战力:获取显示数据

This commit is contained in:
luying
2022-03-30 14:22:46 +08:00
parent ef731fc979
commit 9adbd08d3c
33 changed files with 205 additions and 1689 deletions
+10 -31
View File
@@ -1,7 +1,7 @@
import { PvpDefenseModel, PvpDefenseType, pvpUpdateInter } from '../db/PvpDefense';
import { Defense, Attack, LineupCe, OppPlayer, HeroScore, HeroReward, OppPlayerReturn, AttackHero, DefenseHero } from '../domain/battleField/pvp';
import { RoleType, CeAttrDataRole } from '../db/Role';
import { RoleType } from '../db/Role';
import { PVP_HERO_POS, REDIS_KEY, PVP_CONST, COUNTER, TASK_TYPE, MAIL_TYPE, TA_EVENT } from '../consts';
import { dicPvpOpponent, DicPvpOpponent } from "../pubUtils/dictionary/DicPvpOpponent";
import { getRandSingleIndex, genCode, shouldRefresh, getChineseName, makeRobotId, robotIdComBack, getRandSingleEelm } from '../pubUtils/util';
@@ -11,7 +11,7 @@ import { PVP } from '../pubUtils/dicParam';
import { PVPConfigModel, PVPConfigType } from '../db/SystemConfig'
import { nowSeconds, getTimeFun } from '../pubUtils/timeUtil';
import { HeroesRecord, PvpRecordPlayerInfo } from '../db/PvpRecord';
import { HeroModel, CeAttrData, HeroType } from '../db/Hero';
import { HeroModel, HeroType } from '../db/Hero';
import { AttributeCal } from '../domain/roleField/attribute';
import { PvpEnemies, PvpHeroInfo, PvpOtherHeroes } from '../domain/dbGeneral';
import { DicWarJson } from '../pubUtils/dictionary/DicWarJson';
@@ -27,6 +27,7 @@ import { sendMailByContent } from './mailService';
import { RoleRankInfo } from '../domain/rank';
import { reportTAEvent } from './sdkService';
import { getVipPvpChallengeMaxCnt } from './activity/monthlyTicketService';
import { getHeroesAttributes } from './playerCeService';
/**
* 返回对手三人信息
@@ -203,6 +204,7 @@ async function generPlayerOppHis(pvpdefense: PvpDefenseType, roleId: string, pos
let heroes = new Array<PvpEnemies>();
let otherHeroes = new Array<PvpOtherHeroes>(); // 阵容外的所有武将信息
let defCe = 0;
let attrByHid = await getHeroesAttributes(role.roleId);
for (let dbHero of dbHeroes) {
let h = defenseHeroes.find(cur => cur.actorId == dbHero.hid); // 阵容里是否有这个武将
let hs = heroScores.find(cur => cur.hid == dbHero.hid); // 这个武将是否有这个得分
@@ -213,7 +215,10 @@ async function generPlayerOppHis(pvpdefense: PvpDefenseType, roleId: string, pos
let heroInfo = new PvpHeroInfo();
heroInfo.setHeroInfo(dbHero);
// heroInfo.setOutIndex(h.order);
let { attribute, ce } = getPlayerAttribute(dbHero.lv, dbHero.attr, role.attr);
let attr = attrByHid.get(h.actorId);
if(!attr) continue;
let attribute = attr.getAttributesToString();
let ce = attr.calCe();
heroInfo.setAttribute(attribute);
let enemy = new PvpEnemies(warJson, heroInfo, hs ? hs.score : 0, ce);
enemy.setOutIndex(h.order);
@@ -372,37 +377,11 @@ export function getRobotAttribute(hid: number, posRatio: number, score: number)
let newAttribute = new AttributeCal();
newAttribute.setLv(difficultRatio.enemyLv);
newAttribute.setByMap(dicHero.baseAbilityArr, difficultRatio.value / 10000 * posRatio);
let attrArr = newAttribute.getReduceAttributesToString();
let newCe = newAttribute.calCelAndReduce();
let attrArr = newAttribute.getAttributesToString();
let newCe = newAttribute.calCe();
return { attribute: attrArr, ce: newCe, lv: difficultRatio.enemyLv };
}
/**
* @description 根据玩家数据获取到他的属性
* @param ceAttr hero表的ceAttr
* @param globalCeAttr role表中的globalCeAttr
*/
export function getPlayerAttribute(lv: number, heroAttrs: CeAttrData[] = [], roleAttrs: CeAttrDataRole[] = []) {
let newAttribute = new AttributeCal();
newAttribute.setLv(lv);
newAttribute.setByDbData(roleAttrs, heroAttrs);
let attribute = newAttribute.getReduceAttributesToString();
let ce = newAttribute.calCelAndReduce();
return { attribute, ce };
}
/**
* @description 根据玩家数据获取到他的主属性
* @param ceAttr
* @param globalCeAttr
*/
export function getPlayerMainAttribute(heroAttrs: CeAttrData[], roleAttrs: CeAttrDataRole[]) {
let newAttribute = new AttributeCal();
newAttribute.setByDbData(roleAttrs, heroAttrs);
let mainAttributes = newAttribute.getReduceMainAttributes();
return mainAttributes;
}
// 获取我方战报记录
export async function generMyRecInfo(pvpDefense: PvpDefenseType, role: RoleType, isSuccess: boolean, pos: number, myHeroes: pvpEndParamInter[]) {
let { attack, defense, heroScores, winStreakNum, hisWinStreakNum = 0, score, hisScore } = pvpDefense;