活动:添加弹出礼包每日弹出的逻辑
This commit is contained in:
@@ -23,6 +23,7 @@ import { ActivityGrowthFundModel, ActivityGrowthFundModelType } from '../db/Acti
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import { ActivityBuyRecordsModel } from '../db/ActivityBuyRecords';
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import { PopUpShopData } from '../domain/activityField/popUpShopField';
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import { ActivityPopUpShopModel } from '../db/ActivityPopUpShop';
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import { ActivityPopUpShopRecordModel, ActivityPopUpShopRecordModelType } from '../db/ActivityPopUpShopRecord';
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import moment = require("moment");
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@@ -590,377 +591,395 @@ export async function accomplishTask(serverId: number, roleId: string, taskType:
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for (let task of allTaskData) {
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if (task.taskType == taskType) {
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let popShopData = new PopUpShopData(task, activity.activityId);
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let taskRecord = await ActivityPopUpShopModel.findDataByTaskId(serverId, activity.activityId, roleId, popShopData.id, popShopData.taskType)
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let recordData = taskRecord && taskRecord.data ? JSON.parse(taskRecord.data) : null
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if (!taskRecord || !taskRecord.isPush) {
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let { addCount, record } = isComplete(roleId, task.taskType, task.taskParam, count, parma, recordData);
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if (addCount) {
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let beginTime = new Date();
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let endTime = moment(new Date()).add(task.duration, 'h').toDate();
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if (taskType == TASK_TYPE.ROLE_LV || taskType == TASK_TYPE.ROLE_TITLE || taskType == TASK_TYPE.BATTLE_TOWER_LV) {
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let playerRecord = await ActivityPopUpShopModel.setTaskCount(serverId, activity.activityId, roleId, task.id, task.taskType, addCount);
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//推送
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if (task.condition <= playerRecord.totalCount) {
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playerRecord = await ActivityPopUpShopModel.pushMessage(serverId, activity.activityId, roleId, task.id, task.taskType, beginTime, endTime);
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popShopData.setPlayerRecords(playerRecord)
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pushMessage = pushMessage.concat(popShopData);
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}
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} else if (taskType == TASK_TYPE.ROLE_TERAPH_STAGE_UP) {//只要触发就弹出礼包商店
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//推送
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// let playerRecord = await ActivityPopUpShopModel.addTaskPushMessage(serverId, activity.activityId, roleId, task.id, task.taskType, addCount, beginTime, endTime);
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// popShopData.setPlayerRecords(playerRecord)
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// pushMessage = pushMessage.concat(popShopData);
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} else if (taskType == TASK_TYPE.EQUIP_QUALITY_COUNT) {//每天统计
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} else {
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let playerRecord = await ActivityPopUpShopModel.addTaskCount(serverId, activity.activityId, roleId, task.id, task.taskType, addCount);
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//推送
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if (task.condition <= playerRecord.totalCount) {
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playerRecord = await ActivityPopUpShopModel.pushMessage(serverId, activity.activityId, roleId, task.id, task.taskType, beginTime, endTime);
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popShopData.setPlayerRecords(playerRecord)
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pushMessage = pushMessage.concat(popShopData);
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let beginTime = new Date();
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let endTime = moment(new Date()).add(task.duration, 'h').toDate();
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if (taskType == TASK_TYPE.ROLE_TERAPH_STAGE_UP) {//只要触发就弹出礼包商店
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//推送
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let playerRecord = await ActivityPopUpShopModel.addTaskPushMessage(serverId, activity.activityId, roleId, task.id, task.taskType, count, beginTime, endTime);
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popShopData.setPlayerRecords(playerRecord)
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pushMessage = pushMessage.concat(popShopData);
