军团:添加踢人解散退出,添加权限
This commit is contained in:
@@ -31,7 +31,32 @@ export enum GUILD_JOB {
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// 操作
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export enum GUILD_OPERATE {
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CREATE_GUILD = 1, // 创建公会
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CREATE_GUILD = 1, // 创建公会
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GET_GUILD_LIST = 2, // 显示所有军团列表
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APPLY_GUILD = 3, // 申请加入军团
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GET_GUILD_INFO = 4, // 查看军团详细
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GET_MY_GUILD_INFO = 5, // 查看自己军团详情
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GET_INVITATION_LIST = 6, // 查看自己被邀请的军团
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RECEIVE_INVITAION = 7, // 接受邀请
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GET_MEMBER_LIST_MAIN = 8, // 查看成员主要信息
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GET_MEMBER_LIST_DETAIL = 9, // 查看团内成员信息
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GET_MEMBER_LIST_MANAGE = 10, // 管理信息
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SET_INFO = 11, // 修改军团信息
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GET_APPLY_LIST = 12, // 查看申请列表
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RECEIVE_APPLY = 13, // 接受申请
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GET_INIVATION_MEMBER_LIST = 14, // 获取可邀请列表
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INVATE_MEMBER = 15, // 邀请某人
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SEND_MAIL = 16, // 发送邮件
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RECRUIT = 17, // 招募
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KICK = 18, // 踢人
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DISMISS = 19, // 解散军团
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QUIT = 20, // 退出军团
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IMPEACH = 21, // 弹劾团长
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UP_STRUCTURE = 22, // 建筑物升级
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GET_REC = 23, // 获得动态
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OPEN_BOSS = 24, // 开启演武台
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EQUIP_PRODUCE = 25, // 炼器堂研发
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BE_KICKED = 26, // 被踢出军团
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}
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// 军团状态
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@@ -129,6 +129,11 @@ export const STATUS = {
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GUILD_MEMBER_MAX: { code: 20903, simStr: '军团人员已满' },
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GUILD_NOT_REACH_CONDI: { code: 20903, simStr: '您未达到申请军团条件' },
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GUILD_HAS_JOIN: { code: 20904, simStr: '已加入过其他军团' },
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GUILD_NOT_FOUND: { code: 20905, simStr: '未获取到该军团' },
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GUILD_DELETE_ERROR: { code: 20906, simStr: '公会已解散' },
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GUILD_QUIT_ERROR: { code: 20907, simStr: '退出公会失败' },
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GUILD_KICK_ERROR: { code: 20908, simStr: '未找到该成员或该成员已退出' },
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GUILD_QUIT_TIME: { code: 20909, simStr: '退出军团1小时后才可以申请' },
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// 通用 30000 - 30099
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DIC_DATA_NOT_FOUND: { code: 30000, simStr: '数据表未找到' },
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+28
-12
@@ -66,7 +66,7 @@ export default class Guild extends BaseModel {
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refTimeWeekly: Date;
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@prop({ required: true, default: 0 })
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ce: number; // 总战力
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guildCe: number; // 总战力
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@prop({ required: true, type: String, default: [], select: false })
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members: string[]; // 军团成员的roleId,用于增加战力的时候加入总战力
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@@ -77,9 +77,12 @@ export default class Guild extends BaseModel {
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@prop({ required: true, default: GUILD_STATUS.RUNNING, enum: GUILD_STATUS })
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status: number;
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public static async createGuild(params: { name: string, icon: number, notice: string }, role: RoleType) {
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@prop({ required: true, default: 1, select: false })
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serverId: number; // 分服
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public static async createGuild(params: { name: string, icon: number, notice: string }, role: RoleType, serverId: number) {
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const doc = new GuildModel();
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const update = Object.assign(doc.toJSON(), params, { leader: role._id, members: [role.roleId], ce: role.ce });
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const update = Object.assign(doc.toJSON(), params, { leader: role._id, members: [role.roleId], guildCe: role.ce, serverId });
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delete update._id;
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const code = genCode(6);
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const result: GuildType = await GuildModel.findOneAndUpdate({ code }, update, { upsert: true, new: true })
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@@ -89,13 +92,13 @@ export default class Guild extends BaseModel {
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return result;
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}
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public static async checkName(name: string) {
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const result = await GuildModel.findOne({ name, status: GUILD_STATUS.RUNNING }).lean();
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public static async checkName(name: string, serverId: number) {
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const result = await GuildModel.findOne({ name, status: GUILD_STATUS.RUNNING, serverId }).lean();
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return !!result;
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}
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public static async findByCondition(page: number, showPeopleMax: boolean, name: string) {
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const condition = { status: GUILD_STATUS.RUNNING };
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public static async findByCondition(page: number, showPeopleMax: boolean, name: string, serverId: number) {
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const condition = { status: GUILD_STATUS.RUNNING, serverId };
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if(!showPeopleMax) {
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condition['isMemberMax'] = false;
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}
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@@ -103,7 +106,7 @@ export default class Guild extends BaseModel {
