战力:获取显示数据

This commit is contained in:
luying
2022-03-30 14:22:46 +08:00
parent ef731fc979
commit 9adbd08d3c
33 changed files with 205 additions and 1689 deletions
+1 -5
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@@ -3,7 +3,6 @@ import { index, getModelForClass, prop, DocumentType, Ref, mongoose } from '@typ
import Role, { RoleType } from './Role';
import { GUILD_STRUCTURE, GUILD_STATUS, GUILD_PER_PAGE, GUILD_SELECT, REDIS_KEY, SHOP_REFRESH_TYPE } from '../consts';
import { getZeroPoint, getZeroPointD, nowSeconds } from '../pubUtils/timeUtil';
import { reduceCe } from '../pubUtils/util';
import { gameData } from '../pubUtils/data';
import { SearchGuildParam } from '../domain/backEndField/search';
@@ -77,12 +76,9 @@ export default class Guild extends BaseModel {
@prop({ required: true, default: new Date(), select: false })
refTimeDaily: Date;
@prop({ required: true, default: 0, get: (val:number) => reduceCe(val), set: (val: number) => val })
@prop({ required: true, default: 0 })
guildCe: number; // 总战力
@prop({ required: false, set: (val: boolean) => val, get: () => true })
isReducedCe: boolean; // 如果战力没有缩过就会返回false,缩过了就会返回true
@prop({ required: true, type: String, default: [], select: false })
members: string[]; // 军团成员的roleId,用于增加战力的时候加入总战力
+2 -50
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@@ -1,56 +1,12 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, Ref, mongoose, DocumentType } from '@typegoose/typegoose';
// import Equip, { } from './Equip';
import { CounterModel } from './Counter';
import { COUNTER, DEFAULT_HERO_LV, HERO_CE_RATIO } from '../consts';
import { reduceCe } from '../pubUtils/util';
import { DEFAULT_HERO_LV } from '../consts';
import Skin, { SkinUpdate } from './Skin';
import { SearchHeroParam } from '../domain/backEndField/search';
import { Reward } from '../domain/battleField/pvp';
import { gameData, getHeroExpByLv, getHeroInitTalent } from '../pubUtils/data';
type CeAttrUpdate = Partial<CeAttrData>;
export class CeAttrData {
@prop({ required: true })
id: number = 0;
@prop({ required: true })
base: number = 0;
@prop({ required: true })
ratioUp: number = 0;
@prop({ required: true })
fixUp: number = 0;
@prop({ required: true })
equipUp: number = 0;
constructor(id: number) {
this.id = id;
}
public copyFromHero(data: CeAttrData) {
this.base = data.base;
this.ratioUp = data.ratioUp;
this.fixUp = data.fixUp;
this.equipUp = data.equipUp;
}
public updateAttr(update: { inc?: CeAttrUpdate, set?: CeAttrUpdate }) {
if(update.inc) {
let { base, equipUp, fixUp, ratioUp } = update.inc;
if(base != undefined) this.base += base * HERO_CE_RATIO;
if(equipUp != undefined) this.equipUp += equipUp * HERO_CE_RATIO;
if(fixUp != undefined) this.fixUp += fixUp * HERO_CE_RATIO;
if(ratioUp != undefined) this.ratioUp += ratioUp;
}
if(update.set) {
let { base, equipUp, fixUp, ratioUp } = update.set;
if(base != undefined) this.base = base * HERO_CE_RATIO;
if(equipUp != undefined) this.equipUp = equipUp * HERO_CE_RATIO;
if(fixUp != undefined) this.fixUp = fixUp * HERO_CE_RATIO;
if(ratioUp != undefined) this.ratioUp = ratioUp;
}
}
}
/**
* 英雄表
*/
@@ -162,12 +118,8 @@ export default class Hero extends BaseModel {
exp: number; // 经验值
@prop({ required: true, default: 1 })
lv: number; // 武将等级
@prop({ required: true, default: 0, set: (val: number) => val, get: (val: number) => reduceCe(val) })
@prop({ required: true, default: 0 })
ce: number; // 武将战力
@prop({ required: false, set: (val: boolean) => val, get: () => true })
isReducedCe: boolean; // 如果战力没有缩过就会返回false,缩过了就会返回true
@prop({ required: true, type: CeAttrData, default: [], _id: false })
attr: CeAttrData[]; // 影响战力的属性
@prop({ required: true, default: 1 })
star: number; // 星级
+4 -36
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@@ -1,42 +1,14 @@
import { ROLE_TERAPH, ROLE_SELECT, ABI_TYPE, HERO_CE_RATIO, BLOCK_TYPE } from './../consts';
import { ROLE_TERAPH, ROLE_SELECT, ABI_TYPE, BLOCK_TYPE } from './../consts';
