军团活动:排行榜&军功上报
This commit is contained in:
@@ -134,4 +134,18 @@ export enum GUILD_POINT_WAYS {
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TRAIN = 2, // 训练场
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BOSS_WAR = 3, // 演武台
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ACTIVITY = 4, // 军团活动
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}
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// 军团活动id
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export enum GUILD_ACTIVITY_TYPE {
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GATE_ACTIVITY = 1, // 蛮夷入侵
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CITY_ACTIVITY = 2, // 诸侯混战
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RACE_ACTIVITY = 3 // 粮草先行
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}
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// 军团活动状态
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export enum GUILD_ACTIVITY_STATUS {
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WAITING = 0,
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START = 1,
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END = 2
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}
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@@ -231,14 +231,18 @@ export const REDIS_KEY = {
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GUILD_ACTIVE_RANK: "guildActiveRank", // 公会周活跃排行榜
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DB_GAME: 'db_game', // 服务器列表
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ONLINE_USERS: 'onlineUsers', // 在线用户情况
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CHANNEL_SERVERS: 'chat:channelServers', // 渠道对应的 chat 服务器 Id
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CHANNEL_SERVERS: 'chat:channelServers', // 渠道对应的 chat 服务器 Id,
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USER_GUILD_ACTIVITY: 'usrGuildAct',
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GUILD_ACTIVITY: 'guildAct',
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}
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// 各排行榜对应hash的key
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export const REDIS_RANK_TO_INFO = new Map([
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[REDIS_KEY.TOWER_RANK, REDIS_KEY.USER_INFO],
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[REDIS_KEY.PVP_RANK, REDIS_KEY.USER_INFO],
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[REDIS_KEY.GUILD_ACTIVE_RANK, REDIS_KEY.GUILD_INFO]
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[REDIS_KEY.GUILD_ACTIVE_RANK, REDIS_KEY.GUILD_INFO],
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[REDIS_KEY.GUILD_ACTIVITY, REDIS_KEY.GUILD_INFO],
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[REDIS_KEY.USER_GUILD_ACTIVITY, REDIS_KEY.USER_INFO]
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]);
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export const FUNC_OPT_TYPE = {
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@@ -335,7 +339,9 @@ export const FILENAME = {
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DIC_ARMY_BOSS_RANK_REWARD: 'dic_army_bossrankReward',
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DIC_ARMY_DONATE_BOX_REWARD: 'dic_army_donateBoxReward',
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DIC_ROLE_FRIEND: 'dic_zyz_friends',
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DIC_ROLE_FRIEND_LEVEL: 'dic_zyz_closelevel'
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DIC_ROLE_FRIEND_LEVEL: 'dic_zyz_closelevel',
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DIC_GUILD_ACTIVITY: 'dic_zyz_guildActivity',
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DIC_GATE_ACTIVITY_POINT: 'dic_zyz_gateActivityPoint'
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}
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export const WAR_RELATE_TABLES = [
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@@ -192,9 +192,12 @@ export const STATUS = {
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GUILD_TRAIN_BOX_INDEX_IS_GOT:{ code: 20972, simStr: '该位置试炼宝箱已经领取过,请重新选择' },
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GUILD_TRAIN_BOX_IS_GOT: { code: 20973, simStr: '玩家已经领取该试炼宝箱' },
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// 军团拍卖
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GUILD_LOT_NOT_FOUND: { code: 21001, simStr: '拍品未找到' },
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LOT_OFFER_SERIAL: { code: 21002, simStr: '不能连续出价' },
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// 军团活动 21100-21199
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GUILD_ACTIVITY_NOT_OPEN: { code: 21100, simStr: '活动未开放' },
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// 通用 30000 - 30099
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DIC_DATA_NOT_FOUND: { code: 30000, simStr: '数据表未找到' },
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ROLE_MATERIAL_NOT_ENOUGH: { code: 30001, simStr: '材料数量不足' },
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@@ -0,0 +1,80 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType, Ref } from '@typegoose/typegoose';
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import { ItemReward } from '../domain/dbGeneral';
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import { getTodayZeroDate } from '../pubUtils/timeUtil';
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import { genCode } from '../pubUtils/util';
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@index({ code: 1 })
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export default class GuildActivityRecord extends BaseModel {
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@prop({ required: true })
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code: string; // 本次记录唯一值
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@prop({ required: true })
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guildCode: string; // 军团code
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@prop({ required: true })
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serverId: number; // 分服
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@prop({ required: true })
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aid: number; // 军团活动id
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@prop({ required: true, default: false })
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isSuccess: boolean; // 是否胜利