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} else if (taskType == TASK_TYPE.EQUIP_QUALITY_COUNT || taskType == TASK_TYPE.GACHA_QUALITY_COUNT) {//每天统计
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let recordDate = moment(new Date()).startOf('d').toDate()
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let recordData: ActivityPopUpShopRecordModelType = await ActivityPopUpShopRecordModel.findRecordData(serverId, activity.activityId, roleId, task.id, task.taskType, recordDate)
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let { addCount, record } = isComplete(roleId, task.taskType, task.taskParam, count, parma, null);
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if (recordData && (recordData.count < task.condition) && (recordData.count + addCount >= task.condition)) {//完成当天任务
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let playerRecord = await ActivityPopUpShopModel.addTaskPushMessage(serverId, activity.activityId, roleId, task.id, task.taskType, count, beginTime, endTime);
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popShopData.setPlayerRecords(playerRecord)
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pushMessage = pushMessage.concat(popShopData);
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await ActivityPopUpShopRecordModel.addRecord(serverId, activity.activityId, roleId, task.id, task.taskType, recordDate, addCount)
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} else {
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await ActivityPopUpShopRecordModel.addRecord(serverId, activity.activityId, roleId, task.id, task.taskType, recordDate, addCount)
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}
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} else {
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let taskRecord = await ActivityPopUpShopModel.findDataByTaskId(serverId, activity.activityId, roleId, popShopData.id, popShopData.taskType)
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let recordData = taskRecord && taskRecord.data ? JSON.parse(taskRecord.data) : null
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if (!taskRecord || !taskRecord.isPush) {
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let { addCount, record } = isComplete(roleId, task.taskType, task.taskParam, count, parma, recordData);
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if (addCount) {
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if (taskType == TASK_TYPE.ROLE_LV || taskType == TASK_TYPE.ROLE_TITLE || taskType == TASK_TYPE.BATTLE_TOWER_LV) {
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let playerRecord = await ActivityPopUpShopModel.setTaskCount(serverId, activity.activityId, roleId, task.id, task.taskType, addCount);
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//推送
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if (task.condition <= playerRecord.totalCount) {
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playerRecord = await ActivityPopUpShopModel.pushMessage(serverId, activity.activityId, roleId, task.id, task.taskType, beginTime, endTime);
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popShopData.setPlayerRecords(playerRecord)
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pushMessage = pushMessage.concat(popShopData);
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}
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} else {
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let playerRecord = await ActivityPopUpShopModel.addTaskCount(serverId, activity.activityId, roleId, task.id, task.taskType, addCount);
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//推送
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if (task.condition <= playerRecord.totalCount) {
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playerRecord = await ActivityPopUpShopModel.pushMessage(serverId, activity.activityId, roleId, task.id, task.taskType, beginTime, endTime);
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popShopData.setPlayerRecords(playerRecord)
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pushMessage = pushMessage.concat(popShopData);
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}
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}
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}
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}
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if (record) {
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await ActivityPopUpShopModel.addTaskRecord(serverId, activity.activityId, roleId, task.id, task.taskType, JSON.stringify(record));
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if (record) {
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await ActivityPopUpShopModel.addTaskRecord(serverId, activity.activityId, roleId, task.id, task.taskType, JSON.stringify(record));
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}
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}
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}
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}
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}
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}
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}
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//主线成长基金
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if (taskType === TASK_TYPE.BATTLE_MAIN) {