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condition['name'] = { $regex: new RegExp(name, 'i') }
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}
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const guildList = await GuildModel.find(condition)
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.sort({ lv: -1, ce: -1 })
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.sort({ lv: -1, guildCe: -1 })
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.limit(GUILD_PER_PAGE).skip((page - 1) * GUILD_PER_PAGE)
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.select('code icon name lv memberCnt leader ceLimit isAuto')
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.populate('leader', 'roleName', 'Role')
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@@ -111,20 +114,33 @@ export default class Guild extends BaseModel {
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return guildList;
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}
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public static async findByCode(code: string) {
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const result = await GuildModel.findOne({ code, status: GUILD_STATUS.RUNNING })
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public static async findByCode(code: string, serverId: number) {
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const result = await GuildModel.findOne({ code, status: GUILD_STATUS.RUNNING, serverId })
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.populate('leader', 'roleName sHid headHid lv loginTime ce', 'Role')
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.lean();
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return result;
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}
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public static async addGuild(code: string, roleId: string, maxMemberCnt: number) {
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let result = await GuildModel.findOneAndUpdate({ code, memberCnt: {$lt: maxMemberCnt } }, { $inc: { memberCnt: 1 }, $push: { members: roleId } }, { new: true }).lean();
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public static async addGuild(code: string, roleId: string, maxMemberCnt: number, serverId: number) {
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let result = await GuildModel.findOneAndUpdate({ code, memberCnt: {$lt: maxMemberCnt }, serverId }, { $inc: { memberCnt: 1 }, $push: { members: roleId } }, { new: true }).lean();
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if(result && result.memberCnt >= maxMemberCnt) {
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result = await GuildModel.findOneAndUpdate({ code }, { $set: { isMemberMax: true } }).lean();
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}
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return result;
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}
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public static async dismiss(code: string, serverId: number) {
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const result = await GuildModel.findOneAndUpdate({ code, status: GUILD_STATUS.RUNNING, serverId }, { status: GUILD_STATUS.DISMISSED }, { new: true })
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.select('+members')
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.lean();
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return result;
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}
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public static async quit(code: string, roleId: string, serverId: number) {
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const result = await GuildModel.findOneAndUpdate({ code, serverId }, { $inc: { memberCnt: -1}, $pull: { members: roleId }, isMemberMax: false }, { new: true })
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.lean();
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return result;
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}
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}
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export const GuildModel = getModelForClass(Guild);
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+30
-14
@@ -7,19 +7,6 @@ import { shouldRefresh } from '../pubUtils/util';
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import { initRoleAtrr } from '../pubUtils/playerCe';
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import Hero,{} from '../db/Hero';
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import { nowSeconds } from '../pubUtils/timeUtil';
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interface roleUpdate {
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ce?: number;
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_id?:number;
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coin?: number;
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gold?:number;
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frdCnt?: number;
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expeditionPoint?:number;
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globalCeAttr?:CeAttrRole;
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title?:number;
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teraphs?: Teraph[];
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topFive?: TopHero[];
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topFiveCe?: number;
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}
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class TopHero {
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@prop({ required: true })
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@@ -219,8 +206,10 @@ export default class Role extends BaseModel {
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teraphs:Array<Teraph>;
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// 公会
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@prop({ required: true, default: false })
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hasGuild: boolean; // 是否加入过公会
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@prop({ required: true, default: 0 })
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quitGuildTime: number; // 上次退出公会的时间
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quitGuildTime: number; // 上次退出公会的时间
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public static async findByUid(uid: number, serverId: number, lean = true) {
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const role: RoleType = await RoleModel.findOneAndUpdate({ 'userInfo.uid': uid, serverId }, { loginTime: nowSeconds() }, { new: true }).lean(lean);
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@@ -416,8 +405,35 @@ export default class Role extends BaseModel {
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let result: RoleType = await RoleModel.findOneAndUpdate({roleId}, {$set:roleUpdate}, {new: true}).lean(lean);
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return result;
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}
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// 记录加入公会
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public static async joinGuild(roleId: string) {
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const result = await RoleModel.findOneAndUpdate({ roleId, hasGuild: false }, { hasGuild: true }, { new: true }).lean();
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return result;
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}
