战力:获取显示数据
This commit is contained in:
@@ -31,6 +31,7 @@ export enum HERO_SYSTEM_TYPE {
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JEWEL_QUENCH = 28, // 天晶石淬炼
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REBIRTH = 29, // 武将重生
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TALENT = 30, // 天赋
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ROLE_LV = 31, // 玩家等级
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};
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// 武将上限
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@@ -47,10 +48,8 @@ export const JOB_TYPE = {
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MAGIC: 2
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}
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// 武将战力放大系数
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export const HERO_CE_RATIO = 100;
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// 次级属性放大系数
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export const HERO_SUB_ATTR_RATIO = 1000 * 100;
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export const HERO_SUB_ATTR_RATIO = 1000;
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export const HERO_INITIAL_QUALITY = {
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BLUE: 1,
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@@ -14,14 +14,14 @@ export enum ROLE_SELECT {
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COM_BATTLE = 'lv head frame spine heads frames spines topLineupCe',
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GET_HEADS = 'heads head frames frame spines spine',
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// 排行榜基础数据
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RANK = 'roleId roleName lv vLv head frame spine heads frames spines title guildName ce isReducedCe topLineup towerLv towerUpTime topLineupCe heroNum updatedAt heroNumUpdatedAt dungeonWarId dungeonUpdatedAt dungeonHeroes mainWarId mainUpdatedAt mainEliteWarId mainEliteUpdatedAt showLineup hasGuild',
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RANK = 'roleId roleName lv vLv head frame spine heads frames spines title guildName ce topLineup towerLv towerUpTime topLineupCe heroNum updatedAt heroNumUpdatedAt dungeonWarId dungeonUpdatedAt dungeonHeroes mainWarId mainUpdatedAt mainEliteWarId mainEliteUpdatedAt showLineup hasGuild',
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};
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export enum HERO_SELECT {
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ENTRY = '-_id -attr',
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HERO_DETAIL = 'roleId roleName hid hName ce isReducedCe lv star colorStar quality job skins attr ePlace skinId',
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HERO_DETAIL = 'roleId roleName hid hName ce lv star colorStar quality job skins attr ePlace skinId',
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// 排行榜中lineup字段
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RANK_LINEUP = 'seqId roleId hid star colorStar lv quality job ce isReducedCe updatedAt skinId'
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RANK_LINEUP = 'seqId roleId hid star colorStar lv quality job ce updatedAt skinId'
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}
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export enum EQUIP_SELECT {
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+1
-5
@@ -3,7 +3,6 @@ import { index, getModelForClass, prop, DocumentType, Ref, mongoose } from '@typ
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import Role, { RoleType } from './Role';
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import { GUILD_STRUCTURE, GUILD_STATUS, GUILD_PER_PAGE, GUILD_SELECT, REDIS_KEY, SHOP_REFRESH_TYPE } from '../consts';
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import { getZeroPoint, getZeroPointD, nowSeconds } from '../pubUtils/timeUtil';
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import { reduceCe } from '../pubUtils/util';
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import { gameData } from '../pubUtils/data';
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import { SearchGuildParam } from '../domain/backEndField/search';
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@@ -77,12 +76,9 @@ export default class Guild extends BaseModel {
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@prop({ required: true, default: new Date(), select: false })
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refTimeDaily: Date;
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@prop({ required: true, default: 0, get: (val:number) => reduceCe(val), set: (val: number) => val })
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@prop({ required: true, default: 0 })
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guildCe: number; // 总战力
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@prop({ required: false, set: (val: boolean) => val, get: () => true })
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isReducedCe: boolean; // 如果战力没有缩过就会返回false,缩过了就会返回true
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@prop({ required: true, type: String, default: [], select: false })
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members: string[]; // 军团成员的roleId,用于增加战力的时候加入总战力
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+2
-50
@@ -1,56 +1,12 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, Ref, mongoose, DocumentType } from '@typegoose/typegoose';
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// import Equip, { } from './Equip';
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import { CounterModel } from './Counter';
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import { COUNTER, DEFAULT_HERO_LV, HERO_CE_RATIO } from '../consts';
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import { reduceCe } from '../pubUtils/util';
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import { DEFAULT_HERO_LV } from '../consts';
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import Skin, { SkinUpdate } from './Skin';
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import { SearchHeroParam } from '../domain/backEndField/search';
