diff --git a/shared/resource/jsons/dic_zyz_randomEffectPool.json b/shared/resource/jsons/dic_zyz_randomEffectPool.json index df0848660..69c1d1b45 100644 --- a/shared/resource/jsons/dic_zyz_randomEffectPool.json +++ b/shared/resource/jsons/dic_zyz_randomEffectPool.json @@ -344,7 +344,7 @@ "index": 1, "Min": 10, "Max": 30, - "info": "普攻时有10%~30%的概率穿透2格子", + "info": "普攻时有%d的概率穿透2格子", "__EMPTY": 0, "__EMPTY_1": 0, "__EMPTY_2": 0, @@ -352,12 +352,12 @@ }, { "id": 28, - "type": 309, - "gainValue": "1&2&0", - "index": 3, - "Min": 5, - "Max": 10, - "info": "自己属性血量大于对方时攻击属性提升5%~10%", + "type": 301, + "gainValue": "0&2", + "index": 1, + "Min": 30, + "Max": 50, + "info": "普攻时有%d的概率穿透2格子", "__EMPTY": 0, "__EMPTY_1": 0, "__EMPTY_2": 0, @@ -365,12 +365,12 @@ }, { "id": 29, - "type": 313, - "gainValue": "2&0", - "index": 2, - "Min": 20, - "Max": 40, - "info": "反击时攻击属性提升20%~40%", + "type": 314, + "gainValue": "0&2&10", + "index": 1, + "Min": 50, + "Max": 70, + "info": "普攻时%d概率提升攻击属性10%", "__EMPTY": 0, "__EMPTY_1": 0, "__EMPTY_2": 0, @@ -383,7 +383,7 @@ "index": 1, "Min": 20, "Max": 50, - "info": "普攻时20%~50%概率提升攻击属性10%", + "info": "普攻时%d概率提升攻击属性10%", "__EMPTY": 0, "__EMPTY_1": 0, "__EMPTY_2": 0, @@ -391,12 +391,12 @@ }, { "id": 31, - "type": 317, - "gainValue": "0&3&20", + "type": 401, + "gainValue": "0&132", "index": 1, - "Min": 30, - "Max": 50, - "info": "攻击时30%~50%概率减少目标物防属性20%", + "Min": 50, + "Max": 70, + "info": "攻击或法术时%d概率给对方添加debuff致残", "__EMPTY": 0, "__EMPTY_1": 0, "__EMPTY_2": 0, @@ -409,7 +409,7 @@ "index": 1, "Min": 20, "Max": 50, - "info": "攻击或法术时20%-50%概率给对方添加debuff致残", + "info": "攻击或法术时%d概率给对方添加debuff致残", "__EMPTY": 0, "__EMPTY_1": 0, "__EMPTY_2": 0, @@ -417,12 +417,12 @@ }, { "id": 33, - "type": 413, - "gainValue": "0&", + "type": 314, + "gainValue": "0&2&10", "index": 1, - "Min": 10, - "Max": 30, - "info": "攻击时吸收敌方10-30点怒气", + "Min": 70, + "Max": 90, + "info": "普攻时%d概率提升攻击属性10%", "__EMPTY": 0, "__EMPTY_1": 0, "__EMPTY_2": 0, @@ -435,7 +435,7 @@ "index": 2, "Min": 10, "Max": 30, - "info": "普攻时50%概率回复10~30点怒气", + "info": "普攻时50%概率回复%d点怒气", "__EMPTY": 0, "__EMPTY_1": 0, "__EMPTY_2": 0, @@ -443,12 +443,12 @@ }, { "id": 35, - "type": 434, - "gainValue": "0&20", - "index": 1, + "type": 425, + "gainValue": "50&0", + "index": 2, "Min": 30, "Max": 50, - "info": "普攻造成伤害时对hp低于30%-50%造成真伤,不高于自身血量20%", + "info": "普攻时50%概率回复%d点怒气", "__EMPTY": 0, "__EMPTY_1": 0, "__EMPTY_2": 0, @@ -456,12 +456,12 @@ }, { "id": 36, - "type": 509, + "type": 504, "gainValue": "0&", "index": 1, - "Min": 20, - "Max": 50, - "info": "反击时20%-50%追加一次反击", + "Min": 50, + "Max": 70, + "info": "杀敌后%d概率再次行动", "__EMPTY": 0, "__EMPTY_1": 0, "__EMPTY_2": 0, @@ -469,12 +469,12 @@ }, { "id": 37, - "type": 650, + "type": 504, "gainValue": "0&", "index": 1, - "Min": 15, + "Min": 20, "Max": 30, - "info": "死亡后下一回合初复活,清空所有状态,回复15%-30%血量", + "info": "杀敌后%d概率再次行动", "__EMPTY": 0, "__EMPTY_1": 0, "__EMPTY_2": 0, @@ -486,8 +486,8 @@ "gainValue": "0&", "index": 1, "Min": 30, - "Max": 70, - "info": "杀敌后30%-70%概率再次行动", + "Max": 50, + "info": "杀敌后%d概率再次行动", "__EMPTY": 0, "__EMPTY_1": 0, "__EMPTY_2": 0, @@ -495,12 +495,12 @@ }, { "id": 39, - "type": 433, - "gainValue": "20&0", - "index": 2, - "Min": 3, - "Max": 5, - "info": "被攻击时,分担20%伤害给3~5范围内血量最高的友军", + "type": 314, + "gainValue": "0&2&10", + "index": 1, + "Min": 20, + "Max": 30, + "info": "普攻时%d概率提升攻击属性10%", "__EMPTY": 0, "__EMPTY_1": 0, "__EMPTY_2": 0, @@ -508,12 +508,12 @@ }, { "id": 40, - "type": 259, - "gainValue": "0&2&2", + "type": 314, + "gainValue": "0&2&10", "index": 1, - "Min": 15, - "Max": 30, - "info": "每损失15%-30%血量攻击属性提升5%", + "Min": 10, + "Max": 20, + "info": "普攻时%d概率提升攻击属性10%", "__EMPTY": 0, "__EMPTY_1": 0, "__EMPTY_2": 0,