任务:埋点30/70
This commit is contained in:
+1
-1
@@ -1,4 +1,4 @@
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import { COM_TEAM_STATUS } from './app/consts/consts';
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import { COM_TEAM_STATUS } from './app/consts';
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import {
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createTcpAcceptor,
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createTcpMailBox,
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@@ -552,7 +552,7 @@ export class ComBattleHandler {
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}
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const now = Date.now(); // 当前时间戳
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let apJson = await setAp(now, roleId, -1 * warInfo.cost); // 扣除体力
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let apJson = await setAp(now, roleId, sid, -1 * warInfo.cost); // 扣除体力
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if(!apJson) {
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return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
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}
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@@ -235,7 +235,7 @@ export class ExpeditionBattleHandler {
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}
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const now = Date.now(); // 当前时间戳
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let apJson = await setAp(now, roleId, -1 * warInfo.cost); // 扣除体力
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let apJson = await setAp(now, roleId, sid, -1 * warInfo.cost); // 扣除体力
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if(!apJson) {
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return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
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}
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@@ -184,7 +184,7 @@ export class NormalBattleHandler {
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}
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const now = Date.now(); // 当前时间戳
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let apJson = await setAp(now, roleId, -1 * warInfo.cost); // 扣除体力
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let apJson = await setAp(now, roleId, sid, -1 * warInfo.cost); // 扣除体力
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if(!apJson) {
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return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
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}
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@@ -301,7 +301,7 @@ export class NormalBattleHandler {
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warInfo['cost'] = 0;
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}
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const now = Date.now(); // 当前时间戳
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let apJson = await setAp(now, roleId, -1 * warInfo.cost * count); // 扣除体力
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let apJson = await setAp(now, roleId, sid, -1 * warInfo.cost * count); // 扣除体力
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if(!apJson) {
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return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
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}
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@@ -1,9 +1,10 @@
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import { CHANNEL_PREFIX, MSG_SOURCE } from './../../../consts/constModules/chatConst';
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import { CHANNEL_PREFIX, MSG_SOURCE, CHANNEL_TYPE } from './../../../consts/constModules/chatConst';
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import {Application, BackendSession} from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { DEFAULT_MSG_PER_PAGE, STATUS } from '../../../consts';
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import { DEFAULT_MSG_PER_PAGE, STATUS, TASK_TYPE } from '../../../consts';
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import { createAccuseData, createGroupMsg, createPrivateMsg, getPrivateMessages, pushGroupMsgToRoom, pushMsgToRole, updatePrivateMsgReadInfo, recentPrivateChatInfos } from '../../../services/chatService';
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import { getSimpleRoleInfo } from '../../../services/roleService';
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import { checkTaskWithArgs } from '../../../services/taskService';
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export default function(app: Application) {
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@@ -86,6 +87,7 @@ export class ChatHandler {
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const roleName = session.get('roleName');
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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const sid = session.get('guildCode');
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let channelId = '';
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if (channel === CHANNEL_PREFIX.WORLD) channelId = `${serverId}`;
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if (channel === CHANNEL_PREFIX.GUILD) channelId = guildCode;
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@@ -93,6 +95,8 @@ export class ChatHandler {
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const msgData = await createGroupMsg(roleId, roleName, channel, channelId, type, MSG_SOURCE.ROLE_SEND_TEXT, content, targetRoleId, targetMsgCode);
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if (!msgData) return resResult(STATUS.WRONG_PARMS);
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await pushGroupMsgToRoom(msgData);
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// 任务
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await checkTaskWithArgs(roleId, sid, TASK_TYPE.CHAT, [ CHANNEL_TYPE.get(channel) ]);
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return resResult(STATUS.SUCCESS);
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}
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@@ -106,9 +110,13 @@ export class ChatHandler {
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const { type, content, targetRoleId, targetMsgCode } = msg;
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const sid = session.get('sid');
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const msgData = await createPrivateMsg(roleId, roleName, type, MSG_SOURCE.ROLE_SEND_TEXT, content, targetRoleId, targetMsgCode);
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await pushMsgToRole(msgData);
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if (!msgData) return resResult(STATUS.WRONG_PARMS);
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// 任务
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await checkTaskWithArgs(roleId, sid, TASK_TYPE.CHAT, [ CHANNEL_TYPE.get('private') ]);
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return resResult(STATUS.SUCCESS, msgData);
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}
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@@ -7,7 +7,7 @@ import { Application } from 'pinus';