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import { Reward } from '../domain/battleField/pvp';
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import { gameData, getHeroExpByLv, getHeroInitTalent } from '../pubUtils/data';
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type CeAttrUpdate = Partial<CeAttrData>;
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export class CeAttrData {
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@prop({ required: true })
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id: number = 0;
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@prop({ required: true })
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base: number = 0;
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@prop({ required: true })
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ratioUp: number = 0;
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@prop({ required: true })
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fixUp: number = 0;
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@prop({ required: true })
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equipUp: number = 0;
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constructor(id: number) {
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this.id = id;
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}
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public copyFromHero(data: CeAttrData) {
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this.base = data.base;
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this.ratioUp = data.ratioUp;
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this.fixUp = data.fixUp;
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this.equipUp = data.equipUp;
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}
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public updateAttr(update: { inc?: CeAttrUpdate, set?: CeAttrUpdate }) {
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if(update.inc) {
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let { base, equipUp, fixUp, ratioUp } = update.inc;
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if(base != undefined) this.base += base * HERO_CE_RATIO;
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if(equipUp != undefined) this.equipUp += equipUp * HERO_CE_RATIO;
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if(fixUp != undefined) this.fixUp += fixUp * HERO_CE_RATIO;
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if(ratioUp != undefined) this.ratioUp += ratioUp;
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}
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if(update.set) {
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let { base, equipUp, fixUp, ratioUp } = update.set;
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if(base != undefined) this.base = base * HERO_CE_RATIO;
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if(equipUp != undefined) this.equipUp = equipUp * HERO_CE_RATIO;
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if(fixUp != undefined) this.fixUp = fixUp * HERO_CE_RATIO;
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if(ratioUp != undefined) this.ratioUp = ratioUp;
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}
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}
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}
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/**
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* 英雄表
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*/
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@@ -162,12 +118,8 @@ export default class Hero extends BaseModel {
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exp: number; // 经验值
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@prop({ required: true, default: 1 })
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lv: number; // 武将等级
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@prop({ required: true, default: 0, set: (val: number) => val, get: (val: number) => reduceCe(val) })
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@prop({ required: true, default: 0 })
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ce: number; // 武将战力
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@prop({ required: false, set: (val: boolean) => val, get: () => true })
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isReducedCe: boolean; // 如果战力没有缩过就会返回false,缩过了就会返回true
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@prop({ required: true, type: CeAttrData, default: [], _id: false })
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attr: CeAttrData[]; // 影响战力的属性
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@prop({ required: true, default: 1 })
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star: number; // 星级
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+4
-36
@@ -1,42 +1,14 @@
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import { ROLE_TERAPH, ROLE_SELECT, ABI_TYPE, HERO_CE_RATIO, BLOCK_TYPE } from './../consts';
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import { ROLE_TERAPH, ROLE_SELECT, ABI_TYPE, BLOCK_TYPE } from './../consts';
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType, Ref, mongoose } from '@typegoose/typegoose';
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import User from './User';
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import { shouldRefresh, reduceCe } from '../pubUtils/util';
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import { shouldRefresh } from '../pubUtils/util';
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import { nowSeconds, getTimeFunD } from '../pubUtils/timeUtil';
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import { Figure } from '../domain/dbGeneral';
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import * as dicParam from '../pubUtils/dicParam';
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import Hero from './Hero';
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import { SearchRoleParam } from '../domain/backEndField/search';
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type CeAttrUpdate = Partial<CeAttrDataRole>;
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// role表属性格式
