任务:埋点30/70
This commit is contained in:
@@ -3,7 +3,8 @@
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*/
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import { ActionPointModel } from '../db/ActionPoint';
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import { ACTION_POIN } from '../consts';
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import { ACTION_POIN, TASK_TYPE } from '../consts';
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import { checkTask } from './taskService';
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export async function getAp(now: number, roleId: string) {
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let dataAp = await ActionPointModel.getAp(roleId);
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@@ -29,7 +30,7 @@ export async function getAp(now: number, roleId: string) {
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}
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}
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export async function setAp(now: number, roleId: string, changeAp: number) {
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export async function setAp(now: number, roleId: string, sid: string, changeAp: number) {
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let ApResult = await getAp(now, roleId);
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let { ap, maxAp, refTime, apRemainTime, isOver } = ApResult; // 更新ap
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ap += changeAp;
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@@ -41,5 +42,9 @@ export async function setAp(now: number, roleId: string, changeAp: number) {
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await ActionPointModel.saveAp(roleId, ap, refTime);
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if(isOver && ap < maxAp) apRemainTime = Math.floor(ACTION_POIN.PER / 1000); // 特殊处理
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if(changeAp < 0) {
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await checkTask(roleId, sid, TASK_TYPE.BATTLE_COST_AP, -1 * changeAp, true, {});
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}
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return {ap, maxAp, refTime, apRemainTime}
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}
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@@ -1,6 +1,6 @@
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import { MemComBtlTeam } from './../domain/battleField/ComBattleTeamField';
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import { ItemModel } from './../db/Item';
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import { IT_TYPE } from './../consts/consts';
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import { IT_TYPE } from './../consts';
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import { COM_BTL_QUALITY } from './../consts/constModules/itemConst';
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import { FriendRelationModel } from './../db/FriendRelation';
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import { RoleModel, RoleType } from './../db/Role';
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@@ -3,10 +3,11 @@ import { EquipModel } from "../db/Equip";
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import { HeroModel, EPlace, HeroType } from "../db/Hero";
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import { getHeroJob, getGoodById, gameData, getJewelById, getHeroEquipByClassId } from "../pubUtils/data";
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import { calPlayerCeAndSave } from "./playerCeService";
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import { HERO_SYSTEM_TYPE } from "../consts";
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import { HERO_SYSTEM_TYPE, TASK_TYPE } from "../consts";
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import { EquipType } from "../db/Equip";
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import { calEquipSeids } from '../pubUtils/playerCe';
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import { indexOf, findIndex } from 'underscore';
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import { checkTask, checkTaskWithHero, checkTaskWithEquip } from './taskService';
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/**
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* 校验前端传入的消耗数量是否准确,并返回消耗的道具并加上特殊材料needConsumes
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* @param consumes
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@@ -44,40 +45,42 @@ export function checkMaterialEnough(consumes:Array<{id: number, count: number}>,
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return needConsumes;
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}
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/**
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* 将装备卸载下来,并坚持是否有替换装备的武将,若有则替换
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* @param roleId
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* 将装备卸载下来,并检查是否有替换装备的武将,若有则替换
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* 武将A(装备A)&武将B(装备B) ==> 武将A(装备B)&武将B(装备A)
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* @param roleId 玩家id
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* @param sid
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* @param equip
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* @param hid
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* @param id
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* @param seqId
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* @param equip 目标武将要卸下的装备,装备A
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* @param hid 要装上的装备备原来装备着的武将id, 武将B
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* @param id 装备类型
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* @param seqId 要装上的装备的唯一id 装备B
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*/
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export async function changeEquip(roleId: string, sid: string, equip: EquipType, hid: number, id: number, seqId: number) {
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let hero;
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export async function changeEquip(roleId: string, sid: string, equipA: EquipType, hid: number, id: number, equipB: EquipType) {
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let heroB: HeroType;
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if (!!hid) //需要卸下或者替换的武将
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hero = await HeroModel.findByHidAndRoleWithEquip(hid, roleId);//需要替换的武将