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allActivity = await ActivityModel.findOpenActivityByTypes(activityGroupId, [ACTIVITY_TYPE.GROWTH_FUND_MAIN, ACTIVITY_TYPE.GROWTH_FUND_MAIN_VIP], new Date());
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for (let activity of allActivity) {
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let growthFundActivity = new GrowthFundData(activity);
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let playerRecords: ActivityGrowthFundModelType[] = await ActivityGrowthFundModel.findData(activity.activityId, roleId);
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growthFundActivity.setPlayerRecords(playerRecords);
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if (growthFundActivity.isVipActivity()) {//vip高阶需要购买
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let buyRecords = await ActivityBuyRecordsModel.findRecordsByActivityId(activity.activityId, roleId);
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growthFundActivity.initBuyRecords(buyRecords);
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}
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let taskArray = growthFundActivity.unLockItem(parma.warId);
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//推送
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pushMessage = pushMessage.concat(taskArray);
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}
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}
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//镇念塔成长基金getRoleOnlineInfo
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if (taskType === TASK_TYPE.BATTLE_TOWER_LV) {
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allActivity = await ActivityModel.findOpenActivityByTypes(activityGroupId, [ACTIVITY_TYPE.GROWTH_FUND_TOWER, ACTIVITY_TYPE.GROWTH_FUND_TOWER_VIP], new Date());
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for (let activity of allActivity) {
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let growthFundActivity = new GrowthFundData(activity);
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let playerRecords: ActivityGrowthFundModelType[] = await ActivityGrowthFundModel.findData(activity.activityId, roleId);
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growthFundActivity.setPlayerRecords(playerRecords);
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if (growthFundActivity.isVipActivity()) {//vip高阶需要购买
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let buyRecords = await ActivityBuyRecordsModel.findRecordsByActivityId(activity.activityId, roleId);
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growthFundActivity.initBuyRecords(buyRecords);
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}
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let taskArray = growthFundActivity.unLockItem(parma.towerLv);
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//推送
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pushMessage = pushMessage.concat(taskArray);
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}
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}
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//精英成长基金
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if (taskType === TASK_TYPE.BATTLE_MAIN_ELITE) {
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allActivity = await ActivityModel.findOpenActivityByTypes(activityGroupId, [ACTIVITY_TYPE.GROWTH_FUND_MAIN_ELITE, ACTIVITY_TYPE.GROWTH_FUND_MAIN_ELITE_VIP], new Date());
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for (let activity of allActivity) {
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let growthFundActivity = new GrowthFundData(activity);
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let playerRecords: ActivityGrowthFundModelType[] = await ActivityGrowthFundModel.findData(activity.activityId, roleId);
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growthFundActivity.setPlayerRecords(playerRecords);
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if (growthFundActivity.isVipActivity()) {//vip高阶需要购买
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let buyRecords = await ActivityBuyRecordsModel.findRecordsByActivityId(activity.activityId, roleId);
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growthFundActivity.initBuyRecords(buyRecords);
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}
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let taskArray = growthFundActivity.unLockItem(parma.mainEliteWarId);
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//推送
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pushMessage = pushMessage.concat(taskArray);
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}
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}
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return pushMessage;
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}
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/**
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* 达成任务标准
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*
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* @param {string} roleId 角色Id
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* @param {number} taskType 任务类型
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* @param {number} taskParam 任务条件数据