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import {FrontendSession} from 'pinus';
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import { HeroModel } from './../../../db/Hero';
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import { resResult } from '../../../pubUtils/util';
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import { COM_BTL_QUALITY, ROLE_SELECT, HERO_SELECT, GUILD_SELECT, USER_GUILD_SELECT, DEBUG_MAGIC_WORD, REDIS_KEY } from '../../../consts';
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import { COM_BTL_QUALITY, ROLE_SELECT, HERO_SELECT, GUILD_SELECT, USER_GUILD_SELECT, DEBUG_MAGIC_WORD, REDIS_KEY, TASK_TYPE } from '../../../consts';
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import { getAp } from '../../../services/actionPointService';
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import { ItemModel } from '../../../db/Item';
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import { chackFunOpenWhenLogin } from '../../../services/funcSwitchService';
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@@ -22,6 +22,7 @@ import { getMails } from '../../../services/mailService';
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import { addRoleToGuildChannel, addRoleToSysChannel, addRoleToWorldChannel, leaveGuildChannel, leaveSysChannel, leaveWorldChannel, recentGuildMsgs, recentPrivateChatInfos, recentSysMsgs, recentWorldMsgs } from '../../../services/chatService';
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import { reportOneOnline } from '../../../services/timeTaskService';
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import { Rank } from '../../../services/rankService';
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import { checkTaskWithRole } from '../../../services/taskService';
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export default function (app: Application) {
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return new EntryHandler(app);
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}
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@@ -46,7 +47,7 @@ export class EntryHandler {
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return resResult(STATUS.TOKEN_ERR);
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}
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let role = await RoleModel.findByUid(user.uid, serverId, ROLE_SELECT.ENTRY, true);
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let role = await RoleModel.findByUidAndSetTime(user.uid, serverId, ROLE_SELECT.ENTRY, true);
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if (!role) {
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return resResult(STATUS.ROLE_NOT_FOUND);
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}
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@@ -110,6 +111,10 @@ export class EntryHandler {
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let r2 = new Rank(REDIS_KEY.SUM_CE_RANK, { serverId });
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r2.setRankWithRoleInfo(role.roleId, role.lv, role.updatedAt.getTime(), role);
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// 任务
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checkTaskWithRole(role.roleId, self.app.get('serverId'), TASK_TYPE.LOGIN_SUM, role);
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checkTaskWithRole(role.roleId, self.app.get('serverId'), TASK_TYPE.LOGIN_SERIES, role);
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role['heros'] = heros;
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role['equips'] = equips;
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role['consumeGoods'] = items;
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@@ -1,5 +1,5 @@
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import { Application, BackendSession } from "pinus";
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import { STATUS, EQUIP_STRENGTHEN_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, HERO_SYSTEM_TYPE, CONSUME_TYPE, HERO_GROW_MAX, MSG_SOURCE, JEWEL_PUSH_LV } from "../../../consts";
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import { STATUS, EQUIP_STRENGTHEN_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, HERO_SYSTEM_TYPE, CONSUME_TYPE, HERO_GROW_MAX, MSG_SOURCE, JEWEL_PUSH_LV, TASK_TYPE } from "../../../consts";
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import { ItemInter } from "../../../pubUtils/interface";
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import { resResult, parseGoodStr, getRandValueByMinMax, getRandEelm } from "../../../pubUtils/util";
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@@ -15,6 +15,7 @@ import { changeEquip, dressEquip, checkMaterialEnough, takeOffEquipAndCalPlayerC
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import { indexOf, findIndex } from 'underscore';
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import { pushEquipRefineSucMsg, pushNormalEquipMsg, pushNormalItemMsg } from "../../../services/chatService";
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import { checkTaskWithHero, checkTaskWithEquip, checkTask, checkTaskWithArgs } from "../../../services/taskService";
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export default function (app: Application) {
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return new EquipHandler(app);
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@@ -97,6 +98,7 @@ export class EquipHandler {
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if (!hero) return resResult(STATUS.HERO_NOT_FIND);
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let { ePlace, lv: playerLv } = hero; // 装备栏
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let oldLvs = ePlace.map(cur => cur.lv);
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let strengthenArr = new Array<EPlace>();
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if (type == EQUIP_STRENGTHEN_TYPE.SINGLE || type == EQUIP_STRENGTHEN_TYPE.SINGLE_QUICK) { // 单装备强化
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strengthenArr = ePlace.filter(cur => cur.id == ePlaceId && cur.equip);
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@@ -146,6 +148,10 @@ export class EquipHandler {
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hero.ePlace = ePlace;
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP_BASE, sid, roleId, hero, { ePlace });
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// 任务
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await checkTaskWithHero(roleId, sid, TASK_TYPE.EQUIP_STRENGTHEN, hero, oldLvs);
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const curHero = {
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hid,
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ePlace: strengthenArr
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@@ -165,6 +171,7 @@ export class EquipHandler {
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if (!hero) return resResult(STATUS.HERO_NOT_FIND);
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let { ePlace, lv: playerLv } = hero; // 装备栏
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let oldLvs = ePlace.map(cur => cur.lv);
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let strengthenArr = ePlace.filter(cur => cur.equip);
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if (strengthenArr.length <= 0) {
