军团活动:排行榜&军功上报

This commit is contained in:
luying
2021-03-18 11:59:53 +08:00
parent 4340f9a0b0
commit 9a463afd0d
27 changed files with 1963 additions and 29 deletions
@@ -0,0 +1,106 @@
import { ServerlistModel } from "../db/Serverlist";
import { RoleModel } from "../db/Role";
import { reduceCe } from "../pubUtils/util";
import { GUILDACTIVITY } from "../pubUtils/dicParam";
import { gameData } from "../pubUtils/data";
import { getCurHourPoint, getCutDay, nowSeconds } from "../pubUtils/timeUtil";
import { GUILD_ACTIVITY_STATUS } from "../consts";
import { Record } from "../db/UserGuildActivityRec";
/**
* 定时任务,获得前一天的活跃玩家中位数武将战力
*/
export async function setMedianCe() {
let servers = await ServerlistModel.getAllServerList();
for(let server of servers) {
if(server.serverType == 'official') {
let medianRole = await RoleModel.getMedianRole(server.id);
if(!medianRole) {
await ServerlistModel.updateByServerId(server.id, { medianCe: GUILDACTIVITY.GATEACTIVITY_ENEMYCE });
} else {
let { topLineup } = medianRole;
let topHero = topLineup.sort((a, b) => b.ce - a.ce);
let medianCe = reduceCe(topHero[0].ce);
await ServerlistModel.updateByServerId(server.id, { medianCe });
}
}
}
return servers;
}
/**
* 获得本服前一天活跃玩家中位数玩家的最强武将战力
* @param serverId
*/
export async function getMedianCe(serverId: number) {
let server = await ServerlistModel.findByServerId(serverId);
if(server) {
return server.medianCe;
}
return GUILDACTIVITY.GATEACTIVITY_ENEMYCE;
}
/**
* 根据当前时间判断军团活动倒计时
* @param id 军团活动id
*/
export function getGuildActivityStatus(id: number) {
let dicGuildActivity = gameData.guildActivity.get(id);
if(!dicGuildActivity) return false;
let startTime = getCurHourPoint(dicGuildActivity.startTime);
let countdownTime = getCurHourPoint(dicGuildActivity.countDown);
let { duringTime, openDay } = dicGuildActivity;
let endTime = startTime + duringTime;
let status = 0, time = 0;
let now = nowSeconds();
if(now >= countdownTime && now < startTime) {
status = GUILD_ACTIVITY_STATUS.WAITING;
time = startTime - now;
} else if (now >= startTime && now < endTime) {
status = GUILD_ACTIVITY_STATUS.START;
time = endTime - now;
} else {
status = GUILD_ACTIVITY_STATUS.END;
}
let day = getCutDay();
let isOpen = openDay.includes(day);
return {
status, time, isOpen
}
}
export function getRecordScore(aid: number, record: { round: number, dataId: number }[]) {
let dicGuildActivity = gameData.guildActivity.get(aid);
console.log('xxxx', dicGuildActivity.warid)
if(!dicGuildActivity) return false;
let dicWarJson = gameData.warJson.get(dicGuildActivity.warid);
if(!dicWarJson) return false;
let curRound = record[0]?.round;
let sum = 0, newRecords = new Array<Record>()
for(let {round, dataId} of record) {
let enemy = dicWarJson.find(cur => cur.dataId == dataId);
console.log('yyyy', enemy.enemyType);
let enemyType = enemy.enemyType;
let score = gameData.gateActivityPoint.get(enemyType);
newRecords.push({ round, dataId, score});
sum += score;
console.log('***%*****', sum, score)
if(round != curRound) { // 每回合开始得10分
sum += gameData.gateActivityPoint.get(1);
console.log('***%%*****', sum)
curRound = round;
}
}
console.log('***&**', sum)
return { score: sum, newRecords }
}
+148 -13
View File
@@ -10,7 +10,7 @@ import { SystemConfigModel } from '../db/SystemConfig';
import { GuildRankParam, GuildLeader, RankParam } from '../domain/rank';
import { GuildModel } from '../db/Guild';
