战力
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@@ -1,7 +1,7 @@
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import { Application, BackendSession } from "pinus";
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import { STATUS, EQUIP_STRENGTHEN_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, HERO_SYSTEM_TYPE, CONSUME_TYPE, GOOD_TYPE, HERO_GROW_MAX } from "../../../consts";
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import { ItemInter } from "../../../pubUtils/interface";
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import { resResult, parseReward, getRandomByLen, deepCopy } from "../../../pubUtils/util";
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import { resResult, parseGoodStr, getRandomByLen, deepCopy } from "../../../pubUtils/util";
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import { addItems, handleCost } from "../../../services/rewardService";
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import { EquipModel, RandSe } from "../../../db/Equip";
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import { HeroModel, EPlace } from "../../../db/Hero";
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@@ -228,11 +228,11 @@ export class EquipHandler {
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let lockNum = randSe.filter(cur => cur.locked).length;
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let consumes: Array<{ id: number, count: number }> = [];
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if (lockNum == 0) {
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consumes = parseReward(EQUIP.EQUIP_ONE_LOCKED);
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consumes = parseGoodStr(EQUIP.EQUIP_ONE_LOCKED);
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} else if (lockNum == 1) {
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consumes = parseReward(EQUIP.EQUIP_TWO_LOCKED);
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consumes = parseGoodStr(EQUIP.EQUIP_TWO_LOCKED);
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} else if (lockNum == 2) {
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consumes = parseReward(EQUIP.EQUIP_THREE_LOCKED);
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consumes = parseGoodStr(EQUIP.EQUIP_THREE_LOCKED);
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} else {
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return resResult(STATUS.ROLE_ALL_SE_LOCK);
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}
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@@ -295,13 +295,13 @@ export class EquipHandler {
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// 消耗
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let consumes: Array<{ id: number, count: number }> = [];
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if (lockNum == 0) {
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consumes = parseReward(EQUIP.EQUIP_ONE_REFORGED);
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consumes = parseGoodStr(EQUIP.EQUIP_ONE_REFORGED);
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} else if (lockNum == 1) {
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consumes = parseReward(EQUIP.EQUIP_TWO_REFORGED);
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consumes = parseGoodStr(EQUIP.EQUIP_TWO_REFORGED);
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} else if (lockNum == 2) {
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consumes = parseReward(EQUIP.EQUIP_THREE_REFORGED);
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consumes = parseGoodStr(EQUIP.EQUIP_THREE_REFORGED);
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} else {
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consumes = parseReward(EQUIP.EQUIP_FOUR_REFORGED);
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consumes = parseGoodStr(EQUIP.EQUIP_FOUR_REFORGED);
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}
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let result = await handleCost(roleId, sid, consumes);
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@@ -352,6 +352,7 @@ export class EquipHandler {
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let { eid, hid, type } = msg;
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let roleId: string = session.get('roleId');
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let equip = await EquipModel.getEquip(eid);
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let sid: string = session.get('sid');
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let goodInfo = getGoodById(equip.id);
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let obj = ITID.get(goodInfo.itid);
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let id = obj.type;
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@@ -378,6 +379,7 @@ export class EquipHandler {
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curEquips.push({ seqId, hid, ePlaceId });
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}
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await HeroModel.addEquip(roleId, hid, id, equip._id);
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await calPlayerCeAndSave(sid, roleId, [hero], HERO_SYSTEM_TYPE.EQUIP, []);
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curEquips.push({ seqId: eid, hid, ePlaceId:id});
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} else if (type == 2) {
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if (!equip.hid)
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@@ -386,8 +388,9 @@ export class EquipHandler {
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if (index < 0)
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return resResult(STATUS.WRONG_PARMS);
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hero.ePlace[index].equip = null;
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await HeroModel.updateHeroInfo(roleId, hid, { ePlace: hero.ePlace });
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//await HeroModel.updateHeroInfo(roleId, hid, { ePlace: hero.ePlace });
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let {seqId, ePlaceId} = await EquipModel.updateEquipInfo(eid, { hid: 0, ePlaceId: 0 });
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await calPlayerCeAndSave(sid, roleId, [hero], HERO_SYSTEM_TYPE.EQUIP, []);
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curEquips.push({ seqId, hid, ePlaceId });
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}
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return resResult(STATUS.SUCCESS, { curEquips: curEquips });
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@@ -406,11 +409,11 @@ export class EquipHandler {
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return resResult(STATUS.EQUIP_HOLE_IS_DUG);
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let consumes: Array<{ id: number, count: number }> = [];
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if (id == 1) {
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consumes = parseReward(EQUIP.EQUIP_ONE_HOLE);
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consumes = parseGoodStr(EQUIP.EQUIP_ONE_HOLE);
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} else if (id == 2) {
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consumes = parseReward(EQUIP.EQUIP_TWO_HOLE);
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consumes = parseGoodStr(EQUIP.EQUIP_TWO_HOLE);
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} else if (id == 3) {
