From 97e5456b21354eea24126fbde2cc491d535915c1 Mon Sep 17 00:00:00 2001 From: luying Date: Tue, 23 Feb 2021 10:08:20 +0800 Subject: [PATCH] =?UTF-8?q?=E5=86=9B=E5=9B=A2=EF=BC=9A=E4=BF=AE=E6=94=B9?= =?UTF-8?q?=E9=94=81=E9=80=BB=E8=BE=91?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../servers/battle/handler/guildHandler.ts | 6 +-- game-server/app/services/guildService.ts | 37 +++++++++++------- game-server/app/services/redLockService.ts | 39 ++++++++++++++++++- shared/db/Guild.ts | 9 ++++- 4 files changed, 70 insertions(+), 21 deletions(-) diff --git a/game-server/app/servers/battle/handler/guildHandler.ts b/game-server/app/servers/battle/handler/guildHandler.ts index 2fec06c5e..7bfb140a6 100644 --- a/game-server/app/servers/battle/handler/guildHandler.ts +++ b/game-server/app/servers/battle/handler/guildHandler.ts @@ -309,7 +309,7 @@ export class GuildHandler { let hasGuild = false; if(isAuto) { // 自动加入 const joinResult = await joinGuild(code, guild.name, lv, roleId, serverId); - if(joinResult.status == 0) { + if(joinResult.status == -1) { return joinResult.resResult; } @@ -370,7 +370,7 @@ export class GuildHandler { for(let { roleId } of applyList) { const joinResult = await joinGuild(code, guild.name, guild.lv, roleId, serverId); - if(joinResult.status == 0) continue; + if(joinResult.status == -1) continue; // 更新人数增加 this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { memberCnt: joinResult.memberCnt, guildCe: joinResult.guildCe }); @@ -493,7 +493,7 @@ export class GuildHandler { const guild = await GuildModel.findByCode(guildCode, serverId); const joinResult = await joinGuild(guildCode, guild.name, guild.lv, roleId, serverId); - if(joinResult.status == 0) { + if(joinResult.status == -1) { return joinResult.resResult; } diff --git a/game-server/app/services/guildService.ts b/game-server/app/services/guildService.ts index 1b1a008c7..d811100a4 100644 --- a/game-server/app/services/guildService.ts +++ b/game-server/app/services/guildService.ts @@ -13,7 +13,7 @@ import { ARMY } from "../pubUtils/dicParam"; import { sendMail } from "./mailService"; import { setRank, getMyRank, initSingleRank } from "./redisService"; import { GuildRankParam, GuildLeader } from "../domain/rank"; -import { lockData, isLocked } from '../services/redLockService'; +import { lockData, lockDataNoRetry } from '../services/redLockService'; import { ErrLogModel } from '../db/ErrLog'; import { MailType, MailModel } from '../db/Mail'; import { pushMail } from '../pubUtils/interface'; @@ -43,42 +43,46 @@ export async function checkAuth(func: number, roleId: string, code?: string, use export async function joinGuild(code: string, guildName: string, lv: number, roleId: string, serverId: number) { // 周结算锁 - let isWeeklySum = await isLocked(serverId, DATA_NAME.WEEKLY_GUILD_SUM, code); - if(isWeeklySum) return { status: 0, resResult: resResult(STATUS.GUILD_WEEKLY_SUM) }; + let weeklySumLock = await lockDataNoRetry(serverId, DATA_NAME.WEEKLY_GUILD_SUM, code); + if(!!weeklySumLock.err) { + weeklySumLock.releaseCallback(); + return { status: -1, resResult: resResult(STATUS.GUILD_WEEKLY_SUM) }; + } + weeklySumLock.releaseCallback(); // 人数锁 let res:any = await lockData(serverId, DATA_NAME.JOIN_GUILD, code);// 加锁 - if (!!res.err) return { status: 0, resResult: resResult(STATUS.REDLOCK_ERR) }; + if (!!res.err) return { status: -1, resResult: resResult(STATUS.REDLOCK_ERR) }; const result = await RoleModel.joinGuild(roleId, code, guildName); if(!result) { res.releaseCallback();//解锁 - return { status: 0, resResult: resResult(STATUS.GUILD_HAS_JOIN) }; + return { status: -1, resResult: resResult(STATUS.GUILD_HAS_JOIN) }; } const dicCenterBase = gameData.centerBase.get(lv); if(!dicCenterBase) { res.releaseCallback();//解锁 - return { status: 0, resResult: resResult(STATUS.DIC_DATA_NOT_FOUND) }; + return { status: -1, resResult: resResult(STATUS.DIC_DATA_NOT_FOUND) }; } const maxMemberCnt = dicCenterBase.peopleNum; - const guild = await GuildModel.addGuild(code, roleId, maxMemberCnt, serverId, result.ce); + const guild = await GuildModel.addMember(code, roleId, maxMemberCnt, serverId, result.ce); if(!guild) { res.releaseCallback();//解锁 - return { status: 0, resResult: resResult(STATUS.GUILD_MEMBER_MAX) }; + return { status: -1, resResult: resResult(STATUS.GUILD_MEMBER_MAX) }; } const role = await RoleModel.findByRoleId(roleId); const userGuild = await UserGuildModel.createUserGuild(guild.code, role, false); if(!userGuild) { res.releaseCallback();//解锁 - return { status: 0, resResult: resResult(STATUS.GUILD_CREATE_ERROR) }; + return { status: -1, resResult: resResult(STATUS.GUILD_CREATE_ERROR) }; } await UserGuildApplyModel.deleteApply(roleId); // 删除玩家所有对其他公会的申请 res.releaseCallback();//解锁 - return { status: 1, guild, userGuild, roleName: role.roleName, memberCnt: guild.memberCnt, guildCe: guild.guildCe } + return { status: 0, guild, userGuild, roleName: role.roleName, memberCnt: guild.memberCnt, guildCe: guild.guildCe } } /** @@ -97,14 +101,13 @@ export async function getGuildWithRefActive(guildCode: string, serverId: number) return false; } - console.log(JSON.stringify(guild)); const now = new Date(); let { activeDaily, refTimeDaily} = guild; let isRefDaily = shouldRefresh(refTimeDaily, now, 0); if(isRefDaily) { activeDaily = 0; refTimeDaily = now; - guild = await GuildModel.updateInfo(guildCode, { activeDaily, refTimeDaily }, {}); + guild = await GuildModel.updateInfoWithLeader(guildCode, { activeDaily, refTimeDaily }, {}); } res.releaseCallback();//解锁 @@ -137,8 +140,12 @@ export async function addActive(roleId: string, serverId: number, id: number, ty if(!guild) return { status: 0, resResult: resResult(STATUS.GUILD_NOT_FOUND) }; // 周结算锁 - let isWeeklySum = await isLocked(serverId, DATA_NAME.WEEKLY_GUILD_SUM, guildCode); - if(isWeeklySum) return { status: 0, resResult: resResult(STATUS.GUILD_WEEKLY_SUM) }; + let weeklySumLock = await lockDataNoRetry(serverId, DATA_NAME.WEEKLY_GUILD_SUM, guildCode); + if(!!weeklySumLock.err) { + weeklySumLock.releaseCallback(); + return { status: 0, resResult: resResult(STATUS.GUILD_WEEKLY_SUM) }; + } + weeklySumLock.releaseCallback(); let {activeRecord} = userGuild; if(id != 0) { // 用于debug,传0时直接增加活跃 @@ -217,7 +224,7 @@ export async function settleGuildWeekly() { // 周结算时,1. 不能变动memberCnt 2.玩家activeWeekly不能变动 3.公会activeWeekly不能变动 for(let { code, memberCnt, serverId } of guildList) { - let res:any = await lockData(serverId, DATA_NAME.WEEKLY_GUILD_SUM, code);//加锁 + let res:any = await lockDataNoRetry(serverId, DATA_NAME.WEEKLY_GUILD_SUM, code);//加锁 if (!!res.err) { await ErrLogModel.create(`settle guild lock data error: ${res.err}`) } diff --git a/game-server/app/services/redLockService.ts b/game-server/app/services/redLockService.ts index d84c715e0..47d758003 100644 --- a/game-server/app/services/redLockService.ts +++ b/game-server/app/services/redLockService.ts @@ -11,6 +11,8 @@ export class RedlockService { _redisClient: any; ttl: number; redlock: any; + redlockNoRetry: any; // 用于检查锁是否存在,一锁上立刻会解锁 + constructor(redisClient) { this._redisClient = redisClient; this._redisClient.on("error", function (err) { @@ -41,6 +43,20 @@ export class RedlockService { this.redlock.on('clientError', function(err) { console.error('A redis error has occurred:', err); }); + + this.redlockNoRetry = new Redlock( + [this._redisClient], + { + driftFactor: 0.01, // time in ms + retryCount: 0, + retryDelay: 200, // time in ms + retryJitter: 200 // time in ms + } + ); + + this.redlockNoRetry.on('clientError', function(err) { + console.error('A redis error has occurred:', err); + }); } } @@ -51,6 +67,7 @@ export async function lockData(serverId: number, dataName: string, id: string ) console.log(' lockKey = '+ lockKey); return await lock(lockKey); } + function lock(lockKey: string) { return _redlockCache.redlock.lock(lockKey, _redlockCache.ttl).then(function(lock) { setLock(lockKey, lock); @@ -64,8 +81,26 @@ export async function releaseCallback(lockKey: string) { releaseLock(lockKey); } -export async function isLocked(serverId: number, dataName: string, id: string) { +/** + * 主要用于检查是否锁定,锁上后立刻会解锁,所以entryCount为0 + * + * @param serverId 区服 + * @param dataName 锁名 + * @param id 锁id + */ +export async function lockDataNoRetry(serverId: number, dataName: string, id: string ) { let key = 'serverId_'+serverId+'_'+dataName+'_'+id; let lockKey = 'locks:' + key; - return getLock(lockKey); + console.log(' lockKey = '+ lockKey); + return await lockNoRetry(lockKey); +} + +function lockNoRetry(lockKey: string) { + return _redlockCache.redlockNoRetry.lock(lockKey, _redlockCache.ttl).then(function(lock) { + setLock(lockKey, lock); + return {err: null, releaseCallback: releaseCallback.bind(null, lockKey)}; + }).catch(function(err) { + console.error(err); + return { err }; + }); } \ No newline at end of file diff --git a/shared/db/Guild.ts b/shared/db/Guild.ts index 9d861a386..da4100cbc 100644 --- a/shared/db/Guild.ts +++ b/shared/db/Guild.ts @@ -151,7 +151,7 @@ export default class Guild extends BaseModel { return result; } - public static async addGuild(code: string, roleId: string, maxMemberCnt: number, serverId: number, ce: number) { + public static async addMember(code: string, roleId: string, maxMemberCnt: number, serverId: number, ce: number) { let result: GuildType = await GuildModel.findOneAndUpdate({ code, memberCnt: {$lt: maxMemberCnt }, serverId }, { $inc: { memberCnt: 1, guildCe: ce }, $push: { members: roleId } }, { new: true }).lean({getters: true}); if(result && result.memberCnt >= maxMemberCnt) { result = await GuildModel.findOneAndUpdate({ code }, { $set: { isMemberMax: true } }).lean({getters: true}); @@ -175,6 +175,13 @@ export default class Guild extends BaseModel { return result; } + public static async updateInfoWithLeader(code: string, update: GuildUpdateParam, incParam?: { managerCnt?: number, fund?: number, activeDaily?: number, activeWeekly?: number }, select?: string) { + const result: GuildType = await GuildModel.findOneAndUpdate({ code }, { $set: update, $inc: incParam }, { new: true }) + .populate('leader', {roleId: 1, roleName: 1, sHid: 1, headHid: 1, lv: 1, quitTime: 1, ce: 1, title: 1, _id: 0}, 'Role') + .select(select).lean(); + return result; + } + public static async upStructure(code: string, id: number, select?: string) { if (id == GUILD_STRUCTURE.ARMY_CENTER) { const result: GuildType = await GuildModel.findOneAndUpdate({ code, 'structure.id': id }, { $inc: { 'structure.$.lv': 1, lv: 1 }, $set: { isMemberMax: false } }, { new: true }).select(select).lean();