活动:寻宝骑兵领取奖励接口

This commit is contained in:
qiaoxin
2021-05-29 18:47:15 +08:00
parent 9593c67430
commit 9af8e4308b
7 changed files with 430 additions and 70 deletions

View File

@@ -1,5 +1,7 @@
import { ActivityModelType } from '../../db/Activity';
import { ActivityTreasureHuntShopModelType } from '../../db/ActivityTreasureHuntShop';
import { ActivityTreasureHuntTaskModelType } from '../../db/ActivityTreasureHuntTask';
import { ActivityTreasureHuntTreasureShopModelType } from '../../db/ActivityTreasureHuntTreasureShop';
import { ActivityBase } from './activityField';
/************************************************************/
@@ -50,6 +52,7 @@ export class TreasureHuntShopItem {
// 商店数据
export class TreasureHuntShopData {
index: number = 0;//下标
name: string = '';//页签名字
list: Array<TreasureHuntShopItem> = [];//商品
@@ -58,7 +61,7 @@ export class TreasureHuntShopData {
return (index != -1) ? this.list[index] : null;
}
public setPlayerRecords(record: ActivityTreasureHuntShopModelType) {
public setPlayerShopRecords(record: ActivityTreasureHuntShopModelType) {
if (!record) {
return;
}
@@ -68,7 +71,9 @@ export class TreasureHuntShopData {
}
}
public initData(data: any) {
this.index = data.index;
this.name = data.name;
let arr = data.data;
for (let obj of arr) {
@@ -84,63 +89,168 @@ export class TreasureHuntShopData {
/************************************************************/
// 寻宝备战的数据
// export class TreasureHuntShopItem {
// cellIndex: number; // 第几个从1开始
// name: string; //名称
// price: number; // 价格RMB 每次购买价格不变
// productID: string; // 商品id
// reward: string; //奖励
// countMax: number; //最大购买次数
// imageName: string;
// consume: ConsumeData[]; //每次购买价格不同
export class TreasureHuntTaskItem {
cellIndex: number; // 第几个从1开始
name: string; //名称
taskType: number; // 任务类型
taskParam: string; // 任务参数
condition: number; //任务条件数据
reward: string; //奖励
fragment: number; //碎片
// buyCount: number = 0; //购买过的次数
totalCount: number = 0; //任务统计
isReceive: boolean = false; //是否领取奖励
// constructor(data: any) {
// this.cellIndex = data.cellIndex;
// this.name = data.name;
// this.price = data.price;
// this.productID = data.productID;
// this.reward = data.reward;
// this.countMax = data.countMax;
// this.imageName = data.imageName;
// this.consume = [];
// for (let obj of data.imageName) {
// this.consume.push(new ConsumeData(obj))
// }
// this.buyCount = 0;
// }
// }
constructor(data: any) {
this.cellIndex = data.cellIndex;
this.name = data.name;
this.taskType = data.taskType;
this.taskParam = data.taskParam;
this.condition = data.condition;
this.reward = data.reward;
this.fragment = data.fragment;
this.totalCount = 0;
this.isReceive = false;
}
}
// // 寻宝备战数据
// export class TreasureHuntShopData {
// name: string = '';//页签名字
// index: number = 0;//下标
// list: Array<TreasureHuntShopItem> = [];//商品
// 寻宝备战数据
export class TreasureHuntTaskData {
name: string = '';//页签名字
index: number = 0;//下标
reward: string = '';//奖励
fragment: number = 0;//碎片需求量
list: Array<TreasureHuntTaskItem> = [];//任务
// public initData(data: any) {
// this.name = data.name;
// this.index = data.index;
// let arr = data.data;
// for (let obj of arr) {
// this.list.push(new TreasureHuntShopItem(obj))
// }
// }
public getItem(cellIndex: number): TreasureHuntTaskItem {
let index = this.list.findIndex(obj => { return obj && obj.cellIndex === cellIndex });
return (index != -1) ? this.list[index] : null
}