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@@ -205,6 +212,10 @@ export class EquipHandler {
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hero.ePlace = ePlace;
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP_BASE, sid, roleId, hero, { ePlace });
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// 任务
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await checkTaskWithHero(roleId, sid, TASK_TYPE.EQUIP_STRENGTHEN, hero, oldLvs);
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const curHero = {
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hid,
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ePlace: strengthenArr
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@@ -279,6 +290,7 @@ export class EquipHandler {
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if (isSuccess) {
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let curEquip = <EquipType>equip;
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pushEquipRefineSucMsg(roleId, roleName, serverId, curEplace, curEquip?curEquip.quality: 0);
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await checkTask(roleId, sid, TASK_TYPE.EQUIP_REFINE, 1, true, {});
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}
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return resResult(STATUS.SUCCESS, { isSuccess, curHero });
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}
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@@ -396,6 +408,7 @@ export class EquipHandler {
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const hero = await HeroModel.findByHidAndRoleWithEquip(hid, roleId);
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.RESTRENGTHEN, sid, roleId, hero, {}, [ePlaceId, ...removeSeidList]);
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await checkTask(roleId, sid, TASK_TYPE.EQUIP_RESTRENGTHEN, 1, true, {});
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return resResult(STATUS.SUCCESS,{curEquip});
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}
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@@ -452,7 +465,7 @@ export class EquipHandler {
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if (index < 0)
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return resResult(STATUS.WRONG_PARMS);
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let equipOffInfo = <EquipType>hero.ePlace[index].equip;
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let curEquip = await changeEquip(roleId, sid, equipOffInfo, equip.hid, id, eid);
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let curEquip = await changeEquip(roleId, sid, equipOffInfo, equip.hid, id, equip);
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if (!!curEquip)
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curEquips.push(curEquip);
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curEquip = await dressEquip(roleId, sid, hero, equip);
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@@ -502,6 +515,8 @@ export class EquipHandler {
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let consumes: Array<{ id: number, count: number }> = [];
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let goods: Array<{ id: number, count: number }> = [];
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let equip = await EquipModel.getEquip(eid);
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let oldJewelCount = equip.holes.filter(cur => cur.jewel > 0).length;
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let { itid } = getGoodById(equip.id);
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let {equipJewel} = ITID.get(itid);
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let jewelInfo = getGoodById(jewel);
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@@ -528,6 +543,12 @@ export class EquipHandler {
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let hero = await HeroModel.findByHidAndRole(equip.hid, roleId);
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.JEWEL_ON, sid, roleId, hero, {}, [jewel, oldJewel]);
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}
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// 任务
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await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_JEWEL, equip, [oldJewelCount]);
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await checkTaskWithArgs(roleId, sid, TASK_TYPE.EQUIP_JEWEL_STAGE, [jewel, oldJewel]);
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await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_JEWEL_SUM, equip, [oldJewelCount]);
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return resResult(STATUS.SUCCESS, { curEquip: { seqId: eid, holes: equip.holes } });
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}
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@@ -567,6 +588,7 @@ export class EquipHandler {
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let sid: string = session.get('sid');
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let goods: Array<{ id: number, count: number }> = [];
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let equip = await EquipModel.getEquip(eid);
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let oldJewelCount = equip.holes.filter(cur => cur.jewel > 0).length;
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let index = findIndex(equip.holes, { id });
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if (index > 0)
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return resResult(STATUS.EQUIP_HOLE_NOT_FIND);
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@@ -581,6 +603,11 @@ export class EquipHandler {
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let hero = await HeroModel.findByHidAndRole(equip.hid, roleId);
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.JEWEL_OFF, sid, roleId, hero, {}, [jewel]);
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}
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// 任务
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await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_JEWEL, equip, [oldJewelCount]);
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await checkTaskWithArgs(roleId, sid, TASK_TYPE.EQUIP_JEWEL_STAGE, [0, jewel]);
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await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_JEWEL_SUM, equip, [oldJewelCount]);
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return resResult(STATUS.SUCCESS, { curEquip: { seqId: eid, holes: equip.holes } });
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}
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@@ -646,22 +673,24 @@ export class EquipHandler {
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let goodInfo = getGoodById(jewel);
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let good = ITID.get(goodInfo.itid);
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let needUpdate = false;
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let oldJewel;
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let oldJewel: number;
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let consumes: Array<{id: number, count: number, ratio?: number}> = [];
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if (good.type != CONSUME_TYPE.JEWEL)
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if (good.type != CONSUME_TYPE.JEWEL || !eid || eid < 0)
