战力:获取显示数据

This commit is contained in:
luying
2022-03-30 14:22:46 +08:00
parent ef731fc979
commit 9adbd08d3c
33 changed files with 205 additions and 1689 deletions
@@ -25,7 +25,7 @@ import Counter from '../../../db/Counter';
import { UserModel } from '../../../db/User';
import { checkFilterWords, reportTAEvent, treatRoleName } from '../../../services/sdkService';
import { createHeroes } from '../../../services/role/createHero';
import { calculateCeWithHero, calculateWithRole } from '../../../services/playerCeService';
import { calculateCeWithHero, calculateCeWithRole } from '../../../services/playerCeService';
export default function (app: Application) {
new HandlerService(app, {});
@@ -50,7 +50,7 @@ export class RoleHandler {
let checkName = await RoleModel.checkName(roleName, serverId);
if (checkName) return resResult(STATUS.NAME_HAS_USED);
let { resultHeroes: heroes } = await createHeroes(roleId, roleName, sid, serverId, DEFAULT_HEROES.map(hid => ({hid, count: 1})), { roleName, hasInit: true, title: role.title, teraphs: role.teraphs });
let { resultHeroes: heroes } = await createHeroes(roleId, roleName, sid, serverId, DEFAULT_HEROES.map(hid => ({hid, count: 1})), { roleName, hasInit: true, title: role.title, teraphs: role.teraphs, lv: DEFAULT_LV });
// role = await RoleModel.updateRoleInfo(roleId, { roleName, hasInit: true }); // 在算战力的时候一起更新
session.set('roleName', roleName);
session.push('roleName', () => { });
@@ -95,7 +95,7 @@ export class RoleHandler {
return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
let update = { title: title + 1 }
let { curRole } = await calculateWithRole(HERO_SYSTEM_TYPE.TITLE, roleId, serverId, sid, update);
let { curRole } = await calculateCeWithRole(HERO_SYSTEM_TYPE.TITLE, roleId, serverId, sid, update);
// 任务
await checkTask(serverId, roleId, sid, TASK_TYPE.ROLE_TITLE, { oldTitle: title, title: update.title });
@@ -128,7 +128,7 @@ export class RoleHandler {
if (!result)
return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
let { curRole } = await calculateWithRole(HERO_SYSTEM_TYPE.TERAPH, roleId, serverId, sid, { teraphs }, { teraphId: id });
let { curRole } = await calculateCeWithRole(HERO_SYSTEM_TYPE.TERAPH, roleId, serverId, sid, { teraphs }, { teraphId: id });
// 任务
await checkTask(serverId, roleId, sid, TASK_TYPE.ROLE_TERAPH_STRENGTHEN, { count });
@@ -171,7 +171,7 @@ export class RoleHandler {
let result = await handleCost(roleId, sid, consumes, ITEM_CHANGE_REASON.TERAPH_QUALITY_UP);
if (!result)
return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
let { curRole } = await calculateWithRole(HERO_SYSTEM_TYPE.TERAPH_UP, roleId, serverId, sid, { teraphs }, { teraphId: id });
let { curRole } = await calculateCeWithRole(HERO_SYSTEM_TYPE.TERAPH_UP, roleId, serverId, sid, { teraphs }, { teraphId: id });
// 神像进阶,进阶一次就触发一次礼包弹框
await checkTask(serverId, roleId, sid, TASK_TYPE.ROLE_TERAPH_STAGE_UP);
@@ -228,7 +228,7 @@ export class RoleHandler {
}
await SchoolModel.updateBySclAndPos(roleId, schoolId, positionId, { hid, isOpen })
await calculateWithRole(HERO_SYSTEM_TYPE.SCHOOL, roleId, serverId, sid, {}, { schoolId, hero: curHero, schoolHid: hid, preSchoolHid: preHid });
await calculateCeWithRole(HERO_SYSTEM_TYPE.SCHOOL, roleId, serverId, sid, {}, { schoolId, hero: curHero, schoolHid: hid, preSchoolHid: preHid });
// 任务
await checkTask(serverId, roleId, sid, TASK_TYPE.ROLE_SCHOOL_PUT_HERO, { hid, preHid });