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType, Ref, mongoose } from '@typegoose/typegoose';
import User from './User';
import { shouldRefresh, reduceCe } from '../pubUtils/util';
import { shouldRefresh } from '../pubUtils/util';
import { nowSeconds, getTimeFunD } from '../pubUtils/timeUtil';
import { Figure } from '../domain/dbGeneral';
import * as dicParam from '../pubUtils/dicParam';
import Hero from './Hero';
import { SearchRoleParam } from '../domain/backEndField/search';
type CeAttrUpdate = Partial<CeAttrDataRole>;
// role表属性格式
export class CeAttrDataRole {
@prop({ required: true })
id: number = 0;
@prop({ required: true })
ratioUp: number = 0;
@prop({ required: true })
fixUp: number = 0;
constructor(id: number) {
this.id = id;
}
public updateAttr(update: { inc?: CeAttrUpdate, set?: CeAttrUpdate }) {
if(update.inc) {
let { fixUp, ratioUp } = update.inc;
if(fixUp != undefined) this.fixUp += fixUp * HERO_CE_RATIO;
if(ratioUp != undefined) this.ratioUp += ratioUp;
}
if(update.set) {
let { fixUp, ratioUp } = update.set;
if(fixUp != undefined) this.fixUp = fixUp * HERO_CE_RATIO;
if(ratioUp != undefined) this.ratioUp = ratioUp;
}
}
}
export class TopHero {
@prop({ required: true })
hid: number; // 武将id
@@ -185,16 +157,12 @@ export default class Role extends BaseModel {
exp: number; // 经验值
@prop({ required: true, default: 1 })
lv: number; // 主公等级
@prop({ required: true, default: 0, set: (val: number) => val, get: (val: number) => reduceCe(val) })
@prop({ required: true, default: 0 })
ce: number; // 总战力
@prop({ required: true, type: CeAttrDataRole, default: [], _id: false })
attr: CeAttrDataRole[]; // 总战力
@prop({ required: true, default: 0, set: (val: number) => val, get: (val: number) => reduceCe(val) })
@prop({ required: true, default: 0 })
topLineupCe: number; // 最强x人战力
@prop({ required: true, type: TopHero, default: [], _id: false })
topLineup: Array<TopHero>; // 总战力
@prop({ required: false, set: (val: boolean) => val, get: () => true })
isReducedCe: boolean; // 如果战力没有缩过就会返回false,缩过了就会返回true
@prop({ required: true, default: 100 })
gold: number; // 总金币
+25 -1
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@@ -45,7 +45,7 @@ export class SchoolAttr {
}
// 名将谱加成
class ScrollAttr {
export class ScrollAttr {
@prop({ required: true })
hid: number; // 武将id
@prop({ required: true })
@@ -54,6 +54,24 @@ class ScrollAttr {
value: number; // 百家学宫有多个武将,单独拎出来方便计算,计算之后结果存到globaAttrs的global1
}
// 属性结果
export class SingleAttribute {
@prop({ required: true })
id: number; // 属性id
@prop({ required: true })
val: number; // 值
@prop({ required: true })
str: string; // 公式
}
export class Attribute {
@prop({ required: true })
hid: number;
@prop({ required: true, type: SingleAttribute, _id: false })
attrs: SingleAttribute[]; // 属性id
}
/**
* 属性表
*/
@@ -66,6 +84,9 @@ export default class RoleCe extends BaseModel {
@prop({ required: true })
roleId: string; // 角色 id
@prop({ required: true })
roleLv: number; // 玩家等级
@prop({ required: true, type: AttrCell, _id: false })
globalAttrs: AttrCell[]
@@ -81,6 +102,9 @@ export default class RoleCe extends BaseModel {
@prop({ required: true, type: ScrollAttr, _id: false })
scrollAttrs: ScrollAttr[];
@prop({ required: true, type: Attribute, _id: false })
attributes: Attribute[];
public static async findByRoleId(roleId: string) {
let result: RoleCeType = await RoleCeModel.findOne({ roleId }).lean();
return result;
+7 -2
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@@ -65,10 +65,15 @@ export default class User extends BaseModel {
guestTime: number; // 游客体验时间
// 防沉迷相关
@prop({ required: false, default: false })
@prop({ required: false, default: true })
hasAuthenticated: boolean; // 是否是已认证
@prop({ required: false })
@prop({ required: false, default: '1990-01-01' })
birthday: string; // 生日年月
// 暂时不使用内部防沉迷
// @prop({ required: false, default: false })
// hasAuthenticated: boolean; // 是否是已认证
// @prop({ required: false })
// birthday: string; // 生日年月
@prop({ required: false })
pi: string; // 已通过实名认证用户唯一标识
@prop({ required: false, default: 0 })