活动:寻宝骑兵领取奖励接口

This commit is contained in:
qiaoxin
2021-05-29 18:47:15 +08:00
parent 9593c67430
commit 9af8e4308b
7 changed files with 430 additions and 70 deletions

View File

@@ -1,11 +1,13 @@
import { Application, BackendSession } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { STATUS, ACTIVITY_RESOURCES_TYPE, ACTIVITY_TYPE } from '../../../consts';
import { getPlayerTreasureHuntData, getTreasureHuntData, getPlayerTreasureHuntShopData } from '../../../services/treasureHuntService';
import { STATUS, } from '../../../consts';
import { getPlayerTreasureHuntData, getTreasureHuntData, getPlayerTreasureHuntShopData, getPlayerTreasureHuntTaskData, getPlayerTreasureHuntTreasureShopData, getPlayerTreasureHuntChallengeData } from '../../../services/treasureHuntService';
import { ActivityTreasureHuntShopModel } from '../../../db/ActivityTreasureHuntShop';
import { ActivityTreasureHuntTaskModel } from '../../../db/ActivityTreasureHuntTask';
import { handleCost } from '../../../services/rewardService';
import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/giftPackageService';
import { RewardParam } from '../../../domain/activityField/rewardField';
import { ActivityTreasureHuntTreasureShopModel } from '../../../db/ActivityTreasureHuntTreasureShop';
export default function (app: Application) {
@@ -92,4 +94,130 @@ export class TreasureHuntHandler {
item: item,
}));
}
/**
* @description 寻宝骑兵获取寻宝备战的任务奖励
* @param {BackendSession} session
* @memberof TreasureHuntHandler
*/
async getTaskReward(msg: { activityId: number, cellIndex: number }, session: BackendSession) {
const { activityId, cellIndex } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
const funcs: number[] = session.get('funcs');
let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId);
if (!activityData) {
return resResult(STATUS.ACTIVITY_MISSING, {});
}
if (activityId !== huntActivityId) {
return resResult(STATUS.ACTIVITY_MISSING, {});
}
let playerData = await getPlayerTreasureHuntTaskData(activityId, serverId, roleId, huntRoundIndex, huntBeginTime, huntEndTime,);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let item = playerData.tasks.getItem(cellIndex);
if (!item) {
return resResult(STATUS.ACTIVITY_MISSING, {});
}
if (item.condition > item.totalCount) {
return resResult(STATUS.ACTIVITY_TASK_UNCOMPLETED, {});
}
if (item.isReceive) {
return resResult(STATUS.ACTIVITY_REWARDED, {});
}
//添加购买记录
await ActivityTreasureHuntTaskModel.receiveReward(serverId, activityId, roleId, huntRoundIndex, cellIndex, 1);
let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
item.isReceive = true;
return resResult(STATUS.SUCCESS, Object.assign(result, {
param: { activityId, cellIndex },
item: item,
}));
}
/**
* @description 寻宝骑兵寻宝大冒险挑战
* @param {BackendSession} session
* @memberof TreasureHuntHandler
*/
async challenge(msg: { activityId: number, cellIndex: number }, session: BackendSession) {
const { activityId, cellIndex } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
const funcs: number[] = session.get('funcs');
let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId);
if (!activityData) {
return resResult(STATUS.ACTIVITY_MISSING, {});
}
if (activityId !== huntActivityId) {
return resResult(STATUS.ACTIVITY_MISSING, {});
}
let playerData = await getPlayerTreasureHuntChallengeData(activityId, serverId, roleId, huntRoundIndex, huntBeginTime, huntEndTime,);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
return resResult(STATUS.SUCCESS, Object.assign({}, {
param: { activityId, cellIndex },
}));
}
/**
* @description 寻宝骑兵购买天子宝库商店中的商品
* @param {BackendSession} session
* @memberof TreasureHuntHandler
*/
async buyTreasureShopGoods(msg: { activityId: number, cellIndex: number }, session: BackendSession) {
const { activityId, cellIndex } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
const funcs: number[] = session.get('funcs');
let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId);
if (!activityData) {
return resResult(STATUS.ACTIVITY_MISSING, {});
}
if (activityId !== huntActivityId) {
return resResult(STATUS.ACTIVITY_MISSING, {});
}
let playerData = await getPlayerTreasureHuntTreasureShopData(activityId, serverId, roleId, huntRoundIndex, huntBeginTime, huntEndTime,);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let item = playerData.treasureShop.getItem(cellIndex);
if (!item) {
return resResult(STATUS.ACTIVITY_MISSING, {});
}
if (item.buyCount >= item.countMax) {
return resResult(STATUS.ACTIVITY_MAX_COUNT, {});
}
let consumeStr = item.consume;
let consume = stringToConsumeParam(consumeStr)
let resourceResult = await handleCost(roleId, sid, consume);
if (!resourceResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
//添加购买记录
await ActivityTreasureHuntTreasureShopModel.addRecord(activityId, roleId, huntRoundIndex, cellIndex);
let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
item.buyCount += 1;
return resResult(STATUS.SUCCESS, Object.assign(result, {
param: { activityId, cellIndex },
item: item,
}));
}
}