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@prop({ required: true, default: false })
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isCompleted: boolean; // 是否胜利
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@prop({ required: true })
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rank: number; // 最终排名
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@prop({ required: true, type: String, default: [] })
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members: string[]; // 参与活动的团员的roleId列表
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@prop({ required: true, default: 0 })
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memberCnt: number; // 参加的团员的数量
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@prop({ required: true, type: ()=> ItemReward, default: [] })
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rewards: ItemReward[]; // 转到拍卖行的道具
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@prop({ required: true })
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score: number; // 蛮夷入侵总军功
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@prop({ required: true })
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cityId: number; // 诸侯混战占领了的城池
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@prop({ required: true })
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damage: number; // 对城门造成的伤害
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@prop({ required: true })
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raceTime: number; // 粮草先行比赛时间(s)
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@prop({ required: true })
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distance: number; // 粮草先行最后的距离
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@prop({ required: true })
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speed: number; // 粮草先行最后的速度(m/s)
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@prop({ required: true })
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durability: number; // 粮草先行最后的耐久度
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// 每天一条记录
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public static async getRecord(guildCode: string, serverId: number, aid: number) {
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let today = getTodayZeroDate();
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let docs = new GuildActivityRecordModel();
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let code = genCode(10);
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let update = Object.assign(docs, { code, guildCode, serverId, aid, createdAt: new Date() })
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let rec: GuildActivityRecordType = await GuildActivityRecordModel.findOneAndUpdate(
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{ guildCode, createdAt: { $gte: today }},
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{ $setOnInsert: update },
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{new: true, upsert: true}).lean();
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return rec;
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}
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}
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export const GuildActivityRecordModel = getModelForClass(GuildActivityRecord);
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export interface GuildActivityRecordType extends Pick<DocumentType<GuildActivityRecord>, keyof GuildActivityRecord> { };
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export type GuildActivityRecordUpdateParam = Partial<GuildActivityRecordType>; // 将所有字段变成可选项
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+20
-11
@@ -4,7 +4,7 @@ import { index, getModelForClass, prop, DocumentType, Ref, mongoose } from '@typ
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import User from './User';
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import { shouldRefresh, reduceCe } from '../pubUtils/util';
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import { initRoleAtrr } from '../pubUtils/playerCe';
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import { nowSeconds } from '../pubUtils/timeUtil';
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import { nowSeconds, getBeforeDayDate } from '../pubUtils/timeUtil';
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import { Figure } from '../domain/dbGeneral';
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import { EXTERIOR } from '../pubUtils/dicParam';
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import Hero from './Hero';
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@@ -483,7 +483,7 @@ export default class Role extends BaseModel {
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* @param invitedMembers 当天已邀请过的人
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*/
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public static async getInviteList(time: number, serverId: number) {
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const result = await RoleModel.find({ loginTime: { $gt: time }, hasGuild: false, serverId })
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const result: RoleType[] = await RoleModel.find({ loginTime: { $gt: time }, hasGuild: false, serverId })
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.select({roleId: 1, roleName: 1,ce: 1, head: 1, frame: 1, lv: 1,title: 1,job: 1,quitTime: 1, _id: 0})
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.sort({quitTime: -1, lv: -1, ce: -1})
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.limit(100).lean({getters: true, virtuals: true});
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@@ -492,7 +492,7 @@ export default class Role extends BaseModel {
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// 获取好友推荐列表
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public static async getRecommedList(minLv: number, maxLv: number, time: number) {
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const result = await RoleModel.find({ loginTime: { $gt: time }, lv: { $gte: minLv, $lte: maxLv } }, { _id: 0 })
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const result: RoleType[] = await RoleModel.find({ loginTime: { $gt: time }, lv: { $gte: minLv, $lte: maxLv } }, { _id: 0 })
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.select(ROLE_SELECT.SHOW_FRIEND_APPLY_LIST)
