军团:添加踢人解散退出,添加权限
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+28
-12
@@ -66,7 +66,7 @@ export default class Guild extends BaseModel {
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refTimeWeekly: Date;
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@prop({ required: true, default: 0 })
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ce: number; // 总战力
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guildCe: number; // 总战力
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@prop({ required: true, type: String, default: [], select: false })
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members: string[]; // 军团成员的roleId,用于增加战力的时候加入总战力
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@@ -77,9 +77,12 @@ export default class Guild extends BaseModel {
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@prop({ required: true, default: GUILD_STATUS.RUNNING, enum: GUILD_STATUS })
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status: number;
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public static async createGuild(params: { name: string, icon: number, notice: string }, role: RoleType) {
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@prop({ required: true, default: 1, select: false })
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serverId: number; // 分服
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public static async createGuild(params: { name: string, icon: number, notice: string }, role: RoleType, serverId: number) {
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const doc = new GuildModel();
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const update = Object.assign(doc.toJSON(), params, { leader: role._id, members: [role.roleId], ce: role.ce });
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const update = Object.assign(doc.toJSON(), params, { leader: role._id, members: [role.roleId], guildCe: role.ce, serverId });
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delete update._id;
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const code = genCode(6);
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const result: GuildType = await GuildModel.findOneAndUpdate({ code }, update, { upsert: true, new: true })
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@@ -89,13 +92,13 @@ export default class Guild extends BaseModel {
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return result;
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}
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public static async checkName(name: string) {
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const result = await GuildModel.findOne({ name, status: GUILD_STATUS.RUNNING }).lean();
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public static async checkName(name: string, serverId: number) {
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const result = await GuildModel.findOne({ name, status: GUILD_STATUS.RUNNING, serverId }).lean();
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return !!result;
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}
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public static async findByCondition(page: number, showPeopleMax: boolean, name: string) {
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const condition = { status: GUILD_STATUS.RUNNING };
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public static async findByCondition(page: number, showPeopleMax: boolean, name: string, serverId: number) {
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const condition = { status: GUILD_STATUS.RUNNING, serverId };
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if(!showPeopleMax) {
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condition['isMemberMax'] = false;
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}
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@@ -103,7 +106,7 @@ export default class Guild extends BaseModel {
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condition['name'] = { $regex: new RegExp(name, 'i') }
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}
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const guildList = await GuildModel.find(condition)
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.sort({ lv: -1, ce: -1 })
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.sort({ lv: -1, guildCe: -1 })
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.limit(GUILD_PER_PAGE).skip((page - 1) * GUILD_PER_PAGE)
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.select('code icon name lv memberCnt leader ceLimit isAuto')
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.populate('leader', 'roleName', 'Role')
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@@ -111,20 +114,33 @@ export default class Guild extends BaseModel {
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return guildList;
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}
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public static async findByCode(code: string) {
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const result = await GuildModel.findOne({ code, status: GUILD_STATUS.RUNNING })
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public static async findByCode(code: string, serverId: number) {
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const result = await GuildModel.findOne({ code, status: GUILD_STATUS.RUNNING, serverId })
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.populate('leader', 'roleName sHid headHid lv loginTime ce', 'Role')
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.lean();
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return result;
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}
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public static async addGuild(code: string, roleId: string, maxMemberCnt: number) {
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let result = await GuildModel.findOneAndUpdate({ code, memberCnt: {$lt: maxMemberCnt } }, { $inc: { memberCnt: 1 }, $push: { members: roleId } }, { new: true }).lean();
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public static async addGuild(code: string, roleId: string, maxMemberCnt: number, serverId: number) {
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let result = await GuildModel.findOneAndUpdate({ code, memberCnt: {$lt: maxMemberCnt }, serverId }, { $inc: { memberCnt: 1 }, $push: { members: roleId } }, { new: true }).lean();
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if(result && result.memberCnt >= maxMemberCnt) {
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result = await GuildModel.findOneAndUpdate({ code }, { $set: { isMemberMax: true } }).lean();
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}
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return result;
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}
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public static async dismiss(code: string, serverId: number) {
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const result = await GuildModel.findOneAndUpdate({ code, status: GUILD_STATUS.RUNNING, serverId }, { status: GUILD_STATUS.DISMISSED }, { new: true })
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.select('+members')
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.lean();
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return result;
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}
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public static async quit(code: string, roleId: string, serverId: number) {
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const result = await GuildModel.findOneAndUpdate({ code, serverId }, { $inc: { memberCnt: -1}, $pull: { members: roleId }, isMemberMax: false }, { new: true })
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.lean();
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return result;
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}
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}
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export const GuildModel = getModelForClass(Guild);
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