary/DicTower";
import { dicTowerTask, loadTowerTask } from "./dictionary/DicTowerTask"; import { dicTowerTask, loadTowerTask } from "./dictionary/DicTowerTask";
import { dicWar, dicWarPvp, dicDailyWarByType, loadWar, dicHeroIdByWar, dicComBattleReward } from "./dictionary/DicWar"; import { dicWar, dicWarPvp, dicDailyWarByType, loadWar, dicHeroIdByWar, dicComBattleReward } from "./dictionary/DicWar";
import { dicWarJson, loadWarJson } from "./dictionary/DicWarJson"; import { dicWarJson, loadWarJson } from "./dictionary/DicWarJson";
import { AUCTION_TIME } from "../consts"; import { AUCTION_TIME, BOSS_HP_RATIO_TYPE } from "../consts";
import { dicFashions, dicFashionsByHeroId, loadFashions } from "./dictionary/DicFashions"; import { dicFashions, dicFashionsByHeroId, loadFashions } from "./dictionary/DicFashions";
import { friendShips, friendShipsByLv, friendShipsMax, loadFriendShip } from "./dictionary/DicFriendShip"; import { friendShips, friendShipsByLv, friendShipsMax, loadFriendShip } from "./dictionary/DicFriendShip";
import { dicHeroQualityUp, loadHeroQualityUp } from "./dictionary/DicHeroQualityUp"; import { dicHeroQualityUp, loadHeroQualityUp } from "./dictionary/DicHeroQualityUp";
@@ -172,6 +172,7 @@ import { dicSpiritPlan, loadSpiritPlan } from "./dictionary/DicSpiritPlan";
import { dicRougePassiveWeight, loadRougePassiveWeight } from "./dictionary/DicRougePassiveWeight"; import { dicRougePassiveWeight, loadRougePassiveWeight } from "./dictionary/DicRougePassiveWeight";
import { dicRougeCharaCardPlan, loadRougeCharaCardPlan } from "./dictionary/DicRougeCharaCardPlan"; import { dicRougeCharaCardPlan, loadRougeCharaCardPlan } from "./dictionary/DicRougeCharaCardPlan";
import { dicRougeHolyCardPlan, loadRougeHolyCardPlan } from "./dictionary/DicRougeHolyCardPlan"; import { dicRougeHolyCardPlan, loadRougeHolyCardPlan } from "./dictionary/DicRougeHolyCardPlan";
import { dicBossHpRatio, loadBossHpRatio } from "./dictionary/DicBossHpRatio";
export const gameData = { export const gameData = {
daily: dicDaily, daily: dicDaily,
@@ -431,6 +432,7 @@ export const gameData = {
rougeCircleByTech: dicRougeTechCircleByTechId, rougeCircleByTech: dicRougeTechCircleByTechId,
rougeTechByRow: dicRougeTechIdByRow, rougeTechByRow: dicRougeTechIdByRow,
rougeTechLevel: dicRougeTechLevel, rougeTechLevel: dicRougeTechLevel,
bossHpRatio: dicBossHpRatio,
}; };
// 在此提供一些原先在gamedata中提供的方法以便更方便获取gameData数据 // 在此提供一些原先在gamedata中提供的方法以便更方便获取gameData数据
@@ -1378,6 +1380,16 @@ export function getRougeEffectTypeKind(effectTypes: number[]) {
return kinds; return kinds;
} }
export function getBossHpRatio(type: BOSS_HP_RATIO_TYPE, day: number) {
let arr = gameData.bossHpRatio.get(type)||[];
let bossHpRatio = 1;
for(let { serverOpen, ratio } of arr) {
bossHpRatio = ratio;
if (serverOpen != -1 && serverOpen >= day) break;
}
return bossHpRatio;
}
// 初始加载 // 初始加载
function initDatas() { function initDatas() {
parseDicParam(); parseDicParam();
@@ -1790,8 +1802,10 @@ function loadDatas(type?: string) {
if (type == undefined || type == 'loadRougeTech') loadRougeTech(); if (type == undefined || type == 'loadRougeTech') loadRougeTech();
if (type == undefined || type == 'loadRougeTechCircle') loadRougeTechCircle(); if (type == undefined || type == 'loadRougeTechCircle') loadRougeTechCircle();
if (type == undefined || type == 'loadRougeTechLevel') loadRougeTechLevel(); if (type == undefined || type == 'loadRougeTechLevel') loadRougeTechLevel();
if (type == undefined || type == 'loadBossHpRatio') loadBossHpRatio();
console.log('loadDatas type: ', type || 'all'); console.log('loadDatas type: ', type || 'all');
} }
// 后台调用重载资源 // 后台调用重载资源

View File

@@ -0,0 +1,24 @@
// 演武台&诸侯混战
import { readFileAndParse } from '../util'
import { FILENAME } from '../../consts'
export interface DicBossHpRatio {
// 类型 1-演武台按开服天数 2-诸侯混战按开服天数 3-最低玩家人数
readonly type: number;
// 开服时间
readonly serverOpen: number;
// 倍率
readonly ratio: number;
}
export const dicBossHpRatio = new Map<number, DicBossHpRatio[]>();
export function loadBossHpRatio() {
dicBossHpRatio.clear();
let arr = readFileAndParse(FILENAME.DIC_GUILD_HP_RATIO);
arr.forEach(o => {
if(!dicBossHpRatio.has(o.type)) dicBossHpRatio.set(o.type, []);
dicBossHpRatio.get(o.type)?.push(o);
});
arr = undefined;
}

