军团活动:排行榜&军功上报
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185
game-server/app/servers/guild/handler/gateActivityHandler.ts
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185
game-server/app/servers/guild/handler/gateActivityHandler.ts
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import { Application, BackendSession, ChannelService } from "pinus";
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import { setMedianCe, getMedianCe, getGuildActivityStatus, getRecordScore } from "../../../services/guildActivityService";
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import { resResult } from "../../../pubUtils/util";
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import { STATUS, GUILD_ACTIVITY_TYPE } from "../../../consts";
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import { GameModel } from "../../../db/Game";
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import { ServerlistModel } from "../../../db/Serverlist";
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import { UserGuildActivityRecModel, Record } from "../../../db/UserGuildActivityRec";
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import { UserGuildModel } from "../../../db/UserGuild";
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import { GUILDACTIVITY } from "../../../pubUtils/dicParam";
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import { GuildActivityRecordModel } from "../../../db/GuildActivityRec";
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import { RoleModel, RoleType } from "../../../db/Role";
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import { GuildModel } from "../../../db/Guild";
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import { RankParam, GuildRankParam } from "../../../domain/rank";
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import { setRank, getGuildKeyName, getRankScore, getRank, getUnionRank } from "../../../services/redisService";
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import { REDIS_KEY } from "../../../consts";
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export default function (app: Application) {
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return new GateActivityHandler(app);
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}
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export class GateActivityHandler {
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channelService: ChannelService;
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constructor(private app: Application) {
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this.channelService = app.get('channelService');
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}
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private gateHp: Map<string, number> = new Map(); // 城门血条,每个军团有一条血条
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private members: Map<string, Array<string>> = new Map(); // 每个军团参与的成员
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private aid = GUILD_ACTIVITY_TYPE.GATE_ACTIVITY; // 蛮夷入侵id
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// 进入蛮夷入侵界面
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async getGateActivity(msg: {}, session: BackendSession) {
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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let statusResult = getGuildActivityStatus(this.aid);
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if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
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if(!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
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let { code: sourceCode } = guildActivityRec;
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let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, [], this.aid);
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let { challengeCnt } = myGuildActivityRec;
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// TODO 处理多余字段
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let {ranks: guildRank, myRank: myGuildRank} = await getUnionRank(REDIS_KEY.GUILD_ACTIVITY, serverId, guildCode, 10);
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let {ranks: memberRank, myRank: myMemberRank} = await getRank(getGuildKeyName(REDIS_KEY.USER_GUILD_ACTIVITY, guildCode), serverId, roleId);
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if(!myGuildRank) {
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let guild = await GuildModel.findByCode(guildCode, serverId, 'name');
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myGuildRank = {
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rank: 0,
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code: guildCode,
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name: guild.name,
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num: 0
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}
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}
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if(!myMemberRank) {
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myMemberRank = {
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rank: 0,
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roleId,
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roleName,
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num: 0
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}
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}
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return resResult(STATUS.SUCCESS, {
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...statusResult,
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challengeCnt: GUILDACTIVITY.GATEACTIVITY_CHALLENGE_TIMES - challengeCnt,
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guildRank, myGuildRank,
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memberRank, myMemberRank
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})
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}
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// 开启挑战
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async checkBattle(msg: { heroes: number[] }, session: BackendSession) {
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let { heroes } = msg;
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if(!heroes || heroes.length <= 0) return resResult(STATUS.WRONG_PARMS);
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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if(!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let statusResult = getGuildActivityStatus(this.aid);
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if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
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if(!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
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let { code: sourceCode } = guildActivityRec;
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let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, heroes, this.aid);
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let { code, challengeCnt } = myGuildActivityRec;
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// 返回当前军团总军功
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let guildScore = await getRankScore(REDIS_KEY.GUILD_ACTIVITY, serverId, guildCode);
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// 城门血条
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let gateHp = this.gateHp.get(guildCode)||GUILDACTIVITY.GATEACTIVITY_GATEHP;
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// 前一天中位数战力
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let medianCe = await getMedianCe(serverId);
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return resResult(STATUS.SUCCESS, {
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code,
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...statusResult,
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guildScore: guildScore||0,
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myScore: 0,
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gateHp,
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challengeCnt: GUILDACTIVITY.GATEACTIVITY_CHALLENGE_TIMES - challengeCnt,
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medianCe
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});
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}
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// 上报玩家获得军功
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async action(msg: { code: string, record: { round: number, dataId: number }[] }, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let guildCode = session.get('guildCode');
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let serverId = session.get('serverId');
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let { code, record } = msg;
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let statusResult = getGuildActivityStatus(this.aid);
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if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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// 计算record内得分
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// TODO 防刷分,应加入记录玩家操作
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let scoreResult = getRecordScore(this.aid, record);
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if(!scoreResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let { score, newRecords } = scoreResult;
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// 更新redis数据
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let role = await RoleModel.findByRoleId(roleId);
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let { lv, vLv, head, frame, spine, title } = role;
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let userParam = new RankParam(roleName, lv, vLv, head, frame, spine, title);
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let myScore = await setRank(getGuildKeyName(REDIS_KEY.USER_GUILD_ACTIVITY, guildCode), serverId, guildCode, score, Date.now(), userParam);
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let guild = await GuildModel.findByCode(guildCode, serverId);
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let leader = <RoleType>guild.leader;
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let params = new GuildRankParam(guild.icon, guild.name, guild.lv, leader);
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let guildScore = await setRank(REDIS_KEY.GUILD_ACTIVITY, serverId, guild.code, 0, Date.now(), params, true);
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// 更新数据库
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let rec = await UserGuildActivityRecModel.pushRecord(code, newRecords);
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let gateHp = this.gateHp.get(guildCode)||GUILDACTIVITY.GATEACTIVITY_GATEHP;
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return resResult(STATUS.SUCCESS, {
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code: rec.code,
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...statusResult,
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guildScore: guildScore||0,
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myScore: myScore||0,
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gateHp
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});
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}
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// 上报敌军攻打城门情况
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async hitGate(msg: {}, session: BackendSession) {
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}
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// 结束挑战
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async battleEnd(msg: { count: number }, session: BackendSession) {
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}
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// TODO debug接口,可以不用
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async newServer() {
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let serverlist = await GameModel.getAllServerList();
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for(let server of serverlist) {
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await ServerlistModel.newServer(server.id, server.serverType, {...server});
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}
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}
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async test() {
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let result = await setMedianCe();
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return resResult(STATUS.SUCCESS, {result});
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}
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}
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