任务:军团活动任务改为进入战场就算完成
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@@ -189,6 +189,11 @@ export class CityActivityHandler {
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const dbCities = await GuildActivityCityModel.getAllCities(serverId);
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const dbCities = await GuildActivityCityModel.getAllCities(serverId);
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let cityStatus = pubGetCityStatus(guildCode, cityId, dicCity, dbCities);
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let cityStatus = pubGetCityStatus(guildCode, cityId, dicCity, dbCities);
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid });
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//成长任务
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
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// 前一天中位数战力
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// 前一天中位数战力
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let medianCe = await getMedianCe(serverId);
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let medianCe = await getMedianCe(serverId);
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@@ -323,11 +328,6 @@ export class CityActivityHandler {
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let guildScore = await r.getMyScore({ guildCode });
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let guildScore = await r.getMyScore({ guildCode });
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let gateHp = obj.getGateHpAndInc(serverId, cityId, dicCity.hp);
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let gateHp = obj.getGateHpAndInc(serverId, cityId, dicCity.hp);
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid });
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//成长任务
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
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return resResult(STATUS.SUCCESS, {
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return resResult(STATUS.SUCCESS, {
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isSuccess,
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isSuccess,
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code,
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code,
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@@ -70,6 +70,7 @@ export class GateActivityHandler {
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const roleName = session.get('roleName');
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const roleName = session.get('roleName');
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const serverId = session.get('serverId');
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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const guildCode = session.get('guildCode');
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const sid = session.get('sid');
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if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let obj = getGateActivityObj();
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let obj = getGateActivityObj();
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@@ -102,6 +103,11 @@ export class GateActivityHandler {
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// 前一天中位数战力
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// 前一天中位数战力
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let medianCe = await getMedianCe(serverId);
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let medianCe = await getMedianCe(serverId);
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid });
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//成长任务
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
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return resResult(STATUS.SUCCESS, {
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return resResult(STATUS.SUCCESS, {
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code,
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code,
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...statusResult,
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...statusResult,
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@@ -254,10 +260,6 @@ export class GateActivityHandler {
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isSuccess
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isSuccess
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}
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}
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid });
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//成长任务
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
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return resResult(STATUS.SUCCESS, {
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return resResult(STATUS.SUCCESS, {
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code,
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code,
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...statusResult,
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...statusResult,
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@@ -91,6 +91,12 @@ export class RaceActivityHandler {
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let chatSid = await getGuildChannelSid(guildCode);
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let chatSid = await getGuildChannelSid(guildCode);
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this.app.rpc.chat.guildRemote.pushRaceHorseJoin.toServer(chatSid, guildCode, woodenHorse);
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this.app.rpc.chat.guildRemote.pushRaceHorseJoin.toServer(chatSid, guildCode, woodenHorse);
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid });
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//成长任务
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
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return resResult(STATUS.SUCCESS, {
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return resResult(STATUS.SUCCESS, {
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code: myGuildActivityRec.code,
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code: myGuildActivityRec.code,
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...statusResult,
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...statusResult,
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@@ -723,10 +723,6 @@ export async function raceActivitySettleReward(guildCode: string, woodenHorse: W
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let onlineUser = await getRoleOnlineInfo(roleId);
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let onlineUser = await getRoleOnlineInfo(roleId);
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// 发放活跃
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// 发放活跃
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await addActive(roleId, serverId, GUILD_POINT_WAYS.ACTIVITY); //获得活跃值
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await addActive(roleId, serverId, GUILD_POINT_WAYS.ACTIVITY); //获得活跃值
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// 任务
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await checkTask(roleId, onlineUser.sid, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: GUILD_ACTIVITY_TYPE.RACE_ACTIVITY });
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//成长任务
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await checkActivityTask(serverId, onlineUser.sid, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: GUILD_ACTIVITY_TYPE.RACE_ACTIVITY })
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}
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}
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}
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}
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