✨ feat(gvg): 投石车攻击对手范围调整
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@@ -33,18 +33,14 @@ class GVGBattleData {
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return teams.slice(0, 20);
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}
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public findCatapultAttackTeam(areaIds: number[], leagueCode: string) {
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let teamsByArea = new Map<number, string[]>();
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for(let areaId of areaIds) {
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let teams: string[] = [];
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let teamCodes = this.areaToTeams.get(areaId)||new Set();
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for(let teamCode of teamCodes) {
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let team = this.teams.get(teamCode);
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if(team && team.leagueCode != leagueCode && !team.isRobot) teams.push(teamCode);
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}
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teamsByArea.set(areaId, teams);
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public findCatapultAttackTeam(areaId: number, leagueCode: string) {
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let teams: string[] = [];
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let teamCodes = this.areaToTeams.get(areaId)||new Set();
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for(let teamCode of teamCodes) {
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let team = this.teams.get(teamCode);
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if(team && team.leagueCode != leagueCode && !team.isRobot) teams.push(teamCode);
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}
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return teamsByArea;
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return teams;
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}
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public leaveCity(roleId: string) {
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@@ -3,7 +3,7 @@ import { GVGLeagueModel, GVGLeagueType } from "../../db/GVGLeague";
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import { GVGTeamModel, GVGTeamType, GVGTeamUpdate } from "../../db/GVGTeam";
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import { GVGCityModel, GVGCityType } from "../../db/GVGCity";
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import { gameData, getGVGBattleRankReward } from "../../pubUtils/data";
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import { GVG_AREA_TYPE, GVG_BATTLE_RANK_TYPE, GVG_PERIOD, GVG_TECH_TYPE, MAIL_TYPE, PUSH_ROUTE, REDIS_KEY, STATUS } from "../../consts";
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import { GVG_AREA_TYPE, GVG_ATTACK_TYPE, GVG_BATTLE_RANK_TYPE, GVG_PERIOD, GVG_POINT_TYPE, GVG_TECH_TYPE, MAIL_TYPE, PUSH_ROUTE, REDIS_KEY, STATUS } from "../../consts";
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import { getTimeFun, nowSeconds } from "../../pubUtils/timeUtil";
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import { DicGVGAreaPoint } from "../../pubUtils/dictionary/DicGVGAreaPoint";
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import { getGVGBattleData, getGVGBattleMap } from "./gvgBattleMemory";
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@@ -24,6 +24,7 @@ import { addCityGuardMessage } from "./gvgRecService";
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import { GVGUserDataModel } from "../../db/GVGUserData";
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import { RoleModel } from "../../db/Role";
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import { getFightTimeByPeriod } from "./gvgFightService";
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import { getRandSingleEelm } from "../../pubUtils/util";
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/**
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* 获取本联军上周占领的城池
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@@ -114,13 +115,16 @@ export async function initRobots(configId: number, groupKey: string, city: GVGCi
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if(guardLeague) return [];
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let robotTeams = await GVGTeamModel.findRobotTeams(groupKey, cityId);
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let updateDicPoints: DicGVGAreaPoint[] = [];
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let { areaIds = []} = gameData.gvgCity.get(cityId);
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for(let [_, point] of gameData.gvgAreaPoint) {
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if(point.type != 1) continue;
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if(areaIds.indexOf(point.areaId) == -1) continue;
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let robotTeam = robotTeams.find(team => team.pointId == point.pointId);
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if(!robotTeam || (!robotTeam.isBroken && robotTeam.configId != configId) ) {
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updateDicPoints.push(point);
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let { battleAreaIds = []} = gameData.gvgCity.get(cityId);
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for(let areaId of battleAreaIds) {
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let pointIds = gameData.gvgPointByAreaId.get(areaId)||[];
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for(let pointId of pointIds) {
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let dicPoint = gameData.gvgAreaPoint.get(pointId);
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if(!dicPoint || dicPoint.type != GVG_POINT_TYPE.ROBOT) continue;
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let robotTeam = robotTeams.find(team => team.pointId == dicPoint.pointId);
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if(!robotTeam || (!robotTeam.isBroken && robotTeam.configId != configId) ) {
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updateDicPoints.push(dicPoint);
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}
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}
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}
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if(updateDicPoints.length > 0) {
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@@ -298,12 +302,14 @@ export async function initCatapult(cityId: number, groupKey: string, leagueCode:
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}
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if(hasCatapult) {
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let updateDicPoints: DicGVGAreaPoint[] = [];
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let { areaIds = []} = gameData.gvgCity.get(cityId);
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for(let [_, point] of gameData.gvgAreaPoint) {
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if(point.type != 2) continue;
