任务:埋点30/70
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@@ -4,7 +4,7 @@ import { calPlayerCeAndSave, calAllHeroCe } from '../../../services/playerCeServ
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import { resResult, returnHeroCeRatio, deepCopy } from '../../../pubUtils/util';
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import { STATUS } from '../../../consts/statusCode';
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import { HeroModel, Connect } from '../../../db/Hero';
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import {CURRENCY_BY_TYPE, CURRENCY_TYPE, CONSUME_TYPE, HERO_GROW_MAX, HERO_SYSTEM_TYPE, ABI_STAGE, DEBUG_MAGIC_WORD, HERO_INITIAL_QUALITY, REDIS_KEY} from '../../../consts';
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import {CURRENCY_BY_TYPE, CURRENCY_TYPE, CONSUME_TYPE, HERO_GROW_MAX, HERO_SYSTEM_TYPE, ABI_STAGE, DEBUG_MAGIC_WORD, HERO_INITIAL_QUALITY, REDIS_KEY, TASK_TYPE} from '../../../consts';
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import { RoleModel } from '../../../db/Role';
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import { ItemModel } from '../../../db/Item';
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import { gameData, getHeroExpByLv, getHeroStarByQuality, getHeroWakeByQuality, getHeroLvByExp, getMaxGradeByjobClass, getJobByGradeAndClass, getFriendShipById, getFavourLvByExp } from '../../../pubUtils/data';
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@@ -16,6 +16,7 @@ import { PvpDefenseModel } from '../../../db/PvpDefense';
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import { Attribute } from '../../../domain/roleField/attribute';
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import { nowSeconds } from '../../../pubUtils/timeUtil';
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import { Rank } from '../../../services/rankService';
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import { checkTaskWithHero, checkTask } from '../../../services/taskService';
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export default function(app: Application) {
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return new HeroHandler(app);
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@@ -205,6 +206,10 @@ export class HeroHandler {
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}
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.LVUP, sid, roleId, hero, update);
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// 任务
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await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_LV, hero);
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const curHero = {
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hid, lv : hero.lv, exp : hero.exp
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}
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@@ -248,7 +253,13 @@ export class HeroHandler {
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}
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.STAR, sid, roleId, hero, update);
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if(isUpStar) await calAllHeroCe(HERO_SYSTEM_TYPE.STAR, sid, roleId, {}, [hid, isUpStar?1:0]); // 升星可能影响到百家学院全局加成
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if(isUpStar) {
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await calAllHeroCe(HERO_SYSTEM_TYPE.STAR, sid, roleId, {}, [hid, isUpStar?1:0]); // 升星可能影响到百家学院全局加成
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// 任务
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await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_STAR_UP, hero);
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await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_QUALITY_STAR_UP, hero);
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}
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const curHero = {
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hid,
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star : hero.star,
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@@ -298,6 +309,9 @@ export class HeroHandler {
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});
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await calAllHeroCe(HERO_SYSTEM_TYPE.QUALITY, sid, roleId, {}, [hid, 0]); // 升品可能影响到百家学院全局加成
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// 任务
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await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_QUALITY_UP, hero);
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const curHero = {
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hid,
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quality : hero.quality
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@@ -352,8 +366,13 @@ export class HeroHandler {
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}
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.COLORSTAR, sid, roleId, hero, update);
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if(isUpStar) await calAllHeroCe(HERO_SYSTEM_TYPE.COLORSTAR, sid, roleId, {}, [hid, isUpStar?1:0]); // 升星可能影响到百家学院全局加成
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if(isUpStar) {
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await calAllHeroCe(HERO_SYSTEM_TYPE.COLORSTAR, sid, roleId, {}, [hid, isUpStar?1:0]); // 升星可能影响到百家学院全局加成
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;
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// 任务
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await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_STAR_UP, hero);
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await checkTask(roleId, sid, TASK_TYPE.HERO_WAKE_UP, 1, true, {});
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}
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const curHero = {
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hid,
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star : hero.star,
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@@ -395,6 +414,10 @@ export class HeroHandler {
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.TRAIN, sid, roleId, hero, {
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jobStage: hero.jobStage + 1
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});
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// 任务
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await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_TRAIN, hero);
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await checkTask(roleId, sid, TASK_TYPE.HERO_TRAIN_SUM, 1, true, {});
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return resResult(STATUS.SUCCESS, { curHero: {hid : hero.hid, job : hero.job, jobStage: hero.jobStage}});
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}
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@@ -424,6 +447,9 @@ export class HeroHandler {
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jobStage: 0
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}
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.STAGEUP, sid, roleId, hero, update);
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// 任务
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await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_STAGE_UP, hero);
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return resResult(STATUS.SUCCESS, { curHero: {hid : hero.hid, job : hero.job, jobStage : hero.jobStage}});
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}
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@@ -438,22 +464,19 @@ export class HeroHandler {
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if (!hero) return resResult(STATUS.HERO_NOT_FIND);
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let heroConnections: Connect[] = deepCopy(hero.connections);
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let flag = true;
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let level = 1;
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for (let conection of heroConnections) {
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if (conection.shipId == shipId ) {
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if (conection.level >= shipHidAndLevel.level) {
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return resResult(STATUS.HERO_CONECTION_IS_MAX_LEVEL);
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} else {
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flag = false;
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conection.level++;
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level = conection.level;
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}
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}
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}
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if (!!flag) {
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heroConnections.push({shipId, level});
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let curConnect = heroConnections.find(cur => cur.shipId == shipId);
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if(!curConnect) {
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curConnect = {shipId, level: 0};
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heroConnections.push(curConnect);
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}
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if (curConnect.level >= shipHidAndLevel.level) {
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return resResult(STATUS.HERO_CONECTION_IS_MAX_LEVEL);
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}
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curConnect.level++;
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let level = curConnect.level;
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let friendShip = getFriendShipById(shipId, level);
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if (hero.star < friendShip.level)
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return resResult(STATUS.NOT_REACH_UNLOCK_LEVEL);
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@@ -473,6 +496,9 @@ export class HeroHandler {
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}
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//重算战力并下发
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.CONNECT, sid, roleId, hero, { connections: heroConnections }, [shipId]);
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.HERO_CONNECT, 1, true, { connectLv: level })
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return resResult(STATUS.SUCCESS, { curHero: {hid : hero.hid, connections : hero.connections}});
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}
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@@ -538,11 +564,14 @@ export class HeroHandler {
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}
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//重算战力并下发
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if (oldLv != hero.favourLv) {
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if (oldLv != newLv) {
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await unlockFigure(sid, roleId, [{type: FIGURE_UNLOCK_CONDITION.HERO_FAVOR, paramHid: hero.hid, paramFavourLv: hero.favourLv }]);
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.FAVOUR, sid, roleId, hero, {
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favour: newExp, favourLv: newLv
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}, [oldLv]);
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// 任务
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await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_FAVOUR_LV, hero);
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} else {
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hero = await HeroModel.updateHeroInfo(roleId, hero.hid, { favour: newExp, favourLv: newLv });
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}
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