好友:拉黑bug,添加申请等推送

This commit is contained in:
luying
2021-02-05 18:22:15 +08:00
parent e1e36275c0
commit 97d2bea767
4 changed files with 45 additions and 19 deletions

View File

@@ -15,7 +15,7 @@ import { UserGuildApplyModel } from '../../../db/UserGuildApply';
import { hasStructureConsume, getStructureConsume, gameData } from '../../../pubUtils/data'; import { hasStructureConsume, getStructureConsume, gameData } from '../../../pubUtils/data';
import { GuildRecModel } from '../../../db/GuildRec'; import { GuildRecModel } from '../../../db/GuildRec';
import { sendMail } from '../../../services/mailService'; import { sendMail } from '../../../services/mailService';
import { existsRank, initSingleRankWithServer, getRank, setRank, redisUserInfoUpdate, redisUserInfoAdd, removeFromRank, getMyRank, isRoleOnline } from '../../../services/redisService'; import { existsRank, initSingleRankWithServer, getRank, setRank, redisUserInfoUpdate, redisUserInfoAdd, removeFromRank, getMyRank, isRoleOnline, getRedis } from '../../../services/redisService';
import { lockData } from '../../../services/redLockService'; import { lockData } from '../../../services/redLockService';
import { DATA_NAME } from '../../../consts/dataName'; import { DATA_NAME } from '../../../consts/dataName';
import { openGuildRefine } from '../../../services/guildRefineService'; import { openGuildRefine } from '../../../services/guildRefineService';
@@ -25,7 +25,9 @@ export default function (app: Application) {
} }
export class GuildHandler { export class GuildHandler {
channelService: ChannelService;
constructor(private app: Application) { constructor(private app: Application) {
this.channelService = app.get('channelService');
} }
// 创建军团 // 创建军团
@@ -431,12 +433,16 @@ export class GuildHandler {
const roleList = await RoleModel.findRoleByField('roleId', roleIds); const roleList = await RoleModel.findRoleByField('roleId', roleIds);
let result = new Array<string>(); let result = new Array<string>();
let uids = [];
for(let role of roleList) { for(let role of roleList) {
if(!role.hasGuild) { if(!role.hasGuild) {
await UserGuildApplyModel.createUserGuildApply(role, guild, GUILD_APPLY_TYPE.INVITE); await UserGuildApplyModel.createUserGuildApply(role, guild, GUILD_APPLY_TYPE.INVITE);
result.push(role.roleId); result.push(role.roleId);
} let hisSid = await getRedis(`login_roleId_${role.roleId}`);
uids.push({ uid: role.roleId, sid: hisSid })
}
} }
this.channelService.pushMessageByUids('onGuildInvite', resResult(STATUS.SUCCESS, { code }), uids);
return resResult(STATUS.SUCCESS, { roleIds: result }); return resResult(STATUS.SUCCESS, { roleIds: result });