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.sort({quitTime: -1, lv: -1, ce: -1})
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.limit(200).lean({ getters: true, virtuals: true });
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@@ -501,7 +501,7 @@ export default class Role extends BaseModel {
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// 查询玩家
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public static async searchByNameOrId(value: string) {
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const result = await RoleModel.find({
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const result: RoleType[] = await RoleModel.find({
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$or: [
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{ roleName: { $regex: new RegExp(value.toString(), 'i') } },
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{ roleId: value }
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@@ -521,7 +521,7 @@ export default class Role extends BaseModel {
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// 退出公会
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public static async quitGuild(roleId: string, now: number) {
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const result = await RoleModel.findOneAndUpdate({ roleId, hasGuild: true }, { hasGuild: false, guildCode: "", guildName: "", quitGuildTime: now }, { new: true }).lean();
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const result: RoleType = await RoleModel.findOneAndUpdate({ roleId, hasGuild: true }, { hasGuild: false, guildCode: "", guildName: "", quitGuildTime: now }, { new: true }).lean();
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return result;
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}
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@@ -531,35 +531,44 @@ export default class Role extends BaseModel {
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if(max) {
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condition['friendCnt'] = {$lte: max - inc};
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}
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const result = await RoleModel.findOneAndUpdate(condition, {$inc: { friendCnt: inc }}, {new: true}).lean();
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const result: RoleType = await RoleModel.findOneAndUpdate(condition, {$inc: { friendCnt: inc }}, {new: true}).lean();
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return result;
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}
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// 增加好友申请数量
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public static async increaseFriendApplyCnt(roleId: string, inc: number, max: number) {
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const result = await RoleModel.findOneAndUpdate({ roleId, recFrdApplyCnt: {$lte: max - inc}}, {$inc: { recFrdApplyCnt: inc }}, {new: true}).lean();
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const result: RoleType = await RoleModel.findOneAndUpdate({ roleId, recFrdApplyCnt: {$lte: max - inc}}, {$inc: { recFrdApplyCnt: inc }}, {new: true}).lean();
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return result;
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}
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// 增加黑名单数量
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public static async increaseBlockCnt(roleId: string, blockCnt: number, friendCnt: number, maxBlockCnt: number) {
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const result = await RoleModel.findOneAndUpdate({ roleId, blockCnt: {$lte: maxBlockCnt - blockCnt}}, {$inc: { blockCnt, friendCnt }}, {new: true}).lean();
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const result: RoleType = await RoleModel.findOneAndUpdate({ roleId, blockCnt: {$lte: maxBlockCnt - blockCnt}}, {$inc: { blockCnt, friendCnt }}, {new: true}).lean();
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return result;
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}
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public static async updatedRoleMailAt(roleId: string, updatedMailAt: number, lean = true) {
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const result = await RoleModel.findOneAndUpdate({ roleId }, {$set: { updatedMailAt }}, {new: true}).lean(lean);
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const result: RoleType = await RoleModel.findOneAndUpdate({ roleId }, {$set: { updatedMailAt }}, {new: true}).lean(lean);
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return result;
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}
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public static async addFigure(roleId: string, id: number, figure: Figure) {
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const result = await RoleModel.findOneAndUpdate({roleId}, { $pull: { heads: { id: id }, $push: { heads: figure } }}, {new: true}).lean();
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const result: RoleType = await RoleModel.findOneAndUpdate({roleId}, { $pull: { heads: { id: id }, $push: { heads: figure } }}, {new: true}).lean();
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return result
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}
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public static async checkName(roleName: string, serverId: number) {
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const role = await RoleModel.findOne({ roleName, serverId }).lean();
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const role: RoleType = await RoleModel.findOne({ roleName, serverId }).lean();
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return !!role;
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}
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// 获取战力在中位数的玩家
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public static async getMedianRole(serverId: number) {
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let yesterday = getBeforeDayDate(1);
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const roles: RoleType[] = await RoleModel.find({ serverId, updatedAt: { $gte: new Date(yesterday) } })
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.select('topLineup')
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.sort({ ce: -1 }).lean();
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return roles[Math.floor(roles.length/2)]
