This commit is contained in:
mamengke01
2020-12-22 17:25:55 +08:00
parent eec53b688f
commit 9a377e94d8
18 changed files with 218 additions and 115 deletions
+3 -3
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@@ -1,5 +1,5 @@
// 奇遇表
import { parseReward, decodeArrayStr, readJsonFile, parseNumberList } from '../util'
import { parseGoodStr, decodeArrayStr, readJsonFile, parseNumberList } from '../util'
import { FILENAME } from '../../consts'
import { RewardInter } from '../../pubUtils/interface';
@@ -37,8 +37,8 @@ let arr = JSON.parse(str);
export const dicEvent = new Map<number, DicEvent>();
arr.forEach(o => {
o.winReward = parseReward(o.winReward);
o.loseReward = parseReward(o.loseReward);
o.winReward = parseGoodStr(o.winReward);
o.loseReward = parseGoodStr(o.loseReward);
o.suitLevel = parseSuitLevel(o.suitLevel);
o.movePointArray = parseNumberList(o.movePointArray);
@@ -1,5 +1,5 @@
// 远征点数奖励表
import { parseReward, readJsonFile } from '../util';
import { parseGoodStr, readJsonFile } from '../util';
import { FILENAME } from '../../consts';
import { RewardInter } from '../interface';
@@ -16,6 +16,6 @@ let arr = JSON.parse(str);
export const dicExpeditionPoint = new Map<number, DicExpeditionPoint>();
arr.forEach(o => {
o.reward = parseReward(o.reward);
o.reward = parseGoodStr(o.reward);
dicExpeditionPoint.set(o.point, o);
});
+3 -3
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@@ -1,5 +1,5 @@
// 物品表
import {decodeArrayListStr, readJsonFile, parseReward, parseNumberList, decodeArrayStr} from '../util'
import {decodeArrayListStr, readJsonFile, parseGoodStr, parseNumberList, decodeArrayStr} from '../util'
import { FILENAME, IT_TYPE, ABI_TYPE , GOOD_TYPE} from '../../consts'
import { RewardInter } from '../interface';
const _ = require('lodash');
@@ -90,8 +90,8 @@ export const blueprt = new Map<number, Array<number>>();
arr.forEach(o => {
o.goodsAbility = parseAbility(o);
o.goodsAbilityUp = parseAbilityUp(o);
o.composeMaterial = parseReward(o.composeMaterial);
o.decomposeItem = parseReward(o.decomposeItem);
o.composeMaterial = parseGoodStr(o.composeMaterial);
o.decomposeItem = parseGoodStr(o.decomposeItem);
o.specialAttr = parseSpecialAttr(o.specialAttr);
o.specialMaterial = parseSpecialMaterial(o.specialMaterial);
o.randomEffect = parseNumberList(o.randomEffect);
@@ -1,5 +1,5 @@
// 武将技能表
import {parseReward, readJsonFile} from '../util'
import {parseGoodStr, readJsonFile} from '../util'
import { FILENAME } from '../../consts'
import { RewardInter } from '../interface';
@@ -21,6 +21,6 @@ let arr = JSON.parse(str);
export const dicHeroQualityUp = new Map<number, DicHeroQualityUp>();
arr.forEach(o => {
o.consume = parseReward(o.consume);
o.consume = parseGoodStr(o.consume);
dicHeroQualityUp.set(o.quality, o);
});
+2 -2
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@@ -1,5 +1,5 @@
// 武将觉醒表
import { readJsonFile, parseReward } from '../util'
import { readJsonFile, parseGoodStr } from '../util'
import { ABI_STAGE, FILENAME } from '../../consts';
import { RewardInter } from '../interface';
const _ = require('lodash');
@@ -29,7 +29,7 @@ const DicHeroWakeKeys: KeysEnum<DicHeroWake> = {id: true, quality: true, star: t
export const dicHeroWake = new Map<string, DicHeroWake>();
arr.forEach(o => {
o.consume = parseReward(o.consume);
o.consume = parseGoodStr(o.consume);
o.ceAttr = parseCeAttr(o);
dicHeroWake.set(`${o.quality}_${o.star}`, _.pick(o, Object.keys(DicHeroWakeKeys)));
});
+3 -3
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@@ -1,5 +1,5 @@
// 兵种表
import {readJsonFile, parseNumberList, parseReward} from '../util'
import {readJsonFile, parseNumberList, parseGoodStr} from '../util'
import { FILENAME } from '../../consts'
import { RewardInter } from '../interface';
const _ = require('lodash');
@@ -50,8 +50,8 @@ export const jobClassAndgrades = new Map<string, {jobid:number, unlockLevel:numb
arr.forEach(o => {
o.seid = parseNumberList(o.seid);
o.trainingConsume = parseReward(o.trainingConsume);
o.upGradeConsume = parseReward(o.upGradeConsume);
o.trainingConsume = parseGoodStr(o.trainingConsume);
o.upGradeConsume = parseGoodStr(o.upGradeConsume);
dicJob.set(o.jobid, _.pick(o, Object.keys(DicJobKeys)));
let jobClass = jobClassMaxGrades.get(o.job_class);
if (!!jobClass && jobClass.grade < o.grade) {
+2 -2
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@@ -1,5 +1,5 @@
// 武将特技表
import { readJsonFile, parseReward } from '../util'
import { readJsonFile, parseGoodStr } from '../util'
import { FILENAME } from '../../consts'
import { RewardInter } from '../interface';
@@ -25,7 +25,7 @@ let arr = JSON.parse(str);
export const dicRefine = new Map<number, DicRefine>();
arr.forEach(o => {
o.material = parseReward(o.material)