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* @param {number} count 数据
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* @param {number} parma 参数
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*
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*/
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export function isComplete(roleId: string, taskType: TASK_TYPE, taskParam: string, count: number, paramObj?: any, recordData?: any): any {
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console.log('达成任务标准', roleId, taskType, taskParam, count, paramObj)
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let param = splitString(taskParam, '&');
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let addCount: number = 0; // 条件是否满足
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let record: any = null;
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switch (taskType) {
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case TASK_TYPE.ROLE_LV://重置数据
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addCount = count;
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break;
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case TASK_TYPE.GUILD_JOIN:
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addCount = count;
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break;
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case TASK_TYPE.LOGIN_SUM:
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addCount = count;
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break;
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case TASK_TYPE.HERO_NUM:
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addCount = count;
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break;
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case TASK_TYPE.HERO_QUALITY_STAR_UP://herocount&quality&star&
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addCount = (param[1] == paramObj.quality) && (param[2] == paramObj.star) ? count : 0;
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break;
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case TASK_TYPE.HERO_QUALITY_TO_QUALITY_COUNT://herocount&quality&star& {oldQuality, quality: hero.quality}
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addCount = (param[1] == paramObj.oldQuality) && (param[2] == paramObj.quality) ? count : 0;
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break;
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case TASK_TYPE.HERO_QUALITY_WAKE_UP_COUNT://herocount&quality
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addCount = (param[1] == paramObj.quality) ? count : 0;
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break;
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case TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT://herocount&colorStar& colorStar:彩星 1表示觉醒
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addCount = (param[1] == paramObj.colorStar) ? count : 0;
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break;
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case TASK_TYPE.HERO_STAGE_UP://herocount&star&
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addCount = (param[1] == paramObj.job) ? count : 0;
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break;
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case TASK_TYPE.EQUIP_JEWEL_STAGE://count&stage&
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addCount = (param[1] == paramObj.stage) ? count : 0;
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break;
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case TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE://count&stage&
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addCount = (param[1] == paramObj.stage) ? count : 0;
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break;
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case TASK_TYPE.EQUIP_QUALITY:
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addCount = param[1] == paramObj.quality ? count : 0;
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break;
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case TASK_TYPE.ROLE_TITLE://重置数据
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addCount = param[0] <= count ? count : 0;
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break;
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case TASK_TYPE.GASHA:
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addCount = count;
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break;
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case TASK_TYPE.EQUIP_STRENGTHEN:
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for (let obj of paramObj) {
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// obj.hid;//英雄di
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// obj.oldLv;//栏位升级前等级
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// obj.lv;//栏位升级后等级
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// obj.id;//栏位id
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if (param[1] > obj.oldLv && param[1] <= obj.lv) {
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addCount++;
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//主线成长基金
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if (taskType === TASK_TYPE.BATTLE_MAIN) {
