feat(gvg): 投石车攻击对手范围调整

This commit is contained in:
luying
2023-02-28 10:51:18 +08:00
parent 78777a1437
commit 9d369ee0a9
6 changed files with 77 additions and 60 deletions

View File

@@ -33,18 +33,14 @@ class GVGBattleData {
return teams.slice(0, 20);
}
public findCatapultAttackTeam(areaIds: number[], leagueCode: string) {
let teamsByArea = new Map<number, string[]>();
for(let areaId of areaIds) {
let teams: string[] = [];
let teamCodes = this.areaToTeams.get(areaId)||new Set();
for(let teamCode of teamCodes) {
let team = this.teams.get(teamCode);
if(team && team.leagueCode != leagueCode && !team.isRobot) teams.push(teamCode);
}
teamsByArea.set(areaId, teams);
public findCatapultAttackTeam(areaId: number, leagueCode: string) {
let teams: string[] = [];
let teamCodes = this.areaToTeams.get(areaId)||new Set();
for(let teamCode of teamCodes) {
let team = this.teams.get(teamCode);
if(team && team.leagueCode != leagueCode && !team.isRobot) teams.push(teamCode);
}
return teamsByArea;
return teams;
}
public leaveCity(roleId: string) {

View File

@@ -3,7 +3,7 @@ import { GVGLeagueModel, GVGLeagueType } from "../../db/GVGLeague";
import { GVGTeamModel, GVGTeamType, GVGTeamUpdate } from "../../db/GVGTeam";
import { GVGCityModel, GVGCityType } from "../../db/GVGCity";
import { gameData, getGVGBattleRankReward } from "../../pubUtils/data";
import { GVG_AREA_TYPE, GVG_BATTLE_RANK_TYPE, GVG_PERIOD, GVG_TECH_TYPE, MAIL_TYPE, PUSH_ROUTE, REDIS_KEY, STATUS } from "../../consts";
import { GVG_AREA_TYPE, GVG_ATTACK_TYPE, GVG_BATTLE_RANK_TYPE, GVG_PERIOD, GVG_POINT_TYPE, GVG_TECH_TYPE, MAIL_TYPE, PUSH_ROUTE, REDIS_KEY, STATUS } from "../../consts";
import { getTimeFun, nowSeconds } from "../../pubUtils/timeUtil";
import { DicGVGAreaPoint } from "../../pubUtils/dictionary/DicGVGAreaPoint";
import { getGVGBattleData, getGVGBattleMap } from "./gvgBattleMemory";
@@ -24,6 +24,7 @@ import { addCityGuardMessage } from "./gvgRecService";
import { GVGUserDataModel } from "../../db/GVGUserData";
import { RoleModel } from "../../db/Role";
import { getFightTimeByPeriod } from "./gvgFightService";
import { getRandSingleEelm } from "../../pubUtils/util";
/**
* 获取本联军上周占领的城池
@@ -114,13 +115,16 @@ export async function initRobots(configId: number, groupKey: string, city: GVGCi
if(guardLeague) return [];
let robotTeams = await GVGTeamModel.findRobotTeams(groupKey, cityId);
let updateDicPoints: DicGVGAreaPoint[] = [];
let { areaIds = []} = gameData.gvgCity.get(cityId);
for(let [_, point] of gameData.gvgAreaPoint) {
if(point.type != 1) continue;
if(areaIds.indexOf(point.areaId) == -1) continue;
let robotTeam = robotTeams.find(team => team.pointId == point.pointId);
if(!robotTeam || (!robotTeam.isBroken && robotTeam.configId != configId) ) {
updateDicPoints.push(point);
let { battleAreaIds = []} = gameData.gvgCity.get(cityId);
for(let areaId of battleAreaIds) {
let pointIds = gameData.gvgPointByAreaId.get(areaId)||[];
for(let pointId of pointIds) {
let dicPoint = gameData.gvgAreaPoint.get(pointId);
if(!dicPoint || dicPoint.type != GVG_POINT_TYPE.ROBOT) continue;
let robotTeam = robotTeams.find(team => team.pointId == dicPoint.pointId);
if(!robotTeam || (!robotTeam.isBroken && robotTeam.configId != configId) ) {
updateDicPoints.push(dicPoint);
}
}
}
if(updateDicPoints.length > 0) {
@@ -298,12 +302,14 @@ export async function initCatapult(cityId: number, groupKey: string, leagueCode:
}
if(hasCatapult) {
let updateDicPoints: DicGVGAreaPoint[] = [];
let { areaIds = []} = gameData.gvgCity.get(cityId);
for(let [_, point] of gameData.gvgAreaPoint) {
if(point.type != 2) continue;