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// 获取未加入公会且登录时间在三天内的人
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public static async getInviteList(time: number) {
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const result = await RoleModel.find({ loginTime: { $gt: time }, hasGuild: false })
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.select('roleId roleName ce headHid sHid lv title job loginTime')
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.limit(100).lean();
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return result;
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}
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// 公会解散
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public static async dissmissGuild(members: string[]) {
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const result = await RoleModel.updateMany({ roleId: { $in: members } }, { hasGuild: false }).lean();
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return result;
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}
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// 退出公会
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public static async quitGuild(roleId: string, now: number) {
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const result = await RoleModel.findOneAndUpdate({ roleId, hasGuild: true }, { hasGuild: false, quitGuildTime: now }, { new: true }).lean();
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return result;
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}
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}
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export const RoleModel = getModelForClass(Role);
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export interface RoleType extends Pick<DocumentType<Role>, keyof Role>{};
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type roleUpdate = Partial<RoleType>; // 将所有字段变成可选项
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+28
-4
@@ -41,23 +41,35 @@ export default class UserGuild extends BaseModel {
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@prop({ required: true, default: new Date() })
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refTimeWeekly: number;
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public static async getMyAuth(roleId: string, userGuild?: UserGuildType) {
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public static async getMyAuth(roleId: string, guildCode?: string, userGuild?: UserGuildType) {
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let myGuild: UserGuildType;
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if(!userGuild) {
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myGuild = await this.getMyGuild(roleId, 'auth');
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} else {
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myGuild = userGuild;
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}
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if(guildCode && userGuild && userGuild.guildCode != guildCode) {
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return GUILD_AUTH.OTHERS;
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}
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return myGuild?myGuild.auth: GUILD_AUTH.OTHERS;
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}
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public static async getMyGuild(roleId: string, select?: string) {
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const myGuild: UserGuildType = await UserGuildModel.findOne({ roleId, status: USER_GUILD_STATUS.ON })
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.select(select)
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.lean();
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.select(select).lean();
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return myGuild;
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}
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public static async getListByGuild(guildCode: string, select?: string) {
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const userGuilds: UserGuildType[] = await UserGuildModel.find({ guildCode, status: USER_GUILD_STATUS.ON })
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.select(select)
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.populate('role', 'roleId roleName ce headHid sHid lv title', 'Role')
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.lean();
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return userGuilds;
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}
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public static async createUserGuild(guildCode: string, role: RoleType, isLeader: boolean) {
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const doc = new UserGuildModel();
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@@ -65,12 +77,24 @@ export default class UserGuild extends BaseModel {
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let auth = isLeader? GUILD_AUTH.LEADER: GUILD_AUTH.MEMBER;
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const update = Object.assign(doc.toJSON(), { guildCode, roleId: role.roleId, role: role._id, job, auth });
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delete update._id;
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const result: UserGuildType = await UserGuildModel.findOneAndUpdate({ guildCode, status: USER_GUILD_STATUS.ON }, update, { upsert: true, new: true })
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const result: UserGuildType = await UserGuildModel.findOneAndUpdate({ roleId: role.roleId, guildCode, status: USER_GUILD_STATUS.ON }, update, { upsert: true, new: true })
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.select('honourWeekly job auth')
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.lean();
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return result;
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}
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public static async dismiss(guildCode: string) {
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const result = await UserGuildModel.updateMany({guildCode}, {status: USER_GUILD_STATUS.DISMISSED});
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return result;
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}
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// 玩家退出公会
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public static async quit(guildCode: string, roleId: string) {
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const result = await UserGuildModel.findOneAndUpdate({ guildCode, roleId, status: USER_GUILD_STATUS.ON }, {status: USER_GUILD_STATUS.QUIT}, {new: true});
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return result;
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}
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}
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export const UserGuildModel = getModelForClass(UserGuild);
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@@ -40,6 +40,11 @@ export default class UserGuildApply extends BaseModel {
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return result;
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}
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public static async deleteApplyByGuild(guildCode: string) {
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const result = await UserGuildApplyModel.deleteMany({ guildCode, type: GUILD_APPLY_TYPE.APPLY });
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return result;