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allActivity = await ActivityModel.findOpenActivityByTypes(activityGroupId, [ACTIVITY_TYPE.GROWTH_FUND_MAIN, ACTIVITY_TYPE.GROWTH_FUND_MAIN_VIP], new Date());
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for (let activity of allActivity) {
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let growthFundActivity = new GrowthFundData(activity);
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let playerRecords: ActivityGrowthFundModelType[] = await ActivityGrowthFundModel.findData(activity.activityId, roleId);
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growthFundActivity.setPlayerRecords(playerRecords);
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if (growthFundActivity.isVipActivity()) {//vip高阶需要购买
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let buyRecords = await ActivityBuyRecordsModel.findRecordsByActivityId(activity.activityId, roleId);
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growthFundActivity.initBuyRecords(buyRecords);
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}
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let taskArray = growthFundActivity.unLockItem(parma.warId);
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//推送
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pushMessage = pushMessage.concat(taskArray);
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}
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break;
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case TASK_TYPE.EQUIP_REFINE_LV:
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addCount = (param[1] == paramObj.lv) ? count : 0;
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break;
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case TASK_TYPE.BATTLE_MAIN:
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addCount = (param[1] == paramObj.warId) ? 1 : 0;
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break;
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case TASK_TYPE.EQUIP_JEWEL_SUM:
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addCount = count;
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break;
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case TASK_TYPE.GUILD_TRAIN:
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addCount = count;
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break;
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case TASK_TYPE.ROLE_SCHOOL_PUT_HERO:
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addCount = count;
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break;
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case TASK_TYPE.GUILD_ACTIVITY:
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addCount = count;
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break;
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case TASK_TYPE.EQUIP_SUM:
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addCount = count;
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break;
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case TASK_TYPE.HERO_LV://{ hid, lv}
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{
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let hid = paramObj.hid;
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let lv = paramObj.lv;
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if (lv < param[1]) {
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break;
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}
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//镇念塔成长基金getRoleOnlineInfo
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if (taskType === TASK_TYPE.BATTLE_TOWER_LV) {
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allActivity = await ActivityModel.findOpenActivityByTypes(activityGroupId, [ACTIVITY_TYPE.GROWTH_FUND_TOWER, ACTIVITY_TYPE.GROWTH_FUND_TOWER_VIP], new Date());
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for (let activity of allActivity) {
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let growthFundActivity = new GrowthFundData(activity);
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let playerRecords: ActivityGrowthFundModelType[] = await ActivityGrowthFundModel.findData(activity.activityId, roleId);
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growthFundActivity.setPlayerRecords(playerRecords);
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if (growthFundActivity.isVipActivity()) {//vip高阶需要购买
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let buyRecords = await ActivityBuyRecordsModel.findRecordsByActivityId(activity.activityId, roleId);
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growthFundActivity.initBuyRecords(buyRecords);
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}
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if (recordData) {
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record = recordData;
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if (recordData.indexOf(hid) != -1) {
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let taskArray = growthFundActivity.unLockItem(parma.towerLv);
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//推送
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pushMessage = pushMessage.concat(taskArray);
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}
