好友:fix 推荐列表数量少时无法获取
This commit is contained in:
@@ -49,6 +49,7 @@ export class FriendHandler {
|
|||||||
let otherServerList = new Array<FriendRecommendParams>();
|
let otherServerList = new Array<FriendRecommendParams>();
|
||||||
for(let role of allList) {
|
for(let role of allList) {
|
||||||
let type = getRecommendType(myFriendRelation, roleId, role.roleId);
|
let type = getRecommendType(myFriendRelation, roleId, role.roleId);
|
||||||
|
console.log('****', type, roleId, role.roleId)
|
||||||
if(type == FRIEND_RELATION_TYPE.NORMAL) {
|
if(type == FRIEND_RELATION_TYPE.NORMAL) {
|
||||||
let param = new FriendRecommendParams(role);
|
let param = new FriendRecommendParams(role);
|
||||||
param.setType(type);
|
param.setType(type);
|
||||||
@@ -74,7 +75,11 @@ export class FriendHandler {
|
|||||||
let list2:FriendRecommendParams[] = getRandEelm(otherServerList, otherServerLen);
|
let list2:FriendRecommendParams[] = getRandEelm(otherServerList, otherServerLen);
|
||||||
|
|
||||||
if(list2.length < FRIEND.FRIEND_RECONMMEND_NUM - myServerLen) {
|
if(list2.length < FRIEND.FRIEND_RECONMMEND_NUM - myServerLen) {
|
||||||
list1 = getRandEelm(myServerList, FRIEND.FRIEND_RECONMMEND_NUM - list2.length);
|
if(myServerList.length <= FRIEND.FRIEND_RECONMMEND_NUM - list2.length) {
|
||||||
|
list1 = myServerList;
|
||||||
|
} else {
|
||||||
|
list1 = getRandEelm(myServerList, FRIEND.FRIEND_RECONMMEND_NUM - list2.length);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
let list = list1.concat(list2);
|
let list = list1.concat(list2);
|
||||||
|
|||||||
@@ -28,7 +28,7 @@ import { DATA_NAME } from '../consts/dataName';
|
|||||||
export async function checkAuth(func: number, roleId: string, code?: string, userGuild?: UserGuildType) {
|
export async function checkAuth(func: number, roleId: string, code?: string, userGuild?: UserGuildType) {
|
||||||
const auth = await UserGuildModel.getMyAuth(roleId, code, userGuild);
|
const auth = await UserGuildModel.getMyAuth(roleId, code, userGuild);
|
||||||
const dicGuildAuth = gameData.guildAuth.get(func);
|
const dicGuildAuth = gameData.guildAuth.get(func);
|
||||||
// console.log(auth, dicGuildAuth)
|
console.log('*checkAuth*', auth, dicGuildAuth)
|
||||||
if(!dicGuildAuth) return false;
|
if(!dicGuildAuth) return false;
|
||||||
|
|
||||||
return dicGuildAuth.includes(auth);
|
return dicGuildAuth.includes(auth);
|
||||||
|
|||||||
Reference in New Issue
Block a user