if(areaIds.indexOf(point.areaId) == -1) continue;
updateDicPoints.push(point);
let { catapultAreaIds = []} = gameData.gvgCity.get(cityId);
for(let areaId of catapultAreaIds) {
let pointIds = gameData.gvgPointByAreaId.get(areaId)||[];
for(let pointId of pointIds) {
let dicPoint = gameData.gvgAreaPoint.get(pointId);
if(!dicPoint || dicPoint.type != GVG_POINT_TYPE.CATAPULT) continue;
updateDicPoints.push(dicPoint);
}
}
let lv = gameData.war.get(GVG.GVG_CATAPULT_WARJSON)?.level||50;
@@ -320,26 +326,26 @@ export async function catapultHurt() {
for(let [_key, teamObj] of getGVGBattleMap()) {
let teams = teamObj.findCatapult();
for(let catapult of teams) {
if(catapult.isBroken) continue;
let dicArea = gameData.gvgArea.get(catapult.areaId);
let relateArea = dicArea?.relateArea||[];
let teamCodeByArea = teamObj.findCatapultAttackTeam(relateArea, catapult.leagueCode);
let dicGVGCity = gameData.gvgCity.get(catapult.cityId);
for(let [ areaId, teamCodes ] of teamCodeByArea) {
let teams = await GVGTeamModel.attackByCatapult(teamCodes, catapult.captapultAtk, dicGVGCity.attackBirth);
teamObj.battleEnd(teams);
if(teams.length > 0) {
await sendMessageToGVGAreaByTeamWithSuc(teamObj.groupKey, areaId, PUSH_ROUTE.GVG_TEAM_ATTACKED, {
cityId: catapult.cityId, areaId, attackType: 1, teams: teams.map(team => new GVGTeamInList(team))
});
await sendMessageToGVGCityWithSuc(teamObj.groupKey, catapult.cityId, PUSH_ROUTE.GVG_SPINE_ATTACKED, {
cityId: catapult.cityId, areaId, attackType: 1, teams: teams.map(team => new GVGAttackSpine(team, catapult.captapultAtk))
});
for(let team of teams) {
await pushTeamBeHurtMessage(team);
if(team.curTeamBreak && team.originPointId > 0) {
await GVGCityAreaPointModel.leavePoint(configId, teamObj.groupKey, team.originPointId);
}
let dicGVGCity = gameData.gvgCity.get(catapult?.cityId);
let battleAreaIds = dicGVGCity?.battleAreaIds||[]
if(!catapult || catapult.isBroken || !dicGVGCity || battleAreaIds.length <= 0) continue;
let areaId = getRandSingleEelm(battleAreaIds);
let teamCodes = teamObj.findCatapultAttackTeam(areaId, catapult.leagueCode);
console.log('##### targetAreaId', catapult.teamCode, areaId);
let teams = await GVGTeamModel.attackByCatapult(teamCodes, catapult.captapultAtk, dicGVGCity.attackBirth);
teamObj.battleEnd(teams);
if(teams.length > 0) {
await sendMessageToGVGAreaByTeamWithSuc(teamObj.groupKey, areaId, PUSH_ROUTE.GVG_TEAM_ATTACKED, {
cityId: catapult.cityId, areaId, attackType: GVG_ATTACK_TYPE.CATAPULT, teams: teams.map(team => new GVGTeamInList(team))
});
await sendMessageToGVGCityWithSuc(teamObj.groupKey, catapult.cityId, PUSH_ROUTE.GVG_SPINE_ATTACKED, {
cityId: catapult.cityId, areaId, attackType: GVG_ATTACK_TYPE.CATAPULT, teams: teams.map(team => new GVGAttackSpine(team, catapult.captapultAtk))
});
for(let team of teams) {
await pushTeamBeHurtMessage(team);
if(team.curTeamBreak && team.originPointId > 0) {
await GVGCityAreaPointModel.leavePoint(configId, teamObj.groupKey, team.originPointId);
}
}
}
@@ -532,7 +538,7 @@ export async function battleEndSendMessage(groupKey: string, cityId: number, def
let areaId = defenseTeam.curTeamBreak? defenseTeam.fromAreaId: defenseTeam.areaId;
// 推送伤害
await sendMessageToGVGAreaByTeamWithSuc(groupKey, areaId, PUSH_ROUTE.GVG_TEAM_ATTACKED, {
cityId, areaId, attackType: 3, teams: [new GVGTeamInList(defenseTeam), new GVGTeamInList(attackTeam)]
cityId, areaId, attackType: GVG_ATTACK_TYPE.PLAYER, teams: [new GVGTeamInList(defenseTeam), new GVGTeamInList(attackTeam)]
});
await pushTeamBeHurtMessage(defenseTeam, attackTeam);
await pushTeamBeHurtMessage(attackTeam);