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}
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//精英成长基金
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if (taskType === TASK_TYPE.BATTLE_MAIN_ELITE) {
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allActivity = await ActivityModel.findOpenActivityByTypes(activityGroupId, [ACTIVITY_TYPE.GROWTH_FUND_MAIN_ELITE, ACTIVITY_TYPE.GROWTH_FUND_MAIN_ELITE_VIP], new Date());
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for (let activity of allActivity) {
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let growthFundActivity = new GrowthFundData(activity);
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let playerRecords: ActivityGrowthFundModelType[] = await ActivityGrowthFundModel.findData(activity.activityId, roleId);
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growthFundActivity.setPlayerRecords(playerRecords);
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if (growthFundActivity.isVipActivity()) {//vip高阶需要购买
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let buyRecords = await ActivityBuyRecordsModel.findRecordsByActivityId(activity.activityId, roleId);
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growthFundActivity.initBuyRecords(buyRecords);
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}
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let taskArray = growthFundActivity.unLockItem(parma.mainEliteWarId);
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//推送
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pushMessage = pushMessage.concat(taskArray);
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}
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}
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return pushMessage;
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}
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/**
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* 达成任务标准
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*
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* @param {string} roleId 角色Id
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* @param {number} taskType 任务类型
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* @param {number} taskParam 任务条件数据
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* @param {number} count 数据
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* @param {number} parma 参数
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*
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*/
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export function isComplete(roleId: string, taskType: TASK_TYPE, taskParam: string, count: number, paramObj?: any, recordData?: any): any {
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console.log('达成任务标准', roleId, taskType, taskParam, count, paramObj)
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let param = splitString(taskParam, '&');
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let addCount: number = 0; // 条件是否满足
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let record: any = null;
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switch (taskType) {
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case TASK_TYPE.ROLE_LV://重置数据
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addCount = count;
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break;
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case TASK_TYPE.GUILD_JOIN:
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addCount = count;
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break;
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case TASK_TYPE.LOGIN_SUM:
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addCount = count;
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break;
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case TASK_TYPE.HERO_NUM:
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addCount = count;
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break;
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case TASK_TYPE.HERO_QUALITY_STAR_UP://herocount&quality&star&
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addCount = (param[1] == paramObj.quality) && (param[2] == paramObj.star) ? count : 0;
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break;
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case TASK_TYPE.HERO_QUALITY_TO_QUALITY_COUNT://herocount&quality&star& {oldQuality, quality: hero.quality}
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addCount = (param[1] == paramObj.oldQuality) && (param[2] == paramObj.quality) ? count : 0;
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break;
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case TASK_TYPE.HERO_QUALITY_WAKE_UP_COUNT://herocount&quality
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addCount = (param[1] == paramObj.quality) ? count : 0;
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break;
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case TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT://herocount&colorStar& colorStar:彩星 1表示觉醒
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addCount = (param[1] == paramObj.colorStar) ? count : 0;
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break;
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case TASK_TYPE.HERO_STAGE_UP://herocount&star&