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return resResult(STATUS.WRONG_PARMS);
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let equip;
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if (!!eid) {//合成并穿戴
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equip = await EquipModel.getEquip(eid);
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let index = findIndex(equip.holes,{id});
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//装备上该位置有穿戴该宝石,且在合成的材料中
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if (!!equip.holes[index] && equip.holes[index].jewel == goodInfo.composeMaterial[0].id) {
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oldJewel = equip.holes[index].jewel;
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equip.holes[index].jewel = jewel;//合成后的新宝石穿戴到装备上
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needUpdate = true;
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consumes.push({id: goodInfo.composeMaterial[0].id, count: 1, ratio: 1});//ratio:1表示可以释放掉一颗宝石
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}
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let equip = await EquipModel.getEquip(eid);
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if(!equip) return resResult(STATUS.EQUIP_NOT_FIND);
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let oldJewelCount = equip.holes.filter(cur => cur.jewel > 0).length;
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let index = findIndex(equip.holes,{id});
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//装备上该位置有穿戴该宝石,且在合成的材料中
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if (!!equip.holes[index] && equip.holes[index].jewel == goodInfo.composeMaterial[0].id) {
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oldJewel = equip.holes[index].jewel;
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equip.holes[index].jewel = jewel;//合成后的新宝石穿戴到装备上
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needUpdate = true;
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consumes.push({id: goodInfo.composeMaterial[0].id, count: 1, ratio: 1});//ratio:1表示可以释放掉一颗宝石
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}
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consumes = consumes.concat(goodInfo.composeMaterial);
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if (goodInfo.specialMaterial.count) {
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consumes.push({id: goodInfo.specialMaterial.ids[0], count: goodInfo.specialMaterial.count})
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@@ -677,11 +706,17 @@ export class EquipHandler {
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let result = {};
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if (needUpdate) {
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//穿戴宝石
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await EquipModel.updateEquipInfo(eid, { holes: equip.holes });
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equip = await EquipModel.updateEquipInfo(eid, { holes: equip.holes });
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if (!!equip.hid) {
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let hero = await HeroModel.findByHidAndRole(equip.hid, roleId);
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.JEWEL_ON, sid, roleId, hero, {}, [jewel, oldJewel]);
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}
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// 任务
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await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_JEWEL, equip, [oldJewelCount]);
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await checkTaskWithArgs(roleId, sid, TASK_TYPE.EQUIP_JEWEL_STAGE, [jewel, oldJewel]);
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await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_JEWEL_SUM, equip, [oldJewelCount]);
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return resResult(STATUS.SUCCESS, { curEquip: { seqId: eid, holes: equip.holes } });
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} else {
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result = await addItems(roleId, roleName, sid, [{ id: jewel, count: count }]);
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@@ -1,7 +1,7 @@
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import { Application, BackendSession, ChannelService } from "pinus";
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import { resResult, getRandEelm, getResStr, shouldRefresh, getRefTime, sortArrRandom } from "../../../pubUtils/util";
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import { STATUS, ROLE_SELECT, FRIEND_DROP_TYPE, FRIEND_RELATION_TYPE, POPULATE_TYPE, BLOCK_OPEATE, CONSUME_TYPE, ITID, HERO_SELECT, EQUIP_SELECT, REDIS_KEY, MSG_SOURCE, MSG_TYPE } from "../../../consts";
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import { RoleModel, RoleType } from "../../../db/Role";
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import { STATUS, ROLE_SELECT, FRIEND_DROP_TYPE, FRIEND_RELATION_TYPE, POPULATE_TYPE, BLOCK_OPEATE, CONSUME_TYPE, ITID, HERO_SELECT, EQUIP_SELECT, REDIS_KEY, MSG_SOURCE, MSG_TYPE, TASK_TYPE } from "../../../consts";
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import Role, { RoleModel, RoleType } from "../../../db/Role";
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import { getBeforeHourSeconds } from "../../../pubUtils/timeUtil";
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import { FriendApplyModel } from "../../../db/FriendApply";
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import { FriendApplyParams, FriendListParam, FriendRecommendParams, BlackListParam, FriendValueListParam } from "../../../domain/roleField/friend";
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@@ -22,6 +22,7 @@ import { FRIEND } from "../../../pubUtils/dicParam";
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import { PlayerDetail, PlayerDetailHero } from "../../../domain/battleField/guild";
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import { createPrivateMsg, pushMsgToRole, pushPresent } from "../../../services/chatService";
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import { Rank } from "../../../services/rankService";
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import { checkTaskWithRole, checkTaskWithRoles, checkTask } from "../../../services/taskService";
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||||
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export default function (app: Application) {
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||||
@@ -200,10 +201,12 @@ export class FriendHandler {
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// (一键)同意/拒绝申请
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||||
public async handleApply(msg: { applyCodeList: string[], isPass: boolean }, session: BackendSession) {
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||||
let roleId: string = session.get('roleId');
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||||
let sid: string = session.get('sid');
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||||
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||||
let { applyCodeList, isPass } = msg;
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||||