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}
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public static async deleteApplyByApplyCode(applyCodeList: string[]) {
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const result = await UserGuildApplyModel.deleteMany({ applyCode: { $in: applyCodeList}, type: GUILD_APPLY_TYPE.APPLY });
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return result;
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@@ -50,6 +55,11 @@ export default class UserGuildApply extends BaseModel {
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return userGuildApply;
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}
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public static async findApplyByRole(roleId: string) {
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const userGuildApply: UserGuildApplyType[] = await UserGuildApplyModel.find({ roleId, type: GUILD_APPLY_TYPE.APPLY }).lean();
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return userGuildApply;
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}
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public static async getListByApplyCode(applyCodeList: string[]) {
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const userGuildApply: UserGuildApplyType[] = await UserGuildApplyModel.find({ applyCode: { $in: applyCodeList}, type: GUILD_APPLY_TYPE.APPLY }).lean();
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return userGuildApply;
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@@ -29,4 +29,25 @@ export function checkTodayTime(seasonEndTime: number) {
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export function getBeforeDayDate(day: number) {
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let time = getTodayZeroPoint() - day * PER_DAY;
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return time;
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}
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/**
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* 获取 x天后的y点
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* @param curTime 现在时间
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* @param hour 几点刷新
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*/
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export function getRefTime(now = new Date(), checkHour: number, day = 0) {
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let curTime = new Date(now.getTime());
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if (checkHour < 0) {
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checkHour = 24 + checkHour;
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if (curTime.getHours() >= checkHour) {
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curTime.setDate(curTime.getDate() + 1);
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}
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} else {
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if (curTime.getHours() < checkHour) {
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curTime.setDate(curTime.getDate() - 1);
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}
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}
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let today = curTime.setHours(checkHour, 0, 0, 0);;
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return new Date(today + day * 24 * 60 * 60 * 1000);
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}
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@@ -229,10 +229,8 @@ export function shouldRefresh(preTime: Date, now: Date, hour: number, deltaDay =
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* @param curTime 现在时间
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* @param hour 几点刷新
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*/
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export function getRefTime(now = new Date(), hour: number, day = 0) {
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export function getRefTime(now = new Date(), checkHour: number, day = 0) {
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let curTime = new Date(now.getTime());
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let offset = curTime.getTimezoneOffset(); // 时差,单位分
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let checkHour = hour - 8 + offset / 60;
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if (checkHour < 0) {
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checkHour = 24 + checkHour;
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if (curTime.getHours() >= checkHour) {
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@@ -243,7 +241,7 @@ export function getRefTime(now = new Date(), hour: number, day = 0) {
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curTime.setDate(curTime.getDate() - 1);
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}
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}
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let today = curTime.setHours(hour, 0, 0, 0);;
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let today = curTime.setHours(checkHour, 0, 0, 0);;
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return new Date(today + day * 24 * 60 * 60 * 1000);
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}
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@@ -1 +1,26 @@
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[{"id": 1, "auths": "4"}]
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[
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{"id": 1, "auths": "4"},
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{"id": 2, "auths": "1&2&3&4"},
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{"id": 3, "auths": "4"},
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{"id": 4, "auths": "1&2&3&4"},
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{"id": 5, "auths": "1&2&3"},
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{"id": 6, "auths": "4"},
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{"id": 7, "auths": "4"},
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{"id": 8, "auths": "1&2&3&4"},
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{"id": 9, "auths": "1&2&3"},
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{"id": 10, "auths": "1&2"},
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{"id": 11, "auths": "1&2"},
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{"id": 12, "auths": "1&2"},
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{"id": 13, "auths": "1&2"},
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{"id": 14, "auths": "1&2"},
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{"id": 15, "auths": "1&2"},
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{"id": 16, "auths": "1&2"},
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{"id": 17, "auths": "1&2"},
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{"id": 18, "auths": "1"},
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{"id": 19, "auths": "1"},
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{"id": 20, "auths": "2&3"},
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{"id": 21, "auths": "2&3"},
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{"id": 22, "auths": "1&2"},
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{"id": 23, "auths": "1&2&3"},
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{"id": 26, "auths": "2&3"}
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]
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Reference in New Issue
Block a user