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if (!!equip) {//需要卸下的装备
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if (!!hero) {
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let goodInfo = getGoodById(equip.id);
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if (goodInfo.lvLimited > hero.lv) {
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let res = await takeOffEquip(equip.seqId);//不能替换,卸载装备不算战力
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heroB = await HeroModel.findByHidAndRoleWithEquip(hid, roleId);//需要替换的武将
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if (!!equipA) {//需要卸下的装备
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if (!!heroB) {
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let goodInfo = getGoodById(equipA.id);
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if (goodInfo.lvLimited > heroB.lv) {
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let res = await takeOffEquipAndCalPlayerCe(roleId, sid, heroB, equipB, id);//卸下装备并重算战力
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return res;
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}
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let { jobid } = gameData.hero.get(hid);
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let { job_class } = getHeroJob(jobid);
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let { classId } = getHeroEquipByClassId(goodInfo.itid);
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if (indexOf(classId, job_class) < 0) {
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let res = await takeOffEquip(equip.seqId);//不能替换,卸载装备不算战力
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let res = await takeOffEquipAndCalPlayerCe(roleId, sid, heroB, equipB, id);//卸下装备并重算战力
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return res;
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}
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let res = await dressEquip(roleId, sid, hero, equip);//替换给武将,并计算战力
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let res = await dressEquip(roleId, sid, heroB, equipA);//替换给武将,并计算战力
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return res;
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} else {
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let res = await takeOffEquip(equip.seqId);//不能替换,卸载装备不算战力
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let res = await takeOffEquipAndCalPlayerCe(roleId, sid, heroB, equipB, id);//卸下装备并重算战力
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return res;
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}
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} else if (!!hero) {//从穿戴装备的武将上卸下装备
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await takeOffEquipAndCalPlayerCe(roleId, sid, hero, equip, id);//卸下装备并重算战力
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} else if (!!heroB) {//从穿戴装备的武将上卸下装备
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await takeOffEquipAndCalPlayerCe(roleId, sid, heroB, equipB, id);//卸下装备并重算战力
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}
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}
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/**
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@@ -93,6 +96,12 @@ export async function takeOffEquipAndCalPlayerCe(roleId: string, sid: string, he
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hero = await HeroModel.removeEquip(roleId, hero.hid, id, equip._id);
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP, sid, roleId, hero, {}, args);
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.EQUIP_SUM, 1, true, {});
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await checkTaskWithHero(roleId, sid, TASK_TYPE.EQUIP_BY_HERO, hero, [1]);
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await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_QUALITY, equip, [1]);
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return { seqId: equip.seqId, hid: 0};
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}
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/**
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@@ -107,13 +116,11 @@ export async function dressEquip(roleId: string, sid: string, hero:HeroType, equ
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hero = await HeroModel.addEquip(roleId, hero.hid, equip.ePlaceId, equip._id);
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP, sid, roleId, hero, {}, args);
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.EQUIP_SUM, -1, true, {});
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await checkTaskWithHero(roleId, sid, TASK_TYPE.EQUIP_BY_HERO, hero, [-1]);
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await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_QUALITY, equip, [-1]);
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return { seqId: equip.seqId, hid: hero.hid };
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}
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/**
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* 修改装备未穿戴状态,不计算战力
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* @param seqId
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*/
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async function takeOffEquip(seqId: number) {
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await EquipModel.updateEquipInfo(seqId, { hid: 0 });
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return { seqId, hid: 0};
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}
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@@ -31,6 +31,7 @@ export async function increaseFrdCnt(role1: RoleType, role2: RoleType, originalF
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return getResStr(STATUS.FRIEND_THEY_CNT_MAX);
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}
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originalFriendCnt = incMyFrdCnt.friendCnt;
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role1 = incMyFrdCnt; role2 = incHisFrdCnt;
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return '';
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}
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@@ -4,10 +4,11 @@ import Role, { RoleModel } from '../db/Role'
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import { getLvByExp, getExpByLv, gameData } from '../pubUtils/data';
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import { updateUserInfo } from './redisService';
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import { switchOnFunc } from './funcSwitchService';
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import { FUNC_OPT_TYPE } from '../consts';