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if(areaIds.indexOf(point.areaId) == -1) continue;
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updateDicPoints.push(point);
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let { catapultAreaIds = []} = gameData.gvgCity.get(cityId);
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for(let areaId of catapultAreaIds) {
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let pointIds = gameData.gvgPointByAreaId.get(areaId)||[];
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for(let pointId of pointIds) {
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let dicPoint = gameData.gvgAreaPoint.get(pointId);
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if(!dicPoint || dicPoint.type != GVG_POINT_TYPE.CATAPULT) continue;
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updateDicPoints.push(dicPoint);
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}
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}
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let lv = gameData.war.get(GVG.GVG_CATAPULT_WARJSON)?.level||50;
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@@ -320,26 +326,26 @@ export async function catapultHurt() {
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for(let [_key, teamObj] of getGVGBattleMap()) {
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let teams = teamObj.findCatapult();
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for(let catapult of teams) {
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if(catapult.isBroken) continue;
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let dicArea = gameData.gvgArea.get(catapult.areaId);
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let relateArea = dicArea?.relateArea||[];
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let teamCodeByArea = teamObj.findCatapultAttackTeam(relateArea, catapult.leagueCode);
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let dicGVGCity = gameData.gvgCity.get(catapult.cityId);
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for(let [ areaId, teamCodes ] of teamCodeByArea) {
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let teams = await GVGTeamModel.attackByCatapult(teamCodes, catapult.captapultAtk, dicGVGCity.attackBirth);
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teamObj.battleEnd(teams);
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if(teams.length > 0) {
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await sendMessageToGVGAreaByTeamWithSuc(teamObj.groupKey, areaId, PUSH_ROUTE.GVG_TEAM_ATTACKED, {
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cityId: catapult.cityId, areaId, attackType: 1, teams: teams.map(team => new GVGTeamInList(team))
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});
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await sendMessageToGVGCityWithSuc(teamObj.groupKey, catapult.cityId, PUSH_ROUTE.GVG_SPINE_ATTACKED, {
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cityId: catapult.cityId, areaId, attackType: 1, teams: teams.map(team => new GVGAttackSpine(team, catapult.captapultAtk))
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});
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for(let team of teams) {
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await pushTeamBeHurtMessage(team);
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if(team.curTeamBreak && team.originPointId > 0) {
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await GVGCityAreaPointModel.leavePoint(configId, teamObj.groupKey, team.originPointId);
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}
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let dicGVGCity = gameData.gvgCity.get(catapult?.cityId);
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let battleAreaIds = dicGVGCity?.battleAreaIds||[]
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if(!catapult || catapult.isBroken || !dicGVGCity || battleAreaIds.length <= 0) continue;
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let areaId = getRandSingleEelm(battleAreaIds);
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let teamCodes = teamObj.findCatapultAttackTeam(areaId, catapult.leagueCode);
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console.log('##### targetAreaId', catapult.teamCode, areaId);
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let teams = await GVGTeamModel.attackByCatapult(teamCodes, catapult.captapultAtk, dicGVGCity.attackBirth);
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teamObj.battleEnd(teams);
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if(teams.length > 0) {
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await sendMessageToGVGAreaByTeamWithSuc(teamObj.groupKey, areaId, PUSH_ROUTE.GVG_TEAM_ATTACKED, {
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cityId: catapult.cityId, areaId, attackType: GVG_ATTACK_TYPE.CATAPULT, teams: teams.map(team => new GVGTeamInList(team))
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});
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await sendMessageToGVGCityWithSuc(teamObj.groupKey, catapult.cityId, PUSH_ROUTE.GVG_SPINE_ATTACKED, {
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cityId: catapult.cityId, areaId, attackType: GVG_ATTACK_TYPE.CATAPULT, teams: teams.map(team => new GVGAttackSpine(team, catapult.captapultAtk))
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});
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for(let team of teams) {
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await pushTeamBeHurtMessage(team);
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if(team.curTeamBreak && team.originPointId > 0) {
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await GVGCityAreaPointModel.leavePoint(configId, teamObj.groupKey, team.originPointId);
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}
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}
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}
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@@ -532,7 +538,7 @@ export async function battleEndSendMessage(groupKey: string, cityId: number, def
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let areaId = defenseTeam.curTeamBreak? defenseTeam.fromAreaId: defenseTeam.areaId;
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// 推送伤害
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await sendMessageToGVGAreaByTeamWithSuc(groupKey, areaId, PUSH_ROUTE.GVG_TEAM_ATTACKED, {
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cityId, areaId, attackType: 3, teams: [new GVGTeamInList(defenseTeam), new GVGTeamInList(attackTeam)]
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cityId, areaId, attackType: GVG_ATTACK_TYPE.PLAYER, teams: [new GVGTeamInList(defenseTeam), new GVGTeamInList(attackTeam)]
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});
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await pushTeamBeHurtMessage(defenseTeam, attackTeam);
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await pushTeamBeHurtMessage(attackTeam);
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