import { comBtlRanges } from '../pubUtils/gamedata';
import { stringify } from 'querystring';
import { getNextHourPoint } from '../pubUtils/timeUtil';
/**
* 在服务重新启动时,将信息存入redis
*/
@@ -103,14 +103,28 @@ export async function existsRank(key: string, serverId: number) {
return result;
}
export function getKeyName(key: string, serverId?: number) {
/**
* 获得redis key的名字
* @param key REDIS_KEY中配置的key
* @param serverId 服务器id
* @param plus 后面再加
*/
export function getKeyName(key: string, serverId?: number, plus: string = '') {
let newKey = '';
if(serverId) {
return `${key}:${serverId}`;
newKey = `${key}:${serverId}`;
} else {
return key;
newKey = key;
}
if(plus) {
newKey += `:${plus}`;
}
return newKey;
}
// 更新玩家信息
export async function redisUserInfoUpdate(key: string, roleId: string, arr: Array<{field: string, value:(string|number|GuildLeader)}>) {
let params = await redisClient().hgetAsync(key, roleId);
@@ -129,16 +143,31 @@ export async function redisUserInfoAdd(key: string, roleId: string, params: Rank
return await redisClient().hsetAsync(key, roleId, value);
}
// 更新排行榜, 如pvp这样跨服的,serverId传0
export async function setRank(key: string, serverId: number, myId: string, score: number, timestamp: number, params: RankParam|GuildRankParam, limit = 100) {
/**
* 更新排行榜
* @param key 配置在REDIS_KEY中的key
* @param serverId 区服id 如pvp这样跨服的,serverId传0
* @param myId 玩家roleId或军团code
* @param score 得分
* @param timestamp 时间 13位时间戳
* @param params 玩家数据
* @param isAtom 是否是原子性的更新
* @param limit
*/
export async function setRank(key: string, serverId: number, myId: string, score: number, timestamp: number, params: RankParam|GuildRankParam, isAtom = false, limit = 100) {
// 更新分数
const _score = encodeScoreWithTime(score, timestamp);
await redisClient().zaddAsync(getKeyName(key, serverId), _score, myId);
let newScore = score;
if(isAtom) {
newScore = await updateRankAtom(key, serverId, myId, score, timestamp);
} else {
const _score = encodeScoreWithTime(score, timestamp);
await redisClient().zaddAsync(getKeyName(key, serverId), _score, myId);
}
// 移除100名以外
await redisClient().zremrangebyrankAsync(getKeyName(key, serverId), limit, 10000);
let infoKey = REDIS_RANK_TO_INFO.get(key);
let infoKey = REDIS_RANK_TO_INFO.get(key)||REDIS_KEY.USER_INFO;
// 如果没有信息,更新玩家信息
const hasCurUser = await redisClient().hexistsAsync(infoKey, myId);
if(!hasCurUser) {
@@ -148,12 +177,12 @@ export async function setRank(key: string, serverId: number, myId: string, score
}
// 获取排行榜
export async function getRank(key: string, serverId: number, roleId: string) {
export async function getRank(key: string, serverId: number, roleId: string, limit = 100) {
let ranks = [], myRank = null;
const rankFromDb = await redisClient().zrevrangebyscoreAsync(getKeyName(key, serverId), '+inf', '-inf', "WITHSCORES", "LIMIT", 0, 100);
const rankFromDb = await redisClient().zrevrangebyscoreAsync(getKeyName(key, serverId), '+inf', '-inf', "WITHSCORES", "LIMIT", 0, limit);
let infoKey = REDIS_RANK_TO_INFO.get(key);
let infoKey = REDIS_RANK_TO_INFO.get(key)||REDIS_KEY.USER_INFO;
for(let ii = 0; ii < rankFromDb.length; ii+=2) {
const _roleId = rankFromDb[ii];
@@ -496,6 +525,20 @@ async function setServerList() {
}
}
export async function getAllServers() {
let servers = await redisClient().hgetallAsync(REDIS_KEY.DB_GAME);
let serverlist = new Array<number>();
