diff --git a/game-server/app/servers/battle/handler/eventBattleHandler.ts b/game-server/app/servers/battle/handler/eventBattleHandler.ts index 8d10ce948..ce2a6c71b 100644 --- a/game-server/app/servers/battle/handler/eventBattleHandler.ts +++ b/game-server/app/servers/battle/handler/eventBattleHandler.ts @@ -2,8 +2,8 @@ import { Application, BackendSession } from 'pinus'; import { getGamedata } from '../../../pubUtils/gamedata'; import EventRecord, { EventRecordModel } from '../../../db/EventRecord'; import { RoleModel } from '../../../db/Role'; -import { EVENT_STATUS, EVENT_RECORD_STATUS } from '../../../consts/consts'; -import { checkEvent, getEventTime, refreshEvent, checkEventStatus, getEventSuccessStatus, checkQuizParam } from '../../../services/eventSercive'; +import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_ANSWER_STATUS } from '../../../consts/consts'; +import { checkEvent, getEventTime, refreshEvent, checkEventStatus, getEventSuccessStatus, checkQuizParam, checkQuiz } from '../../../services/eventSercive'; import { handleFixedReward } from '../../../services/rewardService'; import { STATUS } from '../../../consts/statusCode'; import { resResult } from '../../../pubUtils/util'; @@ -39,9 +39,38 @@ export class EventBattleHandler { return resResult(STATUS.SUCCESS, { list: event }); } + // 回答问题 + async checkAnswer(msg: { eventId: number, eventCode: string, questionId: number, answer: number }, session: BackendSession) { + const {eventId, eventCode, questionId, answer} = msg; + let roleId = session.get('roleId'); + // let roleName = session.get('roleName'); + // let eventStatus = session.get('eventStatus'); + + let event = await EventRecordModel.getEventRecordByCode(roleId, eventCode); + if(!event) { + return resResult(STATUS.EVENT_RECORD_NOT_FOUND); + } + let { status, type, eventId: dataEventId, question } = event; + + let flag = checkEventStatus(type, status); + if(!flag) { + return resResult(STATUS.EVENT_STATUS_ERROR); + } + if(dataEventId != eventId) { + return resResult(STATUS.EVENT_WRONG_ID); + } + let curQuestion = question.find(cur => cur.id == questionId); + if(!curQuestion) return resResult(STATUS.EVENT_QUESTION_NOT_FOUND); + + let {isCorrect, answerNo} = checkQuiz(questionId, answer); + await EventRecordModel.saveEventAnswer(eventCode, questionId, isCorrect?EVENT_ANSWER_STATUS.CORRECT:EVENT_ANSWER_STATUS.WRONG); + + return resResult(STATUS.SUCCESS, { eventCode, eventId, questionId, isCorrect, answerNo }); + } + // 获取关卡列表 - async receiveEventReward(msg: { eventId: number, eventCode: string, answer: Array<{id: number, answer: number}> }, session: BackendSession) { - const {eventId, eventCode, answer = []} = msg; + async receiveEventReward(msg: { eventId: number, eventCode: string }, session: BackendSession) { + const {eventId, eventCode} = msg; let roleId = session.get('roleId'); let roleName = session.get('roleName'); let eventStatus = session.get('eventStatus'); @@ -56,11 +85,12 @@ export class EventBattleHandler { if(!flag) { return resResult(STATUS.EVENT_STATUS_ERROR); } - if(!checkQuizParam(answer, question)) { - return resResult(STATUS.WRONG_PARMS); - } - let isSuccess = getEventSuccessStatus(type, status, answer); + let checkResult = getEventSuccessStatus(type, status, question); + if(checkResult.status == -1) { + return resResult(STATUS.EVENT_QUESTION_NO_ANSWER); + } + let isSuccess = checkResult.isSuccess; if(dataEventId != eventId) { return resResult(STATUS.EVENT_WRONG_ID); diff --git a/game-server/app/services/eventSercive.ts b/game-server/app/services/eventSercive.ts index deaa99f0f..4639f0a4c 100644 --- a/game-server/app/services/eventSercive.ts +++ b/game-server/app/services/eventSercive.ts @@ -3,7 +3,9 @@ import { getGamedata } from '../pubUtils/gamedata'; import { EventRecordModel } from '../db/EventRecord'; import { RoleModel } from '../db/Role'; import { genCode, decodeStrSingle, decodeStr, getRandomWithWeight } from '../pubUtils/util'; -import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_TYPE, EVENT_RANDOM_TYPE_ONE_OPEN, EVENT_QUIZ_NUM } from '../consts/consts'; +import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_TYPE, EVENT_RANDOM_TYPE_ONE_OPEN, EVENT_QUIZ_NUM, EVENT_ANSWER_STATUS } from '../consts/consts'; +import { STATUS } from '../consts/statusCode'; +import { stat } from 'fs'; export async function setBattleStatus(app: Application, session: FrontendOrBackendSession, roleId: string, battleId: number , isSuccess: boolean, battleCode: string) { @@ -206,8 +208,8 @@ export function checkEventStatus(type: number, status: number) { } -export function getEventSuccessStatus(type: number, status: number, answer: Array<{id: number, answer: number}>) { - let isSuccess: boolean; // 检查状态是否正确 +export function getEventSuccessStatus(type: number, status: number, question: Array<{id: number, status: number}>) { + let isSuccess: boolean, returnResult = 1; // 检查状态是否正确 if(type == EVENT_TYPE.BATTLE) { if(status == EVENT_RECORD_STATUS.BATTLE_SUCCESS) { isSuccess = true; @@ -217,17 +219,26 @@ export function getEventSuccessStatus(type: number, status: number, answer: Arra } else if(type == EVENT_TYPE.BOX) { isSuccess = true; } else if (type == EVENT_TYPE.QUIZ) { - isSuccess = checkQuiz(answer) + isSuccess = true; + for(let { status = EVENT_ANSWER_STATUS.WAITING } of question) { + console.log(status); + if(status == EVENT_ANSWER_STATUS.WRONG) { + isSuccess = false; + } else if(status == EVENT_ANSWER_STATUS.WAITING) { + isSuccess = false; + returnResult = -1; + } + } } - return isSuccess + return { isSuccess, status: returnResult } } -export function checkQuizParam(param: Array<{id: number, answer: number }>, database?: Array<{id: number}>) { +export function checkQuizParam(param: Array, database?: Array<{id: number}>) { if(database) { let flag = true; for(let {id} of database) { - let index = param.findIndex(cur => cur.id == id); + let index = param.indexOf(id); if(index == -1) flag = false; break; } return flag @@ -251,14 +262,12 @@ function randomQuestion(num: number) { return result; } -function checkQuiz(arr: Array<{id: number, answer: number }>) { - let flag = true; +export function checkQuiz(id: number, answer: number) { let questions = getGamedata('Questions'); - for(let {id, answer} of arr) { - let result = questions[id - 1]; - if(!result || result.correct != answer) { - flag = false; - } + let result = questions[id - 1]; + + return { + isCorrect: !!result && result.correct == answer, + answerNo: result?result.correct: 0 } - return flag } diff --git a/game-server/app/services/warRewardService.ts b/game-server/app/services/warRewardService.ts index 8dbbe9ef6..92208c67d 100644 --- a/game-server/app/services/warRewardService.ts +++ b/game-server/app/services/warRewardService.ts @@ -35,16 +35,22 @@ export class WarReward { if(this.isSuccess) { // 成功了才给固定奖励 let {fixReward = ''} = this.warInfo; let reward = decodeStr('fixReward', fixReward); - for(let obj of reward) this.rewards.push({type: BATTLE_REWARD_TYPE.FIX_REWARD, ...obj, count: obj.count * num}); + for(let i = 0; i < num; i++) { + for(let obj of reward) { + this.rewards.push({type: BATTLE_REWARD_TYPE.FIX_REWARD, times: i +1, ...obj, count: obj.count }); + } + } } } private handleConditionReward(num: number) { if(this.isSuccess) { let {conditionReward = ''} = this.warInfo; let reward = decodeStr('conditionReward', conditionReward); - for(let obj of