战力:获取显示数据
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+2
-50
@@ -1,56 +1,12 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, Ref, mongoose, DocumentType } from '@typegoose/typegoose';
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// import Equip, { } from './Equip';
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import { CounterModel } from './Counter';
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import { COUNTER, DEFAULT_HERO_LV, HERO_CE_RATIO } from '../consts';
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import { reduceCe } from '../pubUtils/util';
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import { DEFAULT_HERO_LV } from '../consts';
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import Skin, { SkinUpdate } from './Skin';
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import { SearchHeroParam } from '../domain/backEndField/search';
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import { Reward } from '../domain/battleField/pvp';
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import { gameData, getHeroExpByLv, getHeroInitTalent } from '../pubUtils/data';
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type CeAttrUpdate = Partial<CeAttrData>;
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export class CeAttrData {
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@prop({ required: true })
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id: number = 0;
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@prop({ required: true })
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base: number = 0;
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@prop({ required: true })
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ratioUp: number = 0;
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@prop({ required: true })
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fixUp: number = 0;
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@prop({ required: true })
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equipUp: number = 0;
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constructor(id: number) {
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this.id = id;
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}
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public copyFromHero(data: CeAttrData) {
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this.base = data.base;
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this.ratioUp = data.ratioUp;
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this.fixUp = data.fixUp;
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this.equipUp = data.equipUp;
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}
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public updateAttr(update: { inc?: CeAttrUpdate, set?: CeAttrUpdate }) {
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if(update.inc) {
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let { base, equipUp, fixUp, ratioUp } = update.inc;
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if(base != undefined) this.base += base * HERO_CE_RATIO;
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if(equipUp != undefined) this.equipUp += equipUp * HERO_CE_RATIO;
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if(fixUp != undefined) this.fixUp += fixUp * HERO_CE_RATIO;
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if(ratioUp != undefined) this.ratioUp += ratioUp;
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}
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if(update.set) {
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let { base, equipUp, fixUp, ratioUp } = update.set;
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if(base != undefined) this.base = base * HERO_CE_RATIO;
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if(equipUp != undefined) this.equipUp = equipUp * HERO_CE_RATIO;
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if(fixUp != undefined) this.fixUp = fixUp * HERO_CE_RATIO;
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if(ratioUp != undefined) this.ratioUp = ratioUp;
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}
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}
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}
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/**
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* 英雄表
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*/
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@@ -162,12 +118,8 @@ export default class Hero extends BaseModel {
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exp: number; // 经验值
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@prop({ required: true, default: 1 })
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lv: number; // 武将等级
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@prop({ required: true, default: 0, set: (val: number) => val, get: (val: number) => reduceCe(val) })
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@prop({ required: true, default: 0 })
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ce: number; // 武将战力
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@prop({ required: false, set: (val: boolean) => val, get: () => true })
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isReducedCe: boolean; // 如果战力没有缩过就会返回false,缩过了就会返回true
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@prop({ required: true, type: CeAttrData, default: [], _id: false })
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attr: CeAttrData[]; // 影响战力的属性
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@prop({ required: true, default: 1 })
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star: number; // 星级
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