for(let serverStr in servers) {
let arr = serverStr.split('_');
let serverId = parseInt(arr[1]);
if(!isNaN(serverId) && !serverlist.includes(serverId)) {
serverlist.push(serverId);
}
}
return serverlist;
}
export async function getServerName(serverType: string, serverId: number) {
let name = await redisClient().hgetAsync(REDIS_KEY.DB_GAME, `${serverType}_${serverId}`);
return name
@@ -506,4 +549,96 @@ function redisClient() {
return client;
}
/**************** 数据库表end */
/**************** 数据库表end */
/**************** 军团活动排行 */
/**
* 更新排行榜(将得分和时间拆分开)
* @param key 配置在REDIS_KEY中的key
* @param serverId 区服id
* @param field 玩家id/军团id
* @param score 得分
* @param time 事件
*/
async function updateRankAtom(key: string, serverId: number, field: string, score: number, timestamp: number) {
let originKey = getKeyName(key, serverId);
let timeKey = getKeyName(key, serverId, 'time');
await redisClient().expireatAsync(originKey, getNextHourPoint(5));
await redisClient().expireatAsync(timeKey, getNextHourPoint(5));
let timelen = 10;
let pow = Math.pow(10, timelen + 1);
let newScore = await redisClient().zincrbyAsync(originKey, score, field);
await redisClient().zaddAsync(timeKey, pow - 1 - Math.floor(timestamp/1000), field);
return newScore;
}
async function generateUnionRank(key: string, serverId: number) {
let unionKey = getKeyName(key, serverId, 'union'); // 联合的key
let existsKey = await redisClient().existsAsync(unionKey);
if(!existsKey) {
await redisClient().expireatAsync(unionKey, 10); // 10秒更新一次
let originKey = getKeyName(key, serverId);
let timeKey = getKeyName(key, serverId, 'time');
let timelen = 10;
let pow = Math.pow(10, timelen + 1);
await redisClient().zunionstoreAsync(unionKey, 2, originKey, timeKey, 'WEIGHTS', pow, 1);
}
return unionKey;
}
/**
* 使用updateRankAtom更新的排行榜,使用这个方法获取列表
* @param key 配置在REDIS_KEY中的key
* @param serverId 区服id
* @param roleId 自己的id
*/
export async function getUnionRank(key: string, serverId: number, roleId: string, limit = 100) {
let ranks = [], myRank = null;
let unionKey = await generateUnionRank(key, serverId);
const rankFromDb = await redisClient().zrevrangebyscoreAsync(unionKey, '+inf', '-inf', "WITHSCORES", "LIMIT", 0, limit);
let infoKey = REDIS_RANK_TO_INFO.get(key)||REDIS_KEY.USER_INFO;
for(let ii = 0; ii < rankFromDb.length; ii+=2) {
const _roleId = rankFromDb[ii];
const _score = decodeScoreWithTime(rankFromDb[ii + 1]);
const info = await redisClient().hgetAsync(infoKey, _roleId);
const _userInfo = JSON.parse(info);
const tmp = {..._userInfo, num: _score, rank: Math.floor(ii/2)+1};
if(infoKey == REDIS_KEY.USER_INFO) {
tmp["roleId"] = _roleId;
} else if(infoKey == REDIS_KEY.GUILD_INFO) {
tmp["code"] = _roleId;
}
ranks.push(tmp);
if(roleId == _roleId) myRank = tmp;
}
return {ranks, myRank}
}
// 获取我的排名
export async function getMyUnionRank(key: string, serverId: number, roleId: string) {
let unionKey = await generateUnionRank(key, serverId);
let myRank = await redisClient().zrevrankAsync(unionKey, roleId);
return myRank + 1;
}
export async function getRankScore(key: string, serverId: number, field: string) {
let score = await redisClient().zscoreAsync(getKeyName(key, serverId), field);
return score;
}
/**
* 按军团名拼接key
* @param key
* @param guildCode 军团编号
*/
export function getGuildKeyName(key: string, guildCode: string) {
return `${key}:${guildCode}`;
}
/**************** 军团活动排行end */