// constructor(data: any) {
// this.initData(data)
// }
// }
public setPlayerTaskRecords(record: ActivityTreasureHuntTaskModelType[]) {
for (let item of this.list) {
let index = record.findIndex(obj => { return obj.cellIndex === item.cellIndex && obj.type === item.taskType });
if (index != -1) {
item.totalCount = record[index].totalCount;
item.isReceive = record[index].receiveRewardCount ? true : false;
}
}
}
public initData(data: any) {
this.name = data.name;
this.index = data.index;
this.reward = data.reward;
this.fragment = data.fragment;
let arr = data.data;
for (let obj of arr) {
this.list.push(new TreasureHuntTaskItem(obj))
}
}
constructor(data: any) {
this.initData(data)
}
}
/************************************************************/
// 商店数据
// 寻宝大冒险的数据
export class TreasureHuntChallengeData {
name: string = '';//页签名字
index: number = 0;//下标
consume: string = '';//消耗
count: number = 0;//碎片需求量
fixReward: string = '';//消耗
jackpotReward: string = '';//消耗
public initData(data: any) {
this.name = data.name;
this.index = data.index;
this.consume = data.consume;
this.count = data.count;
this.fixReward = data.fixReward;
this.jackpotReward = data.jackpotReward;
}
constructor(data: any) {
this.initData(data)
}
}
/************************************************************/
//天子宝库
// 商品的数据
export class TreasureHuntTreasureShopItem {
cellIndex: number; // 第几个从1开始
name: string; //名称
reward: string; //奖励
countMax: number; //最大购买次数
imageName: string;
consume: ""; //购买价格
buyCount: number = 0; //购买过的次数
constructor(data: any) {
this.cellIndex = data.cellIndex;
this.name = data.name;
this.reward = data.reward;
this.countMax = data.countMax;
this.imageName = data.imageName;
this.consume = data.consume;
this.buyCount = 0;
}
}
// 天子宝库商店数据
export class TreasureHuntTreasureShopData {
index: number = 0;//下标
name: string = '';//页签名字
list: Array<TreasureHuntTreasureShopItem> = [];//商品
public getItem(cellIndex: number): TreasureHuntTreasureShopItem {
let index = this.list.findIndex(obj => { return obj && obj.cellIndex === cellIndex })
return (index != -1) ? this.list[index] : null;
}
public setPlayerTreasureShopRecords(record: ActivityTreasureHuntTreasureShopModelType) {
if (!record) {
return;
}
for (let item of this.list) {
let buyRecords = record.records.filter(obj => { return obj.id === item.cellIndex });
item.buyCount = buyRecords.length;
}
}
public initData(data: any) {
this.index = data.index;
this.name = data.name;
let arr = data.data;
for (let obj of arr) {
this.list.push(new TreasureHuntTreasureShopItem(obj))
}
}
constructor(data: any) {
this.initData(data)
}
}
/************************************************************/
// 寻宝骑兵活动数据
export class TreasureHuntData extends ActivityBase {
name: string = '';//活动名字
day: string = '';//活动持续时间
roundIndex = 0;//周期数
shop: TreasureHuntShopData = null;
shop: TreasureHuntShopData = null; //每日物资
tasks: TreasureHuntTaskData = null; //寻宝备战
challenge: TreasureHuntChallengeData = null;//寻宝大冒险
treasureShop: TreasureHuntTreasureShopData = null; //天子宝库(商店)
public initData(data: any) {
@@ -150,7 +260,9 @@ export class TreasureHuntData extends ActivityBase {
let arr = dataObj.data;
this.shop = new TreasureHuntShopData(arr[0]);
this.tasks = new TreasureHuntTaskData(arr[1]);
this.challenge = new TreasureHuntChallengeData(arr[2]);
this.treasureShop = new TreasureHuntTreasureShopData(arr[3]);
}
constructor(activityData: ActivityModelType) {