✨ feat(重阳集会): 添加纯净召唤接口
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@@ -711,6 +711,10 @@ export const STATUS = {
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ACTIVITY_CHONGYANG_LOCK: { code: 50085, simStr: '游戏层数未解锁' },
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ACTIVITY_CHONGYANG_GAMECODE_NOT_FOUND: { code: 50086, simStr: '未找到该id' },
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ACTIVITY_CHONGYANG_BUY_COUNT_OVER: { code: 50087, simStr: '购买次数不足' },
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ACTIVITY_CHONGYANG_GAMECODE_USE: { code: 50088, simStr: '游戏已经结算过' },
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ACTIVITY_CHONGYANG_GAMESWEEP_LOCK: { code: 50088, simStr: '纯净召唤未开启' },
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@@ -17,6 +17,8 @@ export class ChongYangGameRecord {
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@prop({ required: true })
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isSuccess: boolean; // 是否通过
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@prop({ required: true })
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isSkip: boolean // 是否纯净召唤
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@prop({ required: true })
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dayIndex: number; //第几天(层)
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}
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@@ -39,7 +39,7 @@ export class ChongYangData extends ActivityBase {
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let chongyangData: ChongYangSceneDataInDb[] = JSON.parse(data);
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if (!chongyangData || chongyangData.length == 0) return;
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for (const obj of chongyangData) {
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const { dayIndex, dailyFreeCnt, dailyBuyCnt } = obj;
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const { dayIndex, dailyFreeCnt } = obj;
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let maxFreeCnt = dailyFreeCnt;
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this.sceneMap.set(dayIndex, { ...obj, buyCnt: 0, playCnt: 0, maxPlayCnt: maxFreeCnt, isPushBuyRecord: true });
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