任务:埋点30/70

This commit is contained in:
luying
2021-04-18 11:21:04 +08:00
parent bc07e1ea31
commit 9f4f346447
38 changed files with 1088 additions and 692 deletions

View File

@@ -4,7 +4,7 @@ import { calPlayerCeAndSave, calAllHeroCe } from '../../../services/playerCeServ
import { resResult, returnHeroCeRatio, deepCopy } from '../../../pubUtils/util';
import { STATUS } from '../../../consts/statusCode';
import { HeroModel, Connect } from '../../../db/Hero';
import {CURRENCY_BY_TYPE, CURRENCY_TYPE, CONSUME_TYPE, HERO_GROW_MAX, HERO_SYSTEM_TYPE, ABI_STAGE, DEBUG_MAGIC_WORD, HERO_INITIAL_QUALITY, REDIS_KEY} from '../../../consts';
import {CURRENCY_BY_TYPE, CURRENCY_TYPE, CONSUME_TYPE, HERO_GROW_MAX, HERO_SYSTEM_TYPE, ABI_STAGE, DEBUG_MAGIC_WORD, HERO_INITIAL_QUALITY, REDIS_KEY, TASK_TYPE} from '../../../consts';
import { RoleModel } from '../../../db/Role';
import { ItemModel } from '../../../db/Item';
import { gameData, getHeroExpByLv, getHeroStarByQuality, getHeroWakeByQuality, getHeroLvByExp, getMaxGradeByjobClass, getJobByGradeAndClass, getFriendShipById, getFavourLvByExp } from '../../../pubUtils/data';
@@ -16,6 +16,7 @@ import { PvpDefenseModel } from '../../../db/PvpDefense';
import { Attribute } from '../../../domain/roleField/attribute';
import { nowSeconds } from '../../../pubUtils/timeUtil';
import { Rank } from '../../../services/rankService';
import { checkTaskWithHero, checkTask } from '../../../services/taskService';
export default function(app: Application) {
return new HeroHandler(app);
@@ -205,6 +206,10 @@ export class HeroHandler {
}
hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.LVUP, sid, roleId, hero, update);
// 任务
await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_LV, hero);
const curHero = {
hid, lv : hero.lv, exp : hero.exp
}
@@ -248,7 +253,13 @@ export class HeroHandler {
}
hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.STAR, sid, roleId, hero, update);
if(isUpStar) await calAllHeroCe(HERO_SYSTEM_TYPE.STAR, sid, roleId, {}, [hid, isUpStar?1:0]); // 升星可能影响到百家学院全局加成
if(isUpStar) {
await calAllHeroCe(HERO_SYSTEM_TYPE.STAR, sid, roleId, {}, [hid, isUpStar?1:0]); // 升星可能影响到百家学院全局加成
// 任务
await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_STAR_UP, hero);
await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_QUALITY_STAR_UP, hero);
}
const curHero = {
hid,
star : hero.star,
@@ -298,6 +309,9 @@ export class HeroHandler {
});
await calAllHeroCe(HERO_SYSTEM_TYPE.QUALITY, sid, roleId, {}, [hid, 0]); // 升品可能影响到百家学院全局加成
// 任务
await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_QUALITY_UP, hero);
const curHero = {
hid,
quality : hero.quality
@@ -352,8 +366,13 @@ export class HeroHandler {
}
hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.COLORSTAR, sid, roleId, hero, update);
if(isUpStar) await calAllHeroCe(HERO_SYSTEM_TYPE.COLORSTAR, sid, roleId, {}, [hid, isUpStar?1:0]); // 升星可能影响到百家学院全局加成
if(isUpStar) {
await calAllHeroCe(HERO_SYSTEM_TYPE.COLORSTAR, sid, roleId, {}, [hid, isUpStar?1:0]); // 升星可能影响到百家学院全局加成
;
// 任务
await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_STAR_UP, hero);
await checkTask(roleId, sid, TASK_TYPE.HERO_WAKE_UP, 1, true, {});
}
const curHero = {
hid,
star : hero.star,
@@ -395,6 +414,10 @@ export class HeroHandler {
hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.TRAIN, sid, roleId, hero, {
jobStage: hero.jobStage + 1
});
// 任务
await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_TRAIN, hero);
await checkTask(roleId, sid, TASK_TYPE.HERO_TRAIN_SUM, 1, true, {});
return resResult(STATUS.SUCCESS, { curHero: {hid : hero.hid, job : hero.job, jobStage: hero.jobStage}});
}
@@ -424,6 +447,9 @@ export class HeroHandler {
jobStage: 0
}
hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.STAGEUP, sid, roleId, hero, update);
// 任务
await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_STAGE_UP, hero);
return resResult(STATUS.SUCCESS, { curHero: {hid : hero.hid, job : hero.job, jobStage : hero.jobStage}});
}
@@ -438,22 +464,19 @@ export class HeroHandler {
if (!hero) return resResult(STATUS.HERO_NOT_FIND);
let heroConnections: Connect[] = deepCopy(hero.connections);
let flag = true;
let level = 1;
for (let conection of heroConnections) {
if (conection.shipId == shipId ) {
if (conection.level >= shipHidAndLevel.level) {
return resResult(STATUS.HERO_CONECTION_IS_MAX_LEVEL);
} else {
flag = false;
conection.level++;
level = conection.level;
}
}
}
if (!!flag) {
heroConnections.push({shipId, level});
let curConnect = heroConnections.find(cur => cur.shipId == shipId);
if(!curConnect) {
curConnect = {shipId, level: 0};
heroConnections.push(curConnect);
}
if (curConnect.level >= shipHidAndLevel.level) {
return resResult(STATUS.HERO_CONECTION_IS_MAX_LEVEL);
}
curConnect.level++;
let level = curConnect.level;
let friendShip = getFriendShipById(shipId, level);
if (hero.star < friendShip.level)
return resResult(STATUS.NOT_REACH_UNLOCK_LEVEL);
@@ -473,6 +496,9 @@ export class HeroHandler {
}
//重算战力并下发
hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.CONNECT, sid, roleId, hero, { connections: heroConnections }, [shipId]);
// 任务
await checkTask(roleId, sid, TASK_TYPE.HERO_CONNECT, 1, true, { connectLv: level })
return resResult(STATUS.SUCCESS, { curHero: {hid : hero.hid, connections : hero.connections}});
}
@@ -538,11 +564,14 @@ export class HeroHandler {
}
//重算战力并下发
if (oldLv != hero.favourLv) {
if (oldLv != newLv) {
await unlockFigure(sid, roleId, [{type: FIGURE_UNLOCK_CONDITION.HERO_FAVOR, paramHid: hero.hid, paramFavourLv: hero.favourLv }]);
hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.FAVOUR, sid, roleId, hero, {
favour: newExp, favourLv: newLv
}, [oldLv]);
// 任务
await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_FAVOUR_LV, hero);
} else {
hero = await HeroModel.updateHeroInfo(roleId, hero.hid, { favour: newExp, favourLv: newLv });
}