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export class CeAttrDataRole {
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@prop({ required: true })
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id: number = 0;
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@prop({ required: true })
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ratioUp: number = 0;
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@prop({ required: true })
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fixUp: number = 0;
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constructor(id: number) {
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this.id = id;
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}
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public updateAttr(update: { inc?: CeAttrUpdate, set?: CeAttrUpdate }) {
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if(update.inc) {
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let { fixUp, ratioUp } = update.inc;
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if(fixUp != undefined) this.fixUp += fixUp * HERO_CE_RATIO;
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if(ratioUp != undefined) this.ratioUp += ratioUp;
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}
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if(update.set) {
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let { fixUp, ratioUp } = update.set;
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if(fixUp != undefined) this.fixUp = fixUp * HERO_CE_RATIO;
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if(ratioUp != undefined) this.ratioUp = ratioUp;
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}
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}
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}
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export class TopHero {
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@prop({ required: true })
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hid: number; // 武将id
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@@ -185,16 +157,12 @@ export default class Role extends BaseModel {
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exp: number; // 经验值
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@prop({ required: true, default: 1 })
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lv: number; // 主公等级
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@prop({ required: true, default: 0, set: (val: number) => val, get: (val: number) => reduceCe(val) })
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@prop({ required: true, default: 0 })
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ce: number; // 总战力
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@prop({ required: true, type: CeAttrDataRole, default: [], _id: false })
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attr: CeAttrDataRole[]; // 总战力
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@prop({ required: true, default: 0, set: (val: number) => val, get: (val: number) => reduceCe(val) })
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@prop({ required: true, default: 0 })
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topLineupCe: number; // 最强x人战力
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@prop({ required: true, type: TopHero, default: [], _id: false })
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topLineup: Array<TopHero>; // 总战力
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@prop({ required: false, set: (val: boolean) => val, get: () => true })
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isReducedCe: boolean; // 如果战力没有缩过就会返回false,缩过了就会返回true
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@prop({ required: true, default: 100 })
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gold: number; // 总金币
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+25
-1
@@ -45,7 +45,7 @@ export class SchoolAttr {
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}
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// 名将谱加成
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class ScrollAttr {
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export class ScrollAttr {
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@prop({ required: true })
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hid: number; // 武将id
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@prop({ required: true })
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@@ -54,6 +54,24 @@ class ScrollAttr {
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value: number; // 百家学宫有多个武将,单独拎出来方便计算,计算之后结果存到globaAttrs的global1
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}
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// 属性结果
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export class SingleAttribute {
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@prop({ required: true })
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id: number; // 属性id
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@prop({ required: true })
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val: number; // 值
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@prop({ required: true })
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str: string; // 公式
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}
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export class Attribute {
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@prop({ required: true })
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hid: number;
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@prop({ required: true, type: SingleAttribute, _id: false })
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attrs: SingleAttribute[]; // 属性id
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}
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/**
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* 属性表
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*/
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@@ -66,6 +84,9 @@ export default class RoleCe extends BaseModel {
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@prop({ required: true })
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roleId: string; // 角色 id
