添加藏宝图按体力掉落
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+22
-1
@@ -64,7 +64,13 @@ const itid_array = [
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{ id: 23, name: '消耗类物品(材料类)', goodType: GOOD_TYPE.CONSUMES, field: "consumeGoods" },
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{ id: 24, name: '消耗类物品(宝箱类)', goodType: GOOD_TYPE.CONSUMES, field: "consumeGoods" },
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{ id: 26, name: '武将碎片', goodType: GOOD_TYPE.CONSUMES, field: "souls" },
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{ id: 27, name: '货币', goodType: GOOD_TYPE.CONSUMES, field: "currency", isCurrency: true }
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{ id: 27, name: '货币', goodType: GOOD_TYPE.CONSUMES, field: "currency", isCurrency: true },
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{ id: 28, name: '藏宝图', goodType: GOOD_TYPE.CONSUMES, field: "consumeGoods" },
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{ id: 29, name: '礼器', goodType: GOOD_TYPE.EQUIP },
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{ id: 30, name: '宝甲', goodType: GOOD_TYPE.EQUIP },
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{ id: 31, name: '名驹', goodType: GOOD_TYPE.EQUIP },
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{ id: 32, name: '典籍', goodType: GOOD_TYPE.EQUIP },
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{ id: 33, name: '神兵', goodType: GOOD_TYPE.EQUIP }
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];
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export const ITID = new Map<number, {id: number, name: string, goodType: number, field?: string, isCurrency?: boolean}>();
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@@ -104,6 +110,21 @@ export const WAR_TYPE = {
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MYSTERY_ELITE: 13 // 秘境精英
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};
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// 藏宝图掉落参数
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export const BLUEPRT_CONST = {
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REFRESH_TIME: 5, // 每天几点刷新
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DAILY_CNT: 5, // 每天最多掉落多少张
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PER_AP: 15 // 每多少体力掉落1张藏宝图
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};
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// 藏宝图概率
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export const BLUEPRT_CHANCE = [
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{min: 20, max: 40, chance: "1&100"},
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{min: 41, max: 60, chance: "1&70|2&30"},
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{min: 61, max: 80, chance: "2&70|3&30"},
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{min: 81, max: 100, chance: "2&60|3&40"}
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];
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// 事件,是否开启保存随机记录方式
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export const EVENT_RANDOM_TYPE_ONE_OPEN = false;
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// 奇遇事件每次刷新几个
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