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consumes = parseReward(EQUIP.EQUIP_THREE_HOLE);
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consumes = parseGoodStr(EQUIP.EQUIP_THREE_HOLE);
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}
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let result = await handleCost(roleId, sid, consumes);
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if (!result)
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@@ -438,8 +441,9 @@ export class EquipHandler {
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return resResult(STATUS.EQUIP_HOLE_NOT_FIND);
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if (!equip.holes[index].isOpen)
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return resResult(STATUS.EQUIP_HOLE_IS_NOT_DUG);
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if (!!equip.holes[index].jewel)
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goods.push({id: equip.holes[index].jewel, count:1});
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let oldJewel = equip.holes[index].jewel;
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if (!!oldJewel)
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goods.push({id: oldJewel, count:1});
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consumes.push({ id: jewel, count: 1 });
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let result = await handleCost(roleId, sid, consumes);
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if (!result)
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@@ -449,6 +453,10 @@ export class EquipHandler {
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let roleName: string = session.get('roleName');
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if (goods.length)
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await addItems(roleId, roleName, sid, goods);
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if (!!equip.hid) {
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let hero = await HeroModel.findByHidAndRole(equip.hid, roleId);
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await calPlayerCeAndSave(sid, roleId, [hero], HERO_SYSTEM_TYPE.JEWEL_ON, [jewel, oldJewel]);
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}
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return resResult(STATUS.SUCCESS, { curEquip: { seqId: eid, holes: equip.holes } });
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}
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@@ -514,12 +522,17 @@ export class EquipHandler {
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let index = _.findIndex(equip.holes, { id });
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if (index > 0)
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return resResult(STATUS.EQUIP_HOLE_NOT_FIND);
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if (!equip.holes[index].jewel)
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let jewel = equip.holes[index].jewel;
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if (!jewel)
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return resResult(STATUS.EQUIP_NOT_FILL_HOLE);
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goods.push({ id: equip.holes[index].jewel, count: 1 });
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goods.push({ id: jewel, count: 1 });
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equip.holes[index].jewel = 0;
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await EquipModel.updateEquipInfo(eid, { holes: equip.holes });
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await addItems(roleId, roleName, sid, goods);
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if (!!equip.hid) {
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let hero = await HeroModel.findByHidAndRole(equip.hid, roleId);
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await calPlayerCeAndSave(sid, roleId, [hero], HERO_SYSTEM_TYPE.JEWEL_OFF, [jewel]);
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}
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return resResult(STATUS.SUCCESS, { curEquip: { seqId: eid, holes: equip.holes } });
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}
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}
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@@ -10,6 +10,7 @@ import { ItemModel } from '../../../db/Item';
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import { gameData, getHeroExpByLv, getHeroStarByQuality, getHeroWakeByQuality, getHeroLvByExp, getMaxGradeByjobClass, getJobByGradeAndClass, getFriendShipById } from '../../../pubUtils/data';
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import { RewardInter } from '../../../pubUtils/interface';
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import { getAllAttrStage } from '../../../pubUtils/playerCe';
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import { Stats } from 'fs';
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export default function(app: Application) {
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return new HeroHandler(app);
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@@ -404,6 +405,8 @@ export class HeroHandler {
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let exp:number = 0;
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for (let item of items) {
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let itemInfo = gameData.goods.get(item.id);
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if (!itemInfo)
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return resResult(STATUS.DIC_DATA_NOT_FOUND)
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let dicItid = ITID.get(itemInfo.itid);
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if (dicItid.type == CONSUME_TYPE.FAVOUR) {
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exp += itemInfo.value;
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@@ -1,6 +1,6 @@
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import { ITID, CONSUME_TYPE, getCurNameById, ITEM_TABLE } from './../consts';
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import { EquipModel } from './../db/Equip';
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import { resResult, parseReward } from '../pubUtils/util';
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import { resResult, parseGoodStr } from '../pubUtils/util';
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import { getGoodById } from '../pubUtils/gamedata';
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import { RoleModel } from '../db/Role';
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import { setAp } from './actionPointService';
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@@ -14,7 +14,7 @@ import { gameData } from '../pubUtils/data';
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const _ = require('underscore');
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export async function handleFixedReward(roleId: string, roleName: string, sid: string, rewardStr: string, multi: number) {
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let reward = parseReward(rewardStr);
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let reward = parseGoodStr(rewardStr);
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let rewards = [];
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for(let obj of reward)
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rewards.push({ ...obj, count: Math.ceil(obj.count * multi)});
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