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}
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}
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export const RoleModel = getModelForClass(Role);
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@@ -0,0 +1,87 @@
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import { APP_ID } from './../consts';
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType, modelOptions } from '@typegoose/typegoose';
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// 暂时服务器列表是从game表取的,之后会转移到使用这张表,目前用作查询该服战力中位数
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/**
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* 游戏字段接口
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*/
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@index({ id: 1 })
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@modelOptions({schemaOptions: {id: false}})
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export default class Serverlist extends BaseModel {
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@prop({ required: true, default: 1 })
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gameId: number; // 游戏id Game表的id
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@prop({ required: true })
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id: number; // 小区id
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@prop({ required: true })
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name: string; // 小区区名
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@prop({ required: true })
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groupId: number; // 大区id
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@prop({ required: true })
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groupName: string; // 大区区名
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@prop({ required: true })
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host: string; // pinus连接地址
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@prop({ required: false })
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port: number; // pinus端口
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@prop({ required: true })
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serverStatus: number; // 服务器状态
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public get status() {
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let now = new Date();
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if( now > this.openTime) {
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return this.serverStatus;
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} else {
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return 3; // 未开服
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}
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}
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@prop({ required: true })
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openTime: Date;
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@prop({ required: true })
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createTime: Date;
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@prop({ required: true })
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serverType: string;
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@prop({ required: true, default: 0 })
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medianCe: number; // 中位数武将战力、缩小10000倍后的结果
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public static async getAllServerList() {
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let servers: ServerlistType[] = await ServerlistModel.find().lean({ getters: true, virtuals: true });
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return servers;
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}
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public static async findByServerId(serverId: number) {
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let server: ServerlistType = await ServerlistModel.findOne({ id: serverId }).select('medianCe').lean({ getters: true, virtuals: true });
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return server;
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}
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public static async updateByServerId(serverId: number, update: ServerlistUpdate) {
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let server: ServerlistType = await ServerlistModel.findOneAndUpdate({id: serverId}, {$set: update}).lean({ getters: true, virtuals: true });
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return server;
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}
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public static async newServer(serverId: number, serverType: string, params: ServerlistUpdate) {
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const doc = new ServerlistModel();
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const update = Object.assign(doc.toJSON(), { id: serverId, serverType }, params);
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let server: ServerlistType = await ServerlistModel.findOneAndUpdate({ id: serverId, serverType }, {$setOnInsert: update }, {new: true, upsert: true}).lean({ getters: true, virtuals: true });
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return server;
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}
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}
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export const ServerlistModel = getModelForClass(Serverlist);
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export interface ServerlistType extends Pick<DocumentType<Serverlist>, keyof Serverlist>{
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id: number;
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};
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export type ServerlistUpdate = Partial<ServerlistType>; // 将所有字段变成可选项
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@@ -0,0 +1,97 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType, Ref } from '@typegoose/typegoose';
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import { getTodayZeroDate } from '../pubUtils/timeUtil';
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import { genCode } from '../pubUtils/util';
