战力bug,爵位

This commit is contained in:
mamengke01
2020-12-30 20:51:50 +08:00
parent 69c75da6fc
commit 98beb023a8
4 changed files with 6 additions and 5 deletions
@@ -403,7 +403,7 @@ export class EquipHandler {
let goodInfo = getGoodById(equip.id);
if (!goodInfo)
return resResult(STATUS.EQUIP_NOT_FIND);
goods.concat(goodInfo.decomposeItem);
goods = goods.concat(goodInfo.decomposeItem);
}
let uids = [{ uid: roleId, sid }];
await EquipModel.deleteEquips(originalEquip);
@@ -92,8 +92,8 @@ export class RoleHandler {
if (!result)
return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
await RoleModel.updateRoleInfo(roleId, { title });
await calAllHeroCe( sid, roleId, 2, [title]);
return resResult(STATUS.SUCCESS, { roleId, title });
let {ce} = await calAllHeroCe( sid, roleId, 2, [title]);
return resResult(STATUS.SUCCESS, { roleId, title, ce});
}
//神像强化
+1 -1
View File
@@ -24,5 +24,5 @@ export async function calAllHeroCe(sid: string, roleId: string, type?:number, ar
let {ce, pushHeros, topFiveCe }= await reCalAllHeroCe(roleId, type, args);
let uids = [{ uid: roleId, sid }];
pinus.app.get('channelService').pushMessageByUids('onPlayerCeUpdate', resResult(STATUS.SUCCESS, { ce: reduceCe(ce), heros: pushHeros, topFiveCe: reduceCe(topFiveCe) }), uids);
return;
return {ce: reduceCe(ce)};
}