reward) { - if(this.condition.get(obj.condition)) { - this.rewards.push({type: BATTLE_REWARD_TYPE.CONDITION_REWARD, ...obj, count: obj.count * num}); + for(let i = 0; i < num; i++) { + for(let obj of reward) { + if(this.condition.get(obj.condition)) { + this.rewards.push({type: BATTLE_REWARD_TYPE.CONDITION_REWARD, times: i +1, ...obj, count: obj.count}); + } } } } @@ -73,7 +79,7 @@ export class WarReward { } if(flag) { getNum ++; getSum++; - this.rewards.push({type: BATTLE_REWARD_TYPE.RANDOM_REWARD, ...obj}); + this.rewards.push({type: BATTLE_REWARD_TYPE.RANDOM_REWARD, times: i +1, ...obj}); } } await BattleDropModel.updateByGid(this.roleId, this.battleId, gid, { diff --git a/shared/consts/consts.ts b/shared/consts/consts.ts index 2057fe343..5cdcedb1c 100644 --- a/shared/consts/consts.ts +++ b/shared/consts/consts.ts @@ -64,6 +64,12 @@ export const EVENT_TYPE = { BATTLE: 3 // 战斗 }; +export const EVENT_ANSWER_STATUS = { + WAITING: 0, + CORRECT: 1, + WRONG: 2 +}; + export const EVENT_START_BATTLE = 101; export const EXPEDITION_INCREASE_POINT = 2; // 远征每成功一次累计的点数 diff --git a/shared/consts/statusCode.ts b/shared/consts/statusCode.ts index 9fad25060..409eb300a 100644 --- a/shared/consts/statusCode.ts +++ b/shared/consts/statusCode.ts @@ -32,6 +32,8 @@ export const STATUS = { EVENT_STATUS_ERROR: { code: 20302, simStr: '状态错误' }, EVENT_WRONG_ID: { code: 20303, simStr: '事件id错误' }, EVENT_INFO_NOT_FOUND: { code: 20304, simStr: '未找到该事件' }, + EVENT_QUESTION_NOT_FOUND: { code: 20305, simStr: '该事件没有该问题' }, + EVENT_QUESTION_NO_ANSWER: { code: 20306, simStr: '没有回答完全部问题' }, // 远征 20400 - 20499 EXPEDITION_MATCH_NO_PLAYER: { code: 20401, simStr: '无法匹配对手' }, EXPEDITION_MISS_WAR_RECORD: { code: 20402, simStr: '未找到该远征记录' }, @@ -73,5 +75,6 @@ export const STATUS = { GM_DUPLICATE_GM_ACCOUNT: { code: 60006, simStr: '该账号已使用' }, GM_DUPLICATE_API: { code: 60007, simStr: '该接口已存在' }, GM_DUPLICATE_GROUP: { code: 60008, simStr: '该用户组已存在' }, - GM_CREATE_ERROR: { code: 60009, simStr: '创建失败' } + GM_CREATE_ERROR: { code: 60009, simStr: '创建失败' }, + GM_ROLE_NOT_FOUND: { code: 60010, simStr: '未找到该玩家' } } diff --git a/shared/db/EventRecord.ts b/shared/db/EventRecord.ts index b761d6be4..23923dfb9 100644 --- a/shared/db/EventRecord.ts +++ b/shared/db/EventRecord.ts @@ -8,6 +8,8 @@ class Question { question: string; @prop({ required: false, type: String }) answer: [string]; + @prop({ required: true }) + status: number; } /** * 战斗记录接口 @@ -60,6 +62,12 @@ export default class EventRecord extends BaseModel { return {history: result, turn}; } + public static async saveEventAnswer(eventCode: string, questionId: number, status: number , lean=true ) { + let data = await EventRecordModel.findOneAndUpdate( + {eventCode, 'question.id': questionId}, { $set: {'question.$.status': status} }, {upsert: true, new: true}).lean(lean); + return data; + } + public static async saveEventRecord(eventCode: string, params: {roleId: string, refTime: number, eventId: number, roleName:string, turn?: number, type: number, quality: number, battleId?: number, status: number, position: {x:number, y:number}, question: Array } , lean=true ) { let doc = new EventRecordModel(); let update = Object.assign(doc.toJSON(), params, {eventCode}); diff --git a/shared/resource/jsons/dic_zyz_gk_main.json b/shared/resource/jsons/dic_zyz_gk_main.json index db38890bf..367fe53b7 100644 --- a/shared/resource/jsons/dic_zyz_gk_main.json +++ b/shared/resource/jsons/dic_zyz_gk_main.json @@ -4,9 +4,9 @@ "dispatchJsonId": 101, "bg_img_id": 101, "script_id": 101, - "fixReward": "&", - "conditionReward": "&", - "RandomReward": "&", + "fixReward": "1&2", + "conditionReward": "2&1&1|1&1&0", + "randomReward": "3&1&5", "warType": 1, "gk_name": "序章&王越童渊比试", "kingExp": 100,