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import { FUNC_OPT_TYPE, TASK_TYPE } from '../consts';
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import { BackendSession } from 'pinus';
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import { REDIS_KEY } from '../consts';
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import { Rank } from './rankService';
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import { checkTask } from './taskService';
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export async function roleLevelup(roleId: string, kingExp: number, session: BackendSession) {
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let role = await RoleModel.findByRoleId(roleId);
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@@ -29,6 +30,9 @@ export async function roleLevelup(roleId: string, kingExp: number, session: Back
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let r = new Rank(REDIS_KEY.USER_LV, { serverId: role.serverId });
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await r.setRankWithRoleInfo(roleId, newLv, Date.now(), role);
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// 任务
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await checkTask(roleId, session.get('sid'), TASK_TYPE.ROLE_LV, newLv, false, {});
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}
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let actordata = [];
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for(let i = lv; i <= newLv; i++) {
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@@ -143,6 +143,8 @@ export async function matchPlayerByRank(seasonNum: number, oppPlayers: OppPlayer
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oppRank ++;
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}
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}
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} else if(myRank == 0){
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return false
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} else {
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if(pos == 1 || pos == 2) { // 刷新我前一名
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oppRank = myRank - 1;
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@@ -15,6 +15,7 @@ import { uniq, indexOf, findIndex } from 'underscore';
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import { HeroModel } from '../db/Hero';
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import { Figure } from '../domain/dbGeneral';
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import { Rank } from './rankService';
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import { pushTaskUpdate } from './taskService';
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export async function handleFixedReward(roleId: string, roleName: string, sid: string, rewardStr: string, multi: number) {
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let reward = parseGoodStr(rewardStr);
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@@ -114,22 +115,25 @@ export async function addItems(roleId: string, roleName: string, sid: string, go
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let figures: Array<number> = [];
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let uids = [{uid: roleId, sid}];
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sortItems(goods, bags, skins, figures, currencysMap, equips, showItems);
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let equipInfos = [];
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let equipInfos = [], taskPushMessage = [];
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for (let equip of equips) {
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let equipInfo = await addEquips(roleId, roleName, equip);
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let { equipInfo, pushMessage } = await addEquips(roleId, roleName, equip);
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showItems.push({seqId: equipInfo.seqId, id: equip.id, count: 1});
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equipInfos.push(equipInfo);
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taskPushMessage.concat(pushMessage);
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}
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//装备推送
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if (!!equipInfos.length)
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pinus.app.get('channelService').pushMessageByUids('onEquipAdd', resResult(STATUS.SUCCESS, {equipInfos}), uids);
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pushTaskUpdate(roleId, sid, taskPushMessage);
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//货币推送
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if (!!Object.keys(currencysMap).length) {
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let role = await RoleModel.findByRoleId(roleId);
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for (let key in currencysMap) {
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if (key == 'ap') {
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let {ap} = await setAp(Date.now(), roleId, currencysMap[key]);
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let {ap} = await setAp(Date.now(), roleId, sid, currencysMap[key]);
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currencysMap.ap = ap;
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} else {
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currencysMap[key] += role[key];
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@@ -301,7 +305,7 @@ export async function pushFigureUpdate(roleId: string, sid: string, figureInfo:
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}
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export async function createHero(roleId: string, sid: string, serverId: number, heroInfo) {
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let { hero, role, figureInfo, calHeroResult, calAllHeroResult } = await pubCreateHero(roleId, heroInfo);
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let { hero, role, figureInfo, calHeroResult, calAllHeroResult, taskPushMessage } = await pubCreateHero(roleId, heroInfo);
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let r = new Rank(REDIS_KEY.HERO_NUM_RANK, { serverId });
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await r.setRankWithRoleInfo(roleId, role.heroNum, role.heroNumUpdatedAt, role);
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@@ -311,5 +315,7 @@ export async function createHero(roleId: string, sid: string, serverId: number,