View File

@@ -22,8 +22,6 @@ export interface DicCityActivity {
readonly hp: number; readonly hp: number;
// 城门倍率 // 城门倍率
readonly hpN: number; readonly hpN: number;
// 城门用于计算血量的攻击值模板
readonly atkTemplate: number;
// 玩家和军团比例 // 玩家和军团比例
readonly playerCount: number; readonly playerCount: number;
} }

View File

@@ -0,0 +1,116 @@
[
{
"id": 1,
"type": 1,
"serverOpen": 7,
"ratio": 1
},
{
"id": 2,
"type": 1,
"serverOpen": 14,
"ratio": 2
},
{
"id": 3,
"type": 1,
"serverOpen": 30,
"ratio": 3
},
{
"id": 4,
"type": 1,
"serverOpen": 60,
"ratio": 4
},
{
"id": 5,
"type": 1,
"serverOpen": 90,
"ratio": 5
},
{
"id": 6,
"type": 1,
"serverOpen": 120,
"ratio": 6
},
{
"id": 7,
"type": 1,
"serverOpen": 150,
"ratio": 7
},
{
"id": 8,
"type": 1,
"serverOpen": 180,
"ratio": 8
},
{
"id": 9,
"type": 2,
"serverOpen": 7,
"ratio": 1
},
{
"id": 10,
"type": 2,
"serverOpen": 14,
"ratio": 2
},
{
"id": 11,
"type": 2,
"serverOpen": 30,
"ratio": 3
},
{
"id": 12,
"type": 2,
"serverOpen": 60,
"ratio": 4
},
{
"id": 13,
"type": 2,
"serverOpen": 90,
"ratio": 5
},
{
"id": 14,
"type": 2,
"serverOpen": 120,
"ratio": 6
},
{
"id": 15,
"type": 2,
"serverOpen": 150,
"ratio": 7
},
{
"id": 16,
"type": 2,
"serverOpen": 180,
"ratio": 8
},
{
"id": 17,
"type": 3,
"serverOpen": 7,
"ratio": 10
},
{
"id": 18,
"type": 3,
"serverOpen": 30,
"ratio": 15
},
{
"id": 19,
"type": 3,
"serverOpen": -1,
"ratio": 20
}
]

View File

@@ -9,7 +9,7 @@
"warid": 7002, "warid": 7002,
"hp": 20000000, "hp": 20000000,
"week": "2&4&6", "week": "2&4&6",
"hpN": 80, "hpN": 1,
"atkTemplate": 3000, "atkTemplate": 3000,
"playerCount": 10 "playerCount": 10
}, },
@@ -23,7 +23,7 @@
"warid": 7002, "warid": 7002,
"hp": 20000000, "hp": 20000000,
"week": "2&4&6", "week": "2&4&6",
"hpN": 80, "hpN": 1,
"atkTemplate": 3000, "atkTemplate": 3000,
"playerCount": 10 "playerCount": 10
}, },
@@ -37,7 +37,7 @@
"warid": 7002, "warid": 7002,
"hp": 20000000, "hp": 20000000,
"week": "2&4&6", "week": "2&4&6",
"hpN": 80, "hpN": 1,
"atkTemplate": 3000, "atkTemplate": 3000,
"playerCount": 10 "playerCount": 10
}, },
@@ -51,7 +51,7 @@
"warid": 7002, "warid": 7002,
"hp": 20000000, "hp": 20000000,
"week": "2&4&6", "week": "2&4&6",
"hpN": 80, "hpN": 1,
"atkTemplate": 3000, "atkTemplate": 3000,
"playerCount": 10 "playerCount": 10
}, },
@@ -65,7 +65,7 @@
"warid": 7002, "warid": 7002,
"hp": 20000000, "hp": 20000000,
"week": "2&4&6", "week": "2&4&6",
"hpN": 80, "hpN": 1,
"atkTemplate": 3000, "atkTemplate": 3000,
"playerCount": 10 "playerCount": 10
}, },
@@ -79,7 +79,7 @@
"warid": 7002, "warid": 7002,
"hp": 20000000, "hp": 20000000,
"week": "2&4&6", "week": "2&4&6",
"hpN": 80, "hpN": 1,
"atkTemplate": 3000, "atkTemplate": 3000,
"playerCount": 10 "playerCount": 10
}, },
@@ -93,7 +93,7 @@
"warid": 7003, "warid": 7003,
"hp": 25000000, "hp": 25000000,
"week": "4&6", "week": "4&6",
"hpN": 100, "hpN": 2,
"atkTemplate": 3000, "atkTemplate": 3000,
"playerCount": 15 "playerCount": 15
}, },
@@ -107,7 +107,7 @@
"warid": 7003, "warid": 7003,
"hp": 25000000, "hp": 25000000,
"week": "4&6", "week": "4&6",
"hpN": 100, "hpN": 2,
"atkTemplate": 3000, "atkTemplate": 3000,
"playerCount": 15 "playerCount": 15
}, },
@@ -121,7 +121,7 @@
"warid": 7003, "warid": 7003,
"hp": 25000000, "hp": 25000000,
"week": "4&6", "week": "4&6",
"hpN": 100, "hpN": 2,
"atkTemplate": 3000, "atkTemplate": 3000,
"playerCount": 15 "playerCount": 15
}, },
@@ -135,7 +135,7 @@
"warid": 7004, "warid": 7004,
"hp": 30000000, "hp": 30000000,
"week": "6&", "week": "6&",
"hpN": 120, "hpN": 3,
"atkTemplate": 3000, "atkTemplate": 3000,
"playerCount": 20 "playerCount": 20
} }