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export class Record {
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@prop({ required: true })
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round: number; // 第几回合
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@prop({ required: true })
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dataId: number; // 出兵表上的dataId
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@prop({ required: true })
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score: number; // 得分
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}
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@index({ code: 1 })
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export default class UserGuildActivityRec extends BaseModel {
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@prop({ required: true })
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code: string; // 本次记录唯一值
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@prop({ required: true })
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sourceCode: string; // 军团记录的code
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@prop({ required: true })
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roleId: string; // 玩家id
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@prop({ required: true })
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roleName: string; // 军团唯一记录
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@prop({ required: true })
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guildCode: string; // 军团code
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@prop({ required: true })
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serverId: number; // 分服
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@prop({ required: true })
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aid: number; // 军团活动id
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@prop({ required: true, default: false })
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isSuccess: boolean; // 是否胜利
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@prop({ required: true, default: false })
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isCompleted: boolean; // 是否完成结算了
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@prop({ required: true, default: 0 })
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rank: number; // 最终排名
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@prop({ required: true, default: 0 })
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challengeCnt: number; // 向上累加的挑战次数
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// 南蛮入侵字段
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@prop({ required: true, type: Number })
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heroes: number[]; // 使用的武将
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@prop({ required: true })
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round: number; // 坚持回合数
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@prop({ required: true })
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score: number; // 个人总军功
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@prop({ required: true, type: Record })
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record: Record[]; // 个人总军功
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// 每天一条记录
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public static async getRecord(roleId: string, roleName: string, guildCode: string, serverId: number, sourceCode: string, heroes: number[], aid: number) {
|
||||
let today = getTodayZeroDate();
|
||||
let docs = new UserGuildActivityRecModel();
|
||||
let code = genCode(10);
|
||||
let update = Object.assign(docs, { code, roleId, roleName, guildCode, serverId, aid });
|
||||
delete update.heroes;
|
||||
let rec: UserGuildActivityRecType = await UserGuildActivityRecModel.findOneAndUpdate(
|
||||
{ roleId, sourceCode, createdAt: { $gte: today }},
|
||||
{ $setOnInsert: update },
|
||||
{new: true, upsert: true}).lean();
|
||||
if(heroes.length > 0 && rec) {
|
||||
rec = await UserGuildActivityRecModel.findOneAndUpdate( { code: rec.code}, { $push: { heroes: { $each: heroes}}}, {new: true}).lean();
|
||||
}
|
||||
return rec;
|
||||
}
|
||||
|
||||
public static async pushRecord(code: string, records: Record[]) {
|
||||
let rec: UserGuildActivityRec = await UserGuildActivityRecModel.findOneAndUpdate(
|
||||
{ code },
|
||||
{ $push: { record: { $each: records } } },
|
||||
{ new: true }
|
||||
).lean();
|
||||
return rec;
|
||||
}
|
||||
}
|
||||
|
||||
export const UserGuildActivityRecModel = getModelForClass(UserGuildActivityRec);
|
||||
|
||||
export interface UserGuildActivityRecType extends Pick<DocumentType<UserGuildActivityRec>, keyof UserGuildActivityRec> { };
|
||||
export type UserGuildActivityRecUpdateParam = Partial<UserGuildActivityRecType>; // 将所有字段变成可选项
|
||||
@@ -58,6 +58,8 @@ import { dicArmyDonate } from '../pubUtils/dictionary/DicArmyDonateBoxReward';
|
||||
import { dicRoleFriend, DicRoleFriend } from "./dictionary/DicRoleFriend";
|
||||
import { dicRoleFriendLv } from "./dictionary/DicRoleFriendLv";
|
||||
import { Attribute } from "../domain/roleField/attribute";
|
||||
import { dicGuildActivity } from './dictionary/DicGuildActivity';
|
||||
import { dicGateActivityPoint } from './dictionary/DicGateActivityPoint';
|
||||
|
||||
export const gameData = {
|
||||
blurprtCompose: dicBlueprtCompose,
|
||||
@@ -139,7 +141,9 @@ export const gameData = {
|
||||
armyDonateBox: dicArmyDonate,
|
||||
roleFriend: dicRoleFriend,
|
||||
roleFriendLv: dicRoleFriendLv,
|
||||
figureCondition: figureCondition
|
||||
figureCondition: figureCondition,
|
||||
guildActivity: dicGuildActivity,
|
||||
gateActivityPoint: dicGateActivityPoint
|
||||
};
|
||||
|
||||
// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
|
||||
|
||||
@@ -34,6 +34,7 @@ export const PVP = {
|
||||
PVP_SEASON_DAYS: 30, // PVP一个赛季的时间
|
||||
PVP_OPPONENT_FREEREFRESH: 3, // pvp挑战对手每日免费刷新次数
|
||||
PVP_WINREWARD_UPLIMIT: 10, // 连胜奖励军功加成上限
|
||||
PVP_LINEUP_HEROS: 6, // pvp最多上阵人数
|
||||
};
|
||||
export const ARMY = {
|
||||
ARMY_CREAT_COST: 188, // 创建军团需要的元宝
|
||||
@@ -75,3 +76,27 @@ export const EXTERIOR = {
|
||||
EXTERIOR_FACECASE: 11301, // 默认头像框id
|
||||
EXTERIOR_APPEARANCE: 11419, // 默认形象id
|
||||
};
|
||||
export const HTTPMANAGE = {
|
||||
ADDRESSTYPE: 1, // 1:开发服,2:审核服,3:版号服
|
||||
SERVERTYPE: 1, // ADDRESSTYPE下服务器的筛选:1:开发服,2:玩家服