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||||
let role = await RoleModel.findByRoleId(roleId);
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let roles = new Array<RoleType>();
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let friendCnt = role.friendCnt;
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|
||||
let myFriendRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.NOT);
|
||||
@@ -230,6 +233,7 @@ export class FriendHandler {
|
||||
let friend = <RoleType>apply.friend;
|
||||
str = await increaseFrdCnt(role, friend, friendCnt);
|
||||
if(str != '') continue;
|
||||
roles.push(friend);
|
||||
|
||||
// 创建friendShip
|
||||
let friendShip = await FriendShipModel.createFriendShip([roleId, friend.roleId]);
|
||||
@@ -257,7 +261,10 @@ export class FriendHandler {
|
||||
}
|
||||
|
||||
await FriendApplyModel.deleteApply(resultApplyCodeList);
|
||||
await RoleModel.increaseFriendApplyCnt(roleId, -1 * resultApplyCodeList.length, 50);
|
||||
role = await RoleModel.increaseFriendApplyCnt(roleId, -1 * resultApplyCodeList.length, 50);
|
||||
roles.push(role);
|
||||
// 任务
|
||||
await checkTaskWithRoles(roleId, sid, TASK_TYPE.FRIEND_NUM, roles);
|
||||
|
||||
// 特殊处理:如果他点一键同意,有很多人,这个单独的人就不做这个额外的提示,直接把他好友申请删掉就好
|
||||
if(str == getResStr(STATUS.FRIEND_HAS_ADD) && resultApplyCodeList.length > 1) str = '';
|
||||
@@ -363,9 +370,11 @@ export class FriendHandler {
|
||||
// 拉黑/移除
|
||||
public async setBlackList(msg: { roleId: string, type: number }, session: BackendSession) {
|
||||
let roleId: string = session.get('roleId');
|
||||
let sid: string = session.get('sid');
|
||||
let { roleId: hisRoleId, type } = msg;
|
||||
|
||||
let role = await RoleModel.findByRoleId(roleId);
|
||||
let friend: RoleType;
|
||||
|
||||
let str = '', list = new Array<BlackListParam>(), frdRoleIds = new Array<string>(), blackRoleIds = new Array<string>();
|
||||
if(type == BLOCK_OPEATE.ADD) { // 拉黑
|
||||
@@ -382,15 +391,12 @@ export class FriendHandler {
|
||||
if(!role) {
|
||||
return resResult(STATUS.FRIEND_BLACK_MAX)
|
||||
}
|
||||
await RoleModel.increaseFriendCnt(hisRoleId, curFriend? -1: 0); // 对方好友减少
|
||||
friend = await RoleModel.increaseFriendCnt(hisRoleId, curFriend? -1: 0); // 对方好友减少
|
||||
|
||||
let friend: RoleType, friendShip: FriendShipType;
|
||||
let friendShip: FriendShipType;
|
||||
if(!!curFriend) {
|
||||
await FriendShipModel.clearValue([roleId, hisRoleId]);
|
||||
friend = <RoleType>curFriend.role;
|
||||
friendShip = <FriendShipType>curFriend.friendShip;
|
||||
} else {
|
||||
friend = await RoleModel.findByRoleId(hisRoleId);
|
||||
}
|
||||
|
||||
await FriendRelationModel.moveFromFriend(hisRoleId, role, friendShip, false, !!curFriend); //从对方好友删除
|
||||
@@ -422,12 +428,11 @@ export class FriendHandler {
|
||||
if(!role) {
|
||||
return resResult(STATUS.FRIEND_NOT_FOUND)
|
||||
}
|
||||
await RoleModel.increaseFriendCnt(hisRoleId, -1); // 对方好友减少
|
||||
friend = await RoleModel.increaseFriendCnt(hisRoleId, -1); // 对方好友减少
|
||||
|
||||
let friend: RoleType, friendShip: FriendShipType;
|
||||
let friendShip: FriendShipType;
|
||||
|
||||
await FriendShipModel.clearValue([roleId, hisRoleId]);
|
||||
friend = <RoleType>curFriend.role;
|
||||
friendShip = <FriendShipType>curFriend.friendShip;
|
||||
|
||||
await FriendRelationModel.moveFromFriend(hisRoleId, role, friendShip, false, !!curFriend); //从对方好友删除
|
||||
@@ -452,8 +457,8 @@ export class FriendHandler {
|
||||
|
||||
if(type == BLOCK_OPEATE.REMOVE_AND_APPLY) {
|
||||
// 申请好友
|
||||
let applyResult = await RoleModel.increaseFriendApplyCnt(hisRoleId, 1, FRIEND.FRIEND_MANAGE_APPLICATION);
|
||||
if(!applyResult) {
|
||||
friend = await RoleModel.increaseFriendApplyCnt(hisRoleId, 1, FRIEND.FRIEND_MANAGE_APPLICATION);
|
||||
if(!friend) {
|
||||
str = getResStr(STATUS.FRIEND_HIS_APPLY_MAX);
|
||||
} else {
|
||||
await FriendApplyModel.createApply(hisRoleId, role);
|
||||
@@ -467,6 +472,9 @@ export class FriendHandler {
|
||||
|
||||
let { friendCnt = 0, blockCnt = 0 } = role;
|
||||
|
||||
// 任务
|
||||
await checkTaskWithRoles(roleId, sid, TASK_TYPE.FRIEND_NUM, [role, friend]);
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
frdRoleIds, blackRoleIds,
|
||||
isSuccess: str == '',
|
||||
@@ -480,6 +488,7 @@ export class FriendHandler {
|
||||
public async sendHeart(msg: { roleId: string }, session: BackendSession) {
|
||||
let roleId: string = session.get('roleId');
|
||||
let roleName: string = session.get('roleName');
|
||||
let sid: string = session.get('sid');
|
||||
|
||||
let { roleId: hisRoleId } = msg;
|
||||
|
||||
@@ -533,6 +542,8 @@ export class FriendHandler {
|
||||
|
||||
// 更新情谊值
|
||||
frdPointRec = await FriendPointModel.updateSendCntToday(roleId, roleName, todaySendInc, max, FRIEND_DROP_TYPE.SEND_GIFT);
|
||||
// 任务
|
||||
await checkTask(roleId, sid, TASK_TYPE.FRIEND_SEND_HEART, todaySendInc, true, {});
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
todaySendCnt, list
|
||||
|
||||
@@ -4,7 +4,7 @@ import { calPlayerCeAndSave, calAllHeroCe } from '../../../services/playerCeServ
|
||||
import { resResult, returnHeroCeRatio, deepCopy } from '../../../pubUtils/util';
|
||||
import { STATUS } from '../../../consts/statusCode';
|
||||
import { HeroModel, Connect } from '../../../db/Hero';
|
||||
import {CURRENCY_BY_TYPE, CURRENCY_TYPE, CONSUME_TYPE, HERO_GROW_MAX, HERO_SYSTEM_TYPE, ABI_STAGE, DEBUG_MAGIC_WORD, HERO_INITIAL_QUALITY, REDIS_KEY} from '../../../consts';
|
||||
import {CURRENCY_BY_TYPE, CURRENCY_TYPE, CONSUME_TYPE, HERO_GROW_MAX, HERO_SYSTEM_TYPE, ABI_STAGE, DEBUG_MAGIC_WORD, HERO_INITIAL_QUALITY, REDIS_KEY, TASK_TYPE} from '../../../consts';
|
||||
import { RoleModel } from '../../../db/Role';
|
||||
import { ItemModel } from '../../../db/Item';
|
||||
import { gameData, getHeroExpByLv, getHeroStarByQuality, getHeroWakeByQuality, getHeroLvByExp, getMaxGradeByjobClass, getJobByGradeAndClass, getFriendShipById, getFavourLvByExp } from '../../../pubUtils/data';
|
||||
@@ -16,6 +16,7 @@ import { PvpDefenseModel } from '../../../db/PvpDefense';
|
||||
import { Attribute } from '../../../domain/roleField/attribute';
|
||||
import { nowSeconds } from '../../../pubUtils/timeUtil';
|
||||
import { Rank } from '../../../services/rankService';
|
||||
import { checkTaskWithHero, checkTask } from '../../../services/taskService';
|
||||
|
||||
export default function(app: Application) {
|
||||
return new HeroHandler(app);
|
||||
@@ -205,6 +206,10 @@ export class HeroHandler {
|
||||
}
|
||||
|
||||
hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.LVUP, sid, roleId, hero, update);
|
||||
|
||||
// 任务
|
||||
await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_LV, hero);
|
||||
|
||||
const curHero = {
|
||||
hid, lv : hero.lv, exp : hero.exp
|
||||
}
|
||||
@@ -248,7 +253,13 @@ export class HeroHandler {
|
||||
}
|
||||
|
||||
hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.STAR, sid, roleId, hero, update);
|
||||
if(isUpStar) await calAllHeroCe(HERO_SYSTEM_TYPE.STAR, sid, roleId, {}, [hid, isUpStar?1:0]); // 升星可能影响到百家学院全局加成
|
||||
if(isUpStar) {
|
||||
await calAllHeroCe(HERO_SYSTEM_TYPE.STAR, sid, roleId, {}, [hid, isUpStar?1:0]); // 升星可能影响到百家学院全局加成
|
||||
// 任务
|
||||
await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_STAR_UP, hero);
|
||||
await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_QUALITY_STAR_UP, hero);
|
||||
}
|
||||
|
||||