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@prop({ required: true })
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roleLv: number; // 玩家等级
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@prop({ required: true, type: AttrCell, _id: false })
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globalAttrs: AttrCell[]
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@@ -81,6 +102,9 @@ export default class RoleCe extends BaseModel {
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@prop({ required: true, type: ScrollAttr, _id: false })
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scrollAttrs: ScrollAttr[];
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@prop({ required: true, type: Attribute, _id: false })
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attributes: Attribute[];
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public static async findByRoleId(roleId: string) {
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let result: RoleCeType = await RoleCeModel.findOne({ roleId }).lean();
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return result;
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+7
-2
@@ -65,10 +65,15 @@ export default class User extends BaseModel {
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guestTime: number; // 游客体验时间
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// 防沉迷相关
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@prop({ required: false, default: false })
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@prop({ required: false, default: true })
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hasAuthenticated: boolean; // 是否是已认证
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@prop({ required: false })
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@prop({ required: false, default: '1990-01-01' })
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birthday: string; // 生日年月
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// 暂时不使用内部防沉迷
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// @prop({ required: false, default: false })
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// hasAuthenticated: boolean; // 是否是已认证
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// @prop({ required: false })
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// birthday: string; // 生日年月
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@prop({ required: false })
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pi: string; // 已通过实名认证用户唯一标识
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@prop({ required: false, default: 0 })
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@@ -4,7 +4,7 @@ import { DungeonFirstType } from '../../db/DungeonFirst';
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class DungeonUserInfo extends RankParam {
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roleId: string;
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constructor(roleId: string, userInfo: RankParam) {
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super(userInfo, false);
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super(userInfo);
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this.roleId = roleId;
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}
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}
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+4
-24
@@ -1,7 +1,6 @@
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import { EXTERIOR } from "../pubUtils/dicParam";
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import { WoodenHorse } from "./battleField/guildActivity";
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import { RoleUpdate, RoleType } from "../db/Role";
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import { reduceCe } from "../pubUtils/util";
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import { GuildUpdateParam } from "../db/Guild";
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import { HeroUpdate, } from "../db/Hero";
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import { getSeconds } from "../pubUtils/timeUtil";
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@@ -38,7 +37,7 @@ export class RankParam {
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@prop({ required: true })
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updatedAt?: number = 0;
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constructor(role: RoleUpdate|RankParam, fromDb: boolean) {
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constructor(role: RoleUpdate|RankParam) {
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if(role.roleName) this.roleName = role.roleName;
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if(role.lv) this.lv = role.lv;
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if(role.head) this.head = role.head;
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@@ -46,13 +45,7 @@ export class RankParam {
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if(role.spine) this.spine = role.spine;
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if(role.title) this.title = role.title;
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if(role.guildName) this.guildName = role.guildName||"";
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if(role.ce) {
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if(fromDb && !(<RoleUpdate>role).isReducedCe) {
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this.ce = reduceCe(role.ce);
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} else {
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this.ce = role.ce;
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}
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}
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if(role.ce) this.ce = role.ce;
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if(role.updatedAt) {
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if(typeof role.updatedAt == 'number') {
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this.updatedAt = role.updatedAt;
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@@ -178,27 +171,14 @@ export class GuildRankParam {
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@prop({ required: true })