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addCount = (param[1] == paramObj.job) ? count : 0;
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break;
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case TASK_TYPE.EQUIP_JEWEL_STAGE://count&stage&
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addCount = (param[1] == paramObj.stage) ? count : 0;
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break;
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case TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE://count&stage&
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addCount = (param[1] == paramObj.stage) ? count : 0;
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break;
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case TASK_TYPE.EQUIP_QUALITY:
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addCount = param[1] == paramObj.quality ? count : 0;
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break;
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case TASK_TYPE.ROLE_TITLE://重置数据
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addCount = param[0] <= count ? count : 0;
|
||||
break;
|
||||
case TASK_TYPE.GASHA:
|
||||
addCount = count;
|
||||
break;
|
||||
case TASK_TYPE.EQUIP_STRENGTHEN:
|
||||
for (let obj of paramObj) {
|
||||
// obj.hid;//英雄di
|
||||
// obj.oldLv;//栏位升级前等级
|
||||
// obj.lv;//栏位升级后等级
|
||||
// obj.id;//栏位id
|
||||
if (param[1] > obj.oldLv && param[1] <= obj.lv) {
|
||||
addCount++;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case TASK_TYPE.EQUIP_REFINE_LV:
|
||||
addCount = (param[1] == paramObj.lv) ? count : 0;
|
||||
break;
|
||||
|
||||
case TASK_TYPE.BATTLE_MAIN:
|
||||
addCount = (param[1] == paramObj.warId) ? 1 : 0;
|
||||
break;
|
||||
case TASK_TYPE.EQUIP_JEWEL_SUM:
|
||||
addCount = count;
|
||||
break;
|
||||
case TASK_TYPE.GUILD_TRAIN:
|
||||
addCount = count;
|
||||
break;
|
||||
case TASK_TYPE.ROLE_SCHOOL_PUT_HERO:
|
||||
addCount = count;
|
||||
break;
|
||||
case TASK_TYPE.GUILD_ACTIVITY:
|
||||
addCount = count;
|
||||
break;
|
||||
case TASK_TYPE.EQUIP_SUM:
|
||||
addCount = count;
|
||||
break;
|
||||
case TASK_TYPE.HERO_LV://{ hid, lv}
|
||||
{
|
||||
let hid = paramObj.hid;
|
||||
let lv = paramObj.lv;
|
||||
if (lv < param[1]) {
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
record = [];
|
||||
}
|
||||
|
||||
addCount = count;
|
||||
record.push(hid)
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.HERO_TRAIN_SUM://训练X次是所有武将的训练次数的总和达到要求就好了
|
||||
{
|
||||
addCount = count;
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.HERO_TRAIN://X名武将训练Y次,要求单名武将训练Y次,这样的武将要有X名
|
||||
{
|
||||
let hid = paramObj.hid;
|
||||
if (recordData) {
|
||||
record = recordData;
|
||||
let oldCount = record[hid];
|
||||
if (oldCount) {
|
||||
if (oldCount < param[1] && (oldCount + count >= param[1])) {
|
||||
addCount = count;
|
||||
record[hid] = oldCount + count;
|
||||
if (recordData) {
|
||||
record = recordData;
|
||||
if (recordData.indexOf(hid) != -1) {
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
record = [];
|
||||
}
|
||||
|
||||
addCount = count;
|
||||
record.push(hid)
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.HERO_TRAIN_SUM://训练X次是所有武将的训练次数的总和达到要求就好了
|
||||
{
|
||||
addCount = count;
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.HERO_TRAIN://X名武将训练Y次,要求单名武将训练Y次,这样的武将要有X名
|
||||
{
|
||||
let hid = paramObj.hid;
|
||||
if (recordData) {
|
||||
record = recordData;
|
||||
let oldCount = record[hid];
|
||||
if (oldCount) {
|
||||
if (oldCount < param[1] && (oldCount + count >= param[1])) {
|
||||
addCount = count;
|
||||
record[hid] = oldCount + count;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
record[hid] = count;
|
||||
if (count >= param[1]) {
|
||||
addCount = count;
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
record = {};
|
||||
record[hid] = count;
|
||||
if (count >= param[1]) {
|
||||
addCount = count;
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
record = {};
|
||||
record[hid] = count;
|
||||
if (count >= param[1]) {
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.BATTLE_EXPEDITION:
|
||||
{
|
||||
addCount = count;
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.BATTLE_EXPEDITION_BOX:
|
||||
{
|
||||
addCount = count;
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.HERO_QUALITY:
|
||||
{
|
||||
let quality = param[1]
|
||||
let heroes = paramObj.heroes.filter(hero => { return hero.quality == quality })
|
||||
addCount = heroes.length;
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.PVP_WIN_SERIES:
|
||||
{
|
||||
addCount = count;
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.PVP_WIN:
|
||||
{
|
||||
addCount = count;
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.BATTLE_TOWER_LV://{towerLv}
|
||||
{
|
||||
let towerLv = paramObj.towerLv;
|
||||
if (recordData) {
|
||||
if (recordData >= towerLv) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
record = towerLv;
|
||||
addCount = towerLv;
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.BATTLE_MAIN_ELITE:
|
||||
{
|
||||
if (paramObj.mainEliteWarId == param[1]) {
|
||||
addCount = count;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.BATTLE_EXPEDITION:
|
||||
{
|
||||
addCount = count;
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.BATTLE_EXPEDITION_BOX:
