后台:大区列表

This commit is contained in:
luying
2021-12-04 18:47:01 +08:00
parent b8fff7cc83
commit 9e15773055
11 changed files with 282 additions and 227 deletions

View File

@@ -1,5 +1,4 @@
import { Controller } from 'egg';
import { STATUS } from '@consts';
export default class GameController extends Controller {
@@ -24,6 +23,14 @@ export default class GameController extends Controller {
return
}
public async getRegionStategy() {
const { ctx } = this;
const { id } = ctx.request.body;
ctx.body = await ctx.service.game.getRegionStategy(id);
return
}
public async getServers() {
const { ctx } = this;
@@ -31,63 +38,63 @@ export default class GameController extends Controller {
return
}
public async getMaintenanceList() {
const { ctx } = this;
const {page, pageSize, sortField, sortOrder, form} = ctx.request.body;
// public async getMaintenanceList() {
// const { ctx } = this;
// const {page, pageSize, sortField, sortOrder, form} = ctx.request.body;
ctx.body = await ctx.service.game.getMaintenanceList(page, pageSize, sortField, sortOrder, form);
return
}
// ctx.body = await ctx.service.game.getMaintenanceList(page, pageSize, sortField, sortOrder, form);
// return
// }
public async updateMaintenance() {
const { ctx } = this;
const {values, marquee, notice, mail} = ctx.request.body;
// public async updateMaintenance() {
// const { ctx } = this;
// const {values, marquee, notice, mail} = ctx.request.body;
let goods = [];
try{
goods = JSON.parse(mail.goods);
} catch(e) {
ctx.body = ctx.service.utils.resResult(STATUS.GM_JSON_FORMAT_ERR);
return
}
// let goods = [];
// try{
// goods = JSON.parse(mail.goods);
// } catch(e) {
// ctx.body = ctx.service.utils.resResult(STATUS.GM_JSON_FORMAT_ERR);
// return
// }
ctx.body = await ctx.service.game.updateMaintenance(
{...values, startTime: new Date(values.startTime)},
{...marquee, startTime: new Date(marquee.startTime), endTime: new Date(marquee.endTime)},
{...notice, showStartTime: new Date(notice.showStartTime), showEndTime: new Date(notice.showEndTime), startTime: new Date(notice.startTime), endTime: new Date(notice.endTime)},
{...mail, goods});
return
}
// ctx.body = await ctx.service.game.updateMaintenance(
// {...values, startTime: new Date(values.startTime)},
// {...marquee, startTime: new Date(marquee.startTime), endTime: new Date(marquee.endTime)},
// {...notice, showStartTime: new Date(notice.showStartTime), showEndTime: new Date(notice.showEndTime), startTime: new Date(notice.startTime), endTime: new Date(notice.endTime)},
// {...mail, goods});
// return
// }
public async getServerStategyList() {
const { ctx } = this;
const { page, pageSize, sortField, sortOrder, form } = ctx.request.body;
// public async getServerStategyList() {
// const { ctx } = this;
// const { page, pageSize, sortField, sortOrder, form } = ctx.request.body;
ctx.body = await ctx.service.game.getServerStategyList(page, pageSize, sortField, sortOrder, form);
return
}
// ctx.body = await ctx.service.game.getServerStategyList(page, pageSize, sortField, sortOrder, form);
// return
// }
public async updateServerStategy() {
const { ctx } = this;
const { values } = ctx.request.body;
// public async updateServerStategy() {
// const { ctx } = this;
// const { values } = ctx.request.body;
ctx.body = await ctx.service.game.updateServerStategy(values);
return
}
// ctx.body = await ctx.service.game.updateServerStategy(values);
// return
// }
public async createNewServer() {
const { ctx } = this;
const { name, openTime, serverType, stategyId } = ctx.request.body;
ctx.body = await ctx.service.game.createNewServer(name, openTime, serverType, stategyId);
return
}
// public async createNewServer() {
// const { ctx } = this;
// const { name, openTime, serverType, stategyId } = ctx.request.body;
// ctx.body = await ctx.service.game.createNewServer(name, openTime, serverType, stategyId);
// return
// }
public async updateServer() {
const { ctx } = this;
const { id, name, groupName, serverStatus, } = ctx.request.body;
ctx.body = await ctx.service.game.updateServer(id, name, groupName, serverStatus);
return
}
// public async updateServer() {
// const { ctx } = this;
// const { id, name, groupName, serverStatus, } = ctx.request.body;
// ctx.body = await ctx.service.game.updateServer(id, name, groupName, serverStatus);
// return
// }
public async getNoticeList() {
const { ctx } = this;