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@@ -1,4 +1,4 @@
import { Application, BackendSession } from "pinus"; import { Application, BackendSession, ChannelService } from "pinus";
import { resResult, getRandEelm, getResStr, shouldRefresh } from "../../../pubUtils/util"; import { resResult, getRandEelm, getResStr, shouldRefresh } from "../../../pubUtils/util";
import { STATUS, ROLE_SELECT, FRIEND_DROP_TYPE, FRIEND_RELATION_TYPE, POPULATE_TYPE, BLOCK_OPEATE, CONSUME_TYPE, ITID, HERO_SELECT, EQUIP_SELECT, REDIS_KEY } from "../../../consts"; import { STATUS, ROLE_SELECT, FRIEND_DROP_TYPE, FRIEND_RELATION_TYPE, POPULATE_TYPE, BLOCK_OPEATE, CONSUME_TYPE, ITID, HERO_SELECT, EQUIP_SELECT, REDIS_KEY } from "../../../consts";
import { RoleModel, RoleType } from "../../../db/Role"; import { RoleModel, RoleType } from "../../../db/Role";
@@ -7,7 +7,7 @@ import { FriendApplyModel } from "../../../db/FriendApply";
import { FriendApplyParams, FriendListParam, FriendRecommendParams, BlackListParam, FriendValueListParam } from "../../../domain/roleField/friend"; import { FriendApplyParams, FriendListParam, FriendRecommendParams, BlackListParam, FriendValueListParam } from "../../../domain/roleField/friend";
import { FriendShipModel, FriendShipType } from "../../../db/FriendShip"; import { FriendShipModel, FriendShipType } from "../../../db/FriendShip";
import { FriendRelationModel, Relation } from "../../../db/FriendRelation"; import { FriendRelationModel, Relation } from "../../../db/FriendRelation";
import { isRoleOnline, getServerName, getMyRank } from "../../../services/redisService"; import { isRoleOnline, getServerName, getMyRank, getRedis } from "../../../services/redisService";
import { increaseFrdCnt, getRecommendType, sortByBeSentHeart } from "../../../services/friendService"; import { increaseFrdCnt, getRecommendType, sortByBeSentHeart } from "../../../services/friendService";
import { FriendPointModel } from "../../../db/FriendPoint"; import { FriendPointModel } from "../../../db/FriendPoint";
import { gameData } from "../../../pubUtils/data"; import { gameData } from "../../../pubUtils/data";
@@ -28,8 +28,10 @@ export default function (app: Application) {
} }
export class FriendHandler { export class FriendHandler {
channelService: ChannelService;
constructor(private app: Application) { constructor(private app: Application) {
this.channelService = this.app.get('channelService');
} }
// 获取推荐好友列表 // 获取推荐好友列表
@@ -74,7 +76,6 @@ export class FriendHandler {
if(list2.length < FRIEND.FRIEND_RECONMMEND_NUM - myServerLen) { if(list2.length < FRIEND.FRIEND_RECONMMEND_NUM - myServerLen) {
list1 = getRandEelm(myServerList, FRIEND.FRIEND_RECONMMEND_NUM - list2.length); list1 = getRandEelm(myServerList, FRIEND.FRIEND_RECONMMEND_NUM - list2.length);
} }
console.log
let list = list1.concat(list2); let list = list1.concat(list2);
@@ -115,6 +116,7 @@ export class FriendHandler {
let myFriendRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.NOT); let myFriendRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.NOT);
let str = '', resultRoleIds = new Array<string>(); let str = '', resultRoleIds = new Array<string>();
let uids = [];
for(let hisRoleId of roleIds) { for(let hisRoleId of roleIds) {
let type = getRecommendType(myFriendRelation, roleId, hisRoleId); let type = getRecommendType(myFriendRelation, roleId, hisRoleId);
if(type == FRIEND_RELATION_TYPE.HAS_FRIEND) { if(type == FRIEND_RELATION_TYPE.HAS_FRIEND) {
@@ -132,7 +134,11 @@ export class FriendHandler {
await FriendApplyModel.createApply(hisRoleId, role); await FriendApplyModel.createApply(hisRoleId, role);
resultRoleIds.push(hisRoleId); resultRoleIds.push(hisRoleId);
let hisSid = await getRedis(`login_roleId_${hisRoleId}`);
uids.push({ uid: hisRoleId, sid: hisSid });
} }
console.log(JSON.stringify(uids))
this.channelService.pushMessageByUids('onFriendApply', resResult(STATUS.SUCCESS, { roleId }), uids);
return resResult(STATUS.SUCCESS, { return resResult(STATUS.SUCCESS, {
isSuccess: str == '', isSuccess: str == '',
@@ -336,8 +342,8 @@ export class FriendHandler {
friend = await RoleModel.findByRoleId(hisRoleId); friend = await RoleModel.findByRoleId(hisRoleId);
} }
await FriendRelationModel.moveFromFriend(hisRoleId, role, friendShip, false); //从对方好友删除 await FriendRelationModel.moveFromFriend(hisRoleId, role, friendShip, false, !!curFriend); //从对方好友删除
await FriendRelationModel.moveFromFriend(roleId, friend, friendShip, true); // 删除好友关系并拉黑 await FriendRelationModel.moveFromFriend(roleId, friend, friendShip, true, !!curFriend); // 删除好友关系并拉黑
let param = new BlackListParam(friend); let param = new BlackListParam(friend);
let isOnline = await isRoleOnline(friend.roleId); let isOnline = await isRoleOnline(friend.roleId);
@@ -370,8 +376,8 @@ export class FriendHandler {
friend = <RoleType>curFriend.role; friend = <RoleType>curFriend.role;
friendShip = <FriendShipType>curFriend.friendShip; friendShip = <FriendShipType>curFriend.friendShip;
await FriendRelationModel.moveFromFriend(hisRoleId, role, friendShip, false); //从对方好友删除 await FriendRelationModel.moveFromFriend(hisRoleId, role, friendShip, false, !!curFriend); //从对方好友删除
await FriendRelationModel.moveFromFriend(roleId, friend, friendShip, false); // 删除好友关系并拉黑 await FriendRelationModel.moveFromFriend(roleId, friend, friendShip, false, !!curFriend); // 删除好友关系并拉黑
frdRoleIds.push(roleId); frdRoleIds.push(roleId);
@@ -447,6 +453,8 @@ export class FriendHandler {
let todaySendInc = 0; let todaySendInc = 0;
let list = new Array<FriendValueListParam>(); let list = new Array<FriendValueListParam>();
let uids = [];
for(let relation of canSendList) { for(let relation of canSendList) {
if(todaySendCnt + FRIEND.FRIEND_FRIENDPOINT_ADD > max) break; if(todaySendCnt + FRIEND.FRIEND_FRIENDPOINT_ADD > max) break;
@@ -460,7 +468,11 @@ export class FriendHandler {
todaySendCnt += FRIEND.FRIEND_FRIENDPOINT_ADD; todaySendCnt += FRIEND.FRIEND_FRIENDPOINT_ADD;
todaySendInc += FRIEND.FRIEND_FRIENDPOINT_ADD; todaySendInc += FRIEND.FRIEND_FRIENDPOINT_ADD;
let hisSid = await getRedis(`login_roleId_${relation.roleId}`);
uids.push({ uid: relation.roleId, sid: hisSid })
} }
this.channelService.pushMessageByUids('onFriendSendHeart', resResult(STATUS.SUCCESS, {roleId}), uids);
if(todaySendInc <= 0) return resResult(STATUS.FRIEND_HAS_SENT); if(todaySendInc <= 0) return resResult(STATUS.FRIEND_HAS_SENT);
// 更新情谊值 // 更新情谊值
@@ -583,7 +595,7 @@ export class FriendHandler {
let dbHeroes = await HeroModel.findByRole(oppoRoleId); let dbHeroes = await HeroModel.findByRole(oppoRoleId);
let role = await RoleModel.findByRoleId(oppoRoleId, null, true); let role = await RoleModel.findByRoleId(oppoRoleId, null, true);
let { topFive } = role; let { topFive, topFiveCe } = role;
let heroes = new Array<PlayerDetailHero>(); let heroes = new Array<PlayerDetailHero>();
for(let {hid, lv, star, colorStar, quality } of dbHeroes) { for(let {hid, lv, star, colorStar, quality } of dbHeroes) {
@@ -597,7 +609,7 @@ export class FriendHandler {
} }
let rank = await getMyRank(REDIS_KEY.PVP_RANK, 0, oppoRoleId);//去redis中获取排名 let rank = await getMyRank(REDIS_KEY.PVP_RANK, 0, oppoRoleId);//去redis中获取排名
result = new PlayerDetail({...role, heroes}); result = new PlayerDetail({...role, defCe: topFiveCe, heroes});
result.setWarStar(role.warStar, rank); result.setWarStar(role.warStar, rank);
return resResult(STATUS.SUCCESS, result); return resResult(STATUS.SUCCESS, result);