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guildCe: number;
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constructor(guild: GuildUpdateParam, fromDb: boolean) {
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constructor(guild: GuildUpdateParam) {
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this.icon = guild.icon;
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this.name = guild.name;
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this.lv = guild.lv;
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let leader = <RoleType>guild.leader;
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let _leader = new GuildLeader(leader);
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this.leader = _leader;
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// console.log('*****', guild.isReducedCe, guild.guildCe, reduceCe(guild.guildCe))
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if(guild.isReducedCe) {
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this.guildCe = guild.guildCe;
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} else {
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this.guildCe = reduceCe(guild.guildCe);
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}
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if(fromDb && !(<GuildUpdateParam>guild).isReducedCe) {
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this.guildCe = reduceCe(guild.guildCe);
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} else {
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this.guildCe = guild.guildCe;
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}
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this.guildCe = guild.guildCe;
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this.memberCnt = guild.memberCnt;
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}
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}
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@@ -1,8 +1,6 @@
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import { HERO_CE_RATIO, getAtrrNameById, ABI_TYPE_MAIN } from '../../consts';
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import { CeAttrDataRole } from '../../db/Role';
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import { CeAttrData } from '../../db/Hero';
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import { getAtrrNameById, ABI_TYPE_MAIN } from '../../consts';
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import { gameData } from '../../pubUtils/data';
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import { decodeArrayListStr, reduceCe } from '../../pubUtils/util';
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import { decodeArrayListStr } from '../../pubUtils/util';
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import { ATTRIBUTE } from '../../pubUtils/dicParam';
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export class AttributeCal {
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@@ -14,34 +12,12 @@ export class AttributeCal {
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this.lv = lv;
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}
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public setByDbData(roleAttrs: CeAttrDataRole[], heroAttrs: CeAttrData[]) {
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for(let { id, fixUp: roleFix, ratioUp: roleRatio } of roleAttrs) {
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let heroAttr = heroAttrs.find(heroAttr => heroAttr.id == id);
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if(heroAttr) {
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let { fixUp: heroFix, base: heroBase, ratioUp: heroRatio, equipUp: heroEquip } = heroAttr;
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let value = this.calAttrValue(roleFix, roleRatio, heroBase, heroFix, heroRatio, heroEquip);
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this.attrs.set(id, value);
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} else {
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let value = this.calAttrValue(roleFix, roleRatio, 0, 0, 0, 0);
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this.attrs.set(id, value);
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}
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}
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for(let { id, base: heroBase, fixUp: heroFix, ratioUp: heroRatio, equipUp: heroEquip } of heroAttrs) {
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let roleAttr = roleAttrs.find(roleAttr => roleAttr.id == id);
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if(!roleAttr) {
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let value = this.calAttrValue(0, 0, heroBase, heroFix, heroRatio, heroEquip);
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this.attrs.set(id, value);
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}
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}
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}
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public setByWarJson(attributes: {id: number, val: number}[], ratio: number = 1) {
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for(let {id, val} of attributes) {
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if(ABI_TYPE_MAIN.includes(id)) {
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this.attrs.set(id, Math.floor(val * ratio * HERO_CE_RATIO * HERO_CE_RATIO));
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this.attrs.set(id, Math.floor(val * ratio));
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} else {
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this.attrs.set(id, Math.floor(val * HERO_CE_RATIO * HERO_CE_RATIO));
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this.attrs.set(id, Math.floor(val));
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}
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}
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}
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@@ -49,58 +25,42 @@ export class AttributeCal {
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public setByMap( attributes: Map<number, number>, ratio: number = 1 ) {
