战力:获取显示数据
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@@ -31,6 +31,7 @@ export enum HERO_SYSTEM_TYPE {
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JEWEL_QUENCH = 28, // 天晶石淬炼
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REBIRTH = 29, // 武将重生
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TALENT = 30, // 天赋
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ROLE_LV = 31, // 玩家等级
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};
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// 武将上限
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@@ -47,10 +48,8 @@ export const JOB_TYPE = {
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MAGIC: 2
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}
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// 武将战力放大系数
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export const HERO_CE_RATIO = 100;
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// 次级属性放大系数
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export const HERO_SUB_ATTR_RATIO = 1000 * 100;
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export const HERO_SUB_ATTR_RATIO = 1000;
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export const HERO_INITIAL_QUALITY = {
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BLUE: 1,
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@@ -14,14 +14,14 @@ export enum ROLE_SELECT {
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COM_BATTLE = 'lv head frame spine heads frames spines topLineupCe',
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GET_HEADS = 'heads head frames frame spines spine',
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// 排行榜基础数据
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RANK = 'roleId roleName lv vLv head frame spine heads frames spines title guildName ce isReducedCe topLineup towerLv towerUpTime topLineupCe heroNum updatedAt heroNumUpdatedAt dungeonWarId dungeonUpdatedAt dungeonHeroes mainWarId mainUpdatedAt mainEliteWarId mainEliteUpdatedAt showLineup hasGuild',
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RANK = 'roleId roleName lv vLv head frame spine heads frames spines title guildName ce topLineup towerLv towerUpTime topLineupCe heroNum updatedAt heroNumUpdatedAt dungeonWarId dungeonUpdatedAt dungeonHeroes mainWarId mainUpdatedAt mainEliteWarId mainEliteUpdatedAt showLineup hasGuild',
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};
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export enum HERO_SELECT {
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ENTRY = '-_id -attr',
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HERO_DETAIL = 'roleId roleName hid hName ce isReducedCe lv star colorStar quality job skins attr ePlace skinId',
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HERO_DETAIL = 'roleId roleName hid hName ce lv star colorStar quality job skins attr ePlace skinId',
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// 排行榜中lineup字段
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RANK_LINEUP = 'seqId roleId hid star colorStar lv quality job ce isReducedCe updatedAt skinId'
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RANK_LINEUP = 'seqId roleId hid star colorStar lv quality job ce updatedAt skinId'
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}
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export enum EQUIP_SELECT {
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