This commit is contained in:
mamengke01
2020-12-22 17:25:55 +08:00
parent eec53b688f
commit 9a377e94d8
18 changed files with 218 additions and 115 deletions
+40 -1
View File
@@ -14,6 +14,8 @@ import { Attributes } from './interface';
import { DicSe } from './dictionary/DicSe';
import { EquipType } from '../db/Equip';
import { DicRandomEffectPool } from './dictionary/DicRandomEffectPool';
import { getGoodById } from './gamedata';
import { JEWEL_ATTR } from '../consts/constModules/abilityConst';
const HERO_CE_RATIO = 100;
const _ = require('underscore');
@@ -44,6 +46,10 @@ export function calPlayerCe(globalCeAttr: CeAttr, hero: HeroType, type: number,
reIncAttr = calHeroEquipIncAttr(hero);
} else if (type == HERO_SYSTEM_TYPE.RESTRENGTHEN) {
reIncAttr = calRestrengthenIncAttr(hero, args.shift(), args, addSeidList, removeSeidList);
} else if (type == HERO_SYSTEM_TYPE.JEWEL_ON) {//宝石穿戴
reIncAttr = calHeroCeWhenJewelOn(hero, args);
} else if (type == HERO_SYSTEM_TYPE.JEWEL_OFF) {//宝石卸下
reIncAttr = calHeroCeWhenJewelOff(hero, args);
}
addSeidEffect(reIncAttr, hero.ceAttr, addSeidList, removeSeidList); // 处理加值
@@ -431,6 +437,38 @@ function addSeid(effectList: Array<any>, seidId:number, rand: number, seidValue
}
effectList.push(seid);
}
function calHeroCeWhenJewelOn(hero: HeroType, args: Array<number>) {
let res: CeAttr = {};
let id = args[0];
let oldId = args[1];
let goodInfo = getGoodById(id);
let oldGoodInfo;
if (!!oldId)
oldGoodInfo = getGoodById(oldId);
for (let attrName in JEWEL_ATTR) {
if (!!goodInfo[attrName]) {
res[attrName] = {fixUp: hero.ceAttr[attrName].fixUp, base: hero.ceAttr[attrName].base, ratioUp: hero.ceAttr[attrName].ratioUp};
res[attrName].fixUp += goodInfo[attrName];
if (oldGoodInfo)
res[attrName].fixUp -= oldGoodInfo[attrName];
}
}
return res;
}
function calHeroCeWhenJewelOff(hero: HeroType, args: Array<number>) {
let res: CeAttr = {};
for (let id of args) {
let goodInfo = getGoodById(id);
for (let attrName in JEWEL_ATTR) {
if (!!goodInfo[attrName]) {
res[attrName] = {fixUp: hero.ceAttr[attrName].fixUp, base: hero.ceAttr[attrName].base, ratioUp: hero.ceAttr[attrName].ratioUp};
res[attrName].fixUp -= goodInfo[attrName];
}
}
}
return res;
}
//全局属性加成
export async function reCalAllHeroCe(roleId: string, type: number, args:Array<number>) {
let reIncAttr: CeAttr = {};
@@ -470,8 +508,9 @@ function calHeroAddSkin(args:Array<number>, ceAttr: CeAttr){
for (let attr of addSkin.globalAttr) {
attrName = getAtrrNameById(attr.id);
res[attrName] = {fixUp: ceAttr[attrName].fixUp, ratioUp: ceAttr[attrName].ratioUp};
res[attrName].fixUp += attr.number * HERO_CE_RATIO;
res[attrName].fixUp += attr.number * HERO_CE_RATIO;
}
}
return res;
}