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for(let [id, val] of attributes) {
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if(ABI_TYPE_MAIN.includes(id)) {
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this.attrs.set(id, Math.floor(val * ratio * HERO_CE_RATIO * HERO_CE_RATIO));
|
||||
this.attrs.set(id, Math.floor(val * ratio));
|
||||
} else {
|
||||
this.attrs.set(id, Math.floor(val * HERO_CE_RATIO * HERO_CE_RATIO));
|
||||
this.attrs.set(id, Math.floor(val));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private calAttrValue(roleFix: number = 0, roleRatio: number = 0, heroBase: number = 0, heroFix: number = 0, heroRatio: number = 0, heroEquip: number = 0) {
|
||||
return (heroFix + heroEquip + roleFix) * HERO_CE_RATIO + heroBase * ( HERO_CE_RATIO + heroRatio + roleRatio );
|
||||
}
|
||||
|
||||
// private getRealAttrToMap() {
|
||||
// let newMap = new Map<number, number>();
|
||||
// for(let [id, val] of this.attrs) {
|
||||
// if(ABI_TYPE_MAIN.includes(id)) { // 主属性
|
||||
// newMap.set(id, val / HERO_CE_RATIO / HERO_CE_RATIO);
|
||||
// } else {
|
||||
// newMap.set(id, val / HERO_SUB_ATTR_RATIO / HERO_CE_RATIO / HERO_CE_RATIO);
|
||||
// }
|
||||
// }
|
||||
// return newMap;
|
||||
// }
|
||||
|
||||
private getReduceAttrMap() {
|
||||
private getAttrMap() {
|
||||
let newMap = new Map<number, number>();
|
||||
for(let [id, val] of this.attrs) {
|
||||
newMap.set(id, reduceCe(val));
|
||||
newMap.set(id, val);
|
||||
}
|
||||
return newMap
|
||||
}
|
||||
|
||||
public getReduceAttributes() {
|
||||
public getAttributes() {
|
||||
let attrs = new Attribute();
|
||||
attrs.setByMap(this.getReduceAttrMap());
|
||||
attrs.setByMap(this.getAttrMap());
|
||||
return attrs;
|
||||
}
|
||||
|
||||
public getReduceAttributesToArr() {
|
||||
public getAttributesToArr() {
|
||||
let arr: {id: number, val: number}[] = [];
|
||||
for(let [id, val] of this.getReduceAttrMap()) {
|
||||
for(let [id, val] of this.getAttrMap()) {
|
||||
arr.push({ id, val });
|
||||
}
|
||||
return arr;
|
||||
}
|
||||
|
||||
public getReduceAttributesToString() {
|
||||
let arr = this.getReduceAttributesToArr();
|
||||
public getAttributesToString() {
|
||||
let arr = this.getAttributesToArr();
|
||||
return arr.map(cur => `${cur.id}&${cur.val}`).join('|');
|
||||
}
|
||||
|
||||
public getReduceMainAttributes() {
|
||||
let attribute = this.getReduceAttributes();
|
||||
public getMainAttributes() {
|
||||
let attribute = this.getAttributes();
|
||||
return attribute.getMainAttr();
|
||||
}
|
||||
|
||||
@@ -126,12 +86,8 @@ export class AttributeCal {
|
||||
return Math.floor(ce);
|
||||
}
|
||||
|
||||
public calSubAttrCeAndReduce() {
|
||||
return Math.floor(this.calCe(3) / HERO_CE_RATIO / HERO_CE_RATIO);
|
||||
}
|
||||
|
||||
public calCelAndReduce() {
|
||||
return Math.floor(this.calCe() / HERO_CE_RATIO / HERO_CE_RATIO);
|
||||
public calSubAttrCe() {
|
||||
return Math.floor(this.calCe(3));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
|
||||
import { Connect, EPlace, HeroSkin, HeroType, HeroUpdate, Talent } from '../../db/Hero';
|
||||
import { gameData } from '../../pubUtils/data';
|
||||
import { reduceCe } from '../../pubUtils/util';
|
||||
export interface CreateHeroParam extends HeroUpdate {
|
||||
hid: number;
|
||||
count: number;
|
||||
@@ -73,11 +72,7 @@ export class HeroParam {
|
||||
this.hName = hero.hName;
|
||||
this.exp = hero.exp;
|
||||
this.lv = hero.lv;
|
||||
if(hero.isReducedCe) {
|
||||
this.ce = hero.ce;
|
||||
} else {
|
||||
this.ce = reduceCe(hero.ce);
|
||||
}
|
||||
this.ce = hero.ce;
|
||||
this.star = hero.star;
|
||||
this.starStage = hero.starStage;
|
||||
this.colorStar = hero.colorStar;
|
||||
|
||||
@@ -335,7 +335,7 @@ export function getBossHpByWarId(warId: number) {
|
||||
if (relation === 2) {
|
||||
let newAttr = new AttributeCal();
|
||||
newAttr.setByWarJson(attribute, 1);
|
||||
let attrJson = newAttr.getReduceAttributes();
|
||||
let attrJson = newAttr.getAttributes();
|
||||
|
||||
const hp = attrJson.hp || 0;
|
||||
if (hp > 0) {
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
// 装备强化表
|
||||
import { readFileAndParse, parseGoodStr, decodeArrayListStr } from '../util'
|
||||
import { readFileAndParse, decodeArrayListStr } from '../util'
|
||||
import { FILENAME } from '../../consts'
|
||||
|
||||
export interface DicEquipStrengthAttr {
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
+1
-16
@@ -1,21 +1,17 @@
|
||||
import { STATUS } from './../consts/statusCode';
|
||||
|
||||
import { HeroModel, HeroType } from '../db/Hero';
|
||||
import { isNumber } from 'underscore';
|
||||
|
||||
const csprng = require('csprng');
|
||||
import fs = require('fs');
|
||||
import path = require('path');
|
||||
import { HERO_CE_RATIO, ABI_STAGE, GACHA_TO_FLOOR, REFRESH_TIME, ROBOT_SYS_TYPE, ITEM_CHANGE_REASON, WAR_TYPE, LINEUP_NUM } from '../consts';
|
||||
import { ABI_STAGE, GACHA_TO_FLOOR, REFRESH_TIME, ROBOT_SYS_TYPE, ITEM_CHANGE_REASON, WAR_TYPE } from '../consts';
|
||||
|
||||
import { findIndex } from 'underscore';
|
||||
import { getTimeFunM } from './timeUtil';
|
||||
import { Floor } from '../domain/activityField/gachaField';
|
||||
import { WhiteListModel } from '../db/RegionWhiteList';
|
||||
import { RewardInter } from './interface';
|
||||
import { RoleType } from '../db/Role';
|
||||
import { RoleCeModel } from '../db/RoleCe';
|
||||
import { CalCe } from '../services/role/calCe';
|
||||
const randomName = require("chinese-random-name");
|
||||
const moment = require('moment');
|
||||
const crypto = require('crypto');
|
||||
@@ -564,17 +560,6 @@ export function mergeSameGoods(goods: Array<{ id: number, count: number }>) {
|
||||
return resGoods;
|
||||
}
|
||||
|
||||
export function returnHeroCeRatio(hero: HeroType) {
|
||||
let ce = reduceCe(hero.ce);
|
||||
return Object.assign(hero, { ce });
|
||||
}
|
||||
|
||||
// 缩小战力
|
||||
export function reduceCe(ce: number = 0) {
|
||||
return Math.floor(ce / HERO_CE_RATIO / HERO_CE_RATIO)
|
||||
}
|
||||
|
||||
|
||||
// 获取全部属性
|
||||
export function getAllAttrStage() {
|
||||
let attrs = new Array<number>(); // 有升级的属性 1-hp 2-atk 3-def 4-mdef 5-agi 6-luk
|
||||
|
||||
Reference in New Issue
Block a user