战力:获取显示数据
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@@ -14,14 +14,14 @@ export enum ROLE_SELECT {
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COM_BATTLE = 'lv head frame spine heads frames spines topLineupCe',
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GET_HEADS = 'heads head frames frame spines spine',
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// 排行榜基础数据
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RANK = 'roleId roleName lv vLv head frame spine heads frames spines title guildName ce isReducedCe topLineup towerLv towerUpTime topLineupCe heroNum updatedAt heroNumUpdatedAt dungeonWarId dungeonUpdatedAt dungeonHeroes mainWarId mainUpdatedAt mainEliteWarId mainEliteUpdatedAt showLineup hasGuild',
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RANK = 'roleId roleName lv vLv head frame spine heads frames spines title guildName ce topLineup towerLv towerUpTime topLineupCe heroNum updatedAt heroNumUpdatedAt dungeonWarId dungeonUpdatedAt dungeonHeroes mainWarId mainUpdatedAt mainEliteWarId mainEliteUpdatedAt showLineup hasGuild',
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};
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export enum HERO_SELECT {
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ENTRY = '-_id -attr',
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HERO_DETAIL = 'roleId roleName hid hName ce isReducedCe lv star colorStar quality job skins attr ePlace skinId',
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HERO_DETAIL = 'roleId roleName hid hName ce lv star colorStar quality job skins attr ePlace skinId',
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// 排行榜中lineup字段
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RANK_LINEUP = 'seqId roleId hid star colorStar lv quality job ce isReducedCe updatedAt skinId'
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RANK_LINEUP = 'seqId roleId hid star colorStar lv quality job ce updatedAt skinId'
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}
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export enum EQUIP_SELECT {
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