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hero = await pushCalPlayerCe(roleId, sid, calHeroResult);
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await pushCalAllHeroCe(roleId, sid, calAllHeroResult);
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pushTaskUpdate(roleId, sid, taskPushMessage);
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return hero;
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}
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@@ -1,7 +1,7 @@
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import { ChannelUser } from './../domain/ChannelUser';
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import { Channel } from 'pinus';
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import { getRandNum, getRandomArr } from '../pubUtils/util';
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import { TERAPH_RANDOM } from "../consts/consts";
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import { TERAPH_RANDOM } from "../consts";
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import { indexOf } from 'underscore';
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import { DicTeraph } from '../pubUtils/dictionary/DicTeraph';
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import { Teraph, RoleModel } from '../db/Role';
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@@ -37,7 +37,7 @@ export async function pushHeroStarMax(roleId: string, roleName: string, serverId
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}
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export async function pushHeroWakeUp(roleId: string, roleName: string, serverId: number | string, heroInfo: Partial<HeroType>) {
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await pushNormalHeroInfoBySource(roleId, roleName, serverId, MSG_SOURCE.HERO_WAKEUP, heroInfo);
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await pushNormalHeroInfoBySource(roleId, roleName, serverId, MSG_SOURCE.HERO_WAKE_UP, heroInfo);
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}
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@@ -0,0 +1,51 @@
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import * as taskUtil from '../pubUtils/taskUtil';
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import { RoleType } from '../db/Role';
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import { pinus } from 'pinus';
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import { resResult } from '../pubUtils/util';
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import { STATUS } from '../consts';
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import { TaskParam } from '../domain/roleField/task';
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import { HeroType } from '../db/Hero';
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import { EquipType } from '../db/Equip';
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import { getRoleOnlineInfo } from './redisService';
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export async function checkTaskWithRoles(roleId: string, sid: string, taskType: number, roles: RoleType[]) {
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for(let role of roles) {
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await checkTaskWithRole(role.roleId, role.roleId == roleId? sid: null, taskType, role);
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}
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}
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export async function checkTaskWithRole(roleId: string, sid: string, taskType: number, role: RoleType) {
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let pushMessage = await taskUtil.checkTaskWithRole(roleId, taskType, role);
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pushTaskUpdate(roleId, sid, pushMessage);
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}
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export async function checkTaskWithHero(roleId: string, sid: string, taskType: number, hero: HeroType, args?: number[]) {
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let pushMessage = await taskUtil.checkTaskWithHero(roleId, taskType, hero, args);
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pushTaskUpdate(roleId, sid, pushMessage);
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}
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export async function checkTaskWithEquip(roleId: string, sid: string, taskType: number, equip: EquipType, args?: number[]) {
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let pushMessage = await taskUtil.checkTaskWithEquip(roleId, taskType, equip, args);
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pushTaskUpdate(roleId, sid, pushMessage);
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}
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export async function checkTaskWithArgs(roleId: string, sid: string, taskType: number, args: number[]) {
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let pushMessage = await taskUtil.checkTaskWithArgs(roleId, taskType, args);
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pushTaskUpdate(roleId, sid, pushMessage);
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}
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export async function checkTask(roleId: string, sid: string, taskType: number, count: number, isInc: boolean, param: TaskParam) {
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let pushMessage = await taskUtil.checkTask(roleId, taskType, count, isInc, param);
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pushTaskUpdate(roleId, sid, pushMessage);
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}
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export async function pushTaskUpdate(roleId: string, sid: string, pushMessage: {type: number, id: number, count: number, received: boolean}[]) {
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if(!sid) {
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let onlineUser = await getRoleOnlineInfo(roleId);
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sid = onlineUser.sid;
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}
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if(!!sid) {
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let uids = [{uid: roleId, sid}];
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pinus.app.get('channelService').pushMessageByUids('onTaskUpdate', resResult(STATUS.SUCCESS, pushMessage), uids);
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}
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}
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