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@@ -62,22 +62,30 @@ export default class FriendRelation extends BaseModel {
return result; return result;
} }
public static async moveFromFriend(roleId: string, friend: RoleType, friendShip: FriendShipType, toBlack: boolean ) { public static async moveFromFriend(roleId: string, friend: RoleType, friendShip: FriendShipType, toBlack: boolean, hasFriend: boolean ) {
let update = { let update = {}
$pull: { friends: { roleId: friend.roleId } } let setOnInsert = {};
if(hasFriend) {
update['$pull'] = { friends: { roleId: friend.roleId } };
} else {
setOnInsert['friends'] = [];
} }
if(toBlack) { if(toBlack) {
update['$push'] = { blacklist: { roleId: friend.roleId, role: friend._id, friendShip: friendShip? friendShip._id: null } }; update['$push'] = { blacklist: { roleId: friend.roleId, role: friend._id, friendShip: friendShip? friendShip._id: null } };
} else {
setOnInsert['blacklist'] = [];
} }
update['$setOnInsert'] = setOnInsert;
let result: FriendRelationType = await FriendRelationModel.findOneAndUpdate({ roleId }, update, { new: true }); let result: FriendRelationType = await FriendRelationModel.findOneAndUpdate({ roleId }, update, { upsert: true, new: true });
return result return result
} }
public static async removeFromBlack(roleId: string, frdRoleId: string ) { public static async removeFromBlack(roleId: string, frdRoleId: string ) {
let result: FriendRelationType = await FriendRelationModel.findOneAndUpdate({ roleId }, { let result: FriendRelationType = await FriendRelationModel.findOneAndUpdate({ roleId }, {
$pull: { blacklist: { roleId: frdRoleId } } $pull: { blacklist: { roleId: frdRoleId } },
}, { new: true }); $setOnInsert: { friends: [] }
}, { upsert: true, new: true });
return result return result
} }

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@@ -60,7 +60,7 @@ export const FRIEND = {
FRIEND_CLOSEPOINT_ADD: 5, // 每赠送/领取一次增加的亲密度 FRIEND_CLOSEPOINT_ADD: 5, // 每赠送/领取一次增加的亲密度
FRIEND_FRIENDPOINT_ADD: 1, // 每领取一次爱心会增加的情谊值 FRIEND_FRIENDPOINT_ADD: 1, // 每领取一次爱心会增加的情谊值
FRIEND_RECONMMEND_LEVEL: 5, // 系统推荐玩家等级要求浮动 FRIEND_RECONMMEND_LEVEL: 5, // 系统推荐玩家等级要求浮动
FRIEND_RECONMMEND_ACTIVETIME: 24, // 系统推荐玩家活跃时间要求(小时) FRIEND_RECONMMEND_ACTIVETIME: 1000, // 系统推荐玩家活跃时间要求(小时)
FRIEND_BLACKLIST_MAX: 100, // 黑名单人数上限 FRIEND_BLACKLIST_MAX: 100, // 黑名单人数上限
FRIEND_MANAGE_APPLICATION: 50, // 好友显示收到的申请条数上限 FRIEND_MANAGE_APPLICATION: 50, // 好友显示收到的申请条数上限
FRIEND_RECEIVE_SINGLE: 1, // 向单个好友每日最多赠送多少爱心 FRIEND_RECEIVE_SINGLE: 1, // 向单个好友每日最多赠送多少爱心