|
||||
{
|
||||
addCount = count;
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.HERO_QUALITY:
|
||||
{
|
||||
let quality = param[1]
|
||||
let heroes = paramObj.heroes.filter(hero => { return hero.quality == quality })
|
||||
addCount = heroes.length;
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.PVP_WIN_SERIES:
|
||||
{
|
||||
addCount = count;
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.PVP_WIN:
|
||||
{
|
||||
addCount = count;
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.BATTLE_TOWER_LV://{towerLv}
|
||||
{
|
||||
let towerLv = paramObj.towerLv;
|
||||
if (recordData) {
|
||||
if (recordData >= towerLv) {
|
||||
break;
|
||||
case TASK_TYPE.BATTLE_DUNGEON_WAR:
|
||||
{
|
||||
if (paramObj.warId == param[1]) {
|
||||
addCount = count;
|
||||
}
|
||||
break;
|
||||
}
|
||||
record = towerLv;
|
||||
addCount = towerLv;
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.BATTLE_MAIN_ELITE:
|
||||
{
|
||||
if (paramObj.mainEliteWarId == param[1]) {
|
||||
case TASK_TYPE.HERO_NUM:
|
||||
{
|
||||
addCount = count;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.BATTLE_DUNGEON_WAR:
|
||||
{
|
||||
if (paramObj.warId == param[1]) {
|
||||
case TASK_TYPE.PVP:
|
||||
{
|
||||
addCount = count;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.HERO_NUM:
|
||||
{
|
||||
addCount = count;
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.PVP:
|
||||
{
|
||||
addCount = count;
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.GUILD_TRAIN_COUNT://trainId count&wardId&
|
||||
{
|
||||
if (paramObj.trainId == param[1]) {
|
||||
addCount = count;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.HERO_UNLOCK://
|
||||
{
|
||||
let camp = param[1]
|
||||
let heroes = paramObj.dicHeroes.filter(hero => { return hero.camp == camp })
|
||||
addCount = heroes.length;
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.GACHA_QUALITY_COUNT://count&quality&
|
||||
{
|
||||
let quality = param[1]
|
||||
let heroes = paramObj.heroes.filter(hero => { return hero.quality == quality })
|
||||
addCount = heroes.length;
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.ROLE_TERAPH_STAGE_UP://
|
||||
{
|
||||
addCount = count;
|
||||
break;
|
||||
}
|
||||
|
||||
case TASK_TYPE.HERO_WAKE_UP_COUNT:
|
||||
{
|
||||
|
||||
let hid = paramObj.hid;
|
||||
if (recordData) {
|
||||
record = recordData;
|
||||
if (recordData.indexOf(hid) != -1) {
|
||||
break;
|
||||
case TASK_TYPE.GUILD_TRAIN_COUNT://trainId count&wardId&
|
||||
{
|
||||
if (paramObj.trainId == param[1]) {
|
||||
addCount = count;
|
||||
}
|
||||
} else {
|
||||
record = [];
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.HERO_UNLOCK://
|
||||
{
|
||||
let camp = param[1]
|
||||
let heroes = paramObj.dicHeroes.filter(hero => { return hero.camp == camp })
|
||||
addCount = heroes.length;
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.GACHA_QUALITY_COUNT://count&quality&
|
||||
{
|
||||
let quality = param[1]
|
||||
let heroes = paramObj.heroes.filter(hero => { return hero.quality == quality })
|
||||
addCount = heroes.length;
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.ROLE_TERAPH_STAGE_UP://
|
||||
{
|
||||
addCount = count;
|
||||
break;
|
||||
}
|
||||
|
||||
addCount = count;
|
||||
record.push(hid)
|
||||
case TASK_TYPE.HERO_WAKE_UP_COUNT:
|
||||
{
|
||||
|
||||
let hid = paramObj.hid;
|
||||
if (recordData) {
|
||||
record = recordData;
|
||||
if (recordData.indexOf(hid) != -1) {
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
record = [];
|
||||
}
|
||||
|
||||
addCount = count;
|
||||
record.push(hid)
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.EQUIP_QUALITY_COUNT:
|
||||
{
|
||||
let quality = param[1]
|
||||
let equips = paramObj.equips.filter(equip => { return equip.quality == quality })
|
||||
addCount = equips.length;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
addCount = 0;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
addCount = 0;
|
||||
break;
|
||||
|
||||
}
|
||||
console.log('dddddddddddd', addCount, record)
|
||||
return { addCount, record };
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建账号时临时获得可开启功能,主要用于check 主公升级任务
|
||||
* 该函数不会存储funcs,如pvp开启会在entryHandler里面再查一次funcs,那时候正式开启
|
||||
* @param dataFuncs
|
||||
* @param lv
|
||||
*/
|
||||
export async function getCreateUserFuncs(dataFuncs: number[], lv: number) {
|
||||
let addFuncs: number[] = [];
|
||||
for (let [id, dicFunSwitch] of gameData.funcsSwitch) {
|
||||
if (dataFuncs.includes(id)) continue; // 已开启过了
|
||||
|
||||
if (dicFunSwitch && lv >= dicFunSwitch.param) {
|
||||
addFuncs.push(id);
|
||||
}
|
||||
console.log('dddddddddddd', addCount, record)
|
||||
return { addCount, record };
|
||||
}
|
||||
return addFuncs;
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建账号时临时获得可开启功能,主要用于check 主公升级任务
|
||||
* 该函数不会存储funcs,如pvp开启会在entryHandler里面再查一次funcs,那时候正式开启
|
||||
* @param dataFuncs
|
||||
* @param lv
|
||||
*/
|
||||
export async function getCreateUserFuncs(dataFuncs: number[], lv: number) {
|
||||
let addFuncs: number[] = [];
|
||||
for (let [id, dicFunSwitch] of gameData.funcsSwitch) {
|
||||
if (dataFuncs.includes(id)) continue; // 已开启过了
|
||||
|
||||
if (dicFunSwitch && lv >= dicFunSwitch.param) {
|
||||
addFuncs.push(id);
|
||||
}
|
||||
}
|
||||
return addFuncs;
|
||||
}
|
||||
Reference in New Issue
Block a user