o.material = parseGoodStr(o.material)
dicRefine.set(o.level, o);
});
+4 -4
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@@ -1,5 +1,5 @@
// 镇念塔表
import {parseReward, decodeArrayListStr, readJsonFile, parseNumberList} from '../util'
import {parseGoodStr, decodeArrayListStr, readJsonFile, parseNumberList} from '../util'
import { FILENAME } from '../../consts';
import { RewardInter } from '../../pubUtils/interface';
@@ -21,12 +21,12 @@ export const dicTower = new Map<number, DicTower>();
arr.forEach(o => {
o.warArray = parseNumberList(o.warArray);
o.reward = parseReward(o.reward);
o.rewardOfcollect = parseRewardOfCollect(o.rewardOfcollect);
o.reward = parseGoodStr(o.reward);
o.rewardOfcollect = parseGoodStrOfCollect(o.rewardOfcollect);
dicTower.set(o.towerFloor, o);
});
function parseRewardOfCollect(str: string) {
function parseGoodStrOfCollect(str: string) {
let result = new Array<{id: number, count: number}>();
if(!str) return result;
let decodeArr = decodeArrayListStr(str);
+3 -3
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@@ -1,5 +1,5 @@
// 镇念塔派遣任务表
import {parseReward, decodeArrayListStr, decodeArrayStr, readJsonFile} from '../util'
import {parseGoodStr, decodeArrayListStr, decodeArrayStr, readJsonFile} from '../util'
import { FILENAME } from '../../consts';
import { RewardInter } from '../interface';
@@ -38,8 +38,8 @@ let arr = JSON.parse(str);
export const dicTowerTask = new Map<number, DicTowerTask>();
arr.forEach(o => {
o.reward = parseReward(o.reward);
o.additionalReward = parseReward(o.additionalReward);
o.reward = parseGoodStr(o.reward);
o.additionalReward = parseGoodStr(o.additionalReward);
o.termsForAdd = parseTermsForAdd(o.termsForAdd);
o.suitFloor = parseSuitFloor(o.suitFloor as string);
dicTowerTask.set(o.taskId, o);
+40 -1
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@@ -14,6 +14,8 @@ import { Attributes } from './interface';
import { DicSe } from './dictionary/DicSe';
import { EquipType } from '../db/Equip';
import { DicRandomEffectPool } from './dictionary/DicRandomEffectPool';
import { getGoodById } from './gamedata';
import { JEWEL_ATTR } from '../consts/constModules/abilityConst';
const HERO_CE_RATIO = 100;
const _ = require('underscore');
@@ -44,6 +46,10 @@ export function calPlayerCe(globalCeAttr: CeAttr, hero: HeroType, type: number,
reIncAttr = calHeroEquipIncAttr(hero);
} else if (type == HERO_SYSTEM_TYPE.RESTRENGTHEN) {
reIncAttr = calRestrengthenIncAttr(hero, args.shift(), args, addSeidList, removeSeidList);
} else if (type == HERO_SYSTEM_TYPE.JEWEL_ON) {//宝石穿戴
reIncAttr = calHeroCeWhenJewelOn(hero, args);
} else if (type == HERO_SYSTEM_TYPE.JEWEL_OFF) {//宝石卸下
reIncAttr = calHeroCeWhenJewelOff(hero, args);
}
addSeidEffect(reIncAttr, hero.ceAttr, addSeidList, removeSeidList); // 处理加值
@@ -431,6 +437,38 @@ function addSeid(effectList: Array<any>, seidId:number, rand: number, seidValue
}
effectList.push(seid);
}
function calHeroCeWhenJewelOn(hero: HeroType, args: Array<number>) {
let res: CeAttr = {};
let id = args[0];
let oldId = args[1];
let goodInfo = getGoodById(id);
let oldGoodInfo;
if (!!oldId)
oldGoodInfo = getGoodById(oldId);
for (let attrName in JEWEL_ATTR) {
if (!!goodInfo[attrName]) {
res[attrName] = {fixUp: hero.ceAttr[attrName].fixUp, base: hero.ceAttr[attrName].base, ratioUp: hero.ceAttr[attrName].ratioUp};
res[attrName].fixUp += goodInfo[attrName];
if (oldGoodInfo)
res[attrName].fixUp -= oldGoodInfo[attrName];
}
}
return res;
}
function calHeroCeWhenJewelOff(hero: HeroType, args: Array<number>) {
let res: CeAttr = {};
for (let id of args) {
let goodInfo = getGoodById(id);
for (let attrName in JEWEL_ATTR) {
if (!!goodInfo[attrName]) {
res[attrName] = {fixUp: hero.ceAttr[attrName].fixUp, base: hero.ceAttr[attrName].base, ratioUp: hero.ceAttr[attrName].ratioUp};
res[attrName].fixUp -= goodInfo[attrName];
}
}
}
return res;
}
//全局属性加成
export async function reCalAllHeroCe(roleId: string, type: number, args:Array<number>) {
let reIncAttr: CeAttr = {};
@@ -470,8 +508,9 @@ function calHeroAddSkin(args:Array<number>, ceAttr: CeAttr){
for (let attr of addSkin.globalAttr) {
attrName = getAtrrNameById(attr.id);
res[attrName] = {fixUp: ceAttr[attrName].fixUp, ratioUp: ceAttr[attrName].ratioUp};
res[attrName].fixUp += attr.number * HERO_CE_RATIO;
res[attrName].fixUp += attr.number * HERO_CE_RATIO;
}
}
return res;
}
+1 -1
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@@ -466,7 +466,7 @@ export function readWarJsonFileList() {
// 字典表常用解析方法
// 解析物品 {"id": number, "count": number} 格式
export function parseReward(str: string) {
export function parseGoodStr(str: string) {
let result = new Array<{id: number, count: number}>();
if(!str) return result;
let decodeArr = decodeArrayListStr(str);