|
||||
};
|
||||
export const SYSTEAM = {
|
||||
RECENT_GROUP_MSGS_CNT: 10, // 群消息获取条数
|
||||
RECENT_PRIVATE_CHATS_CNT: 20, // 最近私聊个数
|
||||
MSG_TYPE: 0, // 0:纯文本,1:副文本,2:表情
|
||||
};
|
||||
export const GUILDACTIVITY = {
|
||||
GATEACTIVITY_CHALLENGE_TIMES: 1, // 蛮夷入侵每天可以挑战次的次数
|
||||
GATEACTIVITY_HONOUR_RATIO: 0.5, // 功勋/积分的系数
|
||||
GATEACTIVITY_ENEMYCE: 2000, // 蛮夷入侵敌军2000战力模板
|
||||
GATEACTIVITY_ROUNDSTANDARD: 20, // 蛮夷入侵和基准战力相当的回合
|
||||
CITYACTIVITY_CHALLENGE_CD: 300, // 诸侯混战每次战斗之后的cd间隔
|
||||
CITYACTIVITY_CD_COST: 100, // 诸侯混战取消cd需要消耗的元宝数
|
||||
CITYACTIVITY_ROUND_COUNT: 40, // 诸侯混战的总回合数量
|
||||
RACEACTIVITY_LENGTH: 1000, // 粮草先行赛道的总米数
|
||||
RACEACTIVITY_ENCOUNTER: '100&1|200&2|300&2|400&1|500&2|600&2|700&1|800&2|900&2', // 触发道具和事件的米数(1:道具;2:事件)
|
||||
RACEACTIVITY_EVENT_RATIO: 0.5, // 触发事件好坏的比例
|
||||
GATEACTIVITY_GATEHP: 10000, // 城门血量
|
||||
GATEACTIVITY_BOSS_DIFFICULT: '1&1.2|2&1.5', // boss类型&难度系数|boss类型&难度系数(1:小boss,2:大boss)
|
||||
RACEACTIVITY_DURABILITY_REWARD: 2, // 每剩余1%耐久度给予X点功勋
|
||||
};
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
import { readJsonFile } from '../util'
|
||||
import { FILENAME } from '../../consts'
|
||||
|
||||
export interface DicGkPvp {
|
||||
readonly id: number;
|
||||
readonly point: number;
|
||||
}
|
||||
|
||||
const str = readJsonFile(FILENAME.DIC_GATE_ACTIVITY_POINT);
|
||||
let arr = JSON.parse(str);
|
||||
|
||||
export const dicGateActivityPoint = new Map<number, number>();
|
||||
arr.forEach(o => {
|
||||
dicGateActivityPoint.set(o.id, o.point);
|
||||
});
|
||||
@@ -0,0 +1,33 @@
|
||||
// 军团活动
|
||||
import { readJsonFile, parseNumberList } from '../util'
|
||||
import { FILENAME } from '../../consts'
|
||||
|
||||
export interface DicGuildActivity {
|
||||
|
||||
// id
|
||||
readonly id: number;
|
||||
// 开启日期 星期几
|
||||
readonly openDay: number[];
|
||||
// 持续时间 秒
|
||||
readonly duringTime: number;
|
||||
// 开启时间 几点
|
||||
readonly startTime: number;
|
||||
// 开始倒计时 几点
|
||||
readonly countDown: number;
|
||||
// 对应关卡id
|
||||
readonly warid: number;
|
||||
// 基础功勋值
|
||||
readonly honour: number;
|
||||
|
||||
}
|
||||
|
||||
const str = readJsonFile(FILENAME.DIC_GUILD_ACTIVITY);
|
||||
let arr = JSON.parse(str);
|
||||
|
||||
export const dicGuildActivity = new Map<number, DicGuildActivity>();
|
||||
|
||||
arr.forEach(o => {
|
||||
o.openDay = parseNumberList(o.openDay)
|
||||
dicGuildActivity.set( o.id, o );
|
||||
});
|
||||
arr = undefined;
|
||||
@@ -41,6 +41,8 @@ export interface DicWarJson {
|
||||
readonly spine: string;
|
||||
// boss阶段
|
||||
readonly bossStage: number;
|
||||
// 敌人是小boss还是大boss,和gateActivityPoint的id相对应
|
||||
readonly enemyType: number;
|
||||
// 召唤技能的召唤物
|
||||
readonly callSkillData: string;
|
||||
|
||||
|
||||
@@ -88,6 +88,22 @@ export function getCurHourPoint(hour: number) {
|
||||
return time;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取第2天凌晨几点的时间戳
|
||||
* @param hour
|
||||
*/
|
||||
export function getNextHourPoint(hour: number) {
|
||||
var date = new Date();
|
||||
date.setHours(hour);
|
||||
date.setMinutes(0);
|
||||
date.setSeconds(0);
|
||||
var time = Math.floor(date.getTime() / PER_SECOND);
|
||||
if (nowSeconds() > time) {
|
||||
return time + PER_DAY;
|
||||
}
|
||||
return time;
|
||||
}
|
||||
|
||||
export function getTodayZeroDate() {
|
||||
var date = new Date();
|
||||
date.setHours(0);
|
||||
@@ -145,3 +161,14 @@ export function getNextTime(date: Date, h: number, m = 0, s = 0): Date {
|
||||
const timeToday = new Date(milliseconds).setHours(h, m, s);
|
||||
return timeToday > milliseconds ? new Date(timeToday) : new Date(timeToday + PER_DAY * PER_SECOND);
|
||||
}
|
||||
|
||||
/**
|
||||
* 获得某个时间是星期几
|
||||
* @param {Date} time
|
||||
*/
|
||||
export function getCutDay(time?: Date) {
|
||||
if(!time) time = new Date();
|
||||
let d = time.getDay();
|
||||
if(d == 0) d = 7;
|
||||
return d;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,82 @@
|
||||
[
|
||||
{
|
||||
"id": 1,
|
||||
"name": "汉中",
|
||||
"type": 1,
|
||||
"nextCity": 7,
|
||||
"difficult": 90,
|
||||
"warid": 0
|
||||
},
|
||||
{
|
||||
"id": 2,
|
||||
"name": "南中",
|
||||
"type": 1,
|
||||
"nextCity": 7,
|
||||
"difficult": 90,
|
||||
"warid": 0
|
||||
},
|
||||
{
|
||||
"id": 3,
|
||||
"name": "柴桑",
|
||||
"type": 1,
|
||||
"nextCity": 8,
|
||||
"difficult": 90,
|
||||
"warid": 0
|
||||
},
|
||||
{
|
||||
"id": 4,
|
||||
"name": "会稽",
|
||||
"type": 1,
|
||||
"nextCity": 8,
|
||||
"difficult": 90,
|
||||
"warid": 0
|
||||
},
|
||||
{
|
||||
"id": 5,
|
||||
"name": "太原",
|
||||
"type": 1,
|
||||
"nextCity": 9,
|
||||
"difficult": 90,
|
||||
"warid": 0
|
||||
},
|
||||
{
|
||||
"id": 6,
|
||||
"name": "巨鹿",
|
||||
"type": 1,
|
||||
"nextCity": 9,
|
||||
"difficult": 90,
|
||||
"warid": 0
|
||||
},
|
||||
{
|
||||
"id": 7,
|
||||
"name": "成都",
|
||||
"type": 2,
|
||||
"nextCity": 10,
|
||||
"difficult": 100,
|
||||
"warid": 0
|
||||
},
|
||||
{
|
||||
"id": 8,
|
||||
"name": "建业",
|
||||
"type": 2,
|
||||
"nextCity": 10,
|
||||
"difficult": 100,
|
||||
"warid": 0
|
||||
},
|
||||
{
|
||||
"id": 9,
|
||||
"name": "邺城",
|
||||
"type": 2,
|
||||
"nextCity": 10,
|
||||
"difficult": 100,
|
||||
"warid": 0
|
||||
},
|
||||
{
|
||||
"id": 10,
|
||||
"name": "洛阳",
|
||||
"type": 3,
|
||||
"nextCity": 0,
|
||||
"difficult": 110,
|
||||
"warid": 0
|
||||
}
|
||||
]
|
||||
@@ -0,0 +1,218 @@
|
||||
[
|
||||
{
|
||||
"id": 1,
|
||||
"type": 1,
|
||||
"guildRank": 1,
|
||||
"min": 1,
|
||||
"max": 1,
|
||||
"honour": 2000
|
||||
},
|
||||
{
|
||||
"id": 2,
|
||||
"type": 1,
|
||||
"guildRank": 1,
|
||||
"min": 2,
|
||||
"max": 10,
|
||||
"honour": 1200
|
||||
},
|
||||
{
|
||||
"id": 3,
|
||||
"type": 1,
|
||||
"guildRank": 1,
|
||||
"min": 11,
|
||||
"max": 0,
|
||||
"honour": 800
|
||||
},
|
||||
{
|
||||
"id": 4,
|
||||
"type": 1,
|
||||
"guildRank": 2,
|
||||
"min": 1,
|
||||
"max": 1,
|
||||
"honour": 1200
|
||||
},
|
||||
{
|
||||
"id": 5,
|
||||
"type": 1,
|
||||
"guildRank": 2,
|
||||
"min": 2,
|
||||
"max": 10,
|
||||
"honour": 720
|
||||
},
|
||||
{
|
||||
"id": 6,
|
||||
"type": 1,
|
||||
"guildRank": 2,
|
||||
"min": 11,
|
||||
"max": 0,
|
||||
"honour": 480
|
||||
},
|
||||
{
|
||||
"id": 7,
|
||||
"type": 1,
|
||||
"guildRank": 3,
|
||||
"min": 1,
|
||||
"max": 1,
|
||||
"honour": 800
|
||||
},
|
||||
{
|
||||
"id": 8,
|
||||
"type": 1,
|
||||
"guildRank": 3,
|
||||
"min": 2,
|
||||
"max": 10,
|
||||
"honour": 480
|
||||
