战力:获取显示数据

This commit is contained in:
luying
2022-03-30 14:22:46 +08:00
parent ef731fc979
commit 9adbd08d3c
33 changed files with 205 additions and 1689 deletions
+12 -25
View File
@@ -1,16 +1,16 @@
import { ExpeditionPointModel } from '../db/ExpeditionPoint';
import Role, { CeAttrDataRole, RoleModel } from '../db/Role';
import Role, { RoleModel } from '../db/Role';
import { shouldRefresh, getRandSingleEelm } from '../pubUtils/util';
import { LINEUP_NUM, EXPEDITION_WAR_RECORD_STATUS } from '../consts';
import { ExpeditionWarRecordModel } from '../db/ExpeditionWarRecord';
import { CeAttrData, HeroType } from '../db/Hero';
import { HeroType } from '../db/Hero';
import { gameData } from '../pubUtils/data';
import { getTimeFunD } from '../pubUtils/timeUtil';
import { ExpeditionRecordModel } from '../db/ExpeditionRecord';
import { Attribute, AttributeCal } from '../domain/roleField/attribute';
import * as dicParam from '../pubUtils/dicParam';
import { getSumCe } from './playerCeService';
import { getHeroesAttributes, getSumCe } from './playerCeService';
/**
* 获取远征关卡列表
@@ -137,7 +137,7 @@ export async function matchPlayers(roleId: string, scale: number, range: number,
let index = Math.floor(Math.random() * resultRange.length);
let role = resultRange[index];
let {roleId, topLineup, topLineupCe } = role;
let { attr: roleAttrs } = role;
let attrByHid = await getHeroesAttributes(roleId);
enemyObj.enemyFrom = 1;
enemyObj.enemyId = roleId;
@@ -150,9 +150,10 @@ export async function matchPlayers(roleId: string, scale: number, range: number,
if(hero) {
let h = <HeroType>hero.hero;
if(h) {
let { star, lv, attr: heroAttrs, ce } = h;
let { star, lv, ce } = h;
let dicHero = gameData.hero.get(hero.hid);
let { attribute } = getPlayerAttribute(lv, heroAttrs, roleAttrs);
let attr = attrByHid.get(hero.hid);
let attribute = attr.getAttributesToString();
let heroInfo = {
actorId: hero.hid,
skinId: h.skinId,
@@ -281,32 +282,18 @@ export async function getResetRemainCnt(curTime: Date, roleId: string, role?: Ro
let newAttribute = new AttributeCal();
newAttribute.setLv(lv);
newAttribute.setByWarJson(subAttrs); // 次级属性
let subAttrCe = newAttribute.calSubAttrCeAndReduce() * enemyCount;
let subAttrCe = newAttribute.calSubAttrCe() * enemyCount;
if(ce * ratio > subAttrCe) {
let mainAttrCe = ce * ratio - subAttrCe;
newAttribute.setByWarJson(mainAttrs, mainAttrCe / enemyCe);
let attrArr = newAttribute.getReduceAttributesToString();
let newCe = newAttribute.calCelAndReduce();
let attrArr = newAttribute.getAttributesToString();
let newCe = newAttribute.calCe();
return { attribute: attrArr, ce: newCe };
} else {
newAttribute = new AttributeCal();
newAttribute.setByWarJson(mainAttrs, ce * ratio / enemyCe);
let attrArr = newAttribute.getReduceAttributesToString();
let newCe = newAttribute.calCelAndReduce();
let attrArr = newAttribute.getAttributesToString();
let newCe = newAttribute.calCe();
return { attribute: attrArr, ce: newCe };
}
}
/**
* @description 根据玩家数据获取到他的属性
* @param ceAttr hero表的ceAttr
* @param globalCeAttr role表中的globalCeAttr
*/
export function getPlayerAttribute(lv: number, heroAttrs: CeAttrData[] = [], roleAttrs: CeAttrDataRole[] = []) {
let newAttribute = new AttributeCal();
newAttribute.setLv(lv);
newAttribute.setByDbData(roleAttrs, heroAttrs);
let attribute = newAttribute.getReduceAttributesToString();
let ce = newAttribute.calCelAndReduce();
return { attribute, ce };
}