军团:添加踢人解散退出,添加权限

This commit is contained in:
luying
2021-01-20 15:47:57 +08:00
parent ac081059c2
commit 9b6ca78d88
12 changed files with 396 additions and 68 deletions
+28 -4
View File
@@ -41,23 +41,35 @@ export default class UserGuild extends BaseModel {
@prop({ required: true, default: new Date() })
refTimeWeekly: number;
public static async getMyAuth(roleId: string, userGuild?: UserGuildType) {
public static async getMyAuth(roleId: string, guildCode?: string, userGuild?: UserGuildType) {
let myGuild: UserGuildType;
if(!userGuild) {
myGuild = await this.getMyGuild(roleId, 'auth');
} else {
myGuild = userGuild;
}
if(guildCode && userGuild && userGuild.guildCode != guildCode) {
return GUILD_AUTH.OTHERS;
}
return myGuild?myGuild.auth: GUILD_AUTH.OTHERS;
}
public static async getMyGuild(roleId: string, select?: string) {
const myGuild: UserGuildType = await UserGuildModel.findOne({ roleId, status: USER_GUILD_STATUS.ON })
.select(select)
.lean();
.select(select).lean();
return myGuild;
}
public static async getListByGuild(guildCode: string, select?: string) {
const userGuilds: UserGuildType[] = await UserGuildModel.find({ guildCode, status: USER_GUILD_STATUS.ON })
.select(select)
.populate('role', 'roleId roleName ce headHid sHid lv title', 'Role')
.lean();
return userGuilds;
}
public static async createUserGuild(guildCode: string, role: RoleType, isLeader: boolean) {
const doc = new UserGuildModel();
@@ -65,12 +77,24 @@ export default class UserGuild extends BaseModel {
let auth = isLeader? GUILD_AUTH.LEADER: GUILD_AUTH.MEMBER;
const update = Object.assign(doc.toJSON(), { guildCode, roleId: role.roleId, role: role._id, job, auth });
delete update._id;
const result: UserGuildType = await UserGuildModel.findOneAndUpdate({ guildCode, status: USER_GUILD_STATUS.ON }, update, { upsert: true, new: true })
const result: UserGuildType = await UserGuildModel.findOneAndUpdate({ roleId: role.roleId, guildCode, status: USER_GUILD_STATUS.ON }, update, { upsert: true, new: true })
.select('honourWeekly job auth')
.lean();
return result;
}
public static async dismiss(guildCode: string) {
const result = await UserGuildModel.updateMany({guildCode}, {status: USER_GUILD_STATUS.DISMISSED});
return result;
}
// 玩家退出公会
public static async quit(guildCode: string, roleId: string) {
const result = await UserGuildModel.findOneAndUpdate({ guildCode, roleId, status: USER_GUILD_STATUS.ON }, {status: USER_GUILD_STATUS.QUIT}, {new: true});
return result;
}
}
export const UserGuildModel = getModelForClass(UserGuild);