},
|
||||
{
|
||||
"id": 9,
|
||||
"type": 1,
|
||||
"guildRank": 3,
|
||||
"min": 11,
|
||||
"max": 0,
|
||||
"honour": 240
|
||||
},
|
||||
{
|
||||
"id": 10,
|
||||
"type": 2,
|
||||
"guildRank": 1,
|
||||
"min": 1,
|
||||
"max": 1,
|
||||
"honour": 4000
|
||||
},
|
||||
{
|
||||
"id": 11,
|
||||
"type": 2,
|
||||
"guildRank": 1,
|
||||
"min": 2,
|
||||
"max": 10,
|
||||
"honour": 2400
|
||||
},
|
||||
{
|
||||
"id": 12,
|
||||
"type": 2,
|
||||
"guildRank": 1,
|
||||
"min": 11,
|
||||
"max": 0,
|
||||
"honour": 1600
|
||||
},
|
||||
{
|
||||
"id": 13,
|
||||
"type": 2,
|
||||
"guildRank": 2,
|
||||
"min": 1,
|
||||
"max": 1,
|
||||
"honour": 2400
|
||||
},
|
||||
{
|
||||
"id": 14,
|
||||
"type": 2,
|
||||
"guildRank": 2,
|
||||
"min": 2,
|
||||
"max": 10,
|
||||
"honour": 1440
|
||||
},
|
||||
{
|
||||
"id": 15,
|
||||
"type": 2,
|
||||
"guildRank": 2,
|
||||
"min": 11,
|
||||
"max": 0,
|
||||
"honour": 960
|
||||
},
|
||||
{
|
||||
"id": 16,
|
||||
"type": 2,
|
||||
"guildRank": 3,
|
||||
"min": 1,
|
||||
"max": 1,
|
||||
"honour": 1600
|
||||
},
|
||||
{
|
||||
"id": 17,
|
||||
"type": 2,
|
||||
"guildRank": 3,
|
||||
"min": 2,
|
||||
"max": 10,
|
||||
"honour": 960
|
||||
},
|
||||
{
|
||||
"id": 18,
|
||||
"type": 2,
|
||||
"guildRank": 3,
|
||||
"min": 11,
|
||||
"max": 0,
|
||||
"honour": 480
|
||||
},
|
||||
{
|
||||
"id": 19,
|
||||
"type": 3,
|
||||
"guildRank": 1,
|
||||
"min": 1,
|
||||
"max": 1,
|
||||
"honour": 12000
|
||||
},
|
||||
{
|
||||
"id": 20,
|
||||
"type": 3,
|
||||
"guildRank": 1,
|
||||
"min": 2,
|
||||
"max": 10,
|
||||
"honour": 7200
|
||||
},
|
||||
{
|
||||
"id": 21,
|
||||
"type": 3,
|
||||
"guildRank": 1,
|
||||
"min": 11,
|
||||
"max": 0,
|
||||
"honour": 4800
|
||||
},
|
||||
{
|
||||
"id": 22,
|
||||
"type": 3,
|
||||
"guildRank": 2,
|
||||
"min": 1,
|
||||
"max": 1,
|
||||
"honour": 7200
|
||||
},
|
||||
{
|
||||
"id": 23,
|
||||
"type": 3,
|
||||
"guildRank": 2,
|
||||
"min": 2,
|
||||
"max": 10,
|
||||
"honour": 4320
|
||||
},
|
||||
{
|
||||
"id": 24,
|
||||
"type": 3,
|
||||
"guildRank": 2,
|
||||
"min": 11,
|
||||
"max": 0,
|
||||
"honour": 2880
|
||||
},
|
||||
{
|
||||
"id": 25,
|
||||
"type": 3,
|
||||
"guildRank": 3,
|
||||
"min": 1,
|
||||
"max": 1,
|
||||
"honour": 4800
|
||||
},
|
||||
{
|
||||
"id": 26,
|
||||
"type": 3,
|
||||
"guildRank": 3,
|
||||
"min": 2,
|
||||
"max": 10,
|
||||
"honour": 2880
|
||||
},
|
||||
{
|
||||
"id": 27,
|
||||
"type": 3,
|
||||
"guildRank": 3,
|
||||
"min": 11,
|
||||
"max": 0,
|
||||
"honour": 1440
|
||||
}
|
||||
]
|
||||
@@ -0,0 +1,27 @@
|
||||
[
|
||||
{
|
||||
"id": 1,
|
||||
"getPointWays": "每回合开始时获得",
|
||||
"point": 10
|
||||
},
|
||||
{
|
||||
"id": 2,
|
||||
"getPointWays": "击杀小兵",
|
||||
"point": 3
|
||||
},
|
||||
{
|
||||
"id": 3,
|
||||
"getPointWays": "击杀小boss",
|
||||
"point": 30
|
||||
},
|
||||
{
|
||||
"id": 4,
|
||||
"getPointWays": "击杀大boss",
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"point": 90
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},
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{
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"id": 5,
|
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"getPointWays": "防守成功",
|
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"point": 100
|
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}
|
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]
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@@ -0,0 +1,32 @@
|
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[
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{
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"id": 1,
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"name": "蛮夷入侵",
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"openDay": "3&0",
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"duringTime": 900,
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"startTime": 20,
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"countDown": 5,
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"warid": 7001,
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"honour": 500
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},
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{
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"id": 2,
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"name": "诸侯混战",
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"openDay": "2&4&6",
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"duringTime": 900,
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"startTime": 20,
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"countDown": 5,
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"warid": 7002,
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"honour": 500
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},
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{
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"id": 3,
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"name": "粮草先行",
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"openDay": "1&5",
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"duringTime": 600,
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"startTime": 20,
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"countDown": 5,
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"warid": 0,
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"honour": 200
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}
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]
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@@ -0,0 +1,65 @@
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[
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{
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"id": 1,
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"min": 1,
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},
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"min": 2,
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{
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"min": 2,
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},
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{
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"id": 2,
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"min": 11,
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"max": 0,
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"rewards": "20002&60&1|21008&40&1|42008&20&2|42115&20&3"
