好友:拉黑bug,添加申请等推送
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@@ -62,22 +62,30 @@ export default class FriendRelation extends BaseModel {
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return result;
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}
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public static async moveFromFriend(roleId: string, friend: RoleType, friendShip: FriendShipType, toBlack: boolean ) {
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let update = {
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$pull: { friends: { roleId: friend.roleId } }
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public static async moveFromFriend(roleId: string, friend: RoleType, friendShip: FriendShipType, toBlack: boolean, hasFriend: boolean ) {
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let update = {}
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let setOnInsert = {};
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if(hasFriend) {
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update['$pull'] = { friends: { roleId: friend.roleId } };
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} else {
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setOnInsert['friends'] = [];
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}
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if(toBlack) {
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update['$push'] = { blacklist: { roleId: friend.roleId, role: friend._id, friendShip: friendShip? friendShip._id: null } };
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} else {
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setOnInsert['blacklist'] = [];
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}
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update['$setOnInsert'] = setOnInsert;
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let result: FriendRelationType = await FriendRelationModel.findOneAndUpdate({ roleId }, update, { new: true });
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let result: FriendRelationType = await FriendRelationModel.findOneAndUpdate({ roleId }, update, { upsert: true, new: true });
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return result
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}
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public static async removeFromBlack(roleId: string, frdRoleId: string ) {
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let result: FriendRelationType = await FriendRelationModel.findOneAndUpdate({ roleId }, {
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$pull: { blacklist: { roleId: frdRoleId } }
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}, { new: true });
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$pull: { blacklist: { roleId: frdRoleId } },
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$setOnInsert: { friends: [] }
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}, { upsert: true, new: true });
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return result
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}
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@@ -60,7 +60,7 @@ export const FRIEND = {
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FRIEND_CLOSEPOINT_ADD: 5, // 每赠送/领取一次增加的亲密度
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FRIEND_FRIENDPOINT_ADD: 1, // 每领取一次爱心会增加的情谊值
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FRIEND_RECONMMEND_LEVEL: 5, // 系统推荐玩家等级要求浮动
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FRIEND_RECONMMEND_ACTIVETIME: 24, // 系统推荐玩家活跃时间要求(小时)
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FRIEND_RECONMMEND_ACTIVETIME: 1000, // 系统推荐玩家活跃时间要求(小时)
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FRIEND_BLACKLIST_MAX: 100, // 黑名单人数上限
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FRIEND_MANAGE_APPLICATION: 50, // 好友显示收到的申请条数上限
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FRIEND_RECEIVE_SINGLE: 1, // 向单个好友每日最多赠送多少爱心
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