From 98411f27252d5870b3f32ed86b108ac4209968a3 Mon Sep 17 00:00:00 2001 From: luying Date: Mon, 10 Apr 2023 15:55:44 +0800 Subject: [PATCH] =?UTF-8?q?=F0=9F=90=9E=20fix(gvg):=20=E7=A7=BB=E5=8A=A8cd?= =?UTF-8?q?=E5=86=85=E5=8F=AF=E4=BB=A5=E9=A9=BB=E5=AE=88?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- game-server/app/services/gvg/gvgBattleService.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game-server/app/services/gvg/gvgBattleService.ts b/game-server/app/services/gvg/gvgBattleService.ts index 7693aa9bd..998921533 100644 --- a/game-server/app/services/gvg/gvgBattleService.ts +++ b/game-server/app/services/gvg/gvgBattleService.ts @@ -132,7 +132,7 @@ export function checkMoveStatus(team: GVGTeamType, cityId: number, areaId: numbe export function checkSettleStatus(team: GVGTeamType) { if(!team) return STATUS.GVG_BATTLE_TEAM_NOT_FOUND; if(team.stopMoveTime > nowSeconds()) return STATUS.GVG_BATTLE_IS_MOVING; - if(team.moveCdTime > nowSeconds()) return STATUS.GVG_BATTLE_IS_MOVING_CD; + // if(team.moveCdTime > nowSeconds()) return STATUS.GVG_BATTLE_IS_MOVING_CD; if(team.lockTime > nowSeconds()) return STATUS.GVG_TEAM_DEFENSEING; if(team.restartTime > nowSeconds()) return STATUS.GVG_BATTLE_TEAM_REVIVE; return STATUS.SUCCESS;