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},
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{
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"id": 3,
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"name": "粮草先行",
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"min": 1,
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"max": 1,
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"rewards": "20001&60&2|21008&40&1|42008&20&2|42115&20&3"
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},
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{
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"id": 3,
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"name": "粮草先行",
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"min": 2,
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"max": 10,
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"rewards": "20001&60&1|21008&40&1|42008&20&2|42115&20&3"
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},
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{
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"id": 3,
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"name": "粮草先行",
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"min": 11,
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"max": 0,
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"rewards": "20002&60&1|21008&40&1|42008&20&2|42115&20&3"
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}
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]
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@@ -0,0 +1,347 @@
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@@ -0,0 +1,275 @@
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[
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||||
"bossStage": 0
|
||||
},
|
||||
{
|
||||
"warId": 7002,
|
||||
"actorName": "我军",
|
||||
"actorId": 0,
|
||||
"dataId": 3,
|
||||
"relation": 0,
|
||||
"outIndex": 3,
|
||||
"dirction": 2,
|
||||
"x": 12,
|
||||
"y": 5,
|
||||
"var": 3,
|
||||
"lv": 0,
|
||||
"hide": 0,
|
||||
"initial_ai": 1,
|
||||
"attribute": "&",
|
||||
"skill": 0,
|
||||
"seid": "&",
|
||||
"star": 0,
|
||||
"spine": 0,
|
||||
"bossStage": 0
|
||||
},
|
||||
{
|
||||
"warId": 7002,
|
||||
"actorName": "我军",
|
||||
"actorId": 0,
|
||||
"dataId": 4,
|
||||
"relation": 0,
|
||||
"outIndex": 4,
|
||||
"dirction": 2,
|
||||
"x": 14,
|
||||
"y": 5,
|
||||
"var": 4,
|
||||
"lv": 0,
|
||||
"hide": 0,
|
||||
"initial_ai": 1,
|
||||
"attribute": "&",
|
||||
"skill": 0,
|
||||
"seid": "&",
|
||||
"star": 0,
|
||||
"spine": 0,
|
||||
"bossStage": 0
|
||||
},
|
||||
{
|
||||
"warId": 7002,
|
||||
"actorName": "我军",
|
||||
"actorId": 0,
|
||||
"dataId": 5,
|
||||
"relation": 0,
|
||||
"outIndex": 5,
|
||||
"dirction": 2,
|
||||
"x": 9,
|
||||
"y": 5,
|
||||
"var": 5,
|
||||
"lv": 0,
|
||||
"hide": 0,
|
||||
"initial_ai": 1,
|
||||
"attribute": "&",
|
||||
"skill": 0,
|
||||
"seid": "&",
|
||||
"star": 0,
|
||||
"spine": 0,
|
||||
"bossStage": 0
|
||||
},
|
||||
{
|
||||
"warId": 7002,
|
||||
"actorName": "步兵",
|
||||
"actorId": 1001,
|
||||
"dataId": 2001,
|
||||
"relation": 2,
|
||||
"outIndex": 0,
|
||||
"dirction": 1,
|
||||
"x": 8,
|
||||
"y": 9,
|
||||
"var": 2001,
|
||||
"lv": 0,
|
||||
"hide": 0,
|
||||
"initial_ai": 1,
|
||||
"attribute": "1&1400|2&1000|4&600|5&600|9&0|10&25000|11&20000|12&0|13&10000|14&10000|18&0",
|
||||
"skill": 0,
|
||||
"seid": "&",
|
||||
"star": 0,
|
||||
"spine": 0,
|
||||
"bossStage": 0
|
||||
},
|
||||
{
|
||||
"warId": 7002,
|
||||
"actorName": "步兵",
|
||||
"actorId": 1001,
|
||||
"dataId": 2002,
|
||||
"relation": 2,
|
||||
"outIndex": 1,
|
||||
"dirction": 1,
|
||||
"x": 9,
|
||||
"y": 9,
|
||||
"var": 2002,
|
||||
"lv": 0,
|
||||
"hide": 0,
|
||||
"initial_ai": 1,
|
||||
"attribute": "1&1400|2&1000|4&600|5&600|9&0|10&25000|11&20000|12&0|13&10000|14&10000|18&0",
|
||||
"skill": 0,
|
||||
"seid": "&",
|
||||
"star": 0,
|
||||
"spine": 0,
|
||||
"bossStage": 0
|
||||
},
|
||||
{
|
||||
"warId": 7002,
|
||||
"actorName": "步兵",
|
||||
"actorId": 1001,
|
||||
"dataId": 2003,
|
||||
"relation": 2,
|
||||
"outIndex": 2,
|
||||
"dirction": 1,
|
||||
"x": 10,
|
||||
"y": 9,
|
||||
"var": 2003,
|
||||
"lv": 0,
|
||||
"hide": 0,
|
||||
"initial_ai": 1,
|
||||
"attribute": "1&1400|2&1000|4&600|5&600|9&0|10&25000|11&20000|12&0|13&10000|14&10000|18&0",
|
||||
"skill": 0,
|
||||
"seid": "&",
|
||||
"star": 0,
|
||||
"spine": 0,
|
||||
"bossStage": 0
|
||||
},
|
||||
{
|
||||
"warId": 7002,
|
||||
"actorName": "枪兵",
|
||||
"actorId": 1002,
|
||||
"dataId": 2004,
|
||||
"relation": 2,
|
||||
"outIndex": 3,
|
||||
"dirction": 1,
|
||||
"x": 11,
|
||||
"y": 9,
|
||||
"var": 2004,
|
||||
"lv": 0,
|
||||
"hide": 0,
|
||||
"initial_ai": 1,
|
||||
"attribute": "1&1400|2&1000|4&600|5&600|9&0|10&25000|11&20000|12&0|13&10000|14&10000|18&0",
|
||||
"skill": 0,
|
||||
"seid": "&",
|
||||
"star": 0,
|
||||
"spine": 0,
|
||||
"bossStage": 0
|
||||
},
|
||||
{
|
||||
"warId": 7002,
|
||||
"actorName": "枪兵",
|
||||
"actorId": 1002,
|
||||
"dataId": 2005,
|
||||
"relation": 2,
|
||||
"outIndex": 4,
|
||||
"dirction": 1,
|
||||
"x": 9,
|
||||
"y": 10,
|
||||
"var": 2005,
|
||||
"lv": 0,
|
||||
"hide": 0,
|
||||
"initial_ai": 1,
|
||||
"attribute": "1&1400|2&1000|4&600|5&600|9&0|10&25000|11&20000|12&0|13&10000|14&10000|18&0",
|
||||
"skill": 0,
|
||||
"seid": "&",
|
||||
"star": 0,
|
||||
"spine": 0,
|
||||
"bossStage": 0
|
||||
},
|
||||
{
|
||||
"warId": 7002,
|
||||
"actorName": "枪兵",
|
||||
"actorId": 1002,
|
||||
"dataId": 2006,
|
||||
"relation": 2,
|
||||
"outIndex": 5,
|
||||
"dirction": 1,
|
||||
"x": 10,
|
||||
"y": 10,
|
||||
"var": 2006,
|
||||
"lv": 0,
|
||||
"hide": 0,
|
||||
"initial_ai": 1,
|
||||
"attribute": "1&1400|2&1000|4&600|5&600|9&0|10&25000|11&20000|12&0|13&10000|14&10000|18&0",
|
||||
"skill": 0,
|
||||
"seid": "&",
|
||||
"star": 0,
|
||||
"spine": 0,
|
||||
"bossStage": 0
|
||||
},
|
||||
{
|
||||
"warId": 7002,
|
||||
"actorName": "城门",
|
||||
"actorId": 1083,
|
||||
"dataId": 2007,
|
||||
"relation": 2,
|
||||
"outIndex": 6,
|
||||
"dirction": 1,
|
||||
"x": 10,
|
||||
"y": 11,
|
||||
"var": 2007,
|
||||
"lv": 0,
|
||||
"hide": 0,
|
||||
"initial_ai": 2,
|
||||
"attribute": "1&10000",
|
||||
"skill": 0,
|
||||
"seid": "&",
|
||||
"star": 0,
|
||||
"spine": 0,
|
||||
"bossStage": 1
|
||||
}
|
||||
]
|
||||
Reference in New Issue
Block a user