活动:寻宝骑兵领取奖励接口
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@@ -1,11 +1,13 @@
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import { Application, BackendSession } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { STATUS, ACTIVITY_RESOURCES_TYPE, ACTIVITY_TYPE } from '../../../consts';
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import { getPlayerTreasureHuntData, getTreasureHuntData, getPlayerTreasureHuntShopData } from '../../../services/treasureHuntService';
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import { STATUS, } from '../../../consts';
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import { getPlayerTreasureHuntData, getTreasureHuntData, getPlayerTreasureHuntShopData, getPlayerTreasureHuntTaskData, getPlayerTreasureHuntTreasureShopData, getPlayerTreasureHuntChallengeData } from '../../../services/treasureHuntService';
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import { ActivityTreasureHuntShopModel } from '../../../db/ActivityTreasureHuntShop';
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import { ActivityTreasureHuntTaskModel } from '../../../db/ActivityTreasureHuntTask';
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import { handleCost } from '../../../services/rewardService';
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import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/giftPackageService';
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import { RewardParam } from '../../../domain/activityField/rewardField';
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import { ActivityTreasureHuntTreasureShopModel } from '../../../db/ActivityTreasureHuntTreasureShop';
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export default function (app: Application) {
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@@ -92,4 +94,130 @@ export class TreasureHuntHandler {
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item: item,
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}));
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}
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/**
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* @description 寻宝骑兵获取寻宝备战的任务奖励
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* @param {BackendSession} session
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* @memberof TreasureHuntHandler
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*/
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async getTaskReward(msg: { activityId: number, cellIndex: number }, session: BackendSession) {
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const { activityId, cellIndex } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs: number[] = session.get('funcs');
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let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId);
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if (!activityData) {
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return resResult(STATUS.ACTIVITY_MISSING, {});
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}
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if (activityId !== huntActivityId) {
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return resResult(STATUS.ACTIVITY_MISSING, {});
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}
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let playerData = await getPlayerTreasureHuntTaskData(activityId, serverId, roleId, huntRoundIndex, huntBeginTime, huntEndTime,);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let item = playerData.tasks.getItem(cellIndex);
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if (!item) {
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return resResult(STATUS.ACTIVITY_MISSING, {});
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}
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if (item.condition > item.totalCount) {
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return resResult(STATUS.ACTIVITY_TASK_UNCOMPLETED, {});
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}
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if (item.isReceive) {
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return resResult(STATUS.ACTIVITY_REWARDED, {});
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}
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//添加购买记录
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await ActivityTreasureHuntTaskModel.receiveReward(serverId, activityId, roleId, huntRoundIndex, cellIndex, 1);
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
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let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
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item.isReceive = true;
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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param: { activityId, cellIndex },
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item: item,
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}));
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}
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/**
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* @description 寻宝骑兵寻宝大冒险挑战
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* @param {BackendSession} session
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* @memberof TreasureHuntHandler
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*/
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async challenge(msg: { activityId: number, cellIndex: number }, session: BackendSession) {
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const { activityId, cellIndex } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs: number[] = session.get('funcs');
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let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId);
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if (!activityData) {
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return resResult(STATUS.ACTIVITY_MISSING, {});
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}
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if (activityId !== huntActivityId) {
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return resResult(STATUS.ACTIVITY_MISSING, {});
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}
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let playerData = await getPlayerTreasureHuntChallengeData(activityId, serverId, roleId, huntRoundIndex, huntBeginTime, huntEndTime,);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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return resResult(STATUS.SUCCESS, Object.assign({}, {
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param: { activityId, cellIndex },
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}));
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}
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/**
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* @description 寻宝骑兵购买天子宝库商店中的商品
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* @param {BackendSession} session
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* @memberof TreasureHuntHandler
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*/
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async buyTreasureShopGoods(msg: { activityId: number, cellIndex: number }, session: BackendSession) {
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const { activityId, cellIndex } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs: number[] = session.get('funcs');
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let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId);
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if (!activityData) {
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return resResult(STATUS.ACTIVITY_MISSING, {});
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}
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if (activityId !== huntActivityId) {
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return resResult(STATUS.ACTIVITY_MISSING, {});
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}
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let playerData = await getPlayerTreasureHuntTreasureShopData(activityId, serverId, roleId, huntRoundIndex, huntBeginTime, huntEndTime,);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let item = playerData.treasureShop.getItem(cellIndex);
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if (!item) {
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return resResult(STATUS.ACTIVITY_MISSING, {});
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}
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if (item.buyCount >= item.countMax) {
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return resResult(STATUS.ACTIVITY_MAX_COUNT, {});
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}
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let consumeStr = item.consume;
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let consume = stringToConsumeParam(consumeStr)
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let resourceResult = await handleCost(roleId, sid, consume);
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if (!resourceResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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//添加购买记录
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await ActivityTreasureHuntTreasureShopModel.addRecord(activityId, roleId, huntRoundIndex, cellIndex);
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
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let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
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item.buyCount += 1;
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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param: { activityId, cellIndex },
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item: item,
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}));
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}
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}
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