const curHero = {
|
||||
hid,
|
||||
star : hero.star,
|
||||
@@ -298,6 +309,9 @@ export class HeroHandler {
|
||||
});
|
||||
await calAllHeroCe(HERO_SYSTEM_TYPE.QUALITY, sid, roleId, {}, [hid, 0]); // 升品可能影响到百家学院全局加成
|
||||
|
||||
// 任务
|
||||
await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_QUALITY_UP, hero);
|
||||
|
||||
const curHero = {
|
||||
hid,
|
||||
quality : hero.quality
|
||||
@@ -352,8 +366,13 @@ export class HeroHandler {
|
||||
}
|
||||
|
||||
hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.COLORSTAR, sid, roleId, hero, update);
|
||||
if(isUpStar) await calAllHeroCe(HERO_SYSTEM_TYPE.COLORSTAR, sid, roleId, {}, [hid, isUpStar?1:0]); // 升星可能影响到百家学院全局加成
|
||||
|
||||
if(isUpStar) {
|
||||
await calAllHeroCe(HERO_SYSTEM_TYPE.COLORSTAR, sid, roleId, {}, [hid, isUpStar?1:0]); // 升星可能影响到百家学院全局加成
|
||||
;
|
||||
// 任务
|
||||
await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_STAR_UP, hero);
|
||||
await checkTask(roleId, sid, TASK_TYPE.HERO_WAKE_UP, 1, true, {});
|
||||
}
|
||||
const curHero = {
|
||||
hid,
|
||||
star : hero.star,
|
||||
@@ -395,6 +414,10 @@ export class HeroHandler {
|
||||
hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.TRAIN, sid, roleId, hero, {
|
||||
jobStage: hero.jobStage + 1
|
||||
});
|
||||
// 任务
|
||||
await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_TRAIN, hero);
|
||||
await checkTask(roleId, sid, TASK_TYPE.HERO_TRAIN_SUM, 1, true, {});
|
||||
|
||||
return resResult(STATUS.SUCCESS, { curHero: {hid : hero.hid, job : hero.job, jobStage: hero.jobStage}});
|
||||
}
|
||||
|
||||
@@ -424,6 +447,9 @@ export class HeroHandler {
|
||||
jobStage: 0
|
||||
}
|
||||
hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.STAGEUP, sid, roleId, hero, update);
|
||||
// 任务
|
||||
await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_STAGE_UP, hero);
|
||||
|
||||
return resResult(STATUS.SUCCESS, { curHero: {hid : hero.hid, job : hero.job, jobStage : hero.jobStage}});
|
||||
}
|
||||
|
||||
@@ -438,22 +464,19 @@ export class HeroHandler {
|
||||
if (!hero) return resResult(STATUS.HERO_NOT_FIND);
|
||||
|
||||
let heroConnections: Connect[] = deepCopy(hero.connections);
|
||||
let flag = true;
|
||||
let level = 1;
|
||||
for (let conection of heroConnections) {
|
||||
if (conection.shipId == shipId ) {
|
||||
if (conection.level >= shipHidAndLevel.level) {
|
||||
return resResult(STATUS.HERO_CONECTION_IS_MAX_LEVEL);
|
||||
} else {
|
||||
flag = false;
|
||||
conection.level++;
|
||||
level = conection.level;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!!flag) {
|
||||
heroConnections.push({shipId, level});
|
||||
|
||||
let curConnect = heroConnections.find(cur => cur.shipId == shipId);
|
||||
if(!curConnect) {
|
||||
curConnect = {shipId, level: 0};
|
||||
heroConnections.push(curConnect);
|
||||
}
|
||||
if (curConnect.level >= shipHidAndLevel.level) {
|
||||
return resResult(STATUS.HERO_CONECTION_IS_MAX_LEVEL);
|
||||
}
|
||||
|
||||
curConnect.level++;
|
||||
let level = curConnect.level;
|
||||
|
||||
let friendShip = getFriendShipById(shipId, level);
|
||||
if (hero.star < friendShip.level)
|
||||
return resResult(STATUS.NOT_REACH_UNLOCK_LEVEL);
|
||||
@@ -473,6 +496,9 @@ export class HeroHandler {
|
||||
}
|
||||
//重算战力并下发
|
||||
hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.CONNECT, sid, roleId, hero, { connections: heroConnections }, [shipId]);
|
||||
|
||||
// 任务
|
||||
await checkTask(roleId, sid, TASK_TYPE.HERO_CONNECT, 1, true, { connectLv: level })
|
||||
return resResult(STATUS.SUCCESS, { curHero: {hid : hero.hid, connections : hero.connections}});
|
||||
}
|
||||
|
||||
@@ -538,11 +564,14 @@ export class HeroHandler {
|
||||
}
|
||||
|
||||
//重算战力并下发
|
||||
if (oldLv != hero.favourLv) {
|
||||
if (oldLv != newLv) {
|
||||
await unlockFigure(sid, roleId, [{type: FIGURE_UNLOCK_CONDITION.HERO_FAVOR, paramHid: hero.hid, paramFavourLv: hero.favourLv }]);
|
||||
hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.FAVOUR, sid, roleId, hero, {
|
||||
favour: newExp, favourLv: newLv
|
||||
}, [oldLv]);
|
||||
|
||||
// 任务
|
||||
await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_FAVOUR_LV, hero);
|
||||
} else {
|
||||
hero = await HeroModel.updateHeroInfo(roleId, hero.hid, { favour: newExp, favourLv: newLv });
|
||||
}
|
||||
|
||||
@@ -12,10 +12,11 @@ import { SclResultInter, SclPosInter } from '../../../pubUtils/interface';
|
||||
import { SchoolModel } from '../../../db/School';
|
||||
import { checkTeraphMaterialEnough } from '../../../services/roleService'
|
||||
import { calPlayerCeAndSave, calAllHeroCe } from '../../../services/playerCeService';
|
||||
import { HERO_SYSTEM_TYPE, LINEUP_NUM, ROLE_SELECT, REDIS_KEY } from '../../../consts';
|
||||
import { HERO_SYSTEM_TYPE, LINEUP_NUM, ROLE_SELECT, REDIS_KEY, TASK_TYPE } from '../../../consts';
|
||||
import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
|
||||
import { Rank } from '../../../services/rankService';
|
||||
import { updateUserInfo } from '../../../services/redisService';
|
||||
import { checkTaskWithHero, checkTask, checkTaskWithArgs } from '../../../services/taskService';
|
||||
|
||||
export default function(app: Application) {
|
||||
return new RoleHandler(app);
|
||||
@@ -99,6 +100,10 @@ export class RoleHandler {
|
||||
|
||||
let update = { title: title + 1 }
|
||||
role = await calAllHeroCe(HERO_SYSTEM_TYPE.TITLE, sid, roleId, update);
|
||||
|
||||
// 任务
|
||||
await checkTask(roleId, sid, TASK_TYPE.ROLE_TITLE, role.title, false, {});
|
||||
|
||||
return resResult(STATUS.SUCCESS, { roleId, title: role.title });
|
||||
}
|
||||
|
||||
@@ -137,6 +142,10 @@ export class RoleHandler {
|
||||
return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
|
||||
|
||||
role = await calAllHeroCe(HERO_SYSTEM_TYPE.TERAPH, sid, roleId, { teraphs }, [id]);
|
||||
|
||||
// 任务
|
||||
await checkTask(roleId, sid, TASK_TYPE.ROLE_TERAPH_STRENGTHEN, count, true, {});
|
||||
|
||||
return resResult(STATUS.SUCCESS, { roleId, teraphs: role.teraphs });
|
||||
}
|
||||
|
||||
@@ -258,6 +267,9 @@ export class RoleHandler {
|
||||
await SchoolModel.updateBySclAndPos(roleId, schoolId, positionId, { hid, isOpen })
|
||||
await calAllHeroCe(HERO_SYSTEM_TYPE.SCHOOL, sid, roleId, {}, [schoolId, hid, preHid]);
|
||||
|
||||
// 任务
|
||||
await checkTaskWithArgs(roleId, sid, TASK_TYPE.ROLE_SCHOOL_UNLOCK, [ hid, preHid ]);
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
schoolId, positionId, hid, preHid, isOpen
|
||||
});
|
||||
@@ -292,6 +304,9 @@ export class RoleHandler {
|
||||
|
||||
curSchool = await SchoolModel.updateBySclAndPos(roleId, schoolId, positionId, { isOpen: true })
|
||||
|
||||
// 任务
|
||||
await checkTask(roleId, sid, TASK_TYPE.ROLE_SCHOOL_UNLOCK, 1, true, {});
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
schoolId, positionId, hid: curSchool.hid, isOpen: curSchool.isOpen
|
||||
});
|
||||
@@ -347,6 +362,10 @@ export class RoleHandler {
|
||||
let hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.SCROLL, sid, roleId, curHero, update); // 更新单个武将战力
|
||||
calAllHeroCe(HERO_SYSTEM_TYPE.SCROLL, sid, roleId, {}, [hid]); // 全局增加战力
|
||||
|
||||
// 任务
|
||||
if(favourLv != hero.favourLv) await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_FAVOUR_LV, hero);
|
||||
if(!scrollActive) await checkTask(roleId, sid, TASK_TYPE.ROLE_SCROLL_ACTIVE, 1, true, {});
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
curHero: {
|
||||
hid: hero.hid,
|
||||
|
||||
@@ -3,7 +3,8 @@
|
||||
*/
|
||||
|
||||
import { ActionPointModel } from '../db/ActionPoint';
|
||||
import { ACTION_POIN } from '../consts';
|
||||
import { ACTION_POIN, TASK_TYPE } from '../consts';
|
||||
import { checkTask } from './taskService';
|
||||
|
||||
export async function getAp(now: number, roleId: string) {
|
||||
let dataAp = await ActionPointModel.getAp(roleId);
|
||||
@@ -29,7 +30,7 @@ export async function getAp(now: number, roleId: string) {
|
||||
}
|
||||
}
|
||||
|
||||
export async function setAp(now: number, roleId: string, changeAp: number) {
|
||||
export async function setAp(now: number, roleId: string, sid: string, changeAp: number) {
|
||||
let ApResult = await getAp(now, roleId);
|
||||
let { ap, maxAp, refTime, apRemainTime, isOver } = ApResult; // 更新ap
|
||||
ap += changeAp;
|
||||
@@ -41,5 +42,9 @@ export async function setAp(now: number, roleId: string, changeAp: number) {
|
||||
await ActionPointModel.saveAp(roleId, ap, refTime);
|
||||
|
||||
if(isOver && ap < maxAp) apRemainTime = Math.floor(ACTION_POIN.PER / 1000); // 特殊处理
|
||||
|
||||
if(changeAp < 0) {
|
||||
await checkTask(roleId, sid, TASK_TYPE.BATTLE_COST_AP, -1 * changeAp, true, {});
|
||||
}
|
||||
return {ap, maxAp, refTime, apRemainTime}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { MemComBtlTeam } from './../domain/battleField/ComBattleTeamField';
|
||||
import { ItemModel } from './../db/Item';
|
||||
import { IT_TYPE } from './../consts/consts';
|
||||
import { IT_TYPE } from './../consts';
|
||||
import { COM_BTL_QUALITY } from './../consts/constModules/itemConst';
|
||||
import { FriendRelationModel } from './../db/FriendRelation';
|
||||
import { RoleModel, RoleType } from './../db/Role';
|
||||
|
||||
@@ -3,10 +3,11 @@ import { EquipModel } from "../db/Equip";
|
||||
import { HeroModel, EPlace, HeroType } from "../db/Hero";
|
||||
import { getHeroJob, getGoodById, gameData, getJewelById, getHeroEquipByClassId } from "../pubUtils/data";
|
||||
import { calPlayerCeAndSave } from "./playerCeService";
|
||||
import { HERO_SYSTEM_TYPE } from "../consts";
|
||||
import { HERO_SYSTEM_TYPE, TASK_TYPE } from "../consts";
|
||||
import { EquipType } from "../db/Equip";
|
||||
import { calEquipSeids } from '../pubUtils/playerCe';
|
||||
import { indexOf, findIndex } from 'underscore';
|
||||
import { checkTask, checkTaskWithHero, checkTaskWithEquip } from './taskService';
|
||||
/**
|
||||
* 校验前端传入的消耗数量是否准确,并返回消耗的道具并加上特殊材料needConsumes
|
||||
* @param consumes
|
||||
@@ -44,40 +45,42 @@ export function checkMaterialEnough(consumes:Array<{id: number, count: number}>,
|
||||
return needConsumes;
|
||||
}
|
||||
/**
|
||||
* 将装备卸载下来,并坚持是否有替换装备的武将,若有则替换
|
||||
* @param roleId
|
||||
* 将装备卸载下来,并检查是否有替换装备的武将,若有则替换
|
||||
* 武将A(装备A)&武将B(装备B) ==> 武将A(装备B)&武将B(装备A)
|
||||
* @param roleId 玩家id
|
||||
* @param sid
|
||||
* @param equip
|
||||
* @param hid
|
||||
* @param id
|
||||
* @param seqId
|
||||
* @param equip 目标武将要卸下的装备,装备A
|
||||
* @param hid 要装上的装备备原来装备着的武将id, 武将B
|
||||
* @param id 装备类型
|
||||
* @param seqId 要装上的装备的唯一id 装备B
|
||||
*/
|
||||
export async function changeEquip(roleId: string, sid: string, equip: EquipType, hid: number, id: number, seqId: number) {
|
||||
let hero;
|
||||
export async function changeEquip(roleId: string, sid: string, equipA: EquipType, hid: number, id: number, equipB: EquipType) {
|
||||
let heroB: HeroType;
|
||||
if (!!hid) //需要卸下或者替换的武将
|
||||
hero = await HeroModel.findByHidAndRoleWithEquip(hid, roleId);//需要替换的武将
|
||||
if (!!equip) {//需要卸下的装备
|
||||
if (!!hero) {
|
||||
let goodInfo = getGoodById(equip.id);
|
||||
if (goodInfo.lvLimited > hero.lv) {
|
||||
let res = await takeOffEquip(equip.seqId);//不能替换,卸载装备不算战力
|
||||
heroB = await HeroModel.findByHidAndRoleWithEquip(hid, roleId);//需要替换的武将
|
||||
|
||||
if (!!equipA) {//需要卸下的装备
|
||||
if (!!heroB) {
|
||||
let goodInfo = getGoodById(equipA.id);
|
||||
if (goodInfo.lvLimited > heroB.lv) {
|
||||
let res = await takeOffEquipAndCalPlayerCe(roleId, sid, heroB, equipB, id);//卸下装备并重算战力
|
||||
return res;
|
||||
}
|
||||
let { jobid } = gameData.hero.get(hid);
|
||||
let { job_class } = getHeroJob(jobid);
|
||||
let { classId } = getHeroEquipByClassId(goodInfo.itid);
|
||||
if (indexOf(classId, job_class) < 0) {
|
||||
let res = await takeOffEquip(equip.seqId);//不能替换,卸载装备不算战力
|
||||
let res = await takeOffEquipAndCalPlayerCe(roleId, sid, heroB, equipB, id);//卸下装备并重算战力
|
||||
return res;
|
||||
}
|
||||
let res = await dressEquip(roleId, sid, hero, equip);//替换给武将,并计算战力
|
||||
let res = await dressEquip(roleId, sid, heroB, equipA);//替换给武将,并计算战力
|
||||
return res;
|
||||
} else {
|
||||
let res = await takeOffEquip(equip.seqId);//不能替换,卸载装备不算战力
|
||||
let res = await takeOffEquipAndCalPlayerCe(roleId, sid, heroB, equipB, id);//卸下装备并重算战力
|
||||
return res;
|
||||
}
|
||||
} else if (!!hero) {//从穿戴装备的武将上卸下装备
|
||||
await takeOffEquipAndCalPlayerCe(roleId, sid, hero, equip, id);//卸下装备并重算战力
|
||||
} else if (!!heroB) {//从穿戴装备的武将上卸下装备
|
||||
await takeOffEquipAndCalPlayerCe(roleId, sid, heroB, equipB, id);//卸下装备并重算战力
|
||||
}
|
||||
}
|
||||
/**
|
||||
@@ -93,6 +96,12 @@ export async function takeOffEquipAndCalPlayerCe(roleId: string, sid: string, he
|
||||
hero = await HeroModel.removeEquip(roleId, hero.hid, id, equip._id);
|
||||
|
||||
await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP, sid, roleId, hero, {}, args);
|
||||
|
||||
// 任务
|
||||
await checkTask(roleId, sid, TASK_TYPE.EQUIP_SUM, 1, true, {});
|
||||
await checkTaskWithHero(roleId, sid, TASK_TYPE.EQUIP_BY_HERO, hero, [1]);
|
||||
await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_QUALITY, equip, [1]);
|
||||
|
||||
return { seqId: equip.seqId, hid: 0};
|
||||
}
|
||||
/**
|
||||
@@ -107,13 +116,11 @@ export async function dressEquip(roleId: string, sid: string, hero:HeroType, equ
|
||||
|
||||
hero = await HeroModel.addEquip(roleId, hero.hid, equip.ePlaceId, equip._id);
|
||||
await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP, sid, roleId, hero, {}, args);
|
||||
|
||||
// 任务
|
||||
await checkTask(roleId, sid, TASK_TYPE.EQUIP_SUM, -1, true, {});
|
||||
await checkTaskWithHero(roleId, sid, TASK_TYPE.EQUIP_BY_HERO, hero, [-1]);
|
||||
await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_QUALITY, equip, [-1]);
|
||||
|
||||
return { seqId: equip.seqId, hid: hero.hid };
|
||||
}
|
||||
/**
|
||||
* 修改装备未穿戴状态,不计算战力
|
||||
* @param seqId
|
||||
*/
|
||||
async function takeOffEquip(seqId: number) {
|
||||
await EquipModel.updateEquipInfo(seqId, { hid: 0 });
|
||||
return { seqId, hid: 0};
|
||||
}
|
||||
@@ -31,6 +31,7 @@ export async function increaseFrdCnt(role1: RoleType, role2: RoleType, originalF
|
||||
return getResStr(STATUS.FRIEND_THEY_CNT_MAX);
|
||||
}
|
||||
originalFriendCnt = incMyFrdCnt.friendCnt;
|
||||
role1 = incMyFrdCnt; role2 = incHisFrdCnt;
|
||||
|
||||
return '';
|
||||
}
|
||||
|
||||
@@ -4,10 +4,11 @@ import Role, { RoleModel } from '../db/Role'
|
||||
import { getLvByExp, getExpByLv, gameData } from '../pubUtils/data';
|
||||
import { updateUserInfo } from './redisService';
|
||||
import { switchOnFunc } from './funcSwitchService';
|
||||
import { FUNC_OPT_TYPE } from '../consts';
|
||||
import { FUNC_OPT_TYPE, TASK_TYPE } from '../consts';
|
||||
import { BackendSession } from 'pinus';
|
||||
import { REDIS_KEY } from '../consts';
|
||||
import { Rank } from './rankService';
|
||||
import { checkTask } from './taskService';
|
||||
|
||||
export async function roleLevelup(roleId: string, kingExp: number, session: BackendSession) {
|
||||
let role = await RoleModel.findByRoleId(roleId);
|
||||
@@ -29,6 +30,9 @@ export async function roleLevelup(roleId: string, kingExp: number, session: Back
|
||||
|
||||
let r = new Rank(REDIS_KEY.USER_LV, { serverId: role.serverId });
|
||||
await r.setRankWithRoleInfo(roleId, newLv, Date.now(), role);
|
||||
|
||||
// 任务
|
||||
await checkTask(roleId, session.get('sid'), TASK_TYPE.ROLE_LV, newLv, false, {});
|
||||
}
|
||||
let actordata = [];
|
||||
for(let i = lv; i <= newLv; i++) {
|
||||
|
||||
@@ -143,6 +143,8 @@ export async function matchPlayerByRank(seasonNum: number, oppPlayers: OppPlayer
|
||||
oppRank ++;
|
||||
}
|
||||
}
|
||||
} else if(myRank == 0){
|
||||
return false
|
||||
} else {
|
||||
if(pos == 1 || pos == 2) { // 刷新我前一名
|
||||
oppRank = myRank - 1;
|
||||
|
||||
@@ -15,6 +15,7 @@ import { uniq, indexOf, findIndex } from 'underscore';
|
||||
import { HeroModel } from '../db/Hero';
|
||||
import { Figure } from '../domain/dbGeneral';
|
||||
import { Rank } from './rankService';
|
||||
import { pushTaskUpdate } from './taskService';
|
||||
|
||||
export async function handleFixedReward(roleId: string, roleName: string, sid: string, rewardStr: string, multi: number) {
|
||||
let reward = parseGoodStr(rewardStr);
|
||||
@@ -114,22 +115,25 @@ export async function addItems(roleId: string, roleName: string, sid: string, go
|
||||
let figures: Array<number> = [];
|
||||
let uids = [{uid: roleId, sid}];
|
||||
sortItems(goods, bags, skins, figures, currencysMap, equips, showItems);
|
||||
let equipInfos = [];
|
||||
let equipInfos = [], taskPushMessage = [];
|
||||
for (let equip of equips) {
|
||||
let equipInfo = await addEquips(roleId, roleName, equip);
|
||||
let { equipInfo, pushMessage } = await addEquips(roleId, roleName, equip);
|
||||
showItems.push({seqId: equipInfo.seqId, id: equip.id, count: 1});
|
||||
equipInfos.push(equipInfo);
|
||||
taskPushMessage.concat(pushMessage);
|
||||
}
|
||||
//装备推送
|
||||
if (!!equipInfos.length)
|
||||
pinus.app.get('channelService').pushMessageByUids('onEquipAdd', resResult(STATUS.SUCCESS, {equipInfos}), uids);
|
||||
|
||||
pushTaskUpdate(roleId, sid, taskPushMessage);
|
||||
|
||||
//货币推送
|
||||
if (!!Object.keys(currencysMap).length) {
|
||||
let role = await RoleModel.findByRoleId(roleId);
|
||||
for (let key in currencysMap) {
|
||||
if (key == 'ap') {
|
||||
let {ap} = await setAp(Date.now(), roleId, currencysMap[key]);
|
||||
let {ap} = await setAp(Date.now(), roleId, sid, currencysMap[key]);
|
||||
currencysMap.ap = ap;
|
||||
} else {
|
||||
currencysMap[key] += role[key];
|
||||
@@ -301,7 +305,7 @@ export async function pushFigureUpdate(roleId: string, sid: string, figureInfo:
|
||||
}
|
||||
|
||||
export async function createHero(roleId: string, sid: string, serverId: number, heroInfo) {
|
||||
let { hero, role, figureInfo, calHeroResult, calAllHeroResult } = await pubCreateHero(roleId, heroInfo);
|
||||
let { hero, role, figureInfo, calHeroResult, calAllHeroResult, taskPushMessage } = await pubCreateHero(roleId, heroInfo);
|
||||
|
||||
let r = new Rank(REDIS_KEY.HERO_NUM_RANK, { serverId });
|
||||
await r.setRankWithRoleInfo(roleId, role.heroNum, role.heroNumUpdatedAt, role);
|
||||
@@ -311,5 +315,7 @@ export async function createHero(roleId: string, sid: string, serverId: number,
|
||||
hero = await pushCalPlayerCe(roleId, sid, calHeroResult);
|
||||
await pushCalAllHeroCe(roleId, sid, calAllHeroResult);
|
||||
|
||||
pushTaskUpdate(roleId, sid, taskPushMessage);
|
||||
|
||||
return hero;
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
import { ChannelUser } from './../domain/ChannelUser';
|
||||
import { Channel } from 'pinus';
|
||||
import { getRandNum, getRandomArr } from '../pubUtils/util';
|
||||
import { TERAPH_RANDOM } from "../consts/consts";
|
||||
import { TERAPH_RANDOM } from "../consts";
|
||||
import { indexOf } from 'underscore';
|
||||
import { DicTeraph } from '../pubUtils/dictionary/DicTeraph';
|
||||
import { Teraph, RoleModel } from '../db/Role';
|
||||
|
||||
@@ -37,7 +37,7 @@ export async function pushHeroStarMax(roleId: string, roleName: string, serverId
|
||||
}
|
||||
|
||||
export async function pushHeroWakeUp(roleId: string, roleName: string, serverId: number | string, heroInfo: Partial<HeroType>) {
|
||||
await pushNormalHeroInfoBySource(roleId, roleName, serverId, MSG_SOURCE.HERO_WAKEUP, heroInfo);
|
||||
await pushNormalHeroInfoBySource(roleId, roleName, serverId, MSG_SOURCE.HERO_WAKE_UP, heroInfo);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,51 @@
|
||||
import * as taskUtil from '../pubUtils/taskUtil';
|
||||
import { RoleType } from '../db/Role';
|
||||
import { pinus } from 'pinus';
|
||||
import { resResult } from '../pubUtils/util';
|
||||
import { STATUS } from '../consts';
|
||||
import { TaskParam } from '../domain/roleField/task';
|
||||
import { HeroType } from '../db/Hero';
|
||||
import { EquipType } from '../db/Equip';
|
||||
import { getRoleOnlineInfo } from './redisService';
|
||||
|
||||
export async function checkTaskWithRoles(roleId: string, sid: string, taskType: number, roles: RoleType[]) {
|
||||
for(let role of roles) {
|
||||
await checkTaskWithRole(role.roleId, role.roleId == roleId? sid: null, taskType, role);
|
||||
}
|
||||
}
|
||||
|
||||
export async function checkTaskWithRole(roleId: string, sid: string, taskType: number, role: RoleType) {
|
||||
let pushMessage = await taskUtil.checkTaskWithRole(roleId, taskType, role);
|
||||
pushTaskUpdate(roleId, sid, pushMessage);
|
||||
}
|
||||
|
||||
export async function checkTaskWithHero(roleId: string, sid: string, taskType: number, hero: HeroType, args?: number[]) {
|
||||
let pushMessage = await taskUtil.checkTaskWithHero(roleId, taskType, hero, args);
|
||||
pushTaskUpdate(roleId, sid, pushMessage);
|
||||
}
|
||||
|
||||
export async function checkTaskWithEquip(roleId: string, sid: string, taskType: number, equip: EquipType, args?: number[]) {
|
||||
let pushMessage = await taskUtil.checkTaskWithEquip(roleId, taskType, equip, args);
|
||||
pushTaskUpdate(roleId, sid, pushMessage);
|
||||
}
|
||||
|
||||
export async function checkTaskWithArgs(roleId: string, sid: string, taskType: number, args: number[]) {
|
||||
let pushMessage = await taskUtil.checkTaskWithArgs(roleId, taskType, args);
|
||||
pushTaskUpdate(roleId, sid, pushMessage);
|
||||
}
|
||||
|
||||
export async function checkTask(roleId: string, sid: string, taskType: number, count: number, isInc: boolean, param: TaskParam) {
|
||||
let pushMessage = await taskUtil.checkTask(roleId, taskType, count, isInc, param);
|
||||
pushTaskUpdate(roleId, sid, pushMessage);
|
||||
}
|
||||
|
||||
export async function pushTaskUpdate(roleId: string, sid: string, pushMessage: {type: number, id: number, count: number, received: boolean}[]) {
|
||||
if(!sid) {
|
||||
let onlineUser = await getRoleOnlineInfo(roleId);
|
||||
sid = onlineUser.sid;
|
||||
}
|
||||
if(!!sid) {
|
||||
let uids = [{uid: roleId, sid}];
|
||||
pinus.app.get('channelService').pushMessageByUids('onTaskUpdate', resResult